#mod_development
1 messages · Page 466 of 1
Yeah it looks realy good. but i dont know how to texture like that
just practice
making something good in PZ really goes down to the shading
gradual shading especially
Im using substance painter and im sure i cant texture like that with substance
i noticed
biggest piece of advice i could give for modelling for PZ is to have a camera set up to match the in-game camera. Refer to it often to see how your silhouette and details look
also
colors are super duper important
especially flow
too many colors that are too similar will make it look like plastic ive seen
what about this gatling gun model. i think it looks good ingame
Honestly how to make things look good in a game this simple is a lot like how you paint miniatures.
You fake a lot of contrast paints and shading
indeed, it does look good
I dont know how to disable light in substance lmao
substance is a literal bitch
i made this in blender
substance is really too much for PZ
looks great, i guess the only thing i don't like is the shading on the cylinder just before the barrel. dunno if that's model shading or from the texture though
literaly hand drawn. but idk if it looks better or not
that really is a great texture job
Programs like substance painter and zbrush have to be used in a very specific way to do hard object modeling and not end up with messiness
if youll notice
stuff like the tape is what really brings that together
main barrel could use some darker tones
been a hot minute, but i think it's C or B, you can cycle to the color map that way
painting that ak took me sooo long
I think that's pretty good DJ, but I think maybe just a little too detailed and for PZ I might increase the contrast.
if you want a good litmus test for PZ modelling/texturing
go look at filibusters cars
seriously
its that sweet spot of nice models that arent too far out with "gradual" shading
cars are a bit different though. they're pure color with nearly no texture shading. i think you need to have some of that in a character or prop
but hard shading is a staple of the games style though. avoiding long gradients is the way to go
I think that is looking better, DJ
eh nah
as a nitpick
it removed the height from the yellow tape ;-;
I might recommend the phosphorescent sight surfaces be circles
blood as a default on PZ guns/melee is a wee moot
since the game does it by default on all weapons
on guns too?
yes
havent noticed
shotguns especially but pistols at close range too
Yes it uses decals I believe
a mask yep
I never did blood on melee weapons tho
Another interesting example of how guns translate into a game with a low poly feel but still have lots of detail is the XCOM games.. I find them a little exaggerated in size, but it's for readability
does xcom do oversized hands too?
How do i look for missing commas in notepad++
hands are normalish size but guns are about 30% larger than normal, maybe even 40%?
let it be said that i hate clothes modding
even though ive made a shit load of clothes
oh wow the hands in PZ are quite big
mitten hands
I never really noticed that.
they only look big becouse they only have 2 fingers
I think they are good sized.
but it makes them look good in so view though
They're pretty big, maybe I have a big head but my hands are nowhere that large compared to my head
I can grab my whole head with my hands :v
jk
but i can cover my whole face
Yeah when you have isometric games you can't really make stuff real proportions
It's tons of work for mostly lost detail. The reason XCOM keeps the high detail on the hands and whatnot is because of the killshot camera
I've been making a game for fun with my brother and if you take, say a BF5 model and put it in a PZ style isometric view, 90% of the detail just becomes a blurry mess
Yes there would be time taken to push the round forwards.
A gas thing, yes I know about firearm mechanics and I could probably still assemble an AK-47 if I had the pieces, and some other firearms *. If it was a really simply made smg though it might not have a gas system, and the bolt-assembly-or-what's-it-called would start moving back right after the round was fired. If it was really simple and did not have that, the rate of fire could be reduced by increasing the weight of a part. * ha I might have tricked you there because I've never actually assembled a firearm, just played a computer game about assembling firearms, ha got you, I've never actually used one
ha got you
Ahh, so with some extremely rare exceptions like aircraft cannons, automatic and semi-automatic weapons use a plunger or similar device driven backwards by gas from the round going off that cycles everything. Too little gas or too much gas will make the mechanisms stop working.. You can undergas a semi-auto to make an ersatz bolt-action.
this is called 'gas impingement' and it can be direct or indirect, direct is dirtier and indirect is cleaner most of the time.
Hmm so that would be a lot of trouble with an improvised firearm.
Yes, which is why a lot of them aren't semi-auto or auto
MAC-10s and UZIs are probably what you'd aim for if you wanted a scrap weapon that was automatic
Or an SKS
Even an SKS needs to be machined though, even if they were machined by 3rd graders
I've never seen the inside of an AK IRL but I have a Tavor and it's like a G3 and a Galil had a baby, and a Galil is pretty similar to an AK I've been told.
Someone's been making firearms and putting videos about it on youtube on a channel. He avoids it being illegal by making pistols with wrist braces which are not shouldered. I'm avoiding mentioning the name here because firearms are illegal in some countries, but I think that might be a good reference too for improvised firearms. The one I'm not mentioning the name of to be safe from spiffo bot :c
There's this village in afghanistan where they make crazy knockoff semi-autos literally with a ball-peen hammer and a fire
ooh
But those guys are master forgers
A Khyber Pass copy is a firearm manufactured by cottage gunsmiths in the Khyber Pass region between Pakistan and Afghanistan.
The area has long had a reputation for producing unlicensed copies of firearms using whatever materials are available; more often than not, railway rails, scrap motor vehicles, and other scrap metal with basic hand tools....
They make AKs, 1911s and even AR-15s too
Will it explode in your hands when you fire it? Who knows
In this episode of From the Vault, Gary Hughes of Dead Air Silencers offers an overview of the AKM variant of the AK series of firearms. Often referred to as a “Khyber Pass” variation, the AKM features a folding stock and is chambered in 7.65x39. The AKM offered improvements over earlier AK’s and was enhanced for mass production. If you’d like ...
Some of them are pretty impressive though - this is a variant of the AKM they came up with but the parts shown here are -not- from KP
ive forgotten how to fix this
the model wont render and the clothing icon is randomly colored?
check the script "clothingitem = ???,"
that was the issue when i had those problems for me
and its the same as the xml?
hey guys
is superb survivors also mega laggy for you guys
if you spawn in any of the scenarios
Yes
See the vice documentary they made a long time ago, shit is wild over there, but I heard the government cracked down hard on that place.
do you know any fixes or is it just broken atm?
Maybe forgot fileguid
Get a better pc xd
Same
16gb ram
I got a good pc too but it’s not enough
i don't think a isometric game needs more than that :p
a better pc won't help superb survivors tbh
not in a meaningful way
first step would be fix all the errors it's getting
then profile it
How much can the mod be improved in its current state?
that's limitless
the better question is "Is what's there worth/practical to work off of?"
Well someone is already making a new NPC mod, I could see superb having the fate of the "car" mod
next build is the basic npcs
Aiteron's looks promising - in that atleast he's working on it lol
I have faith in it
As far as I know he's focusing on companion AI
which is probably a lot more practical
Having another set of hands is way more usefull
He knows how to make UI- so there might be an actual way to command them properly
I could see him do a wheel system
There's no way to search players at the moment is there?
what do you mean?
like search a player who is alive
I've played alot of ss13 - so features like that stand out as missing
That will be very useful when they make the 64 player servers, thinking about it that sounds like a lot of people to track
I meant, like physically searching their inventory
there's a way to uh... server search active players already lol
You can't search through their stuff in PZ?
I don't know honestly
I don't recall being able to with coop- and not with superb survivors
I would love to have a stalker style inventory system at some point.
Does anyone know if someone's making 3D assets for hydromod or whatever it's called?
hydromod, the mod that adds like a bunch of water or something
that would be cool sort of like dayz
honestly i am waiting for a better NPC mod because superb survivors is really bad atm with more than three NPCS on screen
I get like 100 errors per second while playing lol
I usually only play them for the bandits. disable all initial survivors
make bandits spawn each day
makes it feel like TLOU
so do bandits not lag as much?
If you kill them each time so they dont stack yes
might try that because singleplayer gets a bit lonely
altho you wont be having any survivor friends. but thats fine cuz they arent reliable anyways
can't wait for MP to be released
they are imposible to control and don't follow you properly
i added the wife/husband option on start to test it and it was horrible
me
is there a case of recipe times being different depending on factors
can't say i've seen that. maybe hand injuries?
ISCraftAction:new doesn't seem to consider anything but the time given by the recipe
ISCraftAction:new(character, item, time, recipe, container, containers)
if it's like oncreate functionality recipe = the ingredients
but it's strange item isthere
maybe it's the type
. _ .
so item is the item you selected to engage the recipe
which could also be any item within the recipe
container is player inv, and the containers include the floor and my keyring
neat
Literally yes. You ok?
no, thats not what the mod does
i was making fun of what you said
It would be great if the developers added the Sheriff's cars to the spawn code separately. And so that the game binds it to a specific city, so that there is one sheriff's car for 1 city.
Yep
You must be so fun at parties
You guys are getting invited to parties?
I think you have to go outside for those D:
XP waste, surely.
Could be training my carpentry skills, or failing to mod the game
Anyway I've been thinking about doing some 3D modeling to replace all the defunct hydrocraft stuff because I'm tired of Russians setting their resolution incredibly low to find my base
If that mod had some modern touchups it would be lots of fun.
The mixbag quality is too much 4 me
and some of the systems are a little bit too indepth for me
Yes, it needs to be rejimjammed
I suspect that most of it's contents will get redone when B41 MP comes out and the game gets some new found popularity
as in most of it's contents will get redone, in other mods, not that Hydrocraft itself will get remade
Well, it was always a collection of mods anyway.
what does me being too serious or whatever have to do with me correcting you about a mod? do you not want to be corrected???
It's all good man, I was just making a joke.
oh
strange joke, but ok
you know, thats the second time someone said that to me, and both times happened today
Is English your second language?
That can make humor less obvious
Or maybe we're not that funny
oh, no, im very american lol
its not that i was missing a joke, i just corrected someone twice today, and both times they came back with the classic "you must be fun at parties"
Maybe you're not picking up on when people are being irreverent?
idk, maybe
idk if its that, but whatever
maybe im just grumpy today
You certainly took the name of hydrocraft very seriously and seemed rather incredulous that I suggested it added more water.
Maybe you need a hug or some L-Theanine
yeah... either that or some sleep
Finished my skill journal mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2503622437
Handling perks were a bit of a nightmare
Anyone willing to test it out for a few days?
Does it work with the extra skill system mod?
Or you didn't even think about it when making it?
The mod is deisgned to rely on the built in systems as much as possible
If the extra skills are doing the same it should work with no issue
I didn't type check anything specific- it's pulling from "all" skills
Except I had to exclude strength and fitness by name because the game doesn't handle them the same way.
So you can't gain/record strength/fitness from journals for now.
Are they not perks?
Extra skills is basically Soul going "Screw adding onto here, I'll make my own, with black jack and hookers"
so it's a whole separate system from vanilla perks.
But you can add perks into the system, why would he not utilize that?
can you add perks into it?
Cause vanilla perks are all pulled from an emu list and last I checked, you can't add onto an emu list after boot
There's exposed functions for adding
I can't download his mod atm, I hate that I need to workshop mods to see how they're written
AddPerk requires you to pull from Perkfactory.Perk's emu list
Enum* sorry for the typos not emu
Why can't you edit an enun list in runtime?
If there's an exposed method that does that
Enum's are constants that are generated when you launch a program
if you are going to edit a Enum, you will need to do it before launching the program
(which would be a great function for the API)
so a mod which is loaded after runtime can't edit the enum
But Lua is ran in "gameboot"
You don't even have to hook into "onGameboot" - if you just have loose functions running in the file it's ran.
I guess I'll have to check it out
In computer programming, an enumerated type (also called enumeration, enum, or factor in the R programming language, and a categorical variable in statistics) is a data type consisting of a set of named values called elements, members, enumeral, or enumerators of the type.
In computer programming, an enumerated type (also called enumeration, enum, or factor in the R programming language, and a categorical variable in statistics) is a data type consisting of a set of named values called elements, members, enumeral, or enumerators of the type. The enumerator names are usually identifiers that behave as constants in...
if ya wanna look more at Enums
I got a question.
I kind of want to update the 'hunting' mod so that the animals in it have nutritional values. Would anyone be able to help me go about that?
For reference, my traps are catching ducks and pidgeons, and while they reduce hunter, they give no calories, carbs, proteins, or fats.
Try looking in itemfood scripts to see how to define those values
@sour island btw if you find some way to edit the Enum, ping me. wouldn't mind doing a version of better literacy without the Extra Skills API.
As far as I can tell Perksfactory.Perks is just a list of strings- I'll test how hard it would be to manipulate it.
I'm not really sure what the benefit of having a perks list to refer to when making perk objects
But it made reading through perksfactory really difficult
Also there's perkinfo which is like it's own watered down object that is only used for the UI I believe?
wow!
you didn't have to make those as high detail as you did, but we appreciate it anyways
Can anyone please tell me what's the "code" for the digging sound ? (Something like - .ItsSomething)
Idle thought: You should be able to tear up shoes into leather strips.
some shoes perhaps, but not most.
hey could someone come into the VC with me and figure out why the fuck my retexture for the M16 isn't working. i simply cannot figure it out
if not that's alright
"whats it like to mod PZ?"
https://www.youtube.com/watch?v=SRNS_8LsbrY
Been referencing this a lot during this whole pandemic so heres a loop of it.
awesome
@undone heron I was able to inject into Perks but the game flip flops between Perks.n and PerkFactory.Perks.n and only Perks is exposed.
🤷♂️
the culprit/solution would be for the devs to make PerkFactory.Perks.Perks() public.
TraitFactory seems to be initialized entirely in Lua
didn't someone make a whole mod just to expose that stuff?
soul made a mod that mimics skills
ah
there a compatibility mod for littering and scrap weapons?
yeah, Soul's mod only mimics skills. Which is why it doesn't show up in the character creation screen.
I was able to inject into Perks but the game flip flops between Perks.n and PerkFactory.Perks.n and only Perks is exposed.
yeah that's pretty much as far as I got. perkfactory.perks is the issue.
is there a way to adjust what spawns in military?, i found alot of the space is taken up by Military radios that are 20.0.
did the brita's nvg got updated to work?
Hey does anyone know if this is all i need to make muzzle fire show up on my gun?
I also got these textures
Ngl it would be cool if smoke came out of guns barrels or blood driped from bloody weapons
very nice! thanks for that!
Quick question regarding icons - Do devs plan to change them or they are good as they are now?
Thanks for answer
nothing was said about new icons. i was also wondering about them.
Can someone explain to me how to overwrite changes made by another mod ? For example i made a mod wich basically brings back the b40 hardcore reloading and it works in vanilla just not with arsenal 26 [gunfighter] and i want to add compability to it - im pretty new to project zomboid modding ^^
This also forces you to have the gunfightermod
yeah im oki with that - if i will release the mod i would upload them seperately or add 2 different "activateables"
You can
Some mod allows that
Its called recycling something
Yea
mhm
The full recipe:
Mortar & Pestle
Sparklers=10
Charcoal=1
Empty Jar=1
Jar Lid=1
How does one get mortar and pestle?
Sparklers are a pain to find
Jar/lids are semi rare for me
I think it's plank of wood and a tool. You can just search the recipes to see exactly what's needed.
Yeah, I'll probably reduce the cost. I also made it so that you can use Aluminum to make Jar Lids, so that's something.
I just been grinding down useless ammo bullets for gun powder
Never going to use revolvers
We can make jar lids but no jars xd
Very sad and unepic, I know. I do have plans for incorporating glass making, though. I'd also like to do something with all the plastic and rubber based junk, but those aren't really reusable or practical in a zombie world.
a legend was born
Lol
Can you even make glass?
Wdym
Like for the jars and stuff
Finally crotch protection!
Defender 2 Armor
Not yet. There's a mod for making car windows out of glass, Rod's Store has a recipe for making glass shivs and SF's Building Time lets you repair windows.
I've been thinking about expanding glass making and recycling, I haven't decided yet how I will accomplish that though. First point is how to include glass melting as a general rule and not through a million new recipes
Ideally I'd use the blacksmith system somehow but the core parts of it are all inside the java black box
Maybe melting broken glass from windows or broken bottls
Blacksmith was a pain for me to master but I got the hang of it
the idea is to be able to melt any glass items
I just wish you could craft with the items on the ground for smithing
Not hold it in your inventory
it is still under constant revision, so I will evaluate that at some point
Is the iron bars used for storing?
They were added mainly as a way to level up the skill in case you have a hard time finding the magazines and you didn't take the profession
Hm… So best to avoid them?
if you don't have a lot of extra items to melt and need it for other items then yes
now you too can tailgate threw neighbourhood
https://gyazo.com/54d54e26b66a9ab03c44bead0eb6830d
are there any mods that add modified zombies / umbrella corp monstrosities?
terror zeds
Anyone know why superb survivors doesn’t work split screen?
The mod is incompatible with split screen atm, if you plan to play with splitscreen you will have to disable it
I believe that is a single player only
@willow estuary May I know, how did you get the car battery from Military Vehicle Parts to work? If I add my own custom batteries to the ISWorldObjectContextMenu.handleCarBatteryCharger function, game doesn't detect them as viable replacement parts.
Hee thats a familiar face.
Fallout mod one.
anyone know the functions to see if a mod is active?
Muzzle flash is working 😮
how do you get muzzle flash to work? i was playing around with making guns and it didn't seem to.
Inventory UI
ActiveMods.getById("currentGame"):isModActive("vehicle_additions")
Nice, we were just talking about UI haha
@tame mulch if you have any ideas / interest in cnd speech compatibility let me know
ok!
awesome! :)
Hey so im trying to install Authentic Animations and im just wondering how I go about transferring the animation files. I have both files containing the animations on my desktop ready to move, but how do i do that? What do I move and to where?
Hi guys! does somebody knows how to trigger a scream (as when you press the "Q") but with a custom text?
wasnt there folders that u opened to see the emote and actions?
Move both of these files to media
nah
theres no emote and action folder in media i think
Probably in action
I know for True Actions i just moved the animation to the anim_x folder
In this video, I show how to install and run the current unused animations in Project Zomboid. Currently, if you install and just enable the mod, the character will just do a "surrender" animation. This is because the Steam Workshop does not distribute the .XML files correctly in any PZ mods. Therefore we got to do that part manually. I show in ...
The funny peach guy made a video on how to install it @balmy prism
Oh! Awesome! Thank you!
That video is outdated. All you need to do is subscribe and enable the mod. No further actions needed.
oh ok! I already went through with the thing, is that ok?
For now, I guess? The next time the game updates, it may get overwritten.
It's compatible with True Actions, right? Someone said it was but now I cant sit in a chair
Who said that? True Actions needs a manual install.
Dont remember. I asked and someone said they were compatible.
Guys i am having a issue with superb survivors mod that if i get in the car my followers get in too correctly but when i get out they don't & if i get in again & drive the car they get stuck in the same location & in same position as they were sitting in a car
Wait it fixed it self lol
@tame mulchна выходных созвонимся
@tame mulchэто также я - Zealot младший, другой аккаунт
L1 and OZK suit.. I love that
D3M Chest Rig
@main lion more and more awesome ideas in Escape from Tarkov: Clothing’s, armors, weapon parts etc
honestly seeing how lowpoly some of the pz characters are and how my laptop already struggles running this game with a decent amount of zombies
im really wondering if i should even buy dayz or escape from tarkov
Not sure if its possible to make such long clothes.
isnt there a skirt that goes all the way to the ankles
i dont know anything about modding, but im pretty sure it can work
Slick plate carrier plisssss 🙏🏻🙏🏻
later!
It’s a joke pic
@main lion when I get home, I will throw off examples of clothes from escape from tarkov, which is used as a base for armor and unloading
It’s very possible.
SWAT mod has that going for it
it's as modular as the mod could get.
oh wait, you mean for Brita's?
@fallow bridgeyep
why not just use SWAT mod then? that mod has modular armor, as well as a bunch of other content?
just curious
yeah but its just gonna look weird and tight like the long dress from vanilla
Swat mod adds riot armor
@fallow bridgehis armor is not modular, but in the form of a one-piece suit with a stretched texture, I'm talking about full-fledged parts of armor
then make it yourself lmao
no it's not? it;s really modular
i was literally using swat armor like 2 days ago
and that's really hard to do, as the game only accepts clothing if it's in clothing catagories
you can't make custom catagories
@craggy furnaceI just throw references. unfortunately i can't model
but why even throw reference if it's already been done?
then start
why put more effort on another modder who already does more than she needs to
this is a compliment @main lion
not a insult
that also means 99.9 it isnt going to happen because its not their problem to make it
but you can absolutely will it to existence
@craggy furnacei know what u say and I condemn it. I'm not saying that it should be done or please do it, I just share ideas, no more
then what you share is nothing but air
again, why even suggest it if it's already been done? what would make Brita's better than the swat mods?
the swat mod adds more
even has working riot shields
what would make Brita's special?
Never tried the shield before
it's great
literally says no u to damage
as always check if it's already been done before suggesting something
When your vest armor gets damaged
you actually don't take a single bit of damage with the shield
like you do the push away animation
there is a bite sound
but after that nothing
no damage
I’ll have to keep an eye out for one
summarize: @main lion make a patreon
Брат
Why would she make a Patreon?

@red dirgebecause I am at least ready to support the author of the content
Right….
I would relax about asking Brita for stuff. She has probably a lot of stuff to make
pawlow found out thats bullshit
Sad to hear
the reality is PZ is a game thats sub 10k concurrent players
which translates to no one actually being in the market to commission mods
yeah Brita gets asked a fuckton on a daily basis
@fallow bridge why do you think I'm so hooked on riot armor, I just picked up a couple of pictures to think about, but no more
which actually just translates to request/ideaville
which actually just turns into nothing
i personally think she should take some time off from modding, everyone's gotten to dependent on her
^^^
take a break ya know
This mod adds like 2 armors
Also are you subbed to her armor mod?
3 technically
Can’t say the EOD suit offers good protection tbh
Okey guys, get my idea right, the mod from Relih is super-duper. the first on the armor. It was super. Now the trend is for modular equipment from different parts. I don't know Relih and have never seen him here. The Brita modular gear concept is ideal, especially when combined with this type of armor. this is my opinion and I do not impose it on the author. I just shared specific references with a detailed diagram of the armor modules
Understandable
again, his armor IS modular. how are you not getting that?
you can use the knee pads and arm pads separately, you can choose to take off the neck protection
there is only so much "Modular" you can do in the game before you start replacing important armor pieces
as i said you can't make custom clothing placements (as in like custom slots) you have to use the ones the game gives you, which are very little
@fallow bridgein the game, the armor model looks like a full suit with a stretched texture, I'm talking about modular equipment like what PawLoot did with Rogue armor
yeah
SWAT mod works EXACTLY like paw low loot
i literally used the armor mod 2 days ago
Always wondered how paw came up with the rogue outfit
i was wearing the knee pads and arm pads with a normal pair of jeans and a jacket
You a skater boy?
as i just said there is only so much in terms of modular you can do
i don't use swat anymore
personally felt a little to OP for me
Fair enough
You mean gril
Yeah
PLUS
The swat armor is so hot
WAIT NO NOT THAT HOT
Sweat armor*
Captured in 5k
Hybe wants to romance the swat armor
Fuck
❤️
I'm straight
Yes
Muscle man from regular show cartoon network 2013?
tell that to my female character who was wearing some of it a few days ago
hybe and vunder are in a band together
Why do you play as a girl
@quasi ginkgo i play as women because i already know what it's like to have a dick
Why do you play as a guy?
Drip is a dead meme
khm...
I don't care
why are u gay?
Nothin
@autumn ether Theres already an open beta for a modular armor mod. You can craft and customize armor and wear it seperately on each limb.
can you make it so I can only wear 1 glove/shoe at a time? 😮
@hollow shadow ok, you got me. thanks for the answer. beta from Relih?
Scrap armor mod from me
maybe you dont like it idk. but it is the most customizeable armor mod that exists rn
guys, I don't understand where to get the model of the protagonist
@ruby urchinoh, thx
i mean its a cool idea
@hollow shadowcool. realy
hah! know that feeling
the arrows thing and the fact you can't just input the numbers is probably the worst aspect on the editor
other than that it's decent
@sour island You can enter numbers in the script and just reload it in the editor every time
yeah, that's what I've been doing - but I use intelliJ which has a autosave feature - so sometimes it fights with the editor
what are you doing on that
modding
Hell yea
It's the tool for editing the values on the extents of vehicles. (Found in Debug mode).
The smile mocks you
indeed
Nice
Can wait to finally cosplaying as some hopeless pmc in zombie infested town , thankyou brita
time period inaccurate gear, my immersion
Maybe britta will make a mod like she did with gun spawn so it blocks all modern equipment from spawning
Would anyone use this? spent my last 12 hours of modding on it
if it sounds good, very likely yes x)
Hi guys!
Does somebody knows how the logic of the timed actions is to make them valid or not? I explain myself, I want to make some actions as not valid when certain conditions are not met, so the code for that goes in the "isValid"? and the return should be a false? that's what determine if the action can or not be done? Or there's something else?
omg, imagine a rigged ammo belt that moves around
god that fucking animation
is so fucking good
I know it's 3d shit but damn
scrumptious even
Hihi all, is it appropriate to ask for modding help in this channel?
Okay, after a few days, I've given up on trying to figure out how to mod in values. Is there anyone who could take this mod
And add nutritional values to the food items?
Yes, go for it
Hurrah! I'm trying to figure out how to draw graphics to the UI but I just can't seem to figure it out. I've been using ISImage to try and stick spiffo on the hud, but spiffo has beaten me every time. Any code snippets you can point me at that might help me figure it out?
works on my new hotel- fortress, thanks a lot dude
Someone already updated this
They didn't update it with nutrition, or if they did, I can't find it.
omg I got a thing! Now that I have a thing, I can figure out the rest.
I got a quarter spiffo and you know the ancient chinese saying: A quarter spiffo is better than no spiffo.
confucius says get better chinese sayings
i've taken a break from smacking two sticks together to make a mod for today, that MSR texture is ass
i've learned something
the devs didn't get rid of the old textures
for guns
infact they are still used
Bedtime for me too. I've upgraded from a quarter spiffo to a whole spiffo, and now spiffo does a disappearing act. Now I need to make spiffo dragable.
yo is this compatible with brita's? this is sick af
cod world at war vibe
What do you mean with compatible?
Huh
It is balanced towars vanilla, being incredibly powerful bit rare
I didnt test it t with gunfighter mod
i c
ill give it a try
ye i gotta say that machine gun bussin
even with a custom sound effect
good work big bro
@errant meteor my haul at the end of the play test, pretty good amount.
I have a question for a thing to appear in the boxes, it needs to be registered only in "Distributions", or somewhere else?
The mods I had loaded, and as such mods that are not causing your issue, are Bushcraft Gear - Tools, TED BEER's Zombie Skin Retexture, Harry's Hair, Superb Survivors, Get Firstaid by examining dead bodies, Dub's Profession mod, Taped TV Shows, Bushcraft Gear - Rare Weapons, Westpoint Expansion (and its lootmap mod), Deeply Closeted, Actual Sawn-off shotguns, Recipes+, Better Sorting, Tsar's Common Library, Autotsar Trailers, Better Towing, Fillibuster Rhyme's used Cars BETABETABETA, Fort Redstone, Gun Suicide, Better Lockpicking, Extra Skills System, Profession Framework B41 Patch, New Car Sounds, Scrap Weapons, TED BEER's Player Makeup Retexture, Exercise Books, TED BEER's Player Skin Retexture, Pillow's Random Scenarios, Let Me Think, An Exhiliratingly Organized Literature mod, Spears Twine and Leather Binding, Show Skill Up Name, Crafted Baseball Bat, Crashed Cars Mod, Pillow's Random Spawns, Harry's Healthier Skin Complexions, Improved Build Menu, Real Body, More Hair Colours, Silencer/Suppresor
Short answer, they someday might. I remember seeing bows/crossbows under the "yes" or "maybe" sections of the suggested Ideas post on the forums. They, at least, recognize the future of non-firearm projectile weapons.
If you don't want to wait that long, Kitsune's Crossbow mod is the popular diversion.
It’s compatible
ye i checked ty ty
hey guys, is there a mod recommendation to enhance the game? (but not OP mod)
Scrap weapons
But yeah i also recommend weapons b41
It’s firearms b41
any idea which mod is causing this ? XD
check your console log, this file is where your game is installed ^^
youre probably missing a core mod for some other mod
Naw that’s usually a distribution error
Means the distribution of a mod got fucked up
i got a similliar thing when i forgot to install a required mod for a mod
Superb survivor do those thing to
@main lionWhoa
Got it thanks
@lethal sparrow these are the mods I use, maybe one of them is breaking something?
@main lion crotch protection when?! I’m tired of zeds scratching me there!
Unfortunately, I don't recognize a lot of those mods. If I were to take a wild guess, that's all it would be: a wild guess.
Thanks for taking a look, how is the soda truck coming along?
Struggling with mapping. Refusing to resort to plagiarism, despite how much easier it would make it.
Respect
Soda factory
Big Floppa like a Dr. Pebba
I've always had a wish that Project Zomboid had a stats tab like Minecraft's, that logs precisely all of the miscellaneous things you've done. They came close, with tracking the days survived and walkers killed, but I'd love to know my distance walked, items broken, structures built, ||sodas drank||, etc.
It'd be far too invasive for me to include a Sodas Drank counter right underneath the Zeds Killed counter on the stats page, but it'd be funny though.
If you had glass soda bottles it would be great to collect caps, thats just me doe
I'll let you in on a little secret: That's been coming for some time now; not, however, for Alfrety's Additional Sodas.
What would caps be used for?
Working Title Alfrety's Fictional Sodas, with the hopefuls including the Perk Colas from CoD Zombies, Sunset Sarsaparilla and Nuka Cola from the Fallout universe, and some other fictional soft drinks sprinkled in.
Nothing, I guess. Just have them.
Nuka cola I would like to see maybe
By the time I'm talented enough to make use of them as a true currency, NPCs will be in the base game, so around then you'll be able to use your hoard.
Hah
Hello everyone !
Quick question, I made a basic craft recipe. Everything is working fine however as soon as the crafting is done it's going to freeze for a second.
module CutOutSeed
{
imports {Base}
recipe Cut Out Carrot Seed
{
keep KitchenKnife/HuntingKnife/MeatCleaver/FlintKnife/Machete,
Carrots=1,
Result:CarrotSeed=5,
Time:100.0,
Category:Farming,
CanBeDoneFromFloor:true,
}
}
I am missing something ?
Is base supposed to be in brackets?
In the game files it's like this
imports
{
Base
}
Also checked with this spacing and without the imports {Base} but still the same result 🤷♂️
tbh I am expecting the freeze to be something very stupid since everything else always was straight forward x)
Is there a non-blocking way to execute lua code once per second?
I ws thinking of using an ontick event with a guard block limiting execution to every second, but ontick is expensive.
You're right, the brackets being so close threw me off
@south wraith Try to put the imports base part the same way i did
I would run the game in debug to see what errors there are if any
Many of the games' functions are in ontick- if you're keeping it down to a single if statement (before proceeding on) then it shouldn't be that expensive.
WOrks for me, better solution than using os.clock or semaphores.
Personally I have a var set as the gametime + cooldowntime when the function is ran then prevent it from running again if current game time isn't greater
What happens if you use time=100 instead of time=100.0? remember that a int != float or at least that is how it works in most languages
@sour island thanks! If it isn't too expensive that's my ideal solution. I'll use that.
i had some nvgs set up already, but honestly, your attention to detail is amazing
Thanks man!
@main lionu r cool
Nicely done! Your AN/VVS-5 model for the Ops-Core Helmet was great too!
Could be a lead, feels like the freeze is less noticeable. Could be a placebo effect but it's maybe the fix I needed. Thank you very much 🙂
@sour island and thank you too !
RE Operation Raccoon City Inspired livery
https://gyazo.com/487c988a932be82ecc72b9d694e2d356
Can someone make a mod where it adds for different types of porn magazines :]
WTB more beer mod
There are a few
hmm
It was survivors :(, i like that mod, but error stacking was stating to hurt fps.
Here's an interesting thought. If a zombie apocalypse did happen, would satellite phones still work?
A mini propane stove would be great for when you are far away from your base.
Does PZ's lua interpretation choke on os.clock() calls?
Its easy to get free skins. They start smelling after a few days though, and it takes a while for new neighbors to move in.
Ooooh. Kahlua doesn't have an os.clock function.
ye, os is not exposed
Is there a way to get a realtime counter like os.clock?
getGameTime returns an object that should have that (I think?)
or getTimestamp / getTimestampMs
Sweet, thank you.
bro
Anyone know where the UI elements are drawn? Specifically the equation for calculating the position of the primary weapon circle.
Do you want to know a position on the screen or a position on the map?
YOU WILL ANSWER ME
ANSWER ME NOW
NOW
FASTER
A position on the hud.
:o
local mouseX, mouseY = getMouseXScaled(), getMouseYScaled()```
(I was joking about the impatience ._.)
Or maybe without ''scaled'', that's from about three months ago. :s
Scaled is so it stays right with zooming in and out.
I'm afraid that doesn't answer my question. So on the hud, in the upper left, you have the circles for the primary hand and secondary hand. I don't know the equation for calculating where to put them on the screen.
Oh I thought you mean the circle where the guy was aiming where you use the mouse to aim.
Nope. I'm making a hud mod.
I made a HUD thing in a mod I started making and stopped and started again.
Icon_Thing = ISPanel:derive("Icon_Thing");
Whatever_This_Is = ISPanel:derive("Whatever_This_Is");
function Whatever_This_Is:new (x, y, width, height)
local o = {};
o = ISPanel:new(x, y, width, height);
setmetatable(o, self);
self.__index = self;
o.x = x;
o.y = y;
o.borderColor = {r=0.4, g=0.4, b=0.4, a=1};
o.backgroundColor = {r=0, g=0, b=0, a=0.5};
o.width = width;
o.height = height;
o.anchorLeft = true;
o.anchorRight = false;
o.anchorTop = true;
o.anchorBottom = false;
return o;
end
function Icon_Thing:new (x, y, width, height, chr)
local o = {};
o = ISPanel:new(x, y, width, height);
setmetatable(o, self);
self.__index = self;
o.x = x;
o.y = y;
o.borderColor = {r=0.4, g=0.4, b=0.4, a=1};
o.backgroundColor = {r=0, g=0, b=0, a=0.5};
o.width = width;
o.height = height;
o.inventory = getPlayerInventory(chr:getPlayerNum());
o.infopanel = getPlayerInfoPanel(chr:getPlayerNum());
o.anchorLeft = true;
o.chr = chr;
o.anchorRight = false;
o.anchorTop = true;
o.anchorBottom = false;
o.backgroundTexture = getTexture("media/ui/Some_Texture_Square48x48.png");
return o;
end
function Icon_Thing:prerender()
end
function Icon_Thing:render()
local icon = Something;
if icon ~= nil then
self:drawTexture(icon, 1, 1, 1, 1, 1, 1);
end
end
function Something_Runs_This_Function(chr)
local panel = Icon_Thing:new(20, 310, 48, 48, chr);
panel:initialise();
panel:addToUIManager();
local heightMultiplier = 1;
if getCore():getOptionTooltipFont() == "Medium" then heightMultiplier = 1.5; end
if getCore():getOptionTooltipFont() == "Large" then heightMultiplier = 2; end
panel.box = Whatever_This_Is:new(0, 0, 34, 34);
panel:addChild(panel.box);
return panel;
end```
I looked at Necroforge to see how to make things on the screen like that.
I ripped apart the ISUI scripts and figured out how to use them. lol.
:o
Lots of testing, it looks like it might be hardcoded pixels.
Suddenly I want an unnamed goose to mess with my curser while I play this game.
omg DrunkOnLife needs to do that.
is there a guide out there for modding clothing? like making new models for them and such?
yea i already stop using that mod and waiting for aiteron takes on survivor mod

I made a simple QoL mod today. 😄
https://steamcommunity.com/sharedfiles/filedetails/?id=2513537093
excerises with a spiked bat
Exercise with 30kg worth of can food on my backpack
And bag full of loots
I love to impale my hands with nails while doing squats, thank you!
I wanted to modify an already existing hud mod. But i have no idea how lua work :/. Can anyone tell me how hard that is going to be?
Do you have any programming experience at all? @jaunty trail
If you have a good deal of other language experience then it probably won't be too difficult. In general I do find it easier to write my own code than modify another person's.
If you have no programming experience, then how difficult it will be depends on how extensive you're modifying the mod and the programming style of the other person, so its basically impossible to gauge how hard it'll be for you.
What I can say is this: If you do need to modify the code, then go into it with the intention of learning Lua, not modifying the mod. Also understand that PZ implements kahlua, which is a derivative of Lua, and therefore there can be some differences.
Im familiar with: Java, JavaScript, C++, Php, Html, SQL and am currently learning Python.
You should be fine then- just take a look inside the mod in question.
This is actually really good- but how does it look to do a situp with a bag on?
Like a slipped disk.
Any more mods for the exercise part of the game, and is it possible use treadmill ingame and other equipement or are they just aesthetic?
@ripe chasm superb survivors don't take damage from cars
ye would be nice lol no problem 😉
Aesthetic, would be a great mod to make though
Yeah like able too use it and just use the running anim on the mill and without the character moving.
I guess its just a matter of coding.
I mean you can just use the running animation already in.
But without it moving for the treadmill.
No need invent the thirdwheel again.
Problem is I don’t think you can tie it to anything
You need animation tools to link the animation to the action
Iirc
Ohh oke, well I have zero knowledge of modding this or any coding modelling knowledge but yeah xD.
But if thats true then yeah going need someone for it.
Would be cool tho, cuz there is this one amazing spawn in lake ivy township with a home gym.
Players don't either from what I understand
It's tied to the game character object
I killed my friends on splitscreen multiple times using a car
Congrats!
Hey, i tried out your journal mod and my character keeps saying (Theres nothing written here) after reading modded recipe books
NPC inventory - another way
Hmm I'll check
any way to add the backpack as container we can interact with ?
I think i can do this. I will try
otherwise giving AI a backpack will be pain if they loot it and put it in the backpack~
Hey Aiteron, do you have all those videos in youtube or something? I would like to see all of them but I don't want to search for them in the discord 😂
Thank you a lot!
This seems insane and awesome to play with custom configurations, does it works for already created games? I can easily override my sandbox config if necessary
@worldly olive to a degree, yes
it is marked by the ingame day
anything over a month is probably going to be silent
we have a github repo open for bug reporting and anyone who wants to help us work on it
Is there options to reduce the frequency and make it happen past the first month? Or will I need to edit it to make that happen?
So after a month the events finishes? I made this question in the mod but as you answered here I ask here xD
I would like to play this mod but the events never stop coming
Also if I could recommend an event, a news helicopter being attacked by a military helicopter.
we will probably work on something thats post a month and more into six months later
very rare helicopters
we already have one that fits that bill
Sweet
That would be awesome actually!
Now I want to rush collecting stones so I can write out 'help' in cairns.
anybody know if this will work? I just started modding idk if this is correct
should work if you put the folder structure right
i would personally just put it in a category so its easier to find
yes im going to do that
also where are the textures for items stored (specifically sheets and tarps and stuff)
Improved NPC Inventory UI. Suggestions, ideas?
This is so pawsome ♥
what do you mean folder structure
like: media\scripts
txt
where you define the texture of an item or where the texture is stored from the game files ?
where the texture is stored in the in game files
ok give me a sec going to look for the path
Looks awesome!
ProjectZomboid\media\textures
However I am struggling to find the textures you are looking for
yes i cannot find sheets, ripped sheets, and tarp textures
Hey guys, to obtain the Rain intensity I use: RainManager:getRainIntensity();
But to get the wind and snow intensity does somebody knows? The ClimateManager.class has the methods getSnowIntensity() and getWindIntensity() but I'm not able to call them, I get a lua error
Nice, much better
btw projectzomboid/media/textures is only textures for 3d objects
local CM = getClimateManager()
local wind = CM:getWindIntensity()
local fog = CM:getFogIntensity()
local rain = CM:getRainIntensity()
local snow = CM:getSnowIntensity()
local thunder = CM:getIsThunderStorming()
ooooh I had to get the climateManager first, gooooot it
I didn't know rainmanager was a thing
how do i open .pack files?
there's programs for it
Thank you a lot Chuck!
np
which programs?
Ive built a tool to easily unpack and manage all the textures in Zomboids .pack files. First, I am fully aware of Minic90s program for doing this, and have tried it out. I built my own in part because I really enjoy making small tools like this and in part because I found his had some problems I ...
if that one doesn't work just google .pack extractor - there's a lot of modding communities with their own tools
this is so good, oh my. awesome work there! :)
i searched every single png in project zomboids files and still cant find the textures for sheets, ripped sheets, and tarps.
just out of curiosity - what do you need them for ?
making a mod where you can sew ripped sheets into sheets and sheets into tarps
but i got the textures by going in game and removing the background with paint
also my mod didnt work :(
i think i mightve put it in the wrong folder
what is the correct folder to put mods?
nvm
it says in game
for the poster
They don’t have textures
As they are not 3d
Did you make sure they are assigned to a skill?
do they have to be?
@gentle icecould you share your code here ? Would be easier to see what is wrong ^^
the mod is turning out amazing, almost looking like they move like players
im boutta buy the game can u have like a mod menu? to spawn items in to mess around?
yes there is a cheat mod
it's the entire file ?
whats it called?
no thats just the recipe
you can use mods or the debug menu from the game
ok thanks
how do i assign a skill to the recipe? VunderFiz said thats the issue
to say it require a skill it's like this :
SkillRequired:MetalWelding=6,
for tailoring its just tailoring right
to assign a category it's like this:
Category:Farming,
you do not need a skill required to make a craft functional
I have category as general
here are some examples :
recipe Cut Out Carrot Seed
{
keep KitchenKnife/HuntingKnife/MeatCleaver/FlintKnife/Machete,
Carrots,
Result:CarrotSeed=5,
Time:100,
Category:Farming,
CanBeDoneFromFloor:true,
}
recipe Recycle Useless Metal
{
UnusableMetal=3,
BlowTorch=10,
keep WeldingMask,
Result:ScrapMetal,
Time:150,
Category:Welding,
SkillRequired:MetalWelding=6,
OnGiveXP:Recipe.OnGiveXP.MetalWelding10,
CanBeDoneFromFloor:true,
NeedToBeLearn:false,
}
is this good?
@gentle ice
wtf why does it work for you
your recipes are fine
is something else broken?
and for the path it's in MyCustomMod\media\scripts\MyCustimRecipes.txt
its ok with you if i copy that file right
Yeah don't worry ^^
This tutorial video will show you how to make a simple drink in Project Zomboid. I will go into the steps involved from start to finish. Read more below.
0:00 intro
1:08 Start
1:44 Searching for images to use in game
2:30 Searching for the Sound Effect
3:06 Creating mod file directory
3:54 Creating mod.info
4:34 Creating a poster
7:14 Adding ne...
It's a pretty long video, but it's going to explain everything
No worries buddy 🙂
just uploaded the mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2514149473
Mod I've been working on
I plan on having two versions, one that is just there at the start but doesn't have the ammo count, and another that ties how much information you get to your skill level
Is there a list of animnodes in game? @late hound
The anim viewer tool in -debug mode is the closest you will get in-game.
ah, ty - what accesses the viewer?
Awesome mod idea
Thanks, I'm doing code cleanup now. Somehow calling color changes has screwed up my justification. Its weird.
@hollow shadow
--- [isWeldingMask]
function isWeldingMask(scriptItems)
scriptItems:addAll(getScriptManager():getItemsTag("WeldingMask"))
end
you would have to add the tag "WeldingMask" to the items
and modify the recipes keep to be =WeldingMask/[isWeldingMask] or just [isWeldingMask]
for it to just be keep = [isWeldingMask] you'd have to add the tag to the vanilla mask too
you could also have the recipemanager add to it - I did that for EHE cause I'm lazy/don't want to deal with other people's mods
I think there's an error in ISLabel.lua
Changing the text of a label will cause it to move.
Break Stuff...
Cheating? I'm just being creatively common...
I'm no good at modelling though, and aside the most basic of stuff, can't make sense of blender, so I gotta cheat to try and keep up with my idea.
But yeah, aside from not matching the vanilla style in the least, I'm digging the look for bringing more grit and mess into PZ?
Anything that brings the game closer to being a true The Walking Dead sim is well appreciated in my eyes
It is a noble pursuit, that calls upon the very essence of our being here. For what other reason do we inhabit this plane but to shape it in our own image
That we would leave it, unchanged, would be to die without ever having lived. RISE, and DIE AGAIN.
Also, congrats on your official mention + interview from Indiestone, really moving up in the world, eh?
it would be nice to see more of that
Thats good they need more people working on the game
btw if you need anything feel free to ask
It was an honorific interview, Paranautic. They weren't looking to hire him, just admiring him as a hero.
||unless they were||.
There was someone here a little while ago in this channel trying to argue that using Sketchfab models was wrong... ....even though in most cases they're being sold or literally given away for free with the express purpose and license for people to use them in their projects, the only stickler being a commercial clause in some case.
What a silly billy 😄
it wasn't me, was it?
Ahaha, nope. They were being "weird internet arguing person" about it as well as I recall?
had to check, i say some pretty stupid shit
i'm only a stickler for the style and not ripping people off, and the former can be bent pretty hard if done well
i had one of those today
i understand the rage now blair
shit suuuuuuuuuuuuuuuuuuuuuuuuucks
Most Sketchfab Pages: "Feel free to use this model for any projects, commercial or not, I'm just happy if someone can make use of it!"
- I've actually bought at least one model off of Sketchfab, off of someone whose free models I've been using, and have a list of others to purchase/put on a wishlist for my server peeps.
these crashes need more bodies
The only individuals who will duel you to the death over the methods you use have completely lost touch with why they do this in the first place.
Ah, like I can get the mindset of getting weird about nonsensical rules like that if say you're into modelling and aren't really secure in yourself, and maybe feel some sorta irrational resentment about people just using freebies instead of suffering like yourself, or paying you to suffer?
Or else you're just a bad faith interent arguey person as some sorta dumb recreation.
tbh
