#mod_development

1 messages · Page 466 of 1

barren glacier
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Yeah it's weird but making models for stylized games is almost entirely about translating symbolism. Like we all know that bakelite magazine and that distinct handguard vent shape.

hollow shadow
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Yeah it looks realy good. but i dont know how to texture like that

craggy furnace
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just practice

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making something good in PZ really goes down to the shading

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gradual shading especially

hollow shadow
craggy furnace
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i noticed

barren glacier
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That's for surface modification though, isn't it?

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Basically Zbrush right?

grizzled grove
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biggest piece of advice i could give for modelling for PZ is to have a camera set up to match the in-game camera. Refer to it often to see how your silhouette and details look

craggy furnace
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also

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colors are super duper important

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especially flow

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too many colors that are too similar will make it look like plastic ive seen

hollow shadow
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what about this gatling gun model. i think it looks good ingame

barren glacier
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Honestly how to make things look good in a game this simple is a lot like how you paint miniatures.

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You fake a lot of contrast paints and shading

craggy furnace
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indeed, it does look good

hollow shadow
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I dont know how to disable light in substance lmao

craggy furnace
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substance is a literal bitch

hollow shadow
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i made this in blender

craggy furnace
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substance is really too much for PZ

grizzled grove
hollow shadow
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literaly hand drawn. but idk if it looks better or not

craggy furnace
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that really is a great texture job

barren glacier
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Programs like substance painter and zbrush have to be used in a very specific way to do hard object modeling and not end up with messiness

craggy furnace
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if youll notice

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stuff like the tape is what really brings that together

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main barrel could use some darker tones

grizzled grove
hollow shadow
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painting that ak took me sooo long

barren glacier
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I think that's pretty good DJ, but I think maybe just a little too detailed and for PZ I might increase the contrast.

craggy furnace
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if you want a good litmus test for PZ modelling/texturing

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go look at filibusters cars

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seriously

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its that sweet spot of nice models that arent too far out with "gradual" shading

grizzled grove
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cars are a bit different though. they're pure color with nearly no texture shading. i think you need to have some of that in a character or prop

craggy furnace
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secret bug fact

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no notices that all cars have reflections on the entire body

hollow shadow
grizzled grove
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but hard shading is a staple of the games style though. avoiding long gradients is the way to go

barren glacier
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I think that is looking better, DJ

hollow shadow
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eh nah

craggy furnace
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as a nitpick

hollow shadow
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it removed the height from the yellow tape ;-;

barren glacier
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I might recommend the phosphorescent sight surfaces be circles

craggy furnace
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blood as a default on PZ guns/melee is a wee moot

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since the game does it by default on all weapons

hollow shadow
craggy furnace
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yes

hollow shadow
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havent noticed

craggy furnace
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shotguns especially but pistols at close range too

barren glacier
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Yes it uses decals I believe

craggy furnace
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a mask yep

hollow shadow
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I never did blood on melee weapons tho

craggy furnace
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good thing

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since it just throws it on

hollow shadow
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Only on shields and this gun

barren glacier
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Another interesting example of how guns translate into a game with a low poly feel but still have lots of detail is the XCOM games.. I find them a little exaggerated in size, but it's for readability

grizzled grove
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does xcom do oversized hands too?

barren glacier
hollow shadow
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How do i look for missing commas in notepad++

barren glacier
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hands are normalish size but guns are about 30% larger than normal, maybe even 40%?

craggy furnace
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let it be said that i hate clothes modding

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even though ive made a shit load of clothes

barren glacier
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oh wow the hands in PZ are quite big

craggy furnace
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mitten hands

barren glacier
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I never really noticed that.

hollow shadow
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I think they are good sized.

grizzled grove
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but it makes them look good in so view though

barren glacier
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They're pretty big, maybe I have a big head but my hands are nowhere that large compared to my head

hollow shadow
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jk

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but i can cover my whole face

barren glacier
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Yeah when you have isometric games you can't really make stuff real proportions

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It's tons of work for mostly lost detail. The reason XCOM keeps the high detail on the hands and whatnot is because of the killshot camera

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I've been making a game for fun with my brother and if you take, say a BF5 model and put it in a PZ style isometric view, 90% of the detail just becomes a blurry mess

undone crag
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Yes there would be time taken to push the round forwards.
A gas thing, yes I know about firearm mechanics and I could probably still assemble an AK-47 if I had the pieces, and some other firearms *. If it was a really simply made smg though it might not have a gas system, and the bolt-assembly-or-what's-it-called would start moving back right after the round was fired. If it was really simple and did not have that, the rate of fire could be reduced by increasing the weight of a part. * ha I might have tricked you there because I've never actually assembled a firearm, just played a computer game about assembling firearms, ha got you, I've never actually used one

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ha got you

barren glacier
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Ahh, so with some extremely rare exceptions like aircraft cannons, automatic and semi-automatic weapons use a plunger or similar device driven backwards by gas from the round going off that cycles everything. Too little gas or too much gas will make the mechanisms stop working.. You can undergas a semi-auto to make an ersatz bolt-action.

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this is called 'gas impingement' and it can be direct or indirect, direct is dirtier and indirect is cleaner most of the time.

undone crag
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Hmm so that would be a lot of trouble with an improvised firearm.

barren glacier
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Yes, which is why a lot of them aren't semi-auto or auto

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MAC-10s and UZIs are probably what you'd aim for if you wanted a scrap weapon that was automatic

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Or an SKS

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Even an SKS needs to be machined though, even if they were machined by 3rd graders

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I've never seen the inside of an AK IRL but I have a Tavor and it's like a G3 and a Galil had a baby, and a Galil is pretty similar to an AK I've been told.

undone crag
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Someone's been making firearms and putting videos about it on youtube on a channel. He avoids it being illegal by making pistols with wrist braces which are not shouldered. I'm avoiding mentioning the name here because firearms are illegal in some countries, but I think that might be a good reference too for improvised firearms. The one I'm not mentioning the name of to be safe from spiffo bot :c

barren glacier
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There's this village in afghanistan where they make crazy knockoff semi-autos literally with a ball-peen hammer and a fire

undone crag
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ooh

barren glacier
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But those guys are master forgers

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A Khyber Pass copy is a firearm manufactured by cottage gunsmiths in the Khyber Pass region between Pakistan and Afghanistan.
The area has long had a reputation for producing unlicensed copies of firearms using whatever materials are available; more often than not, railway rails, scrap motor vehicles, and other scrap metal with basic hand tools....

undone crag
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Hmm very nice

barren glacier
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They make AKs, 1911s and even AR-15s too

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Will it explode in your hands when you fire it? Who knows

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Some of them are pretty impressive though - this is a variant of the AKM they came up with but the parts shown here are -not- from KP

craggy furnace
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ive forgotten how to fix this

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the model wont render and the clothing icon is randomly colored?

hollow shadow
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that was the issue when i had those problems for me

craggy furnace
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elaborate on the ???

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ClothingItem = Vest_BulletPress,

hollow shadow
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and its the same as the xml?

craggy furnace
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yep

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odd

lusty ledge
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hey guys

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is superb survivors also mega laggy for you guys

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if you spawn in any of the scenarios

errant meteor
lusty ledge
hollow shadow
hollow shadow
lusty ledge
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i have a 1080ti

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a ryzen 7 2700x

hollow shadow
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Same

lusty ledge
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16gb ram

hollow shadow
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I got a good pc too but it’s not enough

lusty ledge
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i don't think a isometric game needs more than that :p

craggy furnace
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oh dj

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you might be right

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oph

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i am a fucking MORON

sour island
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a better pc won't help superb survivors tbh

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not in a meaningful way

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first step would be fix all the errors it's getting

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then profile it

errant meteor
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How much can the mod be improved in its current state?

sour island
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that's limitless

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the better question is "Is what's there worth/practical to work off of?"

errant meteor
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Well someone is already making a new NPC mod, I could see superb having the fate of the "car" mod

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next build is the basic npcs

sour island
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Aiteron's looks promising - in that atleast he's working on it lol

errant meteor
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I have faith in it

sour island
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As far as I know he's focusing on companion AI

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which is probably a lot more practical

errant meteor
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Having another set of hands is way more usefull

sour island
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He knows how to make UI- so there might be an actual way to command them properly

errant meteor
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I could see him do a wheel system

sour island
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There's no way to search players at the moment is there?

errant meteor
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what do you mean?

sour island
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like search a player who is alive

errant meteor
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Not that I know of

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would be cool though

sour island
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I've played alot of ss13 - so features like that stand out as missing

errant meteor
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That will be very useful when they make the 64 player servers, thinking about it that sounds like a lot of people to track

sour island
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I meant, like physically searching their inventory

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there's a way to uh... server search active players already lol

errant meteor
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You can't search through their stuff in PZ?

sour island
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I don't know honestly

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I don't recall being able to with coop- and not with superb survivors

errant meteor
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I would love to have a stalker style inventory system at some point.

barren glacier
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Does anyone know if someone's making 3D assets for hydromod or whatever it's called?

plucky nova
lusty ledge
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honestly i am waiting for a better NPC mod because superb survivors is really bad atm with more than three NPCS on screen

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I get like 100 errors per second while playing lol

hollow shadow
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make bandits spawn each day

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makes it feel like TLOU

lusty ledge
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so do bandits not lag as much?

hollow shadow
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If you kill them each time so they dont stack yes

lusty ledge
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might try that because singleplayer gets a bit lonely

hollow shadow
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altho you wont be having any survivor friends. but thats fine cuz they arent reliable anyways

lusty ledge
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can't wait for MP to be released

lusty ledge
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i added the wife/husband option on start to test it and it was horrible

craggy furnace
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who has the prettiest press vest in PZ?

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i do

drifting ore
fallow bridge
sour island
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is there a case of recipe times being different depending on factors

grizzled grove
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can't say i've seen that. maybe hand injuries?

sour island
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trying to avoid having to define* my own timedaction

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craft is a timedaction

nimble spoke
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ISCraftAction:new doesn't seem to consider anything but the time given by the recipe

sour island
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ISCraftAction:new(character, item, time, recipe, container, containers)

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if it's like oncreate functionality recipe = the ingredients

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but it's strange item isthere

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maybe it's the type

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. _ .

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so item is the item you selected to engage the recipe

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which could also be any item within the recipe

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container is player inv, and the containers include the floor and my keyring

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neat

barren glacier
plucky nova
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i was making fun of what you said

indigo hound
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It would be great if the developers added the Sheriff's cars to the spawn code separately. And so that the game binds it to a specific city, so that there is one sheriff's car for 1 city.

barren glacier
lethal sparrow
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You guys are getting invited to parties?

pseudo lake
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I think you have to go outside for those D:

lethal sparrow
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XP waste, surely.

pseudo lake
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Could be training my carpentry skills, or failing to mod the game

barren glacier
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Anyway I've been thinking about doing some 3D modeling to replace all the defunct hydrocraft stuff because I'm tired of Russians setting their resolution incredibly low to find my base

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If that mod had some modern touchups it would be lots of fun.

pseudo lake
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The mixbag quality is too much 4 me

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and some of the systems are a little bit too indepth for me

barren glacier
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Yes, it needs to be rejimjammed

pseudo lake
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I suspect that most of it's contents will get redone when B41 MP comes out and the game gets some new found popularity

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as in most of it's contents will get redone, in other mods, not that Hydrocraft itself will get remade

barren glacier
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Well, it was always a collection of mods anyway.

plucky nova
pseudo lake
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Let me simplify it for you fren

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he made a joke

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it went woosh over your head

barren glacier
plucky nova
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strange joke, but ok

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you know, thats the second time someone said that to me, and both times happened today

barren glacier
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Is English your second language?

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That can make humor less obvious

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Or maybe we're not that funny

plucky nova
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oh, no, im very american lol

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its not that i was missing a joke, i just corrected someone twice today, and both times they came back with the classic "you must be fun at parties"

barren glacier
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Maybe you're not picking up on when people are being irreverent?

plucky nova
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idk, maybe

plucky nova
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maybe im just grumpy today

barren glacier
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You certainly took the name of hydrocraft very seriously and seemed rather incredulous that I suggested it added more water.

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Maybe you need a hug or some L-Theanine

plucky nova
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yeah... either that or some sleep

sour island
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Handling perks were a bit of a nightmare

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Anyone willing to test it out for a few days?

quasi ginkgo
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Or you didn't even think about it when making it?

sour island
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The mod is deisgned to rely on the built in systems as much as possible

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If the extra skills are doing the same it should work with no issue

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I didn't type check anything specific- it's pulling from "all" skills

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Except I had to exclude strength and fitness by name because the game doesn't handle them the same way.

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So you can't gain/record strength/fitness from journals for now.

sour island
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Are they not perks?

undone heron
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Extra skills is basically Soul going "Screw adding onto here, I'll make my own, with black jack and hookers"

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so it's a whole separate system from vanilla perks.

sour island
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But you can add perks into the system, why would he not utilize that?

undone heron
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can you add perks into it?

Cause vanilla perks are all pulled from an emu list and last I checked, you can't add onto an emu list after boot

sour island
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There's exposed functions for adding

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I can't download his mod atm, I hate that I need to workshop mods to see how they're written

undone heron
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AddPerk requires you to pull from Perkfactory.Perk's emu list

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Enum* sorry for the typos not emu

sour island
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Why can't you edit an enun list in runtime?

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If there's an exposed method that does that

undone heron
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Enum's are constants that are generated when you launch a program

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if you are going to edit a Enum, you will need to do it before launching the program

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(which would be a great function for the API)

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so a mod which is loaded after runtime can't edit the enum

sour island
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But Lua is ran in "gameboot"

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You don't even have to hook into "onGameboot" - if you just have loose functions running in the file it's ran.

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I guess I'll have to check it out

undone heron
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In computer programming, an enumerated type (also called enumeration, enum, or factor in the R programming language, and a categorical variable in statistics) is a data type consisting of a set of named values called elements, members, enumeral, or enumerators of the type.
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if ya wanna look more at Enums

charred ferry
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I got a question.

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I kind of want to update the 'hunting' mod so that the animals in it have nutritional values. Would anyone be able to help me go about that?

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For reference, my traps are catching ducks and pidgeons, and while they reduce hunter, they give no calories, carbs, proteins, or fats.

sour island
undone heron
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@sour island btw if you find some way to edit the Enum, ping me. wouldn't mind doing a version of better literacy without the Extra Skills API.

sour island
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As far as I can tell Perksfactory.Perks is just a list of strings- I'll test how hard it would be to manipulate it.

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I'm not really sure what the benefit of having a perks list to refer to when making perk objects

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But it made reading through perksfactory really difficult

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Also there's perkinfo which is like it's own watered down object that is only used for the UI I believe?

main lion
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new models for PVS15

polar prairie
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wow!

charred ferry
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you didn't have to make those as high detail as you did, but we appreciate it anyways

atomic dirge
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Can anyone please tell me what's the "code" for the digging sound ? (Something like - .ItsSomething)

charred ferry
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Idle thought: You should be able to tear up shoes into leather strips.

trim current
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some shoes perhaps, but not most.

fallow bridge
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hey could someone come into the VC with me and figure out why the fuck my retexture for the M16 isn't working. i simply cannot figure it out

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if not that's alright

craggy furnace
fallow bridge
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i got it!

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hurley spent time telling me i'm a idiot

craggy furnace
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awesome

sour island
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@undone heron I was able to inject into Perks but the game flip flops between Perks.n and PerkFactory.Perks.n and only Perks is exposed.

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🤷‍♂️

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the culprit/solution would be for the devs to make PerkFactory.Perks.Perks() public.

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TraitFactory seems to be initialized entirely in Lua

grizzled grove
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didn't someone make a whole mod just to expose that stuff?

sour island
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soul made a mod that mimics skills

grizzled grove
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ah

drifting ore
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there a compatibility mod for littering and scrap weapons?

undone heron
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yeah, Soul's mod only mimics skills. Which is why it doesn't show up in the character creation screen.

I was able to inject into Perks but the game flip flops between Perks.n and PerkFactory.Perks.n and only Perks is exposed.

yeah that's pretty much as far as I got. perkfactory.perks is the issue.

calm portal
grim skiff
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is there a way to adjust what spawns in military?, i found alot of the space is taken up by Military radios that are 20.0.

drifting ore
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did the brita's nvg got updated to work?

main lion
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Smersh Vest

hollow shadow
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Hey does anyone know if this is all i need to make muzzle fire show up on my gun?

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I also got these textures

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Ngl it would be cool if smoke came out of guns barrels or blood driped from bloody weapons

polar prairie
shadow sky
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Quick question regarding icons - Do devs plan to change them or they are good as they are now?
Thanks for answer

polar prairie
vast radish
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Can someone explain to me how to overwrite changes made by another mod ? For example i made a mod wich basically brings back the b40 hardcore reloading and it works in vanilla just not with arsenal 26 [gunfighter] and i want to add compability to it - im pretty new to project zomboid modding ^^

vast radish
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oki figured it out - its in the mod.info

require=Arsenal(26)GunFighter
hollow shadow
vast radish
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yeah im oki with that - if i will release the mod i would upload them seperately or add 2 different "activateables"

red dirge
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Some mod allows that

red dirge
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Yea

charred ferry
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mhm

red dirge
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I’m confused on this part. Do I need all 3 of these things?

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For gun powder

maiden elk
red dirge
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How does one get mortar and pestle?

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Sparklers are a pain to find

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Jar/lids are semi rare for me

maiden elk
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I think it's plank of wood and a tool. You can just search the recipes to see exactly what's needed.

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Yeah, I'll probably reduce the cost. I also made it so that you can use Aluminum to make Jar Lids, so that's something.

red dirge
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I just been grinding down useless ammo bullets for gun powder

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Never going to use revolvers

hollow shadow
maiden elk
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Very sad and unepic, I know. I do have plans for incorporating glass making, though. I'd also like to do something with all the plastic and rubber based junk, but those aren't really reusable or practical in a zombie world.

quasi ginkgo
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a legend was born

hollow shadow
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Lol

red dirge
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Can you even make glass?

hollow shadow
red dirge
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Like for the jars and stuff

main lion
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Final work!

red dirge
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Finally crotch protection!

main lion
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Defender 2 Armor

maiden elk
nimble spoke
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I've been thinking about expanding glass making and recycling, I haven't decided yet how I will accomplish that though. First point is how to include glass melting as a general rule and not through a million new recipes

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Ideally I'd use the blacksmith system somehow but the core parts of it are all inside the java black box

hollow shadow
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Maybe melting broken glass from windows or broken bottls

red dirge
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Blacksmith was a pain for me to master but I got the hang of it

nimble spoke
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the idea is to be able to melt any glass items

red dirge
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I just wish you could craft with the items on the ground for smithing

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Not hold it in your inventory

nimble spoke
red dirge
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Is the iron bars used for storing?

nimble spoke
red dirge
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Hm… So best to avoid them?

nimble spoke
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if you don't have a lot of extra items to melt and need it for other items then yes

red dirge
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Alrighty

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Majority of my time was just smelting silverware

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And metal sheets

fair frost
drifting ore
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are there any mods that add modified zombies / umbrella corp monstrosities?

nimble spoke
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terror zeds

dim geode
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Anyone know why superb survivors doesn’t work split screen?

south wraith
quick solstice
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I believe that is a single player only

maiden elk
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@willow estuary May I know, how did you get the car battery from Military Vehicle Parts to work? If I add my own custom batteries to the ISWorldObjectContextMenu.handleCarBatteryCharger function, game doesn't detect them as viable replacement parts.

proven ibex
#

Fallout mod one.

sour island
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anyone know the functions to see if a mod is active?

hollow shadow
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Muzzle flash is working 😮

trim current
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how do you get muzzle flash to work? i was playing around with making guns and it didn't seem to.

tame mulch
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Inventory UI

tame mulch
sour island
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@tame mulch if you have any ideas / interest in cnd speech compatibility let me know

tame mulch
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ok!

polar prairie
balmy prism
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Hey so im trying to install Authentic Animations and im just wondering how I go about transferring the animation files. I have both files containing the animations on my desktop ready to move, but how do i do that? What do I move and to where?

worldly olive
#

Hi guys! does somebody knows how to trigger a scream (as when you press the "Q") but with a custom text?

hollow shadow
# balmy prism

wasnt there folders that u opened to see the emote and actions?

quasi ginkgo
hollow shadow
quasi ginkgo
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They do go to media as far as I know

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In your PZ installation folder

hollow shadow
quasi ginkgo
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Probably in action

balmy prism
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I know for True Actions i just moved the animation to the anim_x folder

quasi ginkgo
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The funny peach guy made a video on how to install it @balmy prism

balmy prism
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Oh! Awesome! Thank you!

late hound
balmy prism
late hound
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For now, I guess? The next time the game updates, it may get overwritten.

balmy prism
late hound
balmy prism
half oracle
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Guys i am having a issue with superb survivors mod that if i get in the car my followers get in too correctly but when i get out they don't & if i get in again & drive the car they get stuck in the same location & in same position as they were sitting in a car

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Wait it fixed it self lol

cold bloom
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@tame mulchна выходных созвонимся

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@tame mulchэто также я - Zealot младший, другой аккаунт

autumn ether
#

@main lion references

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Russian special biohazard gremlin force

main lion
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D3M Chest Rig

autumn ether
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@main lion more and more awesome ideas in Escape from Tarkov: Clothing’s, armors, weapon parts etc

tardy flame
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honestly seeing how lowpoly some of the pz characters are and how my laptop already struggles running this game with a decent amount of zombies

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im really wondering if i should even buy dayz or escape from tarkov

hollow shadow
tardy flame
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isnt there a skirt that goes all the way to the ankles

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i dont know anything about modding, but im pretty sure it can work

iron moth
main lion
autumn ether
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@main lion when I get home, I will throw off examples of clothes from escape from tarkov, which is used as a base for armor and unloading

late hound
craggy furnace
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making it work well is the issue

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you can definitely do a duster/cloak

fallow bridge
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i wish we could have cloth physics

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not ever gonna happen

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but it'd be great

autumn ether
#

@main lionmodular anti-riot armor? ok?

fallow bridge
autumn ether
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@fallow bridge it is not modular, but in the form of a one-piece suit

fallow bridge
autumn ether
fallow bridge
#

oh wait, you mean for Brita's?

autumn ether
#

@fallow bridgeyep

fallow bridge
#

why not just use SWAT mod then? that mod has modular armor, as well as a bunch of other content?

#

just curious

autumn ether
hollow shadow
red dirge
autumn ether
#

@fallow bridgehis armor is not modular, but in the form of a one-piece suit with a stretched texture, I'm talking about full-fledged parts of armor

craggy furnace
#

then make it yourself lmao

fallow bridge
#

i was literally using swat armor like 2 days ago

#

and that's really hard to do, as the game only accepts clothing if it's in clothing catagories

autumn ether
fallow bridge
#

you can't make custom catagories

autumn ether
#

@craggy furnaceI just throw references. unfortunately i can't model

fallow bridge
#

but why even throw reference if it's already been done?

craggy furnace
#

then start

fallow bridge
#

why put more effort on another modder who already does more than she needs to

craggy furnace
#

cant is the enemy of can

#

"i want this" thats cool

fallow bridge
#

not a insult

craggy furnace
#

that also means 99.9 it isnt going to happen because its not their problem to make it

#

but you can absolutely will it to existence

autumn ether
#

@craggy furnacei know what u say and I condemn it. I'm not saying that it should be done or please do it, I just share ideas, no more

craggy furnace
#

then what you share is nothing but air

fallow bridge
#

again, why even suggest it if it's already been done? what would make Brita's better than the swat mods?

#

the swat mod adds more

#

even has working riot shields

#

what would make Brita's special?

red dirge
#

Never tried the shield before

fallow bridge
#

it's great

#

literally says no u to damage

#

as always check if it's already been done before suggesting something

red dirge
#

When your vest armor gets damaged

fallow bridge
#

you actually don't take a single bit of damage with the shield

#

like you do the push away animation

#

there is a bite sound

#

but after that nothing

#

no damage

red dirge
#

I’ll have to keep an eye out for one

autumn ether
#

summarize: @main lion make a patreon

red dirge
#

Brut

#

Bruh

autumn ether
#

Брат

red dirge
#

Why would she make a Patreon?

fallow bridge
#

so he can give her money to make his swat armor

#

which ALREADY EXISTS

red dirge
autumn ether
#

@red dirgebecause I am at least ready to support the author of the content

red dirge
#

Right….

craggy furnace
#

funny

#

everyone says theyll pay lmao

red dirge
#

I would relax about asking Brita for stuff. She has probably a lot of stuff to make

craggy furnace
#

pawlow found out thats bullshit

red dirge
#

Sad to hear

craggy furnace
#

the reality is PZ is a game thats sub 10k concurrent players

#

which translates to no one actually being in the market to commission mods

fallow bridge
#

yeah Brita gets asked a fuckton on a daily basis

autumn ether
#

@fallow bridge why do you think I'm so hooked on riot armor, I just picked up a couple of pictures to think about, but no more

craggy furnace
#

which actually just translates to request/ideaville

#

which actually just turns into nothing

fallow bridge
#

i personally think she should take some time off from modding, everyone's gotten to dependent on her

red dirge
#

^^^

fallow bridge
#

take a break ya know

red dirge
#

This mod adds like 2 armors

#

Also are you subbed to her armor mod?

#

3 technically

#

Can’t say the EOD suit offers good protection tbh

autumn ether
#

Okey guys, get my idea right, the mod from Relih is super-duper. the first on the armor. It was super. Now the trend is for modular equipment from different parts. I don't know Relih and have never seen him here. The Brita modular gear concept is ideal, especially when combined with this type of armor. this is my opinion and I do not impose it on the author. I just shared specific references with a detailed diagram of the armor modules

red dirge
#

Understandable

fallow bridge
#

again, his armor IS modular. how are you not getting that?

#

you can use the knee pads and arm pads separately, you can choose to take off the neck protection

#

there is only so much "Modular" you can do in the game before you start replacing important armor pieces

#

as i said you can't make custom clothing placements (as in like custom slots) you have to use the ones the game gives you, which are very little

autumn ether
#

@fallow bridgein the game, the armor model looks like a full suit with a stretched texture, I'm talking about modular equipment like what PawLoot did with Rogue armor

fallow bridge
#

yeah

#

SWAT mod works EXACTLY like paw low loot

#

i literally used the armor mod 2 days ago

red dirge
#

Always wondered how paw came up with the rogue outfit

fallow bridge
#

i was wearing the knee pads and arm pads with a normal pair of jeans and a jacket

red dirge
#

You a skater boy?

fallow bridge
#

as i just said there is only so much in terms of modular you can do

fallow bridge
#

personally felt a little to OP for me

red dirge
#

Fair enough

fallow bridge
#

and also my character is FEMALE

#

skater GURL

red dirge
#

You mean gril

quasi ginkgo
#

PLUS

#

The swat armor is so hot

#

WAIT NO NOT THAT HOT

fallow bridge
#

which makes sense

#

it's swat armor

quasi ginkgo
#

Sweat armor*

red dirge
#

Captured in 5k

fallow bridge
#

Hybe wants to romance the swat armor

quasi ginkgo
#

Fuck

fallow bridge
#

❤️

quasi ginkgo
fallow bridge
#

Armorist 😠

red dirge
#

Yes

autumn ether
#

swat armor for muscle man

quasi ginkgo
#

Muscle man from regular show cartoon network 2013?

fallow bridge
quasi ginkgo
#

But vunder

#

You're a boy

craggy furnace
#

hybe and vunder are in a band together

quasi ginkgo
#

Why do you play as a girl

fallow bridge
#

@quasi ginkgo i play as women because i already know what it's like to have a dick

red dirge
#

Why do you play as a guy?

quasi ginkgo
#

Because drip

#

😎

red dirge
#

Drip is a dead meme

autumn ether
#

khm...

quasi ginkgo
autumn ether
#

why are u gay?

fallow bridge
#

what about it?

red dirge
#

DRIP

quasi ginkgo
fallow bridge
#

alright

craggy furnace
#

yes

#

that is drip

#

full drip

hollow shadow
#

@autumn ether Theres already an open beta for a modular armor mod. You can craft and customize armor and wear it seperately on each limb.

sour island
#

can you make it so I can only wear 1 glove/shoe at a time? 😮

autumn ether
#

@hollow shadow ok, you got me. thanks for the answer. beta from Relih?

hollow shadow
#

maybe you dont like it idk. but it is the most customizeable armor mod that exists rn

autumn ether
#

guys, I don't understand where to get the model of the protagonist

autumn ether
#

@ruby urchinoh, thx

mint tiger
autumn ether
#

@hollow shadowcool. realy

late hound
sour island
#

the arrows thing and the fact you can't just input the numbers is probably the worst aspect on the editor

#

other than that it's decent

radiant ginkgo
#

@sour island You can enter numbers in the script and just reload it in the editor every time

sour island
#

yeah, that's what I've been doing - but I use intelliJ which has a autosave feature - so sometimes it fights with the editor

hollow shadow
#

what are you doing on that

sour island
#

modding

iron moth
late hound
errant meteor
sour island
#

indeed

main lion
#

Emerson Gear Vest Plate Carrier

red dirge
#

Nice

iron moth
#

Very noice

clear lodge
#

So beautiful

#

Pouches when 🥴

iron moth
#

Can wait to finally cosplaying as some hopeless pmc in zombie infested town , thankyou brita

cedar hornet
#

time period inaccurate gear, my immersion

clear lodge
#

Maybe britta will make a mod like she did with gun spawn so it blocks all modern equipment from spawning

hollow shadow
#

Would anyone use this? spent my last 12 hours of modding on it

south wraith
#

if it sounds good, very likely yes x)

worldly olive
#

Hi guys!
Does somebody knows how the logic of the timed actions is to make them valid or not? I explain myself, I want to make some actions as not valid when certain conditions are not met, so the code for that goes in the "isValid"? and the return should be a false? that's what determine if the action can or not be done? Or there's something else?

hexed anchor
#

god that fucking animation

#

is so fucking good

#

I know it's 3d shit but damn

#

scrumptious even

craggy furnace
#

oh my god

#

i love the poster for this so much

swift sequoia
#

Hihi all, is it appropriate to ask for modding help in this channel?

charred ferry
#

Okay, after a few days, I've given up on trying to figure out how to mod in values. Is there anyone who could take this mod

#

And add nutritional values to the food items?

swift sequoia
#

Hurrah! I'm trying to figure out how to draw graphics to the UI but I just can't seem to figure it out. I've been using ISImage to try and stick spiffo on the hud, but spiffo has beaten me every time. Any code snippets you can point me at that might help me figure it out?

raven anvil
errant meteor
charred ferry
#

They didn't update it with nutrition, or if they did, I can't find it.

swift sequoia
#

omg I got a thing! Now that I have a thing, I can figure out the rest.

swift sequoia
#

I got a quarter spiffo and you know the ancient chinese saying: A quarter spiffo is better than no spiffo.

craggy furnace
#

confucius says get better chinese sayings

fallow bridge
#

i've taken a break from smacking two sticks together to make a mod for today, that MSR texture is ass

#

i've learned something

#

the devs didn't get rid of the old textures

#

for guns

#

infact they are still used

swift sequoia
#

Bedtime for me too. I've upgraded from a quarter spiffo to a whole spiffo, and now spiffo does a disappearing act. Now I need to make spiffo dragable.

abstract elbow
#

cod world at war vibe

hollow shadow
abstract elbow
#

i mean, does it use the same ammo mechanic as what brita uses

#

the arsenal thingy

hollow shadow
#

It is balanced towars vanilla, being incredibly powerful bit rare

#

I didnt test it t with gunfighter mod

abstract elbow
#

i c

#

ill give it a try

#

ye i gotta say that machine gun bussin

#

even with a custom sound effect

#

good work big bro

lethal sparrow
#

@errant meteor my haul at the end of the play test, pretty good amount.

rapid granite
#

I have a question for a thing to appear in the boxes, it needs to be registered only in "Distributions", or somewhere else?

lethal sparrow
#

The mods I had loaded, and as such mods that are not causing your issue, are Bushcraft Gear - Tools, TED BEER's Zombie Skin Retexture, Harry's Hair, Superb Survivors, Get Firstaid by examining dead bodies, Dub's Profession mod, Taped TV Shows, Bushcraft Gear - Rare Weapons, Westpoint Expansion (and its lootmap mod), Deeply Closeted, Actual Sawn-off shotguns, Recipes+, Better Sorting, Tsar's Common Library, Autotsar Trailers, Better Towing, Fillibuster Rhyme's used Cars BETABETABETA, Fort Redstone, Gun Suicide, Better Lockpicking, Extra Skills System, Profession Framework B41 Patch, New Car Sounds, Scrap Weapons, TED BEER's Player Makeup Retexture, Exercise Books, TED BEER's Player Skin Retexture, Pillow's Random Scenarios, Let Me Think, An Exhiliratingly Organized Literature mod, Spears Twine and Leather Binding, Show Skill Up Name, Crafted Baseball Bat, Crashed Cars Mod, Pillow's Random Spawns, Harry's Healthier Skin Complexions, Improved Build Menu, Real Body, More Hair Colours, Silencer/Suppresor

#

Short answer, they someday might. I remember seeing bows/crossbows under the "yes" or "maybe" sections of the suggested Ideas post on the forums. They, at least, recognize the future of non-firearm projectile weapons.

#

If you don't want to wait that long, Kitsune's Crossbow mod is the popular diversion.

red dirge
abstract elbow
heady silo
#

hey guys, is there a mod recommendation to enhance the game? (but not OP mod)

hollow shadow
#

Scrap weaponsrj

hollow shadow
fallow bridge
little stream
#

any idea which mod is causing this ? XD

south wraith
weak totem
#

youre probably missing a core mod for some other mod

fallow bridge
#

Means the distribution of a mod got fucked up

weak totem
#

i got a similliar thing when i forgot to install a required mod for a mod

fallow bridge
#

Perhaps

#

There’s multiple reasons

iron moth
main lion
#

Sniper Viper Hood

cold bloom
#

@main lionWhoa

errant meteor
#

@lethal sparrow these are the mods I use, maybe one of them is breaking something?

red dirge
#

@main lion crotch protection when?! I’m tired of zeds scratching me there!

lethal sparrow
# errant meteor Got it thanks

Unfortunately, I don't recognize a lot of those mods. If I were to take a wild guess, that's all it would be: a wild guess.

errant meteor
lethal sparrow
#

Struggling with mapping. Refusing to resort to plagiarism, despite how much easier it would make it.

red dirge
#

Respect

errant meteor
#

Soda factory

scenic moss
lethal sparrow
#

I've always had a wish that Project Zomboid had a stats tab like Minecraft's, that logs precisely all of the miscellaneous things you've done. They came close, with tracking the days survived and walkers killed, but I'd love to know my distance walked, items broken, structures built, ||sodas drank||, etc.

#

It'd be far too invasive for me to include a Sodas Drank counter right underneath the Zeds Killed counter on the stats page, but it'd be funny though.

errant meteor
lethal sparrow
#

I'll let you in on a little secret: That's been coming for some time now; not, however, for Alfrety's Additional Sodas.

red dirge
#

What would caps be used for?

lethal sparrow
#

Working Title Alfrety's Fictional Sodas, with the hopefuls including the Perk Colas from CoD Zombies, Sunset Sarsaparilla and Nuka Cola from the Fallout universe, and some other fictional soft drinks sprinkled in.

#

Nothing, I guess. Just have them.

red dirge
#

Nuka cola I would like to see maybe

lethal sparrow
#

By the time I'm talented enough to make use of them as a true currency, NPCs will be in the base game, so around then you'll be able to use your hoard.

red dirge
#

Hah

errant meteor
#

I hope the cod perks can glow

south wraith
#

Hello everyone !
Quick question, I made a basic craft recipe. Everything is working fine however as soon as the crafting is done it's going to freeze for a second.

module CutOutSeed
{
    imports {Base}
    recipe Cut Out Carrot Seed 
    {
       keep KitchenKnife/HuntingKnife/MeatCleaver/FlintKnife/Machete,
       Carrots=1,

       Result:CarrotSeed=5,
       Time:100.0,
       Category:Farming,
       CanBeDoneFromFloor:true,
    }
}

I am missing something ?

sour island
#

Is base supposed to be in brackets?

south wraith
#

In the game files it's like this

  imports
  {
    Base
  }

Also checked with this spacing and without the imports {Base} but still the same result 🤷‍♂️

#

tbh I am expecting the freeze to be something very stupid since everything else always was straight forward x)

swift sequoia
#

Is there a non-blocking way to execute lua code once per second?

#

I ws thinking of using an ontick event with a guard block limiting execution to every second, but ontick is expensive.

sour island
hollow shadow
#

@south wraith Try to put the imports base part the same way i did

sour island
#

I would run the game in debug to see what errors there are if any

sour island
swift sequoia
#

WOrks for me, better solution than using os.clock or semaphores.

sour island
#

Personally I have a var set as the gametime + cooldowntime when the function is ran then prevent it from running again if current game time isn't greater

ruby urchin
swift sequoia
#

@sour island thanks! If it isn't too expensive that's my ideal solution. I'll use that.

main lion
#

GPNVG-18

red dirge
#

WOOO!

#

Spider eyes!

craggy furnace
# main lion

i had some nvgs set up already, but honestly, your attention to detail is amazing

autumn ether
#

@main lionu r cool

earnest prairie
#

Nicely done! Your AN/VVS-5 model for the Ops-Core Helmet was great too!

south wraith
#

@sour island and thank you too !

earnest prairie
fair frost
mortal widget
errant meteor
#

Can someone make a mod where it adds for different types of porn magazines :]

little stream
#

WTB more beer mod

errant meteor
#

hmm

little stream
swift sequoia
#

Here's an interesting thought. If a zombie apocalypse did happen, would satellite phones still work?

errant meteor
#

A mini propane stove would be great for when you are far away from your base.

swift sequoia
#

Does PZ's lua interpretation choke on os.clock() calls?

hexed anchor
#

<@&671452400221159444>

#

do not click the link above people

#

don't be dumb

swift sequoia
#

Its easy to get free skins. They start smelling after a few days though, and it takes a while for new neighbors to move in.

#

Ooooh. Kahlua doesn't have an os.clock function.

sour island
#

ye, os is not exposed

swift sequoia
#

Is there a way to get a realtime counter like os.clock?

sour island
#

getGameTime returns an object that should have that (I think?)

#

or getTimestamp / getTimestampMs

swift sequoia
#

Sweet, thank you.

drifting ore
#

bro

swift sequoia
#

Anyone know where the UI elements are drawn? Specifically the equation for calculating the position of the primary weapon circle.

undone crag
#

Do you want to know a position on the screen or a position on the map?

undone crag
#

ANSWER ME NOW

#

NOW

#

FASTER

swift sequoia
#

A position on the hud.

undone crag
#

:o

#
local mouseX, mouseY = getMouseXScaled(), getMouseYScaled()```
#

(I was joking about the impatience ._.)

#

Or maybe without ''scaled'', that's from about three months ago. :s
Scaled is so it stays right with zooming in and out.

swift sequoia
#

I'm afraid that doesn't answer my question. So on the hud, in the upper left, you have the circles for the primary hand and secondary hand. I don't know the equation for calculating where to put them on the screen.

undone crag
#

Oh I thought you mean the circle where the guy was aiming where you use the mouse to aim.

swift sequoia
#

Nope. I'm making a hud mod.

undone crag
#

I made a HUD thing in a mod I started making and stopped and started again.

#
Icon_Thing = ISPanel:derive("Icon_Thing");
Whatever_This_Is = ISPanel:derive("Whatever_This_Is");

function Whatever_This_Is:new (x, y, width, height)
    local o = {};
    o = ISPanel:new(x, y, width, height);
    setmetatable(o, self);
    self.__index = self;
    o.x = x;
    o.y = y;
    o.borderColor = {r=0.4, g=0.4, b=0.4, a=1};
    o.backgroundColor = {r=0, g=0, b=0, a=0.5};
    o.width = width;
    o.height = height;
    o.anchorLeft = true;
    o.anchorRight = false;
    o.anchorTop = true;
    o.anchorBottom = false;
    return o;
end

function Icon_Thing:new (x, y, width, height, chr)
    local o = {};
    o = ISPanel:new(x, y, width, height);
    setmetatable(o, self);
    self.__index = self;
    o.x = x;
    o.y = y;
    o.borderColor = {r=0.4, g=0.4, b=0.4, a=1};
    o.backgroundColor = {r=0, g=0, b=0, a=0.5};
    o.width = width;
    o.height = height;
    o.inventory = getPlayerInventory(chr:getPlayerNum());
    o.infopanel = getPlayerInfoPanel(chr:getPlayerNum());
    o.anchorLeft = true;
    o.chr = chr;
    o.anchorRight = false;
    o.anchorTop = true;
    o.anchorBottom = false;
    o.backgroundTexture = getTexture("media/ui/Some_Texture_Square48x48.png");
    return o;
end

function Icon_Thing:prerender()
    
end

function Icon_Thing:render()
    local icon = Something;
    if icon ~= nil then
        self:drawTexture(icon, 1, 1, 1, 1, 1, 1);
    end
end

function Something_Runs_This_Function(chr)
    local panel = Icon_Thing:new(20, 310, 48, 48, chr);
    panel:initialise();
    panel:addToUIManager();
    local heightMultiplier = 1;
    if getCore():getOptionTooltipFont() == "Medium" then heightMultiplier = 1.5; end
    if getCore():getOptionTooltipFont() == "Large" then heightMultiplier = 2; end
    panel.box = Whatever_This_Is:new(0, 0, 34, 34);
    panel:addChild(panel.box);
    return panel;
end```
#

I looked at Necroforge to see how to make things on the screen like that.

swift sequoia
#

I ripped apart the ISUI scripts and figured out how to use them. lol.

undone crag
#

:o

pseudo lake
#

whateverthisthingis

#

lolo

swift sequoia
#

Lots of testing, it looks like it might be hardcoded pixels.

undone crag
#

I renamed bits and cut out lots of bits to paste it here.

#

It looks like this.

sour island
#

I've seen someone move it to match where the cursor is

#

not sure what they did tho

swift sequoia
#

Suddenly I want an unnamed goose to mess with my curser while I play this game.

#

omg DrunkOnLife needs to do that.

pure kraken
#

is there a guide out there for modding clothing? like making new models for them and such?

iron moth
echo hornet
late hound
red dirge
#

excerises with a spiked bat

hollow shadow
#

Now hold barbells in each hand

#

Wear plated scrap armor

iron moth
#

Exercise with 30kg worth of can food on my backpack

hollow shadow
#

And bag full of loots

slender garnet
#

I love to impale my hands with nails while doing squats, thank you!

jaunty trail
#

I wanted to modify an already existing hud mod. But i have no idea how lua work :/. Can anyone tell me how hard that is going to be?

swift sequoia
#

Do you have any programming experience at all? @jaunty trail

#

If you have a good deal of other language experience then it probably won't be too difficult. In general I do find it easier to write my own code than modify another person's.

If you have no programming experience, then how difficult it will be depends on how extensive you're modifying the mod and the programming style of the other person, so its basically impossible to gauge how hard it'll be for you.

What I can say is this: If you do need to modify the code, then go into it with the intention of learning Lua, not modifying the mod. Also understand that PZ implements kahlua, which is a derivative of Lua, and therefore there can be some differences.

jaunty trail
sour island
sour island
swift sequoia
#

Like a slipped disk.

proven ibex
#

Any more mods for the exercise part of the game, and is it possible use treadmill ingame and other equipement or are they just aesthetic?

reef hatch
#

@ripe chasm superb survivors don't take damage from cars

ripe chasm
#

they should 😦

#

ty

reef hatch
#

ye would be nice lol no problem 😉

fallow bridge
proven ibex
#

I guess its just a matter of coding.

fallow bridge
#

And animating

#

Which is something only few people can currently do

proven ibex
#

But without it moving for the treadmill.

#

No need invent the thirdwheel again.

fallow bridge
#

You need animation tools to link the animation to the action

#

Iirc

proven ibex
#

Ohh oke, well I have zero knowledge of modding this or any coding modelling knowledge but yeah xD.

#

But if thats true then yeah going need someone for it.

#

Would be cool tho, cuz there is this one amazing spawn in lake ivy township with a home gym.

sour island
#

It's tied to the game character object

hollow shadow
sour island
#

Hmm

#

I was going off the code but maybe there's behavior in IsoPlayer I didn't see

tame mulch
#

Congrats!

hollow shadow
# sour island Hmm

Hey, i tried out your journal mod and my character keeps saying (Theres nothing written here) after reading modded recipe books

tame mulch
vast radish
tame mulch
vast radish
#

otherwise giving AI a backpack will be pain if they loot it and put it in the backpack~

worldly olive
#

Hey Aiteron, do you have all those videos in youtube or something? I would like to see all of them but I don't want to search for them in the discord 😂

worldly olive
#

Thank you a lot!

worldly olive
craggy furnace
#

@worldly olive to a degree, yes

#

it is marked by the ingame day

#

anything over a month is probably going to be silent

#

we have a github repo open for bug reporting and anyone who wants to help us work on it

swift sequoia
#

Is there options to reduce the frequency and make it happen past the first month? Or will I need to edit it to make that happen?

worldly olive
#

So after a month the events finishes? I made this question in the mod but as you answered here I ask here xD
I would like to play this mod but the events never stop coming

swift sequoia
#

Also if I could recommend an event, a news helicopter being attacked by a military helicopter.

craggy furnace
#

we will probably work on something thats post a month and more into six months later

#

very rare helicopters

#

we already have one that fits that bill

swift sequoia
#

Sweet

worldly olive
swift sequoia
#

Now I want to rush collecting stones so I can write out 'help' in cairns.

gentle ice
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anybody know if this will work? I just started modding idk if this is correct

vast radish
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i would personally just put it in a category so its easier to find

gentle ice
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yes im going to do that

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also where are the textures for items stored (specifically sheets and tarps and stuff)

tame mulch
vast radish
gentle ice
vast radish
gentle ice
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yes i have done that

#

and that file just needs to be a .txt and not a .info right?

south wraith
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txt

south wraith
gentle ice
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where the texture is stored in the in game files

south wraith
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ok give me a sec going to look for the path

worldly olive
south wraith
gentle ice
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yes i cannot find sheets, ripped sheets, and tarp textures

worldly olive
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Hey guys, to obtain the Rain intensity I use: RainManager:getRainIntensity();
But to get the wind and snow intensity does somebody knows? The ClimateManager.class has the methods getSnowIntensity() and getWindIntensity() but I'm not able to call them, I get a lua error

sour island
gentle ice
sour island
worldly olive
sour island
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I didn't know rainmanager was a thing

gentle ice
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how do i open .pack files?

sour island
#

there's programs for it

worldly olive
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Thank you a lot Chuck!

sour island
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np

gentle ice
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which programs?

sour island
#

if that one doesn't work just google .pack extractor - there's a lot of modding communities with their own tools

polar prairie
gentle ice
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i searched every single png in project zomboids files and still cant find the textures for sheets, ripped sheets, and tarps.

vast radish
gentle ice
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making a mod where you can sew ripped sheets into sheets and sheets into tarps

#

but i got the textures by going in game and removing the background with paint

#

also my mod didnt work :(

#

i think i mightve put it in the wrong folder

#

what is the correct folder to put mods?

#

nvm

#

it says in game

vast radish
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but i dont see why you need the textures for that

#

its just a simple crafting recipe

gentle ice
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for the poster

fallow bridge
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As they are not 3d

gentle ice
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i made this as the poster

#

the recipes from my mod arent showing at all

fallow bridge
gentle ice
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do they have to be?

fallow bridge
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And have a custom location in the crafting menu

#

Yeah they do

gentle ice
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its in the general category

#

and how do i assign a skill

south wraith
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@gentle icecould you share your code here ? Would be easier to see what is wrong ^^

mortal widget
gentle ice
eager crypt
#

im boutta buy the game can u have like a mod menu? to spawn items in to mess around?

south wraith
eager crypt
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whats it called?

gentle ice
south wraith
gentle ice
#

this is the entire file

#

inside media is a scripts folder which houses the txt

eager crypt
gentle ice
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how do i assign a skill to the recipe? VunderFiz said thats the issue

south wraith
gentle ice
#

for tailoring its just tailoring right

south wraith
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to assign a category it's like this:
Category:Farming,

you do not need a skill required to make a craft functional

gentle ice
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I have category as general

south wraith
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here are some examples :

    recipe Cut Out Carrot Seed 
    {
       keep KitchenKnife/HuntingKnife/MeatCleaver/FlintKnife/Machete,
       Carrots,

       Result:CarrotSeed=5,
       Time:100,
       Category:Farming,
       CanBeDoneFromFloor:true,
    }
    recipe Recycle Useless Metal
    {
       UnusableMetal=3,
       BlowTorch=10,
       keep WeldingMask,

       Result:ScrapMetal,
       Time:150,
       Category:Welding,
       SkillRequired:MetalWelding=6,
       OnGiveXP:Recipe.OnGiveXP.MetalWelding10,
       CanBeDoneFromFloor:true,
       NeedToBeLearn:false,
    }
gentle ice
south wraith
#

@gentle ice

gentle ice
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wtf why does it work for you

south wraith
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your recipes are fine

gentle ice
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is something else broken?

south wraith
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It's the file I used

gentle ice
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oh it needs that stuff?

#

i didnt know it needed anything else

south wraith
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and for the path it's in MyCustomMod\media\scripts\MyCustimRecipes.txt

gentle ice
#

its ok with you if i copy that file right

south wraith
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Yeah don't worry ^^

gentle ice
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ty

#

how do I upload the mod to the steam workshop?

south wraith
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It's a pretty long video, but it's going to explain everything

gentle ice
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i figured it out, its in game

#

thank you for the help @south wraith :)

south wraith
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No worries buddy 🙂

craggy furnace
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yep

#

aiteron goes all out on his mods

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one of our best and brightest

swift sequoia
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Mod I've been working on

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I plan on having two versions, one that is just there at the start but doesn't have the ammo count, and another that ties how much information you get to your skill level

sour island
#

Is there a list of animnodes in game? @late hound

late hound
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The anim viewer tool in -debug mode is the closest you will get in-game.

sour island
#

ah, ty - what accesses the viewer?

hollow shadow
swift sequoia
#

Thanks, I'm doing code cleanup now. Somehow calling color changes has screwed up my justification. Its weird.

sour island
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@hollow shadow

--- [isWeldingMask]
function isWeldingMask(scriptItems)
    scriptItems:addAll(getScriptManager():getItemsTag("WeldingMask"))
end
#

you would have to add the tag "WeldingMask" to the items

#

and modify the recipes keep to be =WeldingMask/[isWeldingMask] or just [isWeldingMask]

#

for it to just be keep = [isWeldingMask] you'd have to add the tag to the vanilla mask too

#

you could also have the recipemanager add to it - I did that for EHE cause I'm lazy/don't want to deal with other people's mods

swift sequoia
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I think there's an error in ISLabel.lua

#

Changing the text of a label will cause it to move.

willow estuary
#

Break Stuff...

plucky nova
#

that looks.. terrifyingly real

grizzled grove
#

feeelthy cheeeeter

#

looks good though

willow estuary
#

Cheating? I'm just being creatively common...
I'm no good at modelling though, and aside the most basic of stuff, can't make sense of blender, so I gotta cheat to try and keep up with my idea.

But yeah, aside from not matching the vanilla style in the least, I'm digging the look for bringing more grit and mess into PZ?

lethal sparrow
#

Anything that brings the game closer to being a true The Walking Dead sim is well appreciated in my eyes

#

It is a noble pursuit, that calls upon the very essence of our being here. For what other reason do we inhabit this plane but to shape it in our own image

#

That we would leave it, unchanged, would be to die without ever having lived. RISE, and DIE AGAIN.

errant meteor
lethal sparrow
#

Also, congrats on your official mention + interview from Indiestone, really moving up in the world, eh?

grizzled grove
errant meteor
#

Thats good they need more people working on the game

grizzled grove
#

btw if you need anything feel free to ask

lethal sparrow
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It was an honorific interview, Paranautic. They weren't looking to hire him, just admiring him as a hero.

#

||unless they were||.

willow estuary
# grizzled grove it would be nice to see more of that

There was someone here a little while ago in this channel trying to argue that using Sketchfab models was wrong... ....even though in most cases they're being sold or literally given away for free with the express purpose and license for people to use them in their projects, the only stickler being a commercial clause in some case.
What a silly billy 😄

grizzled grove
#

it wasn't me, was it?

willow estuary
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Ahaha, nope. They were being "weird internet arguing person" about it as well as I recall?

grizzled grove
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had to check, i say some pretty stupid shit

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i'm only a stickler for the style and not ripping people off, and the former can be bent pretty hard if done well

craggy furnace
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i had one of those today

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i understand the rage now blair

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shit suuuuuuuuuuuuuuuuuuuuuuuuucks

willow estuary
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Most Sketchfab Pages: "Feel free to use this model for any projects, commercial or not, I'm just happy if someone can make use of it!"

#
  • I've actually bought at least one model off of Sketchfab, off of someone whose free models I've been using, and have a list of others to purchase/put on a wishlist for my server peeps.
craggy furnace
#

these crashes need more bodies

lethal sparrow
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The only individuals who will duel you to the death over the methods you use have completely lost touch with why they do this in the first place.

willow estuary
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Ah, like I can get the mindset of getting weird about nonsensical rules like that if say you're into modelling and aren't really secure in yourself, and maybe feel some sorta irrational resentment about people just using freebies instead of suffering like yourself, or paying you to suffer?
Or else you're just a bad faith interent arguey person as some sorta dumb recreation.

craggy furnace
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tbh