#mod_development

1 messages · Page 450 of 1

half chasm
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And you shoot WITH potatoes to get potato salad, that's how we cook in apocalypse 😛

drifting ore
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you will more like get some metal poisoning lol

main lion
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nice idea

drifting ore
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dude cmon dont tell me u will add a potato in a shotgun as silencer 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣

half chasm
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PZ doesn't support durability for silencer so we need a coder to make it XD

rocky lark
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ok, so I have a question.
Would any of you download a mod addon that relabels guns & bullets into layman's terms?
Kind of like rimworld's gun naming system but y'know for PZ guns and modded guns.

zealous wing
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How does Rimworld name guns? Never played it.

spark vector
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in a client/lua/ file, does getPlayer(0) always return this player, or does each player have a static id that is the same across all players?

rocky lark
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Names are like "bolt-action rifle" and "pump shotgun", "revolver" and "autopistol" I won't use the name "autopistol" or anything that is TOO basic or TOO advanced but yeah

rocky lark
# zealous wing How does Rimworld name guns? Never played it.

the names would be more like "civilian pistol" or "6-round revolver" or "assault rifle" though I would take suggestions, I'd rename the ammo to be "pistol ammunition" but of course i'd keep the name "shotgun shells" the same, there's no more layman-style than that

grizzled grove
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that's probably a better question for a general audience. I think most the people active in this channel right now prefer the actual ammo names over the dumbed down ones

rocky lark
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ohhh ok

grizzled grove
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unless you're also merging types of ammo into singular stacks, which has a gameplay impact

rocky lark
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nope

drifting ore
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just get a zip 22 and ur good to go,no trouble no nothing

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xD

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How come no one has made a chainsaw mod?

grizzled grove
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they're waiting for you to do it

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the chosen one

drifting ore
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even with ridiculous attachment system

carmine cosmos
sour island
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I don't know if IDs are reused or not but (0) would be the first IsoPlayer created

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this can cause issues with mods like superb survivors

spark vector
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@sour island thanks

sour island
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also I don't know if getplayer() can use args but there's getspecificplayer()

carmine cosmos
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Chuck here is the goto guy when it comes to code

sour island
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. _ .

carmine cosmos
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He use to work for TIS, until they fired him 😢

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But let's not talk about that, he is a bit sensitive on that topic

sour island
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yes, they gave me 1 star when I was their uberdriver

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a kind of firing

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@spark vector are you working on something in particular?

spark vector
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No, someone wanted to know if my mod was MP compatible; I have a line of code that refers to player 0, but should refer to the local player

sour island
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yeah that's not going to work well

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there are steps you can take to make sure your mod is more likely to not break though

spark vector
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pretty easy to fix, but I don't think I even need to; it's in a file that only runs if the mod was enabled halfway through, and it's more of a convenience thing to the player

sour island
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depending on the mod

spark vector
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This is for Lockpicking Only

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It was important when I first released it because people were adding it to their games midway through, but at this point I feel like if someone wants to use it odds are really good that they'd have it enabled already.

sour island
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what is the issue that it's causing?

spark vector
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the code makes it so that if the player chose Burglar, they get gifted the lockpicking skills that they should have received at character gen (but didn't because the mod wasn't active at that time)

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so in MP that would only work for the first player

sour island
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you could use OnCreatePlayer()

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then you wouldn't need getplayer() or specificplayer()

spark vector
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oh yea! that's a good idea

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i'll get around to it eventually but I'm not going to bother with it until MP

drifting ore
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yes

sour island
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it would still work now, and save you the time after

plucky nova
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hey, brita, all of your stuff looks REALLY good, but im worried that you are over-working yourself, so, just be careful i guess lol

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love your mods btw

drifting ore
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hes alright 😄

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i belive in him

plucky nova
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alright, cool

drifting ore
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if he does it then he does it

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hes probably porting all weapons from earth,thats my best bet xD

plucky nova
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lol

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yeah

drifting ore
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he also did some weapons i requested

plucky nova
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cool!

drifting ore
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the calico m950 variants,and the cobray shotgun

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now im waiting for the last guy,zip 22 😄

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im way too exited to see how hes even gonna modify it

plucky nova
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why are you so fucking obsessed with the zip 22

drifting ore
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cuz its a meme,some say,remember,switching to your zip 22 is always fast than reloading xD

plucky nova
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ok, fair

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meme gun

grizzled grove
drifting ore
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i mean look at it,its literally an attachment for rifles lololol

grizzled grove
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i had no idea it was so smol

drifting ore
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its ridiculous even if it has attachments lol

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it looks like a bootleg smg thing

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and i like it xDDDD

grizzled grove
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i saw those pics, figured it was about regular pistol size

drifting ore
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yeah its smallish in hands

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no grip

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heres how its in close hands

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holy shit this has a silencer as well xDDDDD

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im sure brita can make theese the zip 22 has a rich attachment system

ember orchid
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Hey man, if you don't mind me asking, what's got ya so jazzed up about the zip 22? You just don't see a lot of people crazy about it, haha.

drifting ore
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it was in a review of forgotten weapons,i found out its only malfunction would be its often jamming,but its model looks ridicilous and cool at the same time,specially its attachments xD

ember orchid
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I gotcha.

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It is pretty unique, I'll give it that, haha.

drifting ore
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the cobray shotgun is also very unique like a rebel gun,but thats already done by brita,even with attachments not mean to it xD

autumn sierra
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If I were to use the discord search function and put in “zip 22” I’d probably get at least 600 results from the past week lmao

drifting ore
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🤣 🤣 🤣

sonic flame
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welp. I've been tracking down mod errors for days only to realize my game wasn't on b41 tired and all of my mods were

zealous wing
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Lel.

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I know how you feel bud.

sonic flame
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I swear I used to be. must have reinstalled or something

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oh man, b41's menu is a lot snappier

carmine cosmos
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@tame mulch Can we have some help with your debug tool?

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Whenever we use your teleport function we just end up glitched 😕

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Looking for a way to teleport to the edge of the map

sour island
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3000,4500 is the top corner for some reason

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I wonder if there's a function for grabbing the edge?

late hound
jovial summit
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Oh shit indeed

grizzled grove
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proper creepy 🙂

late hound
grizzled grove
sonic helm
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Ferals

late hound
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hah!

sonic helm
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*Honestly, if I ever get around to it

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I want to recreate Trumbull Valley in Zomboid

late hound
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I made another body-building pose. spiffo

fallow bridge
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@late hound it’s crazy you got access to these tools XD congrats

willow estuary
zealous wing
drifting ore
# willow estuary

of yeah,i was thinking to get this mod,but i think also revolvers eject the bullets tho

half chasm
drifting ore
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looks cool

half chasm
zealous wing
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WTF even is that monstrosity?

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Some kind of weeb icepick?

half chasm
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It's "brainer" in resident evil Umbrella Corps

zealous wing
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The only thing that would brain is the guy trying to use it, when they trip and fall and Trotsky themselves to death with it.

half chasm
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I'm posting these WIP pic to show you guys my workflow, pretty quick

drifting ore
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that game was......sorry to say,dogshit xD

half chasm
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Totally, this "brainer" was so OP that basically made the shooting game a melee game

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Alright, I got the same issue, somehow the melee weapon doesn't shows up, guess it will waste me some hours again XD

drifting ore
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rip

half chasm
drifting ore
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awesome,give it to brita to include it xD

half chasm
low yarrow
half chasm
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thanks 😄 I guess the lighting will looks weird in game, will see later

drifting ore
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anyone apt with modding wanna lend me a hand?

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im trying to add a custom item into zombie loot tables but i havent touched lua before

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is there a template somewhere i can use?

half chasm
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Looking like a baton with spikes... the swingsound works

drifting ore
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wheres brita,he havent posted any progress screenshots,i got used that he posts at least 1 screenshot per day to show his progres xD

bitter axle
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He’s probably just taking a break lol

drifting ore
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i doubt it,hes a machine xD

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i can bet hes preparing something

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something bigi

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i know what hes preparing

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a big zip 22 with 100 attachments xDDDDDDD

sonic flame
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Is there an explanation of what changed with distribution tables? I've been trying to find info to see if I can manually fix a few of the mods I have with broken distribution but no luck so far

drifting ore
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what kind of mods with distribution you re talking about

nimble spoke
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Just check the error logs. Find the lua and line in it. it will be the first line to use a certain table, that table no longer exists or is now a list of procedural tables

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for example [mechanic][shelves], either mechanic was entirely removed, or there's no longer a shelves category in it

sonic flame
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I think a few of them are actually your mods, SF

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but there are some older ones like the mega mall (that maybe I shouldn't even be using because it's 5 years old), and the more cigarettes mod is having issues which may be giving my smoker character some serious issues

drifting ore
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better lockpicking also can create lots of lua errors,althou that mod works fine in features

sonic flame
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I think better lockpicking is one of the few I have that doesn't have distribution errors

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okay, I think I see what you mean. one of them is erroring out on ["bookstore"]["counter"], but the Distributions file from the base game only has "cashregister" and "other"?

drifting ore
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yeah bookstore n stuff

sonic flame
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I gotcha. I think I can handle this then

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does PZ throw out the whole distribution file if it hits an error, or just the bad lines?

drifting ore
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i think bad lines,are you the dev of that mod

sonic flame
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oh no I'm not a dev. just trying to fix spawns on a couple mods I have installed

drifting ore
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i see

sonic flame
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it's not a huge deal, but if I can get my error count lower, it helps me see if something is actually broken rather than spawning in one bad place

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plus I think a few of my mods depend on a recipe magazine spawning and it can't, so that's an issue

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wait, is the insertTable method of adding spawns not the right way to do it anymore? I was checking to see how the mods without distribution errors do it and it seems they're all on the JSON type format

nimble spoke
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spawning stops at the error line, so everything after that will be ignored

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Is it happening for any of my build40 mods in build 40? I have separate versions for build 41

sonic flame
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I'm on the b41 versions on 41

nimble spoke
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ooohhh ok, let me know which mods and I can update with the fix

sonic flame
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k, I'm in class but I'll ping you when it's over

nimble spoke
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thanks

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Probably all that include counters because most of those are no longer containers

drifting ore
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easy lockpicking,superb survivors,and the m113 apcs mod can create lua errors

coarse pollen
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easy lockpicking i had stopped using it when i found that the mini game for unlocking doors doesnt actually do anything yet, if you dont tamper with the mouse it will always unlock no fail

drifting ore
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for me it does

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also crowbar breaks the door open xD

coarse pollen
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i like the idea behind it and i plan to use it at a later date

drifting ore
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yeah it almolst has that fallout 3 and new vegas unlocking

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im serious its like the same mechanic to it

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the boby pin specialy

coarse pollen
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the wire minigame too for hotwiring is good idea as well, although in those years any car that had no stearing lock could be started under the hood

drifting ore
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yeah,makes it for an immersion

coarse pollen
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a slimjim mod, you know not the greasy snack stick the flat metal thing that you used to be able to open car doors with

drifting ore
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hmm,no idea about it

coarse pollen
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they eventually phased out with electric locks and the change of mechanics to how they worked

sonic flame
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yeah lockpicking should definitely allow wire hangers/slimjims

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at least to unlock, not to start

coarse pollen
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but during this era many of car on the road could still be slim jimmed

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yeh hotwiring in my idea would require a slidehammer and a wire

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the slidehammer would be used to disable the stearing lock and from there its either a screwdriver or a wire to fire it up

drifting ore
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i have found the player model

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hmmmmm

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but is it replaceable

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and this x format what can i run it on

grizzled grove
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i recently converted the bodies to fbx, but have been unable to successfully replace the body. they're good for creating clothes on, however.

drifting ore
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@grizzled grove Project.Zomboid.v41.50\media\models_X\Skinned isn't this the correct path?

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it should be under the name "femalebody"

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or"malebody"

grizzled grove
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that's correct. the fbx's i provided so far don't work as body replacements. idea is that you load them into your 3d app for making clothes

drifting ore
grizzled grove
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if you can figure out, let us know, will you?

drifting ore
sonic flame
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@nimble spoke so I have 7 of your "Time" mods and blacksmith, and they're all throwing distribution errors

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somehow I did still manage to find a lantern from exploring time

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Unless theres a vanilla lantern now

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I'm still confused about distribution. I pulled out a "counter" line from one mod and now it's complaining about gigamart/shelvesmag, which seems to exist in the vanilla distributions

drifting ore
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are fbx supported instead of x files .x files seams to be unsupported by lots of platforms

sonic flame
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x files 👽

drifting ore
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converting the model to fbx was ok but the way back is not ok seams like there is some animation information also attached to it that doesn't convert

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i ll try my luck with the directxSDK tomorrow maybe something might come out

grizzled grove
drifting ore
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i replaced the x file with the fbx

grizzled grove
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this was the best i had gotten. the game seems to expect something additional in the hierarchy. No matter how i transformed the joints, the character would walk with the legs sideways and the spine flipped

drifting ore
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that's some progress you have there

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yea

grizzled grove
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I assume it has something to do with how the game adds the inverse character rotations, but I couldn't see any significant difference comparing to the .x file's contents

drifting ore
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ahhhhhh well i haven't checked the x files

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yet

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@grizzled grove this is how it looks in maya 3d tho XD

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ground flat

grizzled grove
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oh, a fellow maya user 😄

drifting ore
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man i woud give my lung for a resident evil mister x model xD

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soonTM

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being upscaled custom rare zombie

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being bigger than a average human

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and all he do is walk and punch xD

grizzled grove
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i'd trust data from maya over blender, i don't know max at all to compare

drifting ore
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that would be terryfying more than a zombie xDD

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as mod i think its a great idea

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@grizzled grove are the devs welling to give a hand or just too busy for it ?

drifting ore
grizzled grove
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i never asked them

drifting ore
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💩

grizzled grove
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they are in "all hands on deck" for getting the multiplayer stuff ready however

grizzled grove
drifting ore
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new x export

grizzled grove
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oh man, how?

drifting ore
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online converter

grizzled grove
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i had to use a third party tool's demo, since i couldn't find anything else that would read the skinned .x files

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huh.

drifting ore
grizzled grove
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thank you

drifting ore
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its doesn't perfectly convert it tho

grizzled grove
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i had similar issues, and the demo deleted every 5th face of the mesh

drifting ore
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let me geuss was uu3d ?

grizzled grove
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PolyTrans

drifting ore
grizzled grove
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in what way?

drifting ore
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missing text about animation nodes and still checking

grizzled grove
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trying this conversion now, it didn't handle the joints or skinning at all

iron salmon
drifting ore
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1-how did they convert the models into .x (tools)

iron salmon
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Not sure I get it entirely, but I know we have something planned and already had preliminary work done on in regards to getting an FBX example file for modders to use and to properly import models usable in Blender without them ending up borked etc

drifting ore
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2-was the model rigged or had animation and etc ?

iron salmon
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Martin does the models in 3DS as far as I am aware. X files are probably a legacy item with the intention of moving to FBX entirely in the future

grizzled grove
iron salmon
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Aye, maybe that's where it came from. Skinned model to use as an example is something in the pipeline, though we are juggling priorities atm, and MP comes up on top in the priority stand-off unfortunately.

If there's stuff we can do to make your lives easier, don't hesitate to tell me though. That makes sure I can throw it up on one of the lists we keep and allows us to tick some things off whenever work frees up or someone on the team needs something different to clear their head

grizzled grove
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cool, thanks for that. So yeah, an official character fbx would be grand! Mine works for clothing, but not bodies; probably some missing metadata.

drifting ore
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how is he making them into x files 😫

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plugins ?

grizzled grove
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they use 3dsmax, no idea beyond that

drifting ore
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3d max has no exporter

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to .x file

sour island
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anyone here familiar with Vector2?

iron salmon
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No he's using a separate exporter

drifting ore
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can you ask him its name

iron salmon
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It's a proprietary exporter

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Like I said, IIRC the intention is to move away from x files eventually, and along with releasing AnimZed, we are going to provide a skinned example model and so on.

drifting ore
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😩

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this will take a while we just have to wait

iron salmon
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Aye 😦

drifting ore
iron salmon
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Good on you if you do 🙂

willow estuary
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So you fuckers are cancelling the xfiles?!?!

iron salmon
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Just wanted it to be known so there is no frustration that the time was maybe wasted or something

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ye fuck that Mulder guy

late hound
drifting ore
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@grizzled grove i think i found something

sour island
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why is math so hard

drifting ore
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@sour island when i say math what is the first idea you get

sour island
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hot math teachers

drifting ore
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treat numbers as hot teachers then XD

drifting ore
grizzled grove
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wutcha doin chuck?

sour island
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trying to understand vector2

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currently streaming

grizzled grove
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two points = line, unless you're doing something funky

sour island
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I'm trying to have something travel down that line

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but it's overshooting it and flipping out

grizzled grove
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are you also defining a length to travel on?

sour island
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maybe?

grizzled grove
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the vector should(?) be infinite, so even if you go beyond point A or B, the delta should remain the same

sour island
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the issue seems to be it's overshooting it unless there's a huge threshold given

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but the implementation may be incorrect

grizzled grove
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not sure i can really help. i deal with this kinda stuff, but most of the time the math is taken care of for me

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can i see your script?

sour island
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streaming it atm

nimble spoke
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I'm doing just fine with the models @grizzled grove provided. I'm working on clothes, hair and beard

iron salmon
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Ah cool

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Plans canceled then

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Ty, Soul Filcher, very cool

nimble spoke
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hahahaha

sour island
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it works, but I don't know how

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I tried random stuff then hit undo

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and now it works with what I had before...

nimble spoke
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The catch is to leave the original there, you can delete the skirt parts that are not linked with the rest of the body

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I have one model working where I deleted the body, but don't ask me why that one is working though, none of the others do

grizzled grove
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leaving the original sounds fishy

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i assume you're talking about clothes and such

nimble spoke
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I had to start with something simple (and silly of course) just to check the whole thing would work, so I made oversized clown shoes. Now that I understand what needs to be done I can move on and plan other items

grizzled grove
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i'm getting that "lets make a bunch of hair" bug

nimble spoke
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What did you do to hide the body?

grizzled grove
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shovel

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i only did that goofy blockman test so far just to ensure that things worked as well. in that one, the blockman geo and the skeleton were the only things present

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ie, delete or don't include the body in the export

nimble spoke
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That's what I can't replicate. I forgot what I did in the first hair model

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Now I can't find what it was and I'm hiding the body because deleting it breaks something

grizzled grove
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the biggest hitch i ran into was discovering that skin weights are super sensitive in PZ. I had two nearly identical exports with the weights being the only difference, but i couldn't find any valid reason why one worked and the other didn't.

nimble spoke
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Good thing is that using Belnder's Shrink/Flatten is enough. There's a super thin version of the body hidden inside the body for now, that I can delete later when I figure what exactly needs to be done

grizzled grove
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good luck 🙂

half chasm
half chasm
coarse pollen
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nice

half chasm
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Somehow the bag just doesn't shows up :S

severe ridge
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skinned models are easy now 😉

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even custom ones

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or animations

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kisses 😗

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i wish i had the time to mod now, i'm a hungry artist just waiting for the next pay-check lmao

half chasm
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I'm still trying to fix this, aha rigging and weight painting, it always kicks me in the nuts XD

half chasm
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Somehow the rigging still doesn't work :/

late hound
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1st of many Yoga poses! : Warrior II

carmine cosmos
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Where is that gas mask from?

half chasm
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I think it's from the original game

severe ridge
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you dont link to bones, you link to vertex groups :Y and should be linked to the main mesh ofc

half chasm
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let me try :3

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It didn't work.stressed .. import femalebody_Zup.fbx -> positioning , join to the character model, assign everything to vertex groups like Bip01_Spine1 , delete the character model and export -> the bag floating in the midair, looks like it rigged to something but never worked correctly endurance

severe ridge
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cursed

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model wasnt linked :l but it kinda looks like this

half chasm
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maybe I did something wrong when exporting ?

severe ridge
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work your rigging here

half chasm
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yes

severe ridge
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you can delete most of the body but the parents of the bones ur using

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i mean, i didnt even deleted the body, just the vertex grouping

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and make sure none of the texture is being applied to the body as well, only the model ur doing lmao

half chasm
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yes XD

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but still doesn't work, maybe I need to open 2.9x and give it a try since you use the new version

severe ridge
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yeah, i was using 2.79 only for DirectX

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But whoever opted for that format must be punished with a slap to the bum u_u

half chasm
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guess something's wrong in import/export...

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And yees , .x is the worst format I've ever seen. It's so outdated and hardcore like an old lady fart XD

severe ridge
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🐴 hm, ur exporting only selection? no flips and such

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backpack has its own bone, the straps probably goes on spine1

half chasm
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let me take a snapshot...

drifting ore
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hey guys if i wanted to add items from a mod into a distribution table in the lua

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do i need to add a require function for that mod item itself?

half chasm
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The gun jesus got Hermann Meyer's Lugers, pretty rare references

drifting ore
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help?

half chasm
nimble spoke
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Use Z forward, not -Z

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I'm using blender 2.91 btw

half chasm
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@nimble spoke Thanks but it's like whatever I do, the rig doesn't works, even I uploaded the original body--- can you help me more about this issue?

nimble spoke
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You're trying a backpack, right?

half chasm
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yes

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I rigged it to the femalebody_Yup, painted weights etc correctly, and moveable in blender, but when I put it into PZ, it's static (but I can feel it's rigged somewhere) and floating in the mid air

nimble spoke
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all of it?

half chasm
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yes, I've been spending my whole day to figure out what's wrong with it

nimble spoke
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it isn't static by the looks of it. I'd say it was the -z forward during export that might have broken it that way

half chasm
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Just did another try with clean file, 2.9x

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z forward ,and y up

nimble spoke
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can you post a screenshot of your export screen?

half chasm
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2.79 and 2.9x

drifting ore
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hi there! I am used to mod fallout and skyrim but i want to get to Zomboid for a short while. Are there any good tutorials out there for creating new armor ?

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hello?

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I've never coded in lua before so i need some help

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is it as simple as
Distributions = Distributions or {};

local distributionTable =
{
inventorymale = {
rolls = 1,
items = {
"Base.WD", 1,
}
},
inventoryfemale = {
rolls = 1,
items = {
"Base.WD", 1,

        }
        
    },

}

table.insert(Distributions, 1, distributionTable);

--for mod compat:
SuburbsDistributions = distributionTable; <-- not sure what this does in the code i butchered

drifting ore
#

i think i found the issue

#

nvm

half chasm
#

For making clothes. How to use: after you finished your cloth model, JOIN your model with this object, paint the weight from vertex groups, then export WITH everything included in this fbx (Uncheck "selected objects"). Object Types: Armature+Mesh. -Z Forward Y Up. Remember, 1UV, 1Material Only, Don't delete anything on this mummy body mesh.
To define a cloth, you MIGHT need use an online GUID generator make a GUID, in clothing folder, define xml in "clothingitems" folder, FileGuidTable.xml, Scripts->clothing->make txt for your cloth.
This model can perfectly hide inside character's body and works without an issue. God knows why we have to do things like this but at least it works 😄

#

@drifting ore You can use this thing

drifting ore
#

someone needs to make this a model xD

#

ingame

half chasm
#

If we got better tools and able to edit bones, support .anim or .bvh, it's easy

drifting ore
#

ive seen a few custom poses mod on workshop

#

so i guess anims are kind of possible

half chasm
#

Making custom poses and support custom bones are pretty different, but well, a good start

drifting ore
#

yep,i guess scale can be easy tho

#

ingame he looks huge xD

half chasm
drifting ore
#

woah wtf is that

half chasm
#

This is a metal gear gekko I made for the other game, the whole skeleton for the gekko is actually a human type, hands and forarm bones are used for the legs

drifting ore
#

jees

#

if i see it ingame il just hope its friendly,and not enemy xD

half chasm
#

If PZ supports bone editing, we can use custom animations to make some fun stuff, lickrs and
tyrant from resident evil, boomers and witch from L4D... no problem XD

drifting ore
#

that would be awesome

#

its what i thouth

#

some resident evil special types will be great

#

it wont make it generical zombie game

late hound
drifting ore
#

let me check

#

oh,its actually your mod xD

#

i can say by your username lol

late hound
#

All animations & poses in this mod are vanilla and were made by Martin of TIS. My Custom Animations mod is currently under development.

drifting ore
#

cool

#

im using it,its cool to mess around

#

and joke that i shot myself and i get up still alive xD

late hound
#

and shamble like a zombie? xD

half chasm
#

I really want sit on the sofas

drifting ore
#

yeah,and i use invisible mod so i can almolst play as a zombie xD

#

saw that anim haha

#

this one is the best xD

#

i could then pretend and say

#

i had a very shitty day

#

😂 🤣

late hound
#

thats why I made two different sitting-on-chair anims that look less than taking a sh!t

drifting ore
#

that could also be a mechanic

#

as you eat

#

and u gotta go release it xD

late hound
#

no

drifting ore
#

well i mean as an idea to the devs

#

u cant just eat xD

#

humans gotta go release too xD

late hound
#

get out of here with that idea

drifting ore
#

😂 🤣

#

thats how life works xDDDDD

half chasm
#

if you ate rotten food you release a lot then you get hungry

late hound
#

This is not a life simulator.

drifting ore
#

somekind it is xD,in other way

#

it wants to be a realistic as posible for apocalypse

half chasm
#

But adding some simple animation & poses is a great idea

drifting ore
#

well yes

#

the pooping animation can fit already this need for human pooping xD

#

i mean,it already has the animation,it just needs to be a human need xD

craggy furnace
#

its finished today

half chasm
#

especially in the late game when we have nothing to do, at least I want to sit on a couch and watch the horde

craggy furnace
#

doors need more work

drifting ore
#

yes and actually its a cool mod to interact,with objects in the house

#

or improvise

late hound
craggy furnace
#

i spent four hours messing with the mesh

half chasm
#

@craggy furnace I saw some snapshots you released... are they going to be an event or something?

craggy furnace
#

yes

drifting ore
#

is the heli going to be interactable

craggy furnace
#

reimagined and improved helicopter events

#

theyll start to fall out of the sky around week two+

half chasm
#

and it crashes, generate a wreck container with some random stuff?

craggy furnace
#

indeed

#

they have new sounds too

#

its proven to be a very complicated task

half chasm
#

that's the idea I always imagining , btw I wish there's a way to trigger the heli event manually

craggy furnace
#

we've needed to brush up on advanced math

#

there is

#

debug mode

half chasm
#

because the heli event is so far the only way to spawn zombies from nowhere

craggy furnace
#

yeah, it wont be like that anymore

#

theyll have more of a surveying movement

#

they wont just linger on your ass until you die

half chasm
#

how about you use military radio to call the heli

craggy furnace
#

you dont

#

now that you say that

#

itd be a neat idea to tie it with the military radios

#

not sure how to tie it but indeed

half chasm
#

military is pretty hard to get in default item spawns, and there's computer, which is even harder to get

#

I hope we can do something extra with these rare items

craggy furnace
#

it originally started as its own entity for my clothing mod

#

but now that ive overdone the heli i will postpone my clothing mod indefinitely

main lion
#

Saiga 20 / 12 / Vepr -12

#

SIX shotgun

#

MP133 / TOZ 194 Shotgun

half chasm
#

I always likes saiga 😄

main lion
#

ZIP 22 Gun

half chasm
#

and woot

main lion
#

and last...

#

My First Rifle

main lion
craggy furnace
#

@main lion oh my god

#

you made a gun for blair

#

beautiful

#

he will appreciate it

drifting ore
#

SHIT MY I LOVE YOU

#

I WAS JUST THINKING WHERE WERE YOU XD

#

SEE GUYS? I TOLD YA HE WAS WORKING MY GUN FOR DAYS XD

#

i was thiking of it has a 10 round version

#

if it*

#

@main lion Oh great and mighty Brita, when will you do the other HK pistols and my favorite: HK4?

#

hk4 sucks zip 22 da best gun in da world xD

#

its just another makarov copy xDD

#

just kidding

#

i bet he already got the model tho

drifting ore
#

brita i love u men my heart almolst got out when i saw this xDD

#

dat zip 22

#

cobray and zip 22,mans best weapon friends xD

drifting ore
#

inb4 the zip 22 explodes when you shoot it more then 4 times

drifting ore
#

i want to shoot one with extended mag

zealous wing
#

@main lion Can you not ever release the Zip22? Like ever?
I just want to watch Soldier96 weep tears of rage in this discord.

drifting ore
#

i doubt it xD

#

the ultimate punishment

#

no zip 22

#

he wasnt uploading here for like days

#

and the first upload after that was the zip 22

#

xDDDDD

#

so im sure he made it specially for me 😄 ❤️

zealous wing
#

@main lion Finish modeling it, even make a video showcasing it, but just sit on it, pretty please?

drifting ore
#

and i aprishiate that

#

allot

#

probably because he has to process the fuckton of obscure guns people ask for lol

drifting ore
#

cough me

#

thompson but

#

a brick

#

im the one who requests obscure guns xD

#

pretty much

zealous wing
#

@main lion Put the source files on its own hard drive, so that when you croak, a friend will do like Terry Pratchett and crush it with a steamroller.

drifting ore
#

you forget theres a cobray shotgun too

zealous wing
#

@drifting ore More like two supremely shit guns. AND YOU WILL NOT SHUT UP ABOUT IT.

drifting ore
#

he made it specially for me ❤️

#

i did shut up once i saw it xD

#

at this rate someone make a pawnshop mod for all of the wacky guns to spawn in

#

although i am perfectly happy with knowing that theres an M2 hyde

#

aka brick thompson 2

#

you guys hate the zip 22 so much xD

autumn sierra
#

Is there an over/under shotgun in the modpack yet?

drifting ore
#

show it some love

#

maybe

severe ridge
autumn sierra
#

Like a beretta Pennsylvania 10

zealous wing
autumn sierra
#

I think that’s what it’s called?

#

I don’t actually know

drifting ore
#

just make it so the zip 22 is obscenely rare and the reliability is horrible so you'd only keep it as a novelty item

#

oh wait it was made after 1993

#

truefully yes,it would be a better than nothing weapon

#

didn't brita say he'd scrap guns that were post '93 i forgot

drifting ore
autumn sierra
#

And it would also be incredibly rare because I’ve never seen one in my entire life until you showed us one

drifting ore
#

it was my pleasure showing it xD

#

the virgin modern gun requester vs the chad antique firearm suggester

autumn sierra
#

Like I’m pretty sure any AK would be more common than that lmao

drifting ore
#

it was made in the 80s

autumn sierra
#

Ah yes classic Springfield musket muzzleloader

#

Perfect for killing one zombie then death

drifting ore
#

Pawlow must make a ice sword for us

#

i must have it for science matters at fort knox

autumn sierra
#

Exactly

drifting ore
#

i keep a musket for home defense just like the founding fathers intended

autumn sierra
#

Hold someone up in superb survivors with a musket

drifting ore
#

i would hold em with a zip 22

autumn sierra
#

They don’t even put their hands up lmao

drifting ore
#

they will piss their pants

#

from laughter

#

try shooting anyone with a zip 22 with a helmet on and your screwed

#

well its a smaller caliber

#

.22

autumn sierra
#

It’s like hitting someone with a paper plane

drifting ore
#

even my M59/85 can tank that trolljerma

#

its small and compact cmon guys xD

#

its not like a colibri

#

which even my knife is doing more damage than that

#

do you want to see the zip 22 final form

#

no

#

you call it a fail gun but it has like +100 attachments for it xDD

#

is that a night vision scope on the bottom or a spotlight

#

yes sir

autumn sierra
#

Both

#

Just in case you need a back workout

drifting ore
#

mfs gonna be running around with M16s and 20 pound night vision sights on them soon

#

'yeah i like to travel light'

#

This joy emoji abuse is making me literally pondering to ask admins about soldiers annoyance.

#

ok lemme do a new one

#

better?

autumn sierra
#

Yeah

drifting ore
#

Mm yes

drifting ore
#

brita has it all xD

#

this will be like a 2gb weapon pack for pz

#

since he has the cobray and zip il not get other weapon pack 😄

main lion
drifting ore
#

oh yeah,cool semi auto m16 scoper xD

main lion
#

really big

drifting ore
#

oh yeah i bet xD

#

this is amazing whoever posts screenshots of weapons or does some random request brita seems to have it already literally xD

#

im just a bit curious about the weapon sounds

#

how they will sound like

drifting ore
#

looks real nice

#

one of my friends has one of the M3 carbine scopes and it weighed 30-ish pounds if i remember right so i assume it would be pain to lug one around ingame

zealous wing
#

Is that the thermal scope?

#

We got to play with those when I deployed to Afghanistan. Real fun toys to mess with.

#

Now that I think about it, I wonder how much trouble it would be to set up a thermal filter for PZ to complement eris's NV filter.

#

Semi related, bit years and years ago, one of the weapon mods I used for New Vegas had a thermal scope as a weapon attachment.

#

Also, ArmA 3's Nightstalker scope.

drifting ore
#

i wouldn't know because everytime i play arma 3 with my friends we beat anyone who uses a scope to death

nimble spoke
#

nice, use thermal scope and give zeds invisibility

#

this is how you died

shrewd grove
#

say, if we're making gun requests for brita, i should ask for my IRL .22 rifle

severe ridge
#

Pistol pew

drifting ore
#

HI point carbines and pistols suck

coarse pollen
drifting ore
#

soo uhh im still struggling to get this Lua to work

#

i cant seem to add these items into the zombie loot tables

drifting ore
#

Distributions = Distributions or {};

local distributionTable =
{
all =
{
inventorymale = {
rolls = 1,
items = {
"Base.WD", 3,
},
},
inventoryfemale = {
rolls = 1,
items = {
"Base.WD", 3,

        },
        
    },

},
}

table.insert(Distributions, 1, distributionTable);

--for mod compat:
SuburbsDistributions = distributionTable;

drifting ore
#

is there noone here?

#

ive had this issue for several days now and noone knows lua?

willow estuary
#
  1. I don't like that method for inserting new entries into the distributions tables; I've always distrusted it, but I do force myself to use it for some categories of items and it works just fine for me w/o issue? There's just things about it that I don't understand, and I just don't like it.

  2. This is the simpler method for adding items to distribution tables, that I generally use. It is more of a pain in the ass to set up, but I prefer it for being more controlled and succinct.

    table.insert(SuburbsDistributions["gunstore"]["shelves"].items, 1);
    table.insert(SuburbsDistributions["gunstorestorage"]["all"].items, "Base.22BulletsMold");
    table.insert(SuburbsDistributions["gunstorestorage"]["all"].items, 1);    ```
#
  1. A find the #1 issue people have with elements of their mods not working is just not understanding/using basic troubleshooting stuff. It may be that you lua is fine, but that you didn't set up the Base.WD item scripts properly, and consequently, there is no Base.WD item to spawn. Generally, until one gets a handle on the thing, it's best to trie these things "incrementally", ie.
  2. first make sure that the Base.WD item works and can be spawned in.
  3. then, once you have confirmed there are no issues with the Base.WD them, then you move on to spawning it.

Also, being able to evalute the console.txt file for error messages is crucial. Your lua looks fine, so my suspicions are that either the Base.WD item isn;t set up properly, or there is some other issue with the actual lua file, aside from that code. It could be bad/sloppy formatting elsewhere in the file. It could be a bad filename. The console.txt file could hold the answers if that is the issue.

drifting ore
#

Im trying to spawn items from a mod into zombie loot tables

willow estuary
#

Also, how do you know that the Base.WD items aren't spawning on zombies? How many have you killed to see if it's spawning or not?

For testing stuff like this, it's best to set the spawn chances incredibly high. It might just be RNG making you think that they aren't spawning.

drifting ore
#

So i know for a fact that said item does exist

#

@willow estuary killed 1000 zombies at 100 drop rate and no dice

willow estuary
#

Have you testing spawning the item into the game?
Assumed confidence re stuff like know for a fact that said item does exist instead of checking to make sure is 100% gonna be a problem with figuring out why things aren't spawning etc.

drifting ore
#

yes

#

ive managed to spawn the item into the game

#

but its an item from a mod not the base game

#

so is base.WD wrong?

#

im not sure what the module name is

#

the mod author just titles his module as Base as well

#

so i dont think thats the issue

#

ive tried using the method you mentioned and again, it didnt work

willow estuary
#
  1. You are using debug mode?
#
  1. Use debug mode, use the item spawner to spawn in the WD item and then use the edit item option to see exactly what the Module + name for the item is. Or if you know your stuff you can just look at the script files to be able to evaluate what the module name is.
drifting ore
#

yea i tried that

drifting ore
#

module Base

#

he didnt create a new module

#

so its just Base.WD

willow estuary
#

That's probably the case, but just being throrough in checking and making sure regarding details like that is absolutely crucial for troubleshooting.

drifting ore
#

the mod is brtia's weapon pack btw

#

i just wanted to make the WD-40s spawn on zombies

#

but i didnt expect it to be so complicated

drifting ore
#

so its probably the item itself

#

or the pathing thats wrong

#

double checked its simply called Base.WD

#

should i post the mod's lua ?

willow estuary
#

I dunno man, I generally try to avoid getting too involved with the specific issues anyone has with their modding attempts, as it can just get too frustrating more often than not? But yeah post the lua, just no guarantees, as I generally do not like to get involved

drifting ore
#

i cant get it to work for the life of me

sour island
#

Since I was pinged- did you copy this insertion method from an existing mod?

drifting ore
#

no i just copied what was provided from the forum initially

#

require "Items/SuburbsDistributions"

table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.WD");
table.insert(SuburbsDistributions["all"]["inventorymale"].items, 3);

table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.WD");
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, 3);
#

this thing

#

but it doesnt work for some reason then i changed it to the other one

sour island
#

you do realize it doesn't do the same thing as what you have right?

drifting ore
#

arent i writing to the distribution table?

sour island
#

what Blair and what you just posted adds 1 thing to the list at a time

#

your code above is adding a whole list into the exsisting list

#

you're list linking

drifting ore
#

so if i want to add into an existing list

#

i have to use what i posted, correct?

#

without overwriting the list

sour island
#

you could use table.concat to add two things at once

#

if I'm reading it right a normal distribution list appears to be a series of paths and numbers

#

list = {path, chance, path chance, path chance}

#

when you insert your list it's doing this
list = {path, chance, path, chance, list = {path, chance } }

#

but I just woke up

drifting ore
#

wah

sour island
drifting ore
#

yes i understand that part

sour island
#

what you had above isn't

drifting ore
#

so what should i be using?

carmine cosmos
#

@sour island Don't think this is where you got pinged from 😛

drifting ore
carmine cosmos
#

It was your friendly fox giving you a nudge in CL

drifting ore
#

i have no idea how that function works though

sour island
#

you can google it or find it on lua.org

drifting ore
#

i simply want to add a single mod item into vanilla zombie drop tables

sour island
#

it adds a list to another

#

if you don't want to add values one at a time

#

but there's technically nothing wrong with that

drifting ore
#

so if i just do this table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.WD");
table.insert(SuburbsDistributions["all"]["inventorymale"].items, 3);

#

im just overwriting the current tables?

drifting ore
#

nope

#

debug throws an error at line 2

sour island
#

what is line 2?

drifting ore
#

table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.WD");

sour island
#

what is the error?

drifting ore
#

let me boot it up one second

#

im not sure tbh

craggy furnace
#

wait

#

i may have a solution for you

#

much easier then this

#

here

#
require "Items/ItemPicker"

    table.insert(SuburbsDistributions["toolstore"]["shelves"].items, "CSword.HeavyMachete");
    table.insert(SuburbsDistributions["toolstore"]["shelves"].items, 3);
    table.insert(SuburbsDistributions["toolstore"]["shelves"].items, "CSword.HalliganBar");
    table.insert(SuburbsDistributions["toolstore"]["shelves"].items, 1);   
    table.insert(SuburbsDistributions["toolstore"]["shelves"].items, "CSword.IceAxe");
    table.insert(SuburbsDistributions["toolstore"]["shelves"].items, 3);   
    table.insert(SuburbsDistributions["toolstore"]["shelves"].items, "CSword.PulaskiAxe");
    table.insert(SuburbsDistributions["toolstore"]["shelves"].items, 4);   
    table.insert(SuburbsDistributions["toolstore"]["shelves"].items, "CSword.PikePole");
    table.insert(SuburbsDistributions["toolstore"]["shelves"].items, 3);   
    table.insert(SuburbsDistributions["toolstore"]["counter"].items, "CSword.HeavyMachete");
    table.insert(SuburbsDistributions["toolstore"]["counter"].items, 7);

    table.insert(SuburbsDistributions["gunstore"]["counter"].items, "CSword.BushKnife");
    table.insert(SuburbsDistributions["gunstore"]["counter"].items, 5);```
#

god i need to update all that

drifting ore
#

i literally just did that

#

it doesnt work

craggy furnace
#

it does

drifting ore
#

table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.WD");

#

i cant get it to spawn on zombies

craggy furnace
#

wait

#

you want it on zombies?

drifting ore
#

yes

craggy furnace
#

thats an entirely different thing

drifting ore
#

require "Items/SuburbsDistributions"

table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.WD");
table.insert(SuburbsDistributions["all"]["inventorymale"].items, 3);

table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.WD");
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, 3);
craggy furnace
#

so, do you want them in zombies or attached to them

drifting ore
#

in

#

zombies

#

lol

craggy furnace
#

because the latter is cooler and workable

#

iirc they are just containers

drifting ore
#

yea inventorymale and inventoryfemale are the containers

#

i cant get them to spawn

craggy furnace
#

i wonder if its not spawning on actual zombies but just on corpses

#

hmmm

#

have you checked hydrocraft?

drifting ore
#

meaning?

craggy furnace
#

hydromancer has a bunch of stuff for spawning in zombies

drifting ore
#

yea i did

craggy furnace
#

curious

drifting ore
#

they use the same code

#

table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.WD");
table.insert(SuburbsDistributions["all"]["inventorymale"].items, 3);

table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.WD");
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, 3);
#

exactly this

craggy furnace
#

does it throw an error ingame?

drifting ore
#

but with hydrocraft.(itemID) here

#

no?

craggy furnace
#

there is a sparse chance its actually spawning but you havent seen them

drifting ore
#

i put the chance to 100 and it still doesnt sapwn

#

im pretty sure its broke

craggy furnace
#

i believe thats not a guarantee because i tried that before for debugging and it didnt work

drifting ore
#

ok nvm

#

i dont get an error

craggy furnace
#

yeah, likely it is spawning

drifting ore
#

so its probably pathed wrongly

#

how do i leave the debug screen?

#

i want to try spawning the item to see if i got the correct item id

sour island
#

f11

#

do you still have the bits above and below?

#

where the list is being stored then applied?

drifting ore
#

okayyyy

#

i think i know the issue

#

the item ID is actually Base.WD40 not Base.WD despite saying Base.WD in the scripts

#

the heck

drifting ore
sour island
#

f12 is standard ss

#

you sure you didn't fatfinger both?

drifting ore
#

i dont think so lol

#

my screen shot key is set to F11

#

btw thanks for the help you guys

#

@sour island it works now thanks

#

i just had the wrong item name

#

holy shit

#

i feel so dumb now

#

@willow estuary thank you too

half chasm
#

Excalibur

#

Pretty handy

drifting ore
half chasm
#

It's a peaceful balloon weapon reminds zombie the joy of life.

drifting ore
half chasm
#

I may make a few more and then release them, I don't do any modifications for LUA part so my mod will be subscribe and go---no need to start a new game

drifting ore
#

yeah ofc its the same with brita

#

no need to start new game

#
  • i thnk u are doing great with melees
#

britas is making the firearms

#

you do the melee xD

#

finally found a military canteen and military flashlight which is attachable for belt and can shoot with 2 hand guns at night xD

late hound
drifting ore
#

is that a custom animation

late hound
#

yes

drifting ore
#

do some dance animations it will be hilarious as fuk xD

#

i would make my eod bomb suit guy to do break dancing xDDD

#

with the minigun

half chasm
#

Item drags, cause uncontrollable random movement+ playing this animation, but recover unhappiness and hungry and pain panic etc...

#

(just kidding XD

drifting ore
#

a school bus xD

#

mah snipars xD

fallow bridge
drifting ore
#

the devs should release a tool to edit the bones so peoples can add custom zombies with custom animations xD

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if they can do this anims then i think its possible

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i really want to see an mister x oversized punching xD

low yarrow
#

Is the animation modding tool out? Just wonder because so many custom animations

drifting ore
#

sadly no

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not yet

low yarrow
#

Oh, well

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Cant wait for it tho 😄

coarse pollen
#

hey chuck you still around?

late hound
fallow bridge
#

But they are waiting until B41 is finished

drifting ore
#

oh boy cant wait then a full mister x mode lwith punches xD

coarse pollen
#

hopefully it allows us to make amputee models and use those prosthetics

nimble spoke
#

amputations are possible, at least visually, coding the changes in gameplay is way harder

coarse pollen
#

i can understand that it changes the way you would interact with alot of items

fresh rune
grizzled grove
#

Actually @iron salmon back to the skinned models thing. What would help right now is if you could ask about a few things in the character's 3dsmax scenes. I'd like to know the Up axis of the scene, as well as the Up and Forward axis for these nodes: Dummy01, Bip_01, Bip01_Pelvis, Bip01_Spine, please.

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I can't be sure of anything because of the conversion process

fringe patio
#

How do you make zomboid stuff in blender

zealous wing
#

You smash your face into the keyboard like a monkey until a masterpiece appears.

fringe patio
#

I've done blender but not for project zomboid

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Not sure the difference

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Is it the same as any other modding

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Like this

snow current
#

can someone tell me the difference between normal mods and legacy mods ?

zealous wing
#

Legacy probably means its an old version. If you're talking about the Armored Windows mod, it's probably B40.

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Are you using B40 or B41?

snow current
#

b41

zealous wing
#

use normal then.

snow current
#

aight thx

fringe patio
#

What I'm asking, are zomboid models still just regular 3d models just look a little 2d ingame

grizzled grove
#

might want to check out some mods on the workshop to see how they're doing these types of mods

fringe patio
#

Ah

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Does it use unity?

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Or a different thing

grizzled grove
#

zomboid runs on a custom engine

fringe patio
#

Ah

severe ridge
#

im never using directx again 8V

grizzled grove
#

looks like fbx animations work, still have my current issue with joint orients though

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quickie test here replacing Bob_Walk with a flappy arm anim.

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AuthenticPeach has been using what i can only imagine is a very painful tool/process for their animations. So once we get the problems worked out, we can set up animation rigs to make life easier.

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unsure if i want to learn blender rigging though.

late hound
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It's only painful if I don't like the end product. I was able to get good results, but complicated animations are out of the question with my method.

drifting ore
fallow bridge
severe ridge
#

cursed lmao

late hound
jovial summit
#

yes

drifting ore
#

gonna pi-

jovial summit
#

yes

half chasm
#

Anybody knows where can I find all Recipe.GetItemTypes? I'm thinking about make a recipe to convert dropped hats , glasses , which doesn't disappears automatically , into some resources, guess filling every item manually is not a good idea

late hound
#

Little kid plays piano - 1993 Colored

half chasm
#

Play Moonshine Sonata and a secret door will open

drifting ore
#

whats the best mod if i just got the game

half chasm
#

If you just got the game, play it without any mod, live and die for a couple of times, after you understand the game you can start use mods or you'll lose a lot of fun and understand the game wrongly

jovial summit
#

^^

half chasm
#

The core part of gameplay is management, you need keep risk yourself to get weapons, foods etc to live. And you need manage what you should carry and what you shouldn't. But there are a lot of mod modify the game data without telling you. Get an axe with 100 durability and 1 shot any zombie by using a plank to build might be useful but absolutely kill the fun part.

half chasm
zealous wing
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That for PZ?

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Cause that's a looot of detail you'll never see in game.

half chasm
#

yeah it's for PZ

zealous wing
#

Like I said, a looot of detail for PZ.

#

Those textures could be 1/4th that res and you wouldn't notice ingame.

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Model could be simpler too I think.

half chasm
willow estuary
#

I'm gonna second that; there can be performance hits and other issues with too many large textures + high poly models in PZ.

half chasm
#

the model iteself only uses 560 faces, still pretty low polygon count

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and the texture size is 512

willow estuary
#

Well, good job on making it look super detailed then 😄

half chasm
#

it looks high poly only because the texture was projected from some detailed picture

zealous wing
#

I'd still keep paring the tris down. Every little bit helps.
The trigger, rear sight and barrel could all use fewer IMO.

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Otherwise, not bad I guess.

half chasm
#

that's easy, it's 450 faces now

zealous wing
#

I'd say keep at it then.
If you want, use the base PZ weapon models as a reference? A lot of them are basically made of primitives.

half chasm
#

base game M16, 328 faces(after tri to quad)

zealous wing
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Good, good.

half chasm
#

but I like your idea, I'll make a better M16 with the same base game model and see what I can do 😛

half chasm
#

Alright, 296 faces, even fewer than the base game model 😛

zealous wing
#

I like it.

drifting ore
#

its a good detail,but then again,the game may lag too much cuz of high poly stuff

half chasm
#

No, it doesn't , if your PC can be laggy because a few hundreds of polygon or can't handle a 512*512 texture, the only thing you need to worry is it might gonna explode.

drifting ore
#

the game itself can already lag on high end pcs lol

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with no mods

zealous wing
#

Case in point, I have an i9 and a RTX 2080, and this game can and will chug at times.

drifting ore
#

yep,heres the pont

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but dayum when i read i9 and rtx 2080 i became poor already xD

half chasm
#

and it's absolutely not because a few hundreds of polygon and textures

zealous wing
#

I always encourage modelers and modders to do things as cleanly and efficiently as possible. Just because that's good practice.

drifting ore
#

yeah me too it is good

zealous wing
#

PZ is kinda badly optimized to be honest. A game literally made of 2d sprites can bring even top tier systems to their knees. Every little bit helps.

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E.g., in my stuff, I use color indexing when making textures and sprites. It helps a little tiny bit.

drifting ore
#

yeah imagine

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even fallout 1 and 2 cant do that xD

half chasm
#

Optimizing in surely a very important thing but 96kb data(my M16, model+ texture) isn't really matter that much to modern PC. PZ has a very basic 3d shader that even your SNES could handle it. You can let every zombie on your screen carries my gun in 6months later mode and you won't feel any lag because it's just single 96kb totals of data used repeatedly. I totally understand your passion about optimizing but this is simply not because my work.

muted grail
#

since the update i cant reload my shotgun nor can i switch weapons with the keys... which mod fucked they up with there update

quasi ginkgo
#

doesn't work for me

#

or it does

#

but I didn't look at the icons/models too much

drifting ore
#

probably didnt look at the icons models too much

#

but they do work tried it today

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  • its compatable with silencer mod
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and it makes em have realistic gun names

#

that m625 model type reminds me of resident evil barry s python xD

quasi ginkgo
#

I don't really know

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I have 50+ mods

drifting ore
#

i got like 75 xD

quasi ginkgo
#

small

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any recommended small mods?

drifting ore
#

i have a collection,u can choose from there

quasi ginkgo
#

combat text

#

hmm

#

I was looking for it for a few days now

#

then I essentially ignored it

#

didn't feel realistic

drifting ore
#

the map mod is also essencial for real xD

#

theese are also very cool armor

quasi ginkgo
#

I don't know man

drifting ore
#

specially this one xD

#

its so slavic

quasi ginkgo
#

you have a bit of project zomboid in your mods

drifting ore
#

hah xD

#

i might add survivor radio tho soon

quasi ginkgo
#

I know this isn't related to modding

#

but where did project zomboid get the zombie sounds?

#

they made it themselfs?

drifting ore
#

yeah i can bet that

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althou i use resident evil 2 zombie sounds xD

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they are kinda more scarier to me

quasi ginkgo
#

weird

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there's this game on roblox

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and it uses the exact same zombie sounds from project zomboid

drifting ore
#

possible

opaque fiber
#

yeah they just ripped the sounds from pz game files

#

its not just the zombie sfx but some firearm sfx as well

drifting ore
#

imagine an aaa company ripping out an indie game

drifting ore
#

brita is god

#

comfirmed

#

Me favorite gun of all time now.....thanks

#

ok can everyone now stop request guns,i mean,let him finish what he has,and remake the attachment system xD

#

so he can release something already xD

#

after hes all done with that he may continue work with what he has and add new stuff update after update

#

So has this now been added into the mod for a update?

#

not yet

#

but i suggest we stop requesting guns for now so he can update it xD

#

if we keep requesting he will make em cuz hes a very good person but that slows him down to polish the mod system and release it

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after hes done with the core system we can then request xD

half chasm
drifting ore
#

OH YEAH THE XM 25

#

its a very good semi modern automatic grenade launcher

#

but dayum thats so high poly xD