#mod_development

1 messages · Page 446 of 1

frail brook
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your car model doesn't have functioning doors and interior, does it?

charred ridge
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no

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i just got UV to partially redo because it's mirrored but that was gonna be a problem for making damedge overlay

frail brook
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Did you try to UV map it yourself?

charred ridge
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no

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it was the uv from the port

frail brook
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you can try to have your own UV map and use photoshop to edit texture for your new uv.

sour island
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Is there a list of functions you can call in Lua? Like Say() for example?

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I feel like I've asked this before

sour island
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panicSwear_Filter, interlacedSwear_Filter, Stammer_Filter, SCREAM_Filter

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needs more tweaking- but so far so good

sour island
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figured out proper sentences case

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hmm, interlacing swears might need some tweaking lol

drifting ore
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Is there a car mod that adds buses etc

sour island
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fillibuster has school buses

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idk if any mod has greyhound

wicked crane
sour island
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nice

nimble spoke
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@wicked crane how was the conversion done? I'm going to give it a test

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hmmm, no armature

cursive bramble
# sour island

trait/perk, +0 -0 since its aesthetic?

  • vulgar. more swearing interlaced, more...vulgar swears?

otherwise its so awesome. some enhancements to the dialogues is much needed.
(Tourretts? I know C:DDA has it actually..)

sour island
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I don't know if Say() is exposed anymore

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I was planning to look into general filtering of Say() and such

wicked crane
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@nimble spoke autodesk

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I'm probably missing something

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A setting somewhere

charred ridge
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can the wheels on cars also have effect from the rust layer ?

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as in i painted rust for the wheels on rust layer is it gonna have it or is it just for the car without the wheels

cursive bramble
sour island
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with t key right? or enter?

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I don't think there's a chat in b41

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but maybe b40's lua can shed insight to say/shout

cursive bramble
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oh you mean ingame p2p chat ?

sour island
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yeah

cursive bramble
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im actually not sure myself

sour island
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atm my mod is processing the text then having the player Say() it

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for it to work with in-game chat I'd have to be able to modify the Say/Shout commands

cursive bramble
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test - wrap default Say() in a new Say() but do print() to see if it prints to console when p2p message is typed

sour island
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hm that's a good idea actually

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but there's no input in b41 as far as I can tell

cursive bramble
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ofcourse because no MP code technically. Correct? ive not touched b41 java

sour island
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I'm honestly not sure- it may have been removed when MP was

cursive bramble
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though Say() should still be used?

sour island
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but I am fairly certain I was able to input even in SP before

cursive bramble
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yeah i think you can.

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since player has to Say() thinghs still

turbid gale
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I used say when debugging my M113 armor so yeah it’s still in B41.

sour island
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the function is-which I am using too- but is there player input to it? i.e. the old chatbar via t/enter

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oh it is

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weird I could have sworn it didn't work earlier

hollow shadow
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new backpacks :v?

latent orchid
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noice

scenic pivot
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Backpacks that work in diff ways would be sick

#
#

This was my idea on the PZ forums

sour island
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Can't figure out why in game chat works with debug on only

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:\

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could the output window be conflated with the chat window?

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welp now it doesn't work at all

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wth

craggy furnace
pastel cypress
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Is there auto save mod?

wicked crane
paper grail
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lmao

paper grail
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yeah there is

pastel cypress
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can you tell me where can i find it?

paper grail
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The mod ain't in the workshop. You want I should dm you?

pastel cypress
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yes please

old harbor
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auto save mod?

wicked crane
abstract raptor
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yo, does anyone know how we can change the color/appearance of blood? 👀

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So I located the "Gibs" which are the blood chunks, that can be changed easily, but I think the blood overlays need to be changed

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but last time I attempted to overwrite the default texture pack it didn't seem to work, so

cold bloom
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Blood for the blood god, and moloko for the Khorne flakes. Coincidence?

cold bloom
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Am I the only one who wondered why his mod text had weird colors, and found this nice inconsistency? 😄

sour island
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lol

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anyone run into isClient() and know anything about it?

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isClient() is preventing the chatbox from appearing regardless if true or false

stark abyss
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does anyone know how have a trait add an item on spawn (the M36 revolver specifically)

sour island
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are you familiar with event hooking? there's probably one for new players/player spawn

sour island
stark abyss
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no im not sure what that is

sour island
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there might be a mod that has 'starter items' based on traits- try looking there and editing it

stark abyss
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I can add items like the base pistol and ammo just dont know what to type to get .38 ammo or the m36

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yeah thats what im editing right now

sour island
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ah, you'd probably need the class for the guns/items

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that can be found in script

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something like Base.GunName

stark abyss
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the command it uses for 9mm ammo is just bulletsbox so i dont know how to get .38

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yeah i think i figured out the gun now i just need to find out what the id is for the ammo

sour island
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i fixed it

sour island
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it uses IDs but all the channels IDs are 1?

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so I just had it match channel name instead

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🤷‍♂️

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nvm switching tabs doesn't work lol

sour island
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does chat work in the MP build ? Honestly curious before I waste time deciphering this

sour island
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I won't try to figure it out then- I think the tabID and streamID got mixed up at some point -- probably fixed in b42

plucky nova
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ah ok

cosmic iris
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I could of sworn i've seen someone post a picture of an RV, does anyone know what mod that is?

craggy furnace
round zenith
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^Did someone say crusade?

late hound
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yeah @craggy furnace that is when your .XML file is referencing a texture file location that doesn't exist.

craggy furnace
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currently developing a MOPP suit

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need to make the visor transparent to show the characters head inside of it and make the suit

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going to throw that UV away and do something comprehensive

abstract raptor
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Modding has peaked

wicked crane
abstract raptor
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XD

mellow oyster
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How do I get britas guns to not be so glitched? I can’t even reload magazines individually and put them in my gun.

mellow oyster
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Okay.

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Can't reload magazines individually, or unload them individually.
Can't remove the mag in my gun and replace it with a loaded one.
And I'm pretty sure the attachments are borked too.

wicked crane
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Well first of all, you're running b41 firearms mod, Hydrocraft and britas at the same time, so I'm going to bet the last bit of money I don't have in my bank account that's what your issue is.

Hydrocraft hasn't seen an update since August 16th, 2019.

There is another b41 patch for Hydro on the workshop.

For both mods the ID is just "Hydrocraft" so I can't even tell which one you're using...

mellow oyster
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I have a build 41 hydro beta

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firearms should be removed too but idk

wicked crane
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Idk man. You have a mod conflict for sure, I can tell you that much.

mellow oyster
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how do i figure that out tho

wicked crane
mellow oyster
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I think i removed b41 firearms but idk.

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Imma try a new save real quick

wicked crane
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Start a save with only Brita's. I'm sure it will work fine.

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Work your way up from there.

mellow oyster
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yeah thats what i intend to do after a quick test.

wicked crane
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GL

mellow oyster
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Enable britas with everything just to make sure its still broke, then ill disable it all except half and go from there

wicked crane
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You'll figure it out

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Ye

mellow oyster
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I'll post the answer here for future problems

mellow oyster
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@wicked crane how do i attach lasers to pistols and guns along with other accessories, im having trouble with it as the option isnt appearing it seems

mellow oyster
#

So the culprits are:
~Better Sorting
Possibly more tho

olive crow
mellow oyster
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Ye thats an error, but removing the question mark leads to the correct thing

wicked crane
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You really should start adding mods one at a time in a new save besides things like.. survivor radio and shit that reqs a new save..

mellow oyster
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No when i got rid of better sorting the problem subsided. It was only till i added the rest of my mods that it got borked

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so it seems better sorting and something else are breaking this.

wicked crane
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Hmmm. Britas tweaker lua is probably fighting the Better Sorting's code

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I've never heard anyone say this though. Did better sorting update again?

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Sounds like they're trying to replace same items and calibers

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Ie. Tweak(base.assaultrifle) in both mods

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You started a new save with only Brita and better sorting ?

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You need a baseline to go off

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Britas mod and others "bakes" changes into your scripts and can't be refreshed by just dropping mods from your load order on a old save

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I just feel if two of the most popular mods right now conflicted like this others would complain? Sounds like issue is stemming from another mod or not having a clean save.

abstract raptor
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Hmph, I bust my ass recreating a racetrack from one of the most beloved games of all time and this is the response I get

wicked crane
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Ignore them

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Delete their comments

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Right in the bin

abstract raptor
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sigh

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Super discouraging.

nimble spoke
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do whatever you feel like doing with your modding time, haters gonna hate

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personally I feel it deserves a kart model

abstract raptor
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I've just never had blatant haters on my mods like this before :/

craggy furnace
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Workshop comments are worthless and never worth enabling

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I care little for what the hoi polloi have to say

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It’s feature requests, bitching, and whining

abstract raptor
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Liiiiiike I understand, I don't care what they said it's just

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fuck

abstract raptor
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I just don't get who doesn't like rainbow road

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lmao

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I honestly thought people would be stoked about a rainbow road map for driving around in

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That's like 2 and a half hours of my life I spent making it and some middle schooler from russia calls me a "fag".

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RAINBOWS, GAY.

wicked crane
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@abstract raptor Everyone's a critic

carmine cosmos
#

The only people whose opinion you should be concerned about when it comes to the quality of mods are other modders... at least that my honest opinion, which means you should care about it 😛

abstract raptor
#

I literally faithfully recreated to the best of my ability an SNES game racetrack and put it into a different game, with custom tiles and shit

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its like

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that took work, these idiots come out of the woodwork to be critics, with no valid critique other than "RAINBOWS GAY" like some sort of homophobic 90s school bully.

carmine cosmos
#

That's internet... but I think you already know that 🙂

abstract raptor
#

eh I'm used to people telling me my mods are awesome so I feel like shit right now

carmine cosmos
#

Well that's kinda sad 😢

autumn garnet
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It's always easier to criticize than to create ... I think it would be fun to include custom cars for this circuit 🙂

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and obstacles 😛

late hound
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@abstract raptor Don't feel bummed about the workshop comments. Like what shark here said, only value the comments and feedback from the people that matter to you the most. It's impossible to have everybody like and approve something. Like what nurver here said, everybody is a critic. Shrug it off, roll with the punches. The internet has many haters. Have some pride in what you make. You should feel proud of things that you make that make your friends and close associates happy and have fun.

abstract raptor
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thanks

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❤️

craggy furnace
craggy furnace
carmine cosmos
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Not a big fan of the second one 🤢

craggy furnace
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@carmine cosmos me either

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its getting entirely redone

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just a proof of concept

carmine cosmos
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Good man! 👏

craggy furnace
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it needs a larger image (and there for more detailed and smaller patterns on the suit), some shadowing, detailing, etc

hollow shadow
carmine cosmos
#

The more time I spend here, the I less I know what is in vanilla 🤣

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Especially when I don't play for a couple of weeks

craggy furnace
#

who runs the world?

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modders

night shard
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and then added the second texture

craggy furnace
#

gonna be a tad more complex than that

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i need to find a good overlay texture in M81 and saturate it and cookie cut it

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then do shadow and smudging with some detailing

craggy furnace
carmine cosmos
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Yes, but I would still love to see more bumpmapping 🌩️

craggy furnace
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along the black line?

carmine cosmos
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Do the clothes grooves

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The colors are great now, but it still looks like a flat surface

craggy furnace
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ikr

carmine cosmos
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I forgot what's that process called when you bake 3D geometry to a 2D plane

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Haven't played around with textures a while 🤔

craggy furnace
#

ill do it around the sides, groin, and legs

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the suit requires side straps too

craggy furnace
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that would look so terrible in PZ's lighting

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less but deeper is the way to go

carmine cosmos
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Try to make it look as much 3D as you can, by adding some depth

craggy furnace
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yep

carmine cosmos
#

Yea you know your stuff, I am just telling you what I feel 😛

carmine cosmos
craggy furnace
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needs just one lighter color striping and a darker to indent it

hollow shadow
craggy furnace
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@hollow shadow both

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its one combined

hollow shadow
wicked crane
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YESSSSS!!! Kingsmouth get some love again

hexed anchor
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That's really fucking amazing

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the third picture looks so good

drifting ore
#

yeee

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i suggest strongly trying to set sails and then go have dinner while the boat brings you to a new undiscovered island

wicked crane
drifting ore
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nah you will see, it's like everything in PZ, it takes some time to get the hang of it, but after a while it's just so cool

autumn garnet
#

it's already Christmas 🤤 amazing !

nimble spoke
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zomboid and it's amazing mod community

#

when we finally get player models inside cars I think we should have jet skis/water bikes whatever they are called

shrewd grove
nimble spoke
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Yeah, I was working on a mod that would have a placeholder person on the bike, Filibuster even helped me with the model, but I decided to work on other things first

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I don't even have my driving time ready for build 41 yet, so that can wait

old harbor
#

the potential of this game (and you guys) amazes me

plucky nova
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is there a way to spawn a boat ?

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because i really want to try out the mod

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but i cant find any boats

drifting ore
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yes, you can download the mod AUD, stands for Aiteron Utility Debug

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you will be able to spawn a boat easily

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@plucky nova

plucky nova
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i just tried that, about to go sailing!

drifting ore
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enjoy!

plucky nova
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also, can you maybe increase the spawnrate of boats in riverside?

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just a suggestion

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but amazing mod!

drifting ore
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if you start the game in debug mode you might want to increase wind speed if the weather is too calm

plucky nova
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?

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what?

drifting ore
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for now the spawn mechanics are linked to parking stalls, so it's not in our hands to make it appear specifically in riverside

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?

drifting ore
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the sailing boat needs wind to go forward

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yes

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YES

plucky nova
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holy shit

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such a fucking cool mod

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thank you so much

drifting ore
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cheers!

plucky nova
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wait, actually, didn't you make cherbourg?

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i might have mispelled it

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sorry lol

drifting ore
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yes i did

plucky nova
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oh! cool!

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well, can i ask you something? because i am having strange problems with it

drifting ore
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sure

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it's still a work in progress, so there is still quite a few issues

plucky nova
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yeah, i know

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so, i get an EXTREME amount of errors just walking around in the map. i checked the console and i THINK its something relating to flowerpots ???

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point is, it does not effect gameplay, it just makes me anxious

drifting ore
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oh yes, this is most likely because of flowerbed

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i have to remove them

plucky nova
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yeah, that

drifting ore
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yes it's, well, normal sort of

plucky nova
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ok, so you already know about it

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well, its all good!

drifting ore
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yes, but it's an easy fix

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it only happens in a few places

plucky nova
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yeah, i noticed

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but anyway, maybe you could kill two birds with one stone, so to speak, and fix the flowerbed issue and add boat spawns in one update, sometime down the line!

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idk shit about making or maintaining mods though, so feel free to disregard this, obviously

drifting ore
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currently the boat spawns on trailer with a slight chance, just like cars

plucky nova
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yeah, but i mean, in the water

drifting ore
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so when you see a car, there os a small chance it will actually be a boat

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boats will soon spawn in harbour, like proper boats

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flowerbed will be fixed sure

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yes in the water

plucky nova
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yeah

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cool!

drifting ore
#

it's okay, i understand the frustration when people play and there are broken elements

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it's part of playing an unfinished mod

plucky nova
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yeah, i get that, but also, how do i get the boat off the trailer and into the water?

drifting ore
#

i think IrBrus detailed all that in the mod description

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you should have a look at it, the mod is quite complex so you will have many questions like that I think!

plucky nova
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no, he didnt sorry

drifting ore
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but in that particular case

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you bring the boat next to the water (i would suggest driving backward)

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leave the car

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press v on the boat

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and you should see a HUD letting you launch the boat

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(IrBrus was really tired, they worked tireleslly to release the mod, thye will release a video to detail how everything works very soon)

plucky nova
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ok, thats fair, i was not trying to be rude

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hell, im tired rn lol, i get it

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well, i look forward to the future of the mod, and also the future of your map

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maybe planes in the future? i doubt thats possible though lol

craggy furnace
drifting ore
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@plucky nova no problem, no offense taken. i wont work on other mods than cherbourg and the boats for the time being'

round zenith
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I am going to see if I can get my mod to enable spawning vehicles as a purchasables drunk

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because if its already hard to find cars you want I cant imagine how bad its going to be on MP servers let alone if their are all these trailers and boats taking spawn spots

late hound
tight thunder
wicked crane
#

Base.Money

plucky nova
wicked yacht
#

Anyone know what the rules are on sharing files the game's lua files? My mod has two files that override the built in lua files and I'd like to upload those files to the mod's git repo, but right now I'm just posting diffs in their place

tight thunder
# wicked yacht Anyone know what the rules are on sharing files the game's lua files? My mod has...

https://projectzomboid.com/blog/support/terms-conditions/ this is their ToS, I read it earlier today for no literally no reason, there is a bullet point on that but, your question seems to vague for me to interpret

Last updated: 26th June 2020 Hello survivor! Here’s the scoop on what you are allowed to do, and what you’re not allowed to do, through the purchase and continuing use of our game and forums! Hooray! First off: Project Zomboid is created and owned by The Indie Stone Limited. These Terms also apply to our […]

craggy furnace
#

if its to the ends of modding the game

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if its to the ends of being nefarious or otherwise no

abstract raptor
#

Anyone know what I'd need to do to make it so I have perma-colored fog and light overlay like what's achievable in debug like this? :3

wicked crane
wicked crane
abstract raptor
#

Permafog did it, and I think the toxic fog mod at least turned the fog green

oak flame
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Sry by mistale

abstract raptor
sour island
somber patio
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Would this text be the thoughts of the character or like, actual things they're saying? Just curious

sour island
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it's using say() atm- the zombies don't seem to respond at all

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I don't see a way to modify color size or anything like that but eventually I'd like some of the phrases to be thought

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with a chance for panic or anger to make them spoken

cold bloom
wicked yacht
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Would anyone be interested in helping test my respawn mod later? I'm pretty sure I have all the bugs worked out, but would like to test with multiple characters on a server at the same time.

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Once I'm sure it's fine and I make a new poster for it I'll upload it to the workshop

wicked yacht
#

I've got a while loop I can't end

--stuff setting up infile
local temp = tostring(infile:readLine())

while not (temp == nil) do
    ---stuff with temp
    temp = tostring(infile:readLine())
end
infile:close()

I know temp is eventually nil, I don't understand why the loop never ends.

carmine cosmos
wicked yacht
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Yup, printing it confirms that temp is nil

carmine cosmos
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Perhaps it returns nil as a string

wicked yacht
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how weird

carmine cosmos
#

java.lang.Object#toString() never returns null either

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And good thing it doesn't, way too many things return null 😅

wicked yacht
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changing it to while not (temp == nil) "nil" do fixed it.

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Thanks, never considered that the nil would be a string

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how weird

carmine cosmos
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No problem, however your code could use some optimization 😛

wicked yacht
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my correction should be while not (temp == "nil") do, derp.

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That's what it is in my code, thankfully

carmine cosmos
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Are you trying to read only the last line of something?

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I don't understand why you are assigning converted value to temp over and over again

wicked yacht
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No, reading a settings file one line at a time

carmine cosmos
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Either you want to concat the string or build an array of sorts

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Okay, but you are overriding temp on every loop iteration

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What is the point of doing that, only the last entry will be useful to you

wicked yacht
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yes, it's a temp file. I am writing actual data to a different variable based on what is in temp

carmine cosmos
#

Variable temp is a file?

wicked yacht
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No, that is infile. The snippet I shared was an extremely simplified version

carmine cosmos
#

Also, shouldn't output of readLine() already be a string?

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Not sure where that function is coming from 🤔

wicked yacht
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Huh, last time I did just readLine I didn't get a string. But a fast test shows it output a string

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weird

carmine cosmos
#

Try getting the class of the object with:

temp:getClass():getName()
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That method is exposed, but not sure if it will work

#
this.exposeMethod(Class.class, Class.class.getMethod("getName"), LuaManager.env);
cunning canyon
#

got a weird question that's at the intersection of mapping and modding, is it possible via Lua to get the circled name in game, or does that only exist in TileZed and doesn't get exported?

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When I do square:getRoom():getName() it will return hall

nimble spoke
#

fuck I caný get blender to import the vehicle FBX models. Anyone worked with those?

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for some reason some models work and some don't

stark abyss
grizzled grove
#

ZombRand() returns a random number in the range (0 to 101 in this case)

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in english, it's like "If we are hitting a zombie, roll a die, and if it's greater than or equal to the critical chance, then do double damage"

stark abyss
#

@grizzled grove could i use this line on a trait to give guns a higher crit rate?

grizzled grove
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i suppose, or change what the crit chance is

stark abyss
#

would i need to add modifiers for luck as well

nimble spoke
#

keep in mind that zombrand seems to never generate the max number, so they usually add + 1 to the value they want. In this case the number generated will be from zero to 100

stark abyss
#

does this look like it makes sense or is there no need for both luck modifiers

grizzled grove
#

no need for both

cold bloom
#

is the variable "chance" (not critchance) used later on?

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Regardless, it's better to keep only one of the two "if...end" block for each trait and modify both variables in the same block. It will help readability.

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but if chance is not used, you can remove it completely

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Furthermore... perhaps you could also check the target's lucky/unlucky traits. Multiplayer is a thing after all 😄

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Also, just noticed that "critchance" is not declared nor initialized. It will be 0 by default, -5 for unlucky players and 5 for lucky ones. Is it intended?

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(unless it's declared at a wider scope, of course)

autumn garnet
frail brook
late hound
nimble spoke
#

@frail brook Some of the vanilla files were in ascii format and blender can't import those. I had to convert them first

south timber
#

Hey guys since there is no wiki page maybe it's more appropriate I ask there so here is what I'm asking for: #pz_b42_chat message

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I'm going afk for a little while so don't worry if I don't answer right now.

cunning canyon
#

I'm blanking on how to google this question, can someone remind me if this is valid Lua:

#

foo = {
some_key = 4
}

foo["some_key"]

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like, foo["some_key"] is equivilent to foo.some_key, right?

south timber
#

If I asked that's because I did it but anyways...

cunning canyon
#

the wiki is a wasteland, anything you do to it would be an improvement

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i'm currently working on some of the mapping articles

south timber
#

Yeah some articles tend to be a little outdated out there I do what I can, I just wanted to make it look more... Modern I'd say.
I'm working on the new items for build 41 but now with 3D it's different that just extracting with the tool we had before for 2D.

cunning canyon
#

yeah i'm not sure the best way to do that

#

I know someone has posted here before a model animation viewer thingy

#

it didn't have skins on it though

south timber
#

Animzed isn't supposed to be released yet right?

cunning canyon
#

🤷‍♂️

warm belfry
#

hey guys, is here/has been author of superb survivors?

south timber
#

Well, it's the wasteland as you said haha! I'll continue creating/editing some pages.

warm belfry
#

I plan on to fixing some buggy/non working parts of that mod, but I sometimes get stuck on things as there is no documentation/almost no comments and digging through the code to find out what even the simplest thing do takes so much time

warm belfry
#

and wanted to ask

#

do you use some IDE or you just code in text editor?

south timber
#

I didn't mod on this game but if using an IDE avoids having common typo errors. If you are new to coding though I recommend you avoid using IDEs to be used to typo errors and know where it comes from.
You can use Notepad++ or whatever you want but I personally use Atom.

round zenith
#

+1 to atom

cunning canyon
#

in a succinct way that ideally i could then put on the wiki, could someone explain how distribution tables work? Rolls seems pretty clear to me, it's how many times you iterate over the table, but the numbers within the item table, are they a percent out of a hundred chance for that item to appear if that item is randomly selected?

#

And sometimes i see duplicate items listed in the vanilla tables, does that mean once a index has been rolled on, it won't get rolled on again?

#

It seems rolls is done per entry

#

interesting

warm belfry
#

Whats the benefit there?

cunning canyon
#

@warm belfry that's just a pretty common design choice

#

engine is in some compiled or byte-coded lang for speed, then have a quick to interpret scripting lang for gameplay, to make iteration and modding easier

#

Lua is nice because the specification is dead simple to write bindings for your engine, it's like, a hilariously tiny codebase

warm belfry
cunning canyon
#

I mean

cunning canyon
#

in 2008-2012 LWJGL was HOT

#

remember this game started dev around the same time Minecraft was popping off

#

even i wasn't immune to hopping on the LWJGL bandwagon back then lol

#

unity was around, but the licensing just wasn't as indie friendly as it is now

#

Unreal, idk that probably cost a fortune back then too

#

LibGDX was ok, but didn't have much 3D support to speak of

#

you should be glad they wrote the game in Java rather than XNA, because microsoft dropped support of it only a few years later lmao

warm belfry
#

Yeah i understand that back in 2013 it made sense

frail brook
#

If you were to make this game in Unity, you wouldn't get half the performance you are getting now.

warm belfry
#

Man

#

Doubt on that

#

Java doesnt have a direct memory managment afaik

cunning canyon
#

lol

#

Yeah i highly doubt that as well

#

that's a very 2014 "Unity muh performance" talking point

warm belfry
#

I dont really know anything about C#

cunning canyon
#

its like C# but nice IMO

#

sorry, it's like Java but nice

#

IMO

warm belfry
#

But I am guessing, as its a C derivate, performance you get from C# should definitely be much higher

cunning canyon
#

eh

#

Java and C# are both bytecoded langs afaik

#

sorry

#

i'm so bad with words today, let me edit that

warm belfry
#

Well, after all, there must be a reason Java is not used for game development widely, right?

#

Or at least PC games

cunning canyon
#

not really

#

there's just currently no popular framework for it

#

if another, more modern, framework / engine like LWJGL dropped, or some other engine supporting it, then it would be hot again

#

like, why the heck did ruby become popular suddenly in the late 00's??? that should never have happened

#

but Ruby on Rails happened, and it got hot again

#

in general C# seems pretty popular right now, and probably won't be going away for awhile

warm belfry
#

Well, why not use C++?

cunning canyon
#

on some level, most games do

#

unity is written in C++

#

and the C# acts like the lua, allowing you to script for it

warm belfry
#

I got an impressions from working with it coming from C, that it offers C performance, but so many things are made easier and its OOP

cunning canyon
#

real reason though: screw that, C# is a nice comfy lang and i don't wanna do memory management when most of my games can use garbage collection just fine

#

yeah it's also way easier to just mess up

#

and get memory leaks if used improperly

#

you're always going to be making these tradeoffs

#

i wanna make games, not engines

warm belfry
#

yup, memory managment is a whole skill to learn if you ask me 😄

cunning canyon
#

or not, if you use C# for the most part

warm belfry
#

yeah see, thats my point, why didnt the devs rewrite with iwbums the game into some avaible engine? I imagine it would make a lot of things much easier to implement

cunning canyon
#

Rewrite their entire game?

#

Using a toolset and Lang they haven’t been using for the last 8 years of development?

#

That’s just not realistic

#

I for one would like to see IWBUMS go live and get multiplayer lmao

warm belfry
#

Well, but now they are stuck implementing the MP for year and half

cunning canyon
#

That’s not that bad

frail brook
warm belfry
#

Something I imagine would take a lot less time if in engine like Unity

cunning canyon
#

Sure, on their next game

warm belfry
#

(those are question btw. I do program for living, but in completely different branch of IT)

cunning canyon
#

I’ve been doing gamedev professionally for almost a decade now

warm belfry
#

So in your opinion, if the game was rewritten into Unity/Unreal/other avaible engine, would the development time fasten up?

#

just theoretically

cunning canyon
#

Eventually, but it’s also about quality of life, who wants to change their whole toolchain after that long?

#

Not everything is about efficiency

#

Sometimes you just want a job making a game with the tools you’re comfortable with

#

If they’re happy and making this game without crunch, more power to them

warm belfry
#

Well, I dont wanna be mean here, but after that long the game should have been finished

cunning canyon
#

Finished is very subjective

#

We’re also way past the age of games being released and then “that’s it”

#

Like was Minecraft ever finished?

warm belfry
#

I mean, I was kid when I played PZ first time, now I am a full grown adult with job and a degree

cunning canyon
#

Only in so much as they stuck a v1 on it

#

K, same with WoW and Minecraft and TF2

warm belfry
#

Well, in my opinion Minecraft indeed was finished circa around 2015

#

After one point, I started to dislike the updates and eventually stopped playing

cunning canyon
#

k

#

I think the pz team is doing fine

#

It’s a fun game and they’re making it more fun

#

Sometimes good things take time

warm belfry
#

But you know, I originally thought the focus was on SP

#

but since NPCs propably will never be implemented, I guess the focus switched on MP

#

but now we have neither

frail brook
#

you can disable heli event and play as you are the last person on earth... or are you?

warm belfry
#

And you eventually ran out of things to do

frail brook
warm belfry
#

its just not the experience I find worth investing time in

frail brook
#

JK. I hope they only make a few npc where you can interact with. kind of TWoM like. old couple that ask you to leave their house or kids asking for food ad etc.

warm belfry
#

I am hoping more for like full on living and evolving world

#

NPCs constructing bases and stuff

#

trading

frail brook
#

NPC that just don't exist because world has to be "living"

frail brook
warm belfry
#

but if its gonna take as long as development of 41

#

im gonna abandon this game

#

also, I dont think animals is what this game needs right now

frail brook
#

zombie/mutant dogs... that would be great addition to enemy diversity right now.

south timber
cunning canyon
#

Even creating stubs for these items like this would be a good start for folks coming in later to update the info manually

south timber
#

Thanks! 🙂
It took me hours to create that one but I can copy paste some stuff for other similar items so it'll be just a question of minutes I guess.
It's the part where you have all the pain I'd say but as you say yes people would just have to edit and they'll just have to fill some stuff in and done!

cunning canyon
#

Yeah formatting it is def the hard part

coarse pollen
tight thunder
#

Just a suggestion since I'm too dumb to mod but, can someone make a miata mod for me?

cunning canyon
#

If a early 90’s Miata mod drops, ping me

wet dune
#

Try to make the zombie animations alpha styled

stark abyss
#

if i just copy pasted the bow and arrow mods archery xp system into Kitsunes crossbow mod's lua/client files would crossbow level off the archery skill bar instead of firearms?

wet dune
#

Ok let me go into a bit more depth, try to make the zombie animations look alot more like the alpha zombies, the alien looking ones

late hound
#

oh. But that has to do with textures though

wet dune
#

Could you make it work? I can pay

late hound
wicked yacht
#

It seems that if I do player = getPlayer() during a B40 MP game there is a chance that the client gets another player's data instead of theirs. Is there a way to ensure that player is that client's player object and not someone elses?

humble kernel
#

THE POWER... OF THE T-POSE

sour island
#

does anyone know what the internal stat for panic tolerance/decay is? the one that maxes out at 4 months or so

drifting ore
#

color variations for aquatsar boat mod incoming

sour island
#

good stuff

autumn garnet
severe ridge
deep dust
#

oh yes
boats: the best vehicle to survive a horde of non aquatic zombies

olive wraith
#

You know you're playing the right game when you get 100 errors yet the game runs fine

bitter axle
#

yeah lmao sometimes I just get a giant stream of errors but nothing noticable happens

olive wraith
#

Most of the issues were caused by the silencer mod

bitter axle
#

speaking of that mod

#

or at least a silencer

#

I've been intenonally using a worse shotgun due to it having a less ear piercing noise when silenced

olive wraith
#

Yeah

#

I'm pretty sure shotguns are louder when silenced

bitter axle
#

the spas 12 is pretty good when silenced its just theres a super short pump action that is soooooooooooooo bad

#

ill see if i cant post a vid of me using it later

olive wraith
#

No need to

#

I can just spawn it and test it

#

I don't know why it has a super short pump action

#

It's a semi auto

bitter axle
#

no its another shot gun that sounds super bad

olive wraith
#

I mean

#

Guns in real life sound bad

#

But yeah the silenced one is very overkill

bitter axle
#

The Serbu super shorty is what it’s called btw

olive wraith
#

Is it possible to attach trailers to modded vehicles?

#

Or just code it myself?

#

I couldn't find anything online to help me

bitter axle
#

It’s weird that you can’t cause im able too

#

At least with the ones I’ve used

olive wraith
#

What are you using @bitter axle

bitter axle
#

the M113A1 mod

#

@olive wraith

olive wraith
#

Are you using fillbuster's

bitter axle
#

Yeah

olive wraith
#

Can you attach trailers?

bitter axle
#

Yeah though some of the cars attachment points for the trailers aren’t the best

olive wraith
#

Hmm

#

Did you use the trailers mod?

bitter axle
#

Yeah

olive wraith
#

The one that adds new trailers?

bitter axle
#

The gas tank the generator the mobile home and the two one for storage?

bitter axle
#

Yeah

#

I have that

olive wraith
#

Great mod

bitter axle
#

Yeah it’s really nice

olive wraith
#

Question though

#

Does the generator use more electricity than the normal one?

bitter axle
#

You mean gas?

olive wraith
#

Yes

bitter axle
#

No because gas consumption is based off of the stuff you’re powering

olive wraith
#

How much fuel can I store?

#

Like, how many full gas cans?

bitter axle
#

Uhhh idk I haven’t had a need for that mobile generator

#

So I’ve never actually used it 😅

olive wraith
#

In guessing it's quite a lot

bitter axle
#

I just don’t really get it’s use tho

olive wraith
#

It can be better than the small generator

#

Because it can store more fuel

#

I think, that's what the mod's page says

bitter axle
#

Ohhhhh

#

I just never have a base that doesn’t have a fuel pump

olive wraith
#

What about the gas one?

#

The gas trailer

bitter axle
#

Never use that one either

#

Though I saw one in muldraugh so I might go grab it

#

I don’t really leave my base for long periods of time

olive wraith
#

I mean

#

It can be good

#

Considering it's a gas trailer

#

I'm guessing you can store a lot of gas in it

bitter axle
#

Oh yeah definitely if you don’t have a gas pump in your base it’s like essential

olive wraith
#

It can be much easier than just, let's say, carrying 20 gas cans to your base

bitter axle
#

I’m holed in that ranger station south west of muldraugh

#

I think it’s part of a mod but I’m not sure

olive wraith
bitter axle
#

No there’s a gated off ranger station with a gas pump

#

It’s part of the south muldraugh map

#

You should download it it’s really good 😊

olive wraith
#

That's why

#

No one really makes bases around vanilla gas pumps

#

Here's why

#

They're usually at the outskirts of towns

#

A lot of zombies are at the outskirts of towns

#

Rosewood is an example

#

If you want to leave the city you're gonna find so many zombies

bitter axle
#

I usually clear out the town before I settle in

#

Get an ambulance and use a campfire to catch all the zombies on fire

olive wraith
#

Why an ambulance exactly?

#

Why not a police vehicle?

#

They both have sirens

bitter axle
#

Or just anything with a siren

#

Sometimes I just ditch the vehicle and chuck a molatov at it if it’s in really bad condition

cerulean ruin
#

I wish there was more ability to hide or use decoys

olive wraith
#

You can get an alarm

#

Alarm clock

#

It can be handy

severe ridge
sour island
#

figured out how to add a sound event to Conditional Speech

#

can't figure out how to change text color unfortunately

wicked yacht
#

Anyone know if there is any way for two clients with the -debug launch option to connect together (one hosts, the other joins via a steam invite). When either of us are in debug mode neither party is able to connect to the other. This makes debugging a multiplayer mod a bit... difficult.

plucky nova
#

ok but fr mods lookin good so far

#

just sayin that its kinda goofy sounding when hes scared and just going "OOOOOOH!" over and over again lmao

#

anyway i am gonna sleep now

scenic moss
#

Someone please. We need a helicopter mod. I put it on 1 time. This is mistake. A mod that allows you to change the settings of the helicopter in an already created game.

#

This is real?

olive wraith
#

Yes

#

One does not even need a mod

#

You can do that on a vanilla save

#

So what some people do is make a new sandbox save with whatever settings you want, get that file and replace your original with the one you just created

#

@scenic moss

scenic moss
#

@olive wraith How to do it correctly?

#

Save game with apocalypse settings. 10 months. I would not like to lose him.

carmine cosmos
#

Or a mod that allows you to tweak the sadistic AI helicopter settings?

scenic moss
#

@carmine cosmos Helicopter settings. Arrives frequently. Arrives even at night. Etc.

carmine cosmos
#

That is actually a great idea!

#

I have it always disabled because it's too much

#

Being able to tweak the settings would make it an actual setting I would use for immersion sake

#

As opposed to something that just makes the game arbitrarily more difficult

olive wraith
#

And a new character

#

Then play

#

After that

#

Quit the game and go to main menu

#

Go to load

#

Click on the file you just created

#

And open sandbox folder

#

Then copy the map_sand file

#

And replace the one in your old save

#

That's what I usually do

scenic moss
#

@olive wraith Omg. thank. I'll try

sour island
# plucky nova ooooooooooooooooooh! oohhH!ohhhh1 oHHHOH!!!!!!!!!!!

yeah panic is the odd one out of the bunch since it can climb and drop so quickly- I'm still figuring out the display aspects but- all phrases are "thought" by default. If there's a ! at the end it's as loud as a sneaking shout, if it's all caps it's as loud as a normal shout.

#

there's a bit of RNG (20% x panic level) chance for it to be a full on scream

#

in those examples he's technically blurting out oh's and crap's before full on screaming

#

unfortunately I can't figure out the color code for Say() - regardless of the color I put in it remains white

#

I'm probably going to remove panic from the moodle set and give it it's own custom event

wicked yacht
#

Thoughts on the poster for my mod?

olive wraith
#

What's that?

#

Its a good poster

#

But what is it about?

#

How does it improve respawning?

#

anyways, anybody here knows why my modded items aren't spawning?

#

MREs from the MRE mod isn't spawning at all

#

No its not bad luck

#

It isn't spawning at all

wicked yacht
#

It gives you the ability to fully respawn, with optional skill xp loss for those that want death to have some sort of negative

drifting ore
#

My MRE mod working great

olive wraith
#

is that the one with 200 ratings?

wicked yacht
#

It's a different mod

#

Or the mre mod?

drifting ore
sour island
#

I figured out how to color say... you just give it "radio" chat type

#

. _ .

sour island
#

did you start a new save with it?

#

any mod that adds items means the items will only spawn in new instances

olive wraith
#

yes

#

three, actually

sour island
#

is the mod enabled? (silly question)

olive wraith
#

yes

sour island
#

idk then- where are they supposed to spawn?

olive wraith
#

on zombies

#

in kitchens

#

in police stations

#

and military bases

#

checked every single one

sour island
#

try commenting on the mod page

olive wraith
#

author isn't responding

bitter axle
#

@wicked yacht that mod poster looks great!

wicked yacht
#

Thanks!

cunning canyon
#

Anyone know the name of the font used on radio broadcasts?

#

or a similar one i could use?

sour island
#

it's a bit font afaik

cunning canyon
#

i can see from the files thats how its been cached, but i was wondering if there was a regular font file it was rendered from

willow estuary
grizzled grove
#

any chance you could make it look more patchy?

willow estuary
#

Well-made fur garments don't look patchy? I'm not gonna go deep enough with this where there's different textures for different skill levels and so forth.

#

^ Rabbit Fur

grizzled grove
#

given the inventory, i thought it was handmade

sour island
#

boots with the fur

sour island
#

volumetric color shading- less volume = grayed out

#

it was a bitch and a half to get the math right

#

it doesn't look like much- but it isn't just lowering rgb codes

#

players can set their own color via mp color in main menu too

carmine cosmos
#

This is great for emotion based speech as well

#

Angry/pain can be red, scarred can be blue etc.

cunning canyon
plucky nova
#

hey @sour island ? your mod is not working for me

#

any help?

carmine cosmos
plucky nova
#

oh, cool

#

uh

#

nevermind

cunning canyon
#

@plucky nova what is the issue you encountered with my mod?

plucky nova
#

oh hi

cunning canyon
#

If there's a specific mod incompatibility it'd be good to know

plucky nova
#

and then i walked outside and it just skyrocketed

cunning canyon
#

fascinating

#

if you can send me a log i'd love to see it

plucky nova
#

yeah sure

cunning canyon
#

🙏

plucky nova
#

idk what to look for though

cunning canyon
#

uh i'm not sure either, let me see if there's a guide somewhere 😅

plucky nova
cunning canyon
#

hmmm

#

not sure what to make of it, i'll let you know if i find anything

plucky nova
#

look, as i said, i have a lot of mods, so good luck

cunning canyon
#

lol

craggy furnace
#

@cunning canyon incredible work

#

i do mean really incredible

cunning canyon
#

Thanks!

craggy furnace
#

dled it immediately as i saw it

#

such a great feature and thought out

cunning canyon
#

I’m so glad! Please let me know how it works out, I know it’s a late game thing so it might be a minute before you get to fix any weather stations, but I’m looking to tweak it and make sure it’s as enjoyable as possible!

#

The new areas should provide some fun exploration opportunities in the meantime 😉

craggy furnace
#

currently working with an implementing all of my stuff now

#

ill definitely give it ago on my next serious run

#

do give me a shout if you need some model support i may be able to throw something your way

abstract raptor
#

@craggy furnace will you make me a model

craggy furnace
#

@abstract raptor depends

abstract raptor
#

For vanity reasons I was looking into maybe learning blender to make this outfit

craggy furnace
#

i can already tell you thats a major undertaking

abstract raptor
#

why do dresses have to be hard

#

dont I just sculpt a thing

craggy furnace
#

i can tell you its both a technical issue and a model issue

#

you could make a dress but it also needs to abide by the skeleton

#

it cant be too long because there is also clipping and rigidity

abstract raptor
#

darn

craggy furnace
#

i have a duster under wraps with the same issues

abstract raptor
#

What if I made it into seperate pieces that have to be worn together for the full effect

craggy furnace
#

youd have issues with that too

#

because you must clip them onto specific bones on the body and bodypositions

abstract raptor
#

darn I just wanna wear my cyber dress

craggy furnace
#

i feel you

abstract raptor
#

with my cyber jeans and boots like a big gay cyber person

craggy furnace
#

wait for animzed

#

should be better support

#

pawlow and myself have a hell of a time doing what we do

#

there just was no documentation for it and everything is painstaking

abstract raptor
#

so clipping

#

huh

craggy furnace
#

yeah youd see it

#

if you wanna do a trick

#

go get a dress texture from vanilla and modify it and erase the spots you dont want to simulate what you want for the dress

#

then add designs onto it, etc

abstract raptor
#

hm

craggy furnace
#

let me grab you some

#

go into media/textures under projectzomboid

abstract raptor
#

kay

#

um

#

i'll figure it out i guess

sonic helm
#

Ok

#

real talk

#

we need to be able to ride in the back of pickup trucks

abstract raptor
abstract raptor
cunning canyon
#

That’s actually pretty good

abstract raptor
#

compared to the source

cunning canyon
#

It captures the spirit. Too much color variation tho

#

In the model

#

Need to remove some red and reduce the saturation

abstract raptor
#

😭

cunning canyon
#

I was not trying to be harsh sorry, I thought you were asking for possible tips to make it look closer

#

Tbh purple is my favorite color so I like anything with more purple lmao

craggy furnace
#

after three revisions, the model is done

quasi ginkgo
#

amazing

quasi ginkgo
night shard
#

found these in a nostalgic game (the last stand games)

#

now I just need to learn how to make them

cunning canyon
#

Does spiffo scrape the workshop for new releases or do I have to dm it or something?

plucky nova
#

how do i change a boat's battery?

drifting ore
#

@plucky nova did you ask on workshop?

plucky nova
#

nah, i didnt

drifting ore
#

please do irBrus will answer you

plucky nova
#

ok thanks

sour island
#

question for anyone who may know- if I wanted to create a new variable for playerobjects what would the path be that I'd be assigning it to?

#

Also is there a way to grab all playerobjects?

nimble spoke
#

player objects?

#

IsoPlayer?

#

You probably want to add mod data. Which is basically a lua table, so you can add whatever you want

sour island
#

I'll take a look

#

my mod has a bunch of functions working off a table and it's breaking with NPC mods- so I'm trying to make each "player" have it's own table copied over from the global one

#

would moddata be used for this?

nimble spoke
#

yeah, but be careful, by making player mod data be a copy of a global table you could easily break other mods that use player mod data too

#

add your own table to mod data instead

sour island
#

yeah its a global var that is a table

#

to clarify

#

having trouble setting it though- can't seem to get it on OnCreatePlayer()

nimble spoke
#

I use OnCreatePlayer in my extra skills system

sour island
#

and that works for players when loading?

#

I'm getting a weird error 'trying to index non-table' but I don't see how

nimble spoke
#

That's when I add the mod data table, it is already there when you load

sour island
#

I think the error came from:

if not player.getModData().MoodleArray
#

I realized the code may not like that

#

if x == nil works

#

well, doesn't spit out an error- it will work eventually lol

#

thanks for the confirmation about oncreate

round zenith
sour island
#

@nimble spoke OnCreatePlayer relies on a playerID rather than playerobject? I'm noticing other eventhooks have arguments baked in is there any documentation for this?

frozen shale
#

Hello, anyone knows how to create custom clothing mod?

carmine cosmos
nimble spoke
#

@sour island I think there is but it is most probably outdated

sour island
#

I figured most of it out- I used OnCreateSurvivor though to be more friendly to NPC mods

#

however I don't think there's an update for survivors only for players

sour island
#

nvm I broke my volume code so the npc were actually talking I just couldn't hear them lol

sour island
#

Conditional Speech works with NPCs built-in

#

my goal of it being a general dialogue framework is sort of almost there...

umbral raptor
#

does anyone know where the dialogue of the TV is stored at and their channels are stored at

sour island
#

isn't in the radio data xml?

umbral raptor
#

im not sure, i only saw radio and im not sure if it pops up on TV too

#

and the channels too, where they are

sour island
#

if you know a TV only line you can ctrl+f it

#

I think the commercial for the $49.99 dollar toy is tv only

umbral raptor
#

found it there

sour island
#

I'm fairly certain that's tv only

#

what about the skill shows?

old harbor
umbral raptor
#

i think the files contain TV as well

sour island
#

just confirming

#

yeah I see survival show

umbral raptor
#

but how does it do channels?

#

i cant find the line that puts it in its channel

sour island
#

advertCat maybe?

umbral raptor
#

there's this

#

weird thing is that there's a few lines that has advertcart="none"

#

so might either not be it or the lines with advertcat=none means it plays in all channels?

#

oh i figured it out

#

question: do i make a new radiodat file or do i just copy the one already present and add onto it?

abstract raptor
#

hi

#

You use wordzed to make an xml file that goes in the radio folder under media.

fallow bridge
# sour island

crap-p, love the mod but i find it hilarious that they are stuttering at the end of words

#

makes it funny

#

and unique

#

so 👍

sour island
#

lol, at that volume they're screaming and in panic

#

why does everyone keep bringing up the stuttering :\

fallow bridge
#

because nobody irl stutters at the end of a word xD

#

at all

#

i as a person who used to stutter can tell ya that

#

it's always at the start of a word

sour island
#

I could fix that

#

but you can stutter at the end if you're shivering

fallow bridge
#

but he ain't shivering is he xD

#

he's not CHILLY

sour island
#

with fear... 👼

fallow bridge
#

he's as warm as can be

#

naw

#

shivering with fear and with cold are very different

shrewd grove
#

more than likely when people panic and get fearful they just start cursing a storm

fallow bridge
#

yep

#

SHIT FUCK DAMN

#

such and so on

sour island
#

they're doing that too- i'm not sure why the weighted pick isn't working

#

they're supposed to pick from the end of the list with the worse words

fallow bridge
#

i mean the mod your making is pretty ambitious

#

it's bound to not work exactly 100%

sour island
#

ye, the stuttering thing is on me- it's picking at random

#

in each word

fallow bridge
#

yeah it's not a major problem

#

just looks silly xD

sour island
#

nah it's good feed back

night shard
drifting ore
#

Hi, can you make bikes? : D

quasi ginkgo
#

possible

#

but just like boats and cars

#

they require work

#

anyway

#

how to increase reading time?

#

it takes way too long even with fast reader

willow estuary
#

Bicycles/motorcycles/etc are currently "impossible" in the sense that the character riding them would not be visible, and it would just be really laaaaaaammmmmme, and whomever made it would get endless complaints and bug reports.

abstract raptor
#

I'm trying to make a new movable, but for some reason it keeps coming up that the movable is invalid

short forge
#

I managed to figure out how to mod clothing on my own

#

It wasnt as hard as ppl were making it out to be

sonic pivot
#

@willow estuary why not have a model of a generic character in a motorcycle suit and helmet that appears when you go inside the vehicle, and have it not visible when youre not in it

shrewd grove
#

because it still wont be animated?

fallow bridge
#

We just gotta wait for b42

sonic pivot
#

no clue how this shit works i just said it cuz it sounded like it might work lmao

fallow bridge
#

Once we get vehicle interiors we can do shit like that

willow estuary
sonic pivot
#

ye true

fallow bridge
#

And as I said B42 will have vehicle interiors so once that comes out we can make bikes and shit

#

Just gotta be patient

grizzled grove
#

a skateboard would be a fun one too

sonic pivot
#

skates too!

cunning canyon
#

I want one of those derpy little 3 wheeled security cars

fallow bridge
#

You guys are getting a little ahead of yourselves

#

Someone would have to ANIMATE all that for the game

#

Not many people are gonna do that

grizzled grove
#

i could, but there's code work to be done first, for sure

fallow bridge
#

We need animzed first

sonic pivot
shrewd grove
#

eh, ive been after posting this thing a dozen and one times, but when the tools exist

#

i will be finishing this

grizzled grove
#

I'll be curious to see how the game engine handles extra character joints

quasi ginkgo
#

pray

willow estuary
#

If anyone is gonna pull off a skateboard, my money would be on Soul Filcher being the first.

fallow bridge
#

totally

#

he aces shit like that

nimble spoke
#

I am working on a skateboard, but I'm not happy with it right now

#

I've also worked on a bike before, I just feel that once we get the most needed change for it (visible players inside cars) devs will add bikes anyway

#

I couldn't find any relevant screenshot damn......

latent orchid
#

question....if these transport options are possible (ie boats, bikes), why have the devs not tried them yet?

#

serious question

#

curious

grizzled grove
#

maybe they have? generic answer is that there's never enough hours in the day and they have all sorts of things to work on

nimble spoke
#

they have plans for bikes, it's just that it needs changes to work and look perfect that aren't in the game yet

#

modders often do things in a hackish manner, and some details slip everyone's attention

shrewd grove
#

ive had a working motorcycle script ingame for vehicles by cheesing it to a point where stability is a suggestion

nimble spoke
#

I maanged to get it in a very good balanced way with a third invisible wheel.... back in build 40, then build 41 changed all vehicles sizes and the bike got broken

willow estuary
#

AFAIK boats have always be a no in vanilla on account of water being intented to serve as a barrier, the way many many many other games do it.
Bikes have enough balance issues I wouldn't count on them being added to vanilla.

nimble spoke
#

makes sense

willow estuary
#

Plus, the devs have been pretty upfront and explicit that their intention is that NOWHERE is to be safe from zombies, and, aside from debating logistics, extreme weather that isn't in the game, or some sort of swimmer zombie.... ....boats are pretty fucking safe from the zombies that are in the game?

#

Like, part of the reason people have such raging hardons for stuff like boats and bikes is that, in theory, they serve as an counter to the zombie and logistical challenges in the game, so,aside from being fun toys, which is understandable people wanting fun things to play with, they would reduce the difficulty of the game.

#

So, are they going to go through the trouble of nerfing car walls and having zombie tear down sheet ropes and tall fences, just so you can find a boat and live off that thing comfortably and safely?
That makes no sense as something to be included as a vanilla option in the game.