#mod_development

1 messages Β· Page 441 of 1

eternal stirrup
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@analog sandal beautiful work! It would be awesome if you could sync the sawing sound

analog sandal
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yeah I might look into that but the unfortunate part is that the soundfile length is too short so most of it is silence anyhow as we still can't mod event length

eternal stirrup
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Ah, I see, well amazing work anyway

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Can't see myself going back to vanilla sounds

analog sandal
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thanks, that means a lot πŸ™‚ I'm sorely disappointed at the number of variation the devs coded in which is very very low, I had awhole lotta ambience ideas that couldn't come to fruition due to the lack of implementation 😦

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also I couldn't get these to play during my time recording so just trust me that they're in there

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and yeah that's me howling into a mic

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(also, just checked, the PZ_Saw maximum length is below 1.5s)

lilac night
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Looking forward to it, Raven!

fervent bay
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anyone have an answer for me about the blade weapons? change a Lua, maybe?

granite latch
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Couldn't tell you how to get around that though

open abyss
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I'm looking for a mod that allows me to build car doors, car windows, fuel tanks etc for b41

Anyone know of one????

granite latch
#

to in-game craft the parts?

rigid void
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@analog sandal great stuff with the audio mate. Lots of nice detail there. The only very minor criticism from me is the rain sound. It sounds great but seems to have a rain on concrete sound, which is fine, but would that work when it's raining in say the forest or fields? Or have you got alternative rain sounds?

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other than that, it's great

analog sandal
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that's a concern you'll have to raise with the devs

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I'm not the guy who made it only read one rain sounds for the entire game world

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I'm only swapping assets here, but I'm very much limited by asset length, which can't be longer than vanilla, and asset number and implementation, which I can't change on my end

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πŸ™‚

rigid void
#

yeah i get it. What did you use as a source for your chosen rain sound? I mean it's absolutely fine, but I think it sounds a bit ... 'particular' - sorry if this doesn't make much sense

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in fact i'd have to compare the vanilla rain sound to your sound. Other than that the other audio stuff is fantastic and you've done a great job

analog sandal
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3 layers, 2 recorded by me (suburb and nature) and the third is a layer off a licensed library to glue it all together

uncut depot
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Kayozz: If you had to try and pin down what's not working about the rain, what would it be? Is it the pitter-patter? The whooooshing in the background? Does it work better for one specific occasion than another?

analog sandal
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he vanilla is basically just white noise, I wanted slightly more from mine, but I concede that I haven't played extensively with it so ear fatigue might be a thing to consider and it might get annoying over a longer game time

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had I had full implementation control, I'd set up s sound sources around the map

rigid void
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yeah it's a shame the devs aren't supporting audio additions

analog sandal
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that would just play the metallic layers and the natural layers

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instead of having to bake it into one tech

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track

rigid void
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yours does sound better, but it sounds more urban rain ... if that makes sense

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yeah ^

analog sandal
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it's a shame they didn't take more time with implementation, could've made some really immersive amazing stuff

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yeah it is urban, I had to make a call unfortunately

rigid void
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and they aren't open to implementing better audio?

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the devs

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brb 2mins

analog sandal
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that's not a question for me, I haven't seen any improvement since 2015 regarding implementation, so I'd wager no

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and with the number of sounds just plain out clipping or popping or having high background noise, I'd have hoped it to be fixed some time ago

rigid void
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yeah maybe it could be a future fix

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anyway good work dude

analog sandal
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thanks πŸ™‚

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well I mean, the sounds as in assets themselves, I fixed in my project, it's just the implementation I can't access, otherwise I would've fixed and made it better myself

severe ridge
severe ridge
humble kernel
#

dressing time is a masterpiece

nimble spoke
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ohhhh man, some awesome combos there!

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that clipping nightmare though with billboards

severe ridge
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:p bodylocations change when the game start

nimble spoke
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what?

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I noticed the game still gives you that standard belt if you equip any belt during character creation

severe ridge
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because items in the mod are dupes

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you might want to add your belt too :p

nimble spoke
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you mean the ones from fashion montage, right? Are yours dupes too?

severe ridge
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i mean, i was able to change the vanilla holster and it appears on the mod e.e but i completely change the item

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nah, mine's just adds to the vanilla table

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so it works without it

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the general table. There's the profession ones as well

nimble spoke
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ohhhh, right

willow estuary
nimble spoke
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nice, I was messing with an option to wrap them around the wrist, but never finished that

willow estuary
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Yeah, that's more of a classic for sure; this was an attempt at half-assing the Tarkov/Day-Z armbands, although you can't see these over a jacket so πŸ€·β€β™‚οΈ

nimble spoke
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that can be fixed

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I'm planning more alternative ways for vanilla items, for example visible belts match with pants and shorts right now, but not with skirts so I'll have to add the option to wear them there

drifting ore
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kewl

thorny kayak
gaunt pendant
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It's currently broken (dunno if intentionally). You can fix it yourself if you change media/lua/client/OptionScreens/WorkshopSubmitScreen.lua line 289

+       self.tags:setTags(item:getTags())```
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"SteamWorkshopItem.getAllowedTags()" seems like a stub, always returns an empty list: public static ArrayList getAllowedTags() { ArrayList var0 = new ArrayList(); return var0; }

indigo hound
drifting ore
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Someone should make a mod that shortens the hair growth time.

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And not the facial hair, hair hair.

long grove
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it already grows pretty fast

drifting ore
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It takes a month for it to grow.

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just saying on a hair mod that takes in game a week or 2 for both facial hair and hair to grow. What we get is a stubble for now.

latent orchid
# thorny kayak

Very noice! Do you draw these on your own or are they based off existing icons?

gusty crystal
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I remember someone said they were working on like a space-mod/map or something like a few months ago, does anyone remember that?

long grove
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thats blair

gusty crystal
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Hows it coming along, cause I thought it seemed super cool!

quick moth
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Noob question. When changing stats of items, if I leave out certain fields, such as insulation, will it set insulation to zero or use the vanilla game's insulation value?

nimble spoke
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it will use a standard value, in this case no real effect for your character's insulation

drifting ore
#

Anyone know hairstyle mods?

hexed anchor
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pawlow's loot has some wigs

drifting ore
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Nah, i need the good stuff.

hexed anchor
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the way I see it, you're not going to get it any time soon

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because it's very shit to mod different hairstyles in

atomic storm
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There are no hairstyle mods as of yet for some reason. PawLow Loot does have some good wigs, and they can be worn with headgear. Some minor clipping tho.

severe ridge
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hairstyles are great :f

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they have 5 different groups of headgears to work differently with each hair, yet it's a mechanic barely used

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and it's something i will implement when i'm able to

atomic storm
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Tbh, I've been running my char as bald and using your over eye wig or the bun wig, as they are my fav.

severe ridge
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oh, you dont have to be bald

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only in the character creation tab that the hair appears

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because it's set a custom type for the creation screen

atomic storm
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Oh

severe ridge
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after that it hides the hair completely by itself

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:x

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some weird workarounds, ikr

atomic storm
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I still prefer the wig styles tho. Just wish I could dye them

severe ridge
atomic storm
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I saw that mod, was wondering if it worked for you stuff but I assume not.

severe ridge
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i rather make it work with hair dyes

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always good to avoid adding more stuff when possible :x

atomic storm
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Also, I saw you talking about open jackets? That would be 10/10. I've been wanting to use an opened version of the varsity jacket for some time now.

severe ridge
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yeah, i've been experimenting :x

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but would be one of those mods that needs high maintenance :f

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for touching vanilla clothing directly

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maybe too much for myself alone ^^"

atomic storm
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I suppose. I've not really delved into PZ modding.

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but ya'll seem to be doing amazing work in B41

severe ridge
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lots of gifted peeps here

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dsoaJEIOKDoiASD

atomic storm
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You could try using Item Tweaker API to help with updates breaking stuff when touching vanilla items.

severe ridge
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without duplicating stuff, yep

atomic storm
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Well, good luck on future projects Paw. Can't wait to sub, fav, and like them all. As I do with SoulFiltcher's mods.

severe ridge
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yeah, might do more separate stuff when it goes stable :v

atomic storm
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XD

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B41 stable

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OMEGALOL

atomic storm
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Well I'm off to play some L4D2 and rage quit after running into 500 trolls.

severe ridge
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kill everyone before ending the scenario

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always eases my soul

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the shotgun is the best weapon against players in left 4 dead

drifting ore
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Mod idea:
Electrical network, electrical circuits and wires. (Also learn electrical)

wicked yacht
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Anyone know if it's possible to add mod options to the server settings gui?

open abyss
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Any way to create a recipe for like a toolbox or something which contains items?

granite latch
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Hydrocraft has a toolbox, you could extend it to add a crafting recipe if there isnt already one

open abyss
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That's not what i meant

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I would like to be able to make a Recipe FOR the toolbox/schoolbag or what not that comes with a preset of items that i specified.

granite latch
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Oh right so like a "Handyman's toolbox" which contains one of each hammer, saw, etc?

granite latch
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I don't know the specifics but it seems like you need to add a lua callback on item crafting for your chosen container, and then add the items post-craft

open abyss
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Seems that require more skill then i got - damn

wicked yacht
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Lua is surprisingly easy

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the biggest issue is lack of solid documentation from what I can see

open abyss
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not that much for me, it's a wee bit to abstract - i can edit what's there, but to pull it out of thin air and make something work from scratch is beyond me... I find that writing the code is VERY backwards

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In code you don't say "The water is wet" you go "Wet is the properties of the liquid in which i hint at"

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Which is not just backwards but an unnatural way of both thinking and talking...

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And as such, beyond me...

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But modifying what's already there is relatively easy enough. Just change "Wet" to "Dusty" and now you get a whole different scenario...

granite latch
wicked yacht
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The nice thing is that for what you want to do it's no where near that detailed or complicated

open abyss
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I don't know where or how to even start... And while it may seem so, i'm not lazy, i'm just so way out of my depth that i'm not just drowning, i can't see the surface...

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to be so metaphorical.

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Oh well... moving on then 😦

echo hornet
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hey have a list of most mods that u guys used in b41

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please send yours guys

granite latch
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@open abyss did a bit of investigating and it's a lot simpler than I thought.

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Add an OnCreate: onCreate_CallbackFunction to a recipe

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which looks like

function onCreate_CallbackFunction(items, resultItem, player)
    resultItem:getInventory():AddItem("Base.Axe");
end
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As an example I just added a new bag recipe

module Base
{
    recipe Make Bag
    {
        destroy RippedSheets,
        Result         : Bag_BigHikingBag,
        Time         : 30.0,
        CanBeDoneFromFloor         : true,
        OnCreate: onCreate_CallbackFunction
    }
}
open abyss
wicked yacht
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Neither

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it'd be saved in a .lua file, probably located in MODNAME/media/lua/shared/

open abyss
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i'll try, it'll either work or fail...

wicked yacht
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best you can hope for Β―_(ツ)_/Β―

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@granite latch Where'd you look to find that out?

open abyss
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@wicked yacht would you be willing to talk on voice few a few minutes to help me get this done right? I think i'm understanding most of this... I just like to confirm a few things before i do anything

wicked yacht
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I was actually headed to bed.

granite latch
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So i replicated the recipe under mod/media/scripts as BagRecipe.txt

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and the function under mod/media/lua/server as AddItemOnCraft.lua

granite latch
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In turn that lead me to the RecipeManager, which at the end of PerformMakeItem raises that event

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lines 1263 to 1268 ish

open abyss
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Okay i have No clue as to what i'm doing ...

granite latch
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Want to voice + screenshare?

open abyss
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yes please

open abyss
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Can you make mods require other mods or be set as being "in conflict" or what ever????

open abyss
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nevermind i found out ^_^

willow estuary
drifting ore
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wow

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absolutely fucking delicious

analog sandal
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thx πŸ™‚

severe ridge
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chef boyardee

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πŸ˜†

willow estuary
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ripping off dayz now after tarkov.got the rust beans going now as well.

analog sandal
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stalker when

indigo hound
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it remains to add shadows to the underwear, and make a dark version for fair skin.
Then redraw all the makeup, and start for men.

analog sandal
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player character had some serious plans before the apocalypse hit judging by that underwear

indigo hound
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☺️

analog sandal
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πŸ‘

devout basalt
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Does anyone else use Combat text to help with learning where to hit?

analog sandal
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she's gonna be waiting for npcs I think

indigo hound
# analog sandal πŸ‘

there will also be a naked version. in which the underwear is planned as a separate item, issued at the start, like a belt.

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I hope.
I have big plans for girls

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πŸ˜…

analog sandal
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that's a neat idea

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I mean, even though it's ps1 graphics, doesn't mean it can't have a nice texture, right?

indigo hound
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Yeap)

analog sandal
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(and I don't mean ps1 in a negative way, I grew up with that stuff myself)

indigo hound
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my first game was "battle city" and mario.
Then Sega appeared, then PS1)))

analog sandal
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my first s sonic 1

mortal ivy
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so this is probably gonna seem stupid

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but when your have recipes that come from mods, is there a relatively simple way to figure out what mod they come from?

valid stump
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@mortal ivy Look in each mods scripts folder?

quick moth
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I'm trying to learn how to mod by looking into other people's mods. If I did the following, would it just take the missing values from the base game or do I need to fill in every value in my mod?

item Vest_Hunting_Grey
{
Insulation = 0.69,
}

valid stump
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@quick moth you have to supply the values or it will default to what ever the game code is default

quick moth
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@valid stump the entire item or just the values I didn't put in?

valid stump
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@quick moth not exactly sure what you mean

quick moth
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Blood location, wind resistance, etc. Those values. If I don't put them in does the entire item default to the base game or do the ones I filled in work while it takes the rest from the base game?

valid stump
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the values you dont put in do

drifting ore
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Hello survivors

indigo hound
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Hi

exotic helm
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Hello my friend

mortal ivy
valid stump
mortal ivy
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Well that'll be fun

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So I have to check the scripts of each individual mod to figure out where a recipe comes from πŸ˜‘

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There's no less tedious way?

valid stump
drifting ore
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@indigo hound hi my friend

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Are you still alive?)))

willow estuary
clear lodge
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What will these manuals do? Gain xp on the skill tree?

atomic storm
#

@severe ridge On the Ares suit, what does the "Blending Focus" and "Soothe Mind" do?

severe ridge
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Blending focus uses endurance to keep you 100% camouflaged from zombies through its duration, if cancelled before finished it consumes more endurance. Needs at least 50% endurance to be used

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Soothe Mind removes pain/stress and other ailments to make you sleepy

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if cancelled makes you panicked, even if veteran but thats all

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the release heat is for endurance regeneration and to remove wetness at cost of water

atomic storm
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Cool. I think you did a pretty great job with this op suit.

severe ridge
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so you can pretty much keep running as long as you have tons of water

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it was my exploration of timed actions with lua :p

atomic storm
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Do the LED bits glow in the dark?

severe ridge
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the mask has night vision as well

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i wish

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i wanna do that and change colour when hp is below 50-25%

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but it's more than i can do :x right now

atomic storm
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That was one of my fav things about the NV mod. Hope it can be done someday.

long grove
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i hope this suit can't be found and has to be spawned in

severe ridge
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nah

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its safe in the table

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lmao

atomic storm
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It's lootable?

severe ridge
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nope

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im still working on it

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i wanna make the character invisible when using the focus thing

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and other animations included

long grove
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wat

atomic storm
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So you can only get it with Fashion Montage.

long grove
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this is 1993 not 2093

severe ridge
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that and cheat menus things

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it's not on the game :p just on the mod

atomic storm
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Daughters of Ares: PZ Edition.

severe ridge
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it's my debug items :U

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like the RJ skin

long grove
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the what

severe ridge
#

Or the Spooky Suit

atomic storm
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I love that mod enough to say fuck immersion. Lore wise I'm a fuckin Gen 6 synth from the future.

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Wait, RJ skin?

atomic storm
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XD

long grove
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get that cursed shit outta here

severe ridge
#

uhuahueaw

long grove
atomic storm
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That's pretty funny.

severe ridge
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i allow people to be skeletons

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it's great

atomic storm
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The Roleplay possibilities are endless with this mod.

drifting ore
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remove the glasses. have them be in the inventory for the mod.

fierce oyster
#

Yo pawlow, would be nice if you made an option for the holster to be on your hip (like the vanilla one).
No idea if thats already a thing or not but uhh, too dumb to know that lol.
(just a suggestion obviously you can ignore this if u want to)

latent orchid
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Latest addition to my hobby mod. Each booster contains 1 blue, green, red card and stick of gum. Chance for 1 of these cards to be a gold rare. I gather on servers this might be a rare form of currency trade maybe!

long grove
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don't you have a map to develop lmao

outer jacinth
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that's big

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10 out of 10 stars

indigo hound
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@iron salmon As I understand it, the game does not use some makeup.

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I'm right?

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LipStick.png, makeup_0015_lipstick.png

remote solar
#

thats so cool

analog sandal
#

today I've learned that the game audio (and I do mean the entire mix) in PZ cuts off at 18khz, making everything sound slightly more muffled than it should be...and I've been wondering...
(thanks @uncut depot for this lovely graphical representation of my feelings after having spent literally hundreds of hours trying to prod this ass - the animal - of a sound system into compliance)

mortal ivy
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Does this factor into why when even though you have the music set to the lowest setting and it becomes the "intense music" it's louder than everything

analog sandal
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no that's a mistake made in a different bank

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these days you'd just normallize the loudness (not volume) to the proper standard (I'd go for -24LUFS) so that you don't get the effect you're describing...but that never happened apparently...tbh the advanced audio tab in options is a very unfortunate thing as it kinda signals to the end-used that they're supposed to mix their own game...imagine coming to a burger place and they just drop a huge patty on a bun and tell you - please, add the salad and other stuff yourself. It might be good when you've got that one day you feel like finnicking, but having to do it on a thursday evening after being hungry all day at work - you get the point

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but this one is even worse, as no matter what you try (I literally boosted the 18-20k range by 24db - TWENTY FOUR DECIBELS WHAT THE HECK MY MAN - and it didn't do squat as there is simply a cut, not attentuation

mortal ivy
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Is that something I could edit to fix myself?

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Or maybe exists as a mod for a fix

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Cuz that shit is annoying

analog sandal
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well you can go into audio and the advanced tab and mix your own game, which, as unfortunate as it is, is the only recourse since I have resolved not to bother fixing this game anymore

uncut depot
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Cries in "I've watched my dear friend lose hair trying to fix PZ sounds" Don't do it, man! Don't go down the rabbit hole!

analog sandal
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yeah that's my advice, don't try to fix the sound, not worth it, at most change the volumes in the audio tab in the options

atomic storm
#

Keep in mind that PZ is not finished development yet. I'm sure the audio issues will be addressed after they get the more important stuff done. I'm sure there will be an audio update when they are finished with fixing mp, finishing npcs, and more optimization stuff. And while I do agree the sounds aren't the best, I'd have to argue that AAA game devs have released games with significantly worse audio then what PZ has now

analog sandal
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you simply shouldn't make beginner level mistakes whether you're launching alpha 0.1 or 1.0 full release, this is not a question of placeholders as I'm not talking about the assets themselves

uncut depot
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No, this stuff is fairly hardcoded in. They're going to have to redo basically their whole sound implementation to fix a lot of it.

atomic storm
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Oh, I didn't know it was hardcoded.

uncut depot
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(Which is a shame, because FMOD is so versatile, modders could be doing a whole lot with PZ sounds if we had access to specific things)

atomic storm
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Well I'm sure everything will be perfect when the game hits 1.0 in 2080

analog sandal
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that tells me a lot about the time i invested/wanted to invest into it to improve it for the other players πŸ˜„

atomic storm
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Maybe it was done like that due to limitations in the engine or something?

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Either way, PZ could really use a full audio overhaul.

analog sandal
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no, you have to go out of your way to do this, the default is flat and without such hassles, FMOD is very intuitive and lets you do the things you'd imagine

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well I'm doing what I can but finding out that everything I've implemented (over 500 sounds now) will sound about 20% worse without me being able to rectify it does put a hamper on my work

atomic storm
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I saw your vid on your sound mod, I think it all sounds pretty good.

analog sandal
#

it'a bandaid

atomic storm
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It's a Hello Kitty band-aid.

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Top of the line

analog sandal
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πŸ˜„
but seriously, in around 10min with FMOD, there are so many improvements that could be many by any Regular Joe, but I suppose immersion is below the new features on the priority list for some time now

atomic storm
#

probably cuz everyone keeps bitching about mp

analog sandal
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this has been an issue for around 5y now

atomic storm
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I've been playing PZ for a few years now, been following since nearly the start, and I've never noticed the audio quality til now.

analog sandal
#

you get used to it bc you associate the sounds with the game, but it's not a compromise that should be made

atomic storm
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Damn you, now I can never hear PZ the same way ever again. I'll always hear the low quality now. 😞

analog sandal
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πŸ€·β€β™‚οΈ I didn't make em this way

atomic storm
#

Well, once your mod is finished I'll probably have it on my must have mod list.

analog sandal
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it rly doesn't meet the definitions of a mod though πŸ™‚ but you'll definitely know once it's out πŸ™‚

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btw, for demonstration, the first is my asset in the DAW (as it is meant to sound) the second one is my asset in game (with the highs completely cut off, making it sound muffled and lacking in clarity)

rotund spruce
#

can anyone post what vehicles would go into these categories

latent orchid
#

first 3 are quality of vehicle, sports is the fancy ones you find mostly in riverside, farm is not used in the specific sense, so its just random vehicles unless using mods like filibuster. junkyard is random between burnt ones and bad condition.

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sports ones are listed in that page

rotund spruce
#

thanks

drifting narwhal
#

I'm completely new to modding and code (I know a little of c# ) but is there a place where I can learn to make mods easy?

exotic acorn
#

For PZ

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or otherwise?

severe ridge
valid stump
#

@drifting narwhal Depends on what type of mod you would like, but if you look up there is a really good link that was recently re-posted again that I used to teach myself

drifting narwhal
crimson panther
#

both are compatible.

long grove
#

cool, nice to see they work now

valid stump
#

@drifting narwhal It is a pinned message my friend

rigid void
#

I'm offering my services to write lines of dialogue for TV / Radio if anyone wants to implement new shows etc?

earnest prairie
#

Kayozz Check with the Survivor Radio Mod.

rigid void
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oh good idea

long grove
#

check in with @abstract raptor

rigid void
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^ DM me if you're interested πŸ™‚

soft musk
#

@crimson panther You saying it's compatible or that it's bugged even though it's compatible?

crimson panther
#

it's compatible, nothing bugs out.

drifting ore
#

Can someone suggest me
the best map (in your opinion) and some good mods to improve the game? For 41b please

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the best map mod?

river quail
#

i really like raven creek, have you tried yet?

drifting ore
drifting ore
outer jacinth
#

eerie country is in my opinion, the definitive best map mod

rigid void
#

Right I'm beginning work on a 'Hell's radio mod' - I've had an idea for a creepy radio station that is a mix of weird radio chatter, static and military/police sounds and dark ambient - I really have no idea of how to implement it yet, but I've begun work on the audio.

long grove
#

sounds cool

rigid void
#

It'll serve no real purpose tbh, just besides hopefully making people think wtf was that? Just to add another layer of horror to it all.

long grove
#

well, most radio mods are like that

rigid void
#

true

analog sandal
#

ah shucks that's not gonna be compatible with ours 😦 would've loved to see whatcha have in store

river quail
#

could do you please tell me mods the add tactical gear like paw loot? ty

long grove
#

swat mod (spits out errors but works fine)

#

advanced g.e.a.r

drifting ore
#

I've tried raven creek, that's a good map

drifting ore
#

Roundeville ( Rounded Roads Mod - beta 0.1 ) and this of @drifting ore

radiant ginkgo
#

New life in build 41 for UAZ-469

long grove
#

looks real nice

drifting ore
#

Wow looks great. Will be useful in map of eastern Europe ( Russia , Ukraine , Belarus ) if somebody create them :)

severe ridge
#

cute

#

i love jeeperinos

fallow bridge
#

That’s not a Jeep @severe ridge silly boi

#

He UAZ was Russia’s attempt at copying the Jeep

analog sandal
#

in western slavic (and most likely other slavic) countries, we have just come to call this type of vehicle jeep, or sometimes gazik (GAAH-zikh) for the military ones

latent orchid
#

Gorkovsky Avtomobilny Zavod

#

sounds like the 'ikh' is slang at the end?

#

dont speak slavic, so guessing

analog sandal
#

it's basically a gender suffix

latent orchid
#

my first real mod, be gentle with the feedback

outer jacinth
#

unironically this is one of the best mods i have ever seen uploaded, commander

analog sandal
#

adds an endgame I never thought i needed

long grove
#

oh, you made it into its own mod

#

sick

radiant ginkgo
#

@fallow bridge The USSR did not try to copy the Jeep, perhaps you meant the UAZ-450 and not the UAZ-469, since it is the UAZ-450 that is more similar to the Jeep but no. But even here both cars had different construction goals and options: UAZ-450 was first made for needs of the military and was a van, FC-150 was a wagon type more. πŸ™‚

severe ridge
#

I usually refer Jeep as a type, not the brand, semiotics figure out lol

willow estuary
severe ridge
#

Sport utility vehicle of off-road variety

#

can remove fingerprints lmao xP

rigid void
#

@latent orchid that looks great!

willow estuary
#

@severe ridge it's from the dirty Harry movie "sudden impact".
fun fact: frank sinatra was otiginally supposed to play Callahan

lilac night
#

Holy shit, Commander

#

This looks fantastic

#

I absolutely love the card packs with gum.

#

I remember kids with those on the playground in elementary school.

analog sandal
#

@latent orchid we need pogs man

indigo hound
#

@late hound hi man!

#

need your help!)

late hound
#

whats up

severe ridge
#

do you know how to make custom makeups?

#

:V

late hound
#

Yes

indigo hound
#

I did my makeup. Everything works, but the game doesn't load the texture.
I was told you can help

severe ridge
#

cool, i never tried myself, Lord there is having a lil trouble

nimble spoke
#

missing guid entries?

#

all visual things need the unique guid entry in fileguidtable.xml

late hound
#

yeah that is my suspicion, I am assisting him in the Dms - I am jumping on it once I finish the work day. alarmclock

severe ridge
#

indeed

#

the xml has a guid number but theres no custom guid file

#

and its not generating errors because its probably using another item's guid

supple lava
#

Hey guys! I was wondering whether someone could help me with modding the game. What should I know before, what should I learn and where to start?

muted grail
#

WOW HOBBIES IS ONLINE NOW

#

#love

rigid void
#

I've not tried it yet but it looks amazing

#

gonna try it soon, but gonna verify my files first cos getting lua errors in some places and not sure what mod is causing it 😦

#

In a few days time I'm going to be looking for assistance with implementing new audio/radio. I can do the audio side of things but I'm brand new to modding/coding, so i may need help.

#

Right now I'm working on something I've called (working title) Hell's radio which is basically a radio station that plays really odd garbled stuff, with music, strange voices, static and dark ambient noise. Basically I just want it to be an extra layer of horror to the game, probably not lore friendly, but I'm having fun with audio.

#

But the implementation I'd need help with.

quick moth
#

Would anyone be interested in a new book that teaches you how to read faster? It would be something like a ridiculous 1000 pages and it would get rid of the Slow Reader trait.

indigo hound
#

thanks everyone

#

)

long grove
indigo hound
long grove
#

oh

indigo hound
#

@quick moth Why make dishonest mods?)
(Cheat-mods))

quick moth
#

@indigo hound what's cheating about it?

indigo hound
#

"It would be something like a ridiculous 1000 pages and it would get rid of the Slow Reader trait."

#

🀣

quick moth
#

What's cheating about it?

indigo hound
#

😧

#

it seemed to me

#

only hardcore)

quick moth
#

There's a mod that if you abstain from smoking for a month you lose the smoker trait. I don't think that is cheating.

indigo hound
#

this mod is not cheating)
but there is already a faster reading trait

long grove
#

this mod is to let you go from slow reader to normal reading

#

or normal reading to fast reader

indigo hound
#

What if our character read the pirate codex while reading cooking? As a result, it takes half a game day

#

Well, if over time the mod allows you to get rid of the slow reading trait, then this is a good idea.
And if 100 pages in 10 game minutes is cheating.)

indigo hound
native plover
#

Π­Ρ‚ΠΎΠ³ΠΎ ΠΌΠΎΠ΄Π°

indigo hound
#

Новая космСтика для ТСнских пСрсонаТСй. Π§Ρ‚ΠΎ Ρ‚ΡƒΡ‚ нСпонятного, ΠΊΠΎΠ³Π΄Π° всС ΠΏΠΎ русски, ΠΈ ΠΏΠΎ английски написано)
(ΠΊΡ‚ΠΎΡ‚ΠΎ Π»Π΅Π½ΠΈΡ‚ΡŒΡΡ Ρ‡ΠΈΡ‚Π°Ρ‚ΡŒ))

indigo hound
analog sandal
severe ridge
#

moist

analog sandal
#

and rumbly πŸ™‚

indigo hound
#

Ρ‚Ρ‹ Π½Π΅ ΠΏΠΎΠ²Π΅Ρ€ΠΈΡˆΡŒ, Π½ΠΎ Π½Π΅ для тСбя дСлаю)
Π—Π½Π°Π» Π±Ρ‹ Ρ‡Ρ‚ΠΎ Ρ‚Ρ‹ ΠΏΡƒΠΏΠΎΠΊ ΠΌΠΈΡ€Π°, спросил Π±Ρ‹)

#

Π±ΠΎΠ»ΡŒΡˆΠΈΠ½ΡΡ‚Π²ΠΎ ΠΌΠΎΠ΄ΠΎΠ² ΠΊΡ‚ΠΎΡ‚ΠΎ Π΄Π΅Π»Π°Π΅Ρ‚ Π²ΠΏΠ΅Ρ€Π²ΡƒΡŽ ΠΎΡ‡Π΅Ρ€Π΅Π΄ΡŒ для сСбя)

#

Π²ΠΎΡ‚ ΠΊΠ°ΠΊ Ρ‚Ρ‹ Π½Π°ΠΏΡ€ΠΈΠΌΠ΅Ρ€. Π—Π°Ρ…ΠΎΡ‡Π΅ΡˆΡŒ Ρ‡Ρ‚ΠΎΡ‚ΠΎ ΡΠ΄Π΅Π»Π°Ρ‚ΡŒ. НайдСшь ΠΌΠΎΠ΄Π΅Π»Π΅Ρ€ΠΎΠ², скриптСра, Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ° (Π»ΠΈΠ±ΠΎ Ρ€ΠΈΡΠΎΠ²Π°Ρ‚ΡŒ сам Π±ΡƒΠ΄Π΅ΡˆΡŒ) - ΠΈ Π±ΡƒΠ΄Π΅ΡˆΡŒ Π΄Π΅Π»Π°Ρ‚ΡŒ Ρ‚ΠΎ Ρ‡Ρ‚ΠΎ Ρ‚Π΅Π±Π΅ Π½ΡƒΠΆΠ½ΠΎ)
Π― ΠΊ ΠΏΡ€ΠΈΠΌΠ΅Ρ€Ρƒ ΠΈΠ· всСх ΠΌΠΎΠ΄ΠΎΠ² Π² Π²ΠΎΡ€ΠΊΡˆΠΎΠΏΠ΅ ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡŽ Ρ‚ΠΎΠ»ΡŒΠΊΠΎ рСтСкстурки, ΠΈ фиксы Ρ€Π°Π·Π½Ρ‹Π΅)

#

Π½ΠΎ этоТС Π½Π΅ Π·Π½Π°Ρ‡ΠΈΡ‚ Ρ‡Ρ‚ΠΎ Π΄Ρ€ΡƒΠ³ΠΈΠ΅ ΠΌΠΎΠ΄Ρ‹ бСссмыслСны)

warm pollen
#

@quick moth You could have 5 books like skill books that each increase book reading speed by 20%. That way by Book 3 you'd be at like normal reading speed and then by finishing the whole series you'd be at Fast Reader speed.

#

I'm not sure the exact percentages for reduction or addition with the reader traits tbh.

quick moth
#

I believe it's 30% slower and 30% faster.

warm pollen
#

Gotcha. Well, you get the idea I'm tryna throw out there.

#

So it'd be closer to a 6% increase per book.

drifting ore
#

im a modder.

#

hello, fellow modders

latent orchid
#

thats not what a real modder would say

river quail
#

hmm πŸ€” suspect

drifting ore
#

im moder

#

i made a mod

#

but it broke

river quail
#

so guys, how difficult its to put a animation mod to the game?? can be done using what program?

long grove
#

its like modifying guid files before they overhauled that system

#

you can mod it in, they'll just have to replace files/code

late hound
#

No one has made a custom animation mod here. I helped make a mod that adds in a bunch of unused animations that can be toggled upon command.

long grove
#

oh, those aren't custom? i am incorrect then

late hound
#

no, animations like the vomit animation are made by Martin, one of the devs. There are quite a few that are unused - like the suicide animations.

#

I also urge, anyone that does figure out how to make a custom animation, be very careful who you teach and what you make. It is opening Pandora's box, this type of mod. Anyone who is irresponsible with this knowledge can make some very unpleasant and repugnant stuff.

river quail
#

i just want to sit on a couch or a chair :/

latent orchid
river quail
#

i mean, why not both

quick moth
#

@late hound they could also make awesome things like necrophilia

clear lodge
nimble spoke
#

I had a .pack file where tiles were number _00 to _14, but I guess that format has issues, there shouldn't be a zero from 0 to 9 there. So I unpacked, changed it to _0 up to _9 and re-packed, now both the game and tilezed stop responding when I try to use it. Anyone would know how to fix the whole thing? start over?

nimble spoke
#

Welp, I can't start over because apparently I don't understand TileZed dark magic and I can't use it to make a simple pack file

long grove
#

@latent orchid has experience with custom tilesets i believe

latent orchid
#

from memory, you might need to re-add the tileset, remove and replace all the tiles that were linked to the original 00 thru 14 tilesheets.

#

Basically, renaming stuff tends to break alot of shit

#

the 00 should work fine i would think

#

what was the original issue u were trying to fix?

nimble spoke
#

tiles _09 and below won't show up after loading a save

#

so I guessed it was the zero

latent orchid
#

that file name shouldnt matter (atleast ive never seen this issue).

#

my tilesets used simple 1,2,3 etc and work fine

nimble spoke
#

yeah, I was going to try that, but I can't even hope to remake the tiles definitions because tilezed doesn't want ot get near the pack file ever again for some reason

latent orchid
#

have you included only your custom tiles or accidentally bundled the vanilla tiles as well?

nimble spoke
#

ohhhhhhhhhhh I forgot the tile names need an int value for the number of characters! silly me

#

it is just my tiles

#

I will fix the xml and then repack, that's probably the reason game stops responding

latent orchid
#

ok, but it doesnt sound like anything ive had to do on my end

nimble spoke
#

I had to fix pack's xml before, for some reason tilezed kept adding _0 to the end of every tile name

latent orchid
#

are your editors up to date?

nimble spoke
#

it was.... at some point, probably not right now. It knows I'm not a mapper and tries to sabotage me

#

I'm fixing it through the packer/unpacker tool

long grove
#

commander is a good luck charm

nimble spoke
#

TileZed can open it now, why the hell didn't I think of the name length value before? I had that same issue, probably a few years ago lol

latent orchid
#

curious, how long was your name?

nimble spoke
#

25, all of them because of the zeroes, I deleted zeroes and forgot to change name length

#

And that was exactly the problem, I didn't even need to touch tiles definitions because it was already considering _0 to _9 names.... ohhh well

#

See kids, _00 to _09 does not equal _0 to _9

woven flicker
#

any "must have" mods for a new player?

drifting ore
#

no

#

also this is how you enable build 41

muted grail
quick moth
#

What's the difference between module base and import base?

quick moth
#

I'm learning just by studying other people's mods lol

drifting ore
#

@woven flicker new players should not have mods experience the game first

#

I have hundreds of hours and don't use mods

nimble spoke
#

@quick moth module Base is the standard "place" for an item to be listed in. Some of the game's items and many from mods are in other modules and then need to use that import Base line, specially if they reference any items in there

#

It is considered a good practice to create your own module name to avoid conflicts just in case another modder used the same item name

indigo hound
#

Diva and Ahri will upgrade)

#

@iron salmon why does the hairstyle create pixel bugs on the female skin?

#

on the forehead

drifting ore
#

uh

#

you are doing some great pixel work

#

but the face is scary

indigo hound
#

the model is terrible. I will improve the eyes a little more, but the model will give not be a great result.

nimble spoke
#

I think she's zombified already

eternal stirrup
#

She's definitely seen some real shit xd

indigo hound
#

🀣

severe ridge
#

It's not easy πŸ˜‚

muted grail
#

you can do make up?

indigo hound
#

i do makeup)

open abyss
#

How hard would it be to make a mod that changes the overall speed of moving items to and from containers and the like?

muted grail
indigo hound
muted grail
#

love to give it a try πŸ™‚ but for the man i would think of more movie-related make up

#

not gonna judge otherwise ofcourse

plucky nova
#

i'm assuming that the new update to advanced GEAR was to remove the double barrel, since its going to be in the vanilla game now, but am I right?

plucky nova
#

?

#

is that a yes?

indigo hound
#

yes)

plucky nova
#

ok

quick moth
#

If anyone on Steam wanted to play with my mods would they be able to since I own the game on GOG, not Steam?

long grove
#

likely yes

quick moth
#

How would they import it?

long grove
#

the mods?

#

they could just copy your mod folder and put it in their local folder id assume

quick moth
#

Oh ok, the same way I do it then.

#

Didn't know if steam would throw a fit

long grove
#

eh, if they have the same mod subscribed and put it in local as a copy itll be fine

#

mod ids will be the same so no issue

quick moth
#

How do I set the rarity of my item? Idk what 1, 2, 3, 0.01, etc represent

pine mesa
#

@quick moth I think you are referring to the multiplier for rarity - another modder laid them out like so: 0.2 extremely rare, 0.6 rare, 1.0 normal, 2.0 common, 4 abundant

muted grail
#

why does my zombies don't wear clothing anymore? what mod does that (special Z is off)

drifting ore
#

military zombies can do that too

muted grail
#

ahhh

uncut depot
#

Anyone know which script is called upon completion of a timed action to return the time to normal?

brave wren
#

Is there a pz mod download site

#

Like rimworld base but for pz

long grove
#

apart from the forums not really

analog sandal
#

well there's the nexus but that is not really up to date

oak cipher
#

Is there anyone that could make a camera mod? πŸ˜„

#

maybe i could help fund ffor the project or what hahaha

#

so we can take good screenshots or a way to remove the shadows of the 2nd floor?

brave wren
#

these forums

#

ew

#

i cant find a good up to date mod

analog sandal
#

then there's the steam workshop

brave wren
#

well you see

#

i have an issue

#

so i have a game called noita

#

i have lots of mod on it

#

from steam workshop

#

but when i go in offline mode

#

(house internet data is gonna run out soon)

#

the mods arent enabled

#

they arent even an option

#

so i want the actual files

analog sandal
#

you can manually copy them into the mod folder to have them "offline"

#

the actual files still download to your PC

#

in the steam/workshop folder

brave wren
analog sandal
#

881100

#

what do I win?

brave wren
analog sandal
#

yeah that's the noita steam ID

#

and those are the mods

brave wren
#

bruh wot

#

how u know

analog sandal
#

every steam game has a specific game ID

#

PZ is 108600

#

and eahc mod also has a specific numerical steamID

long grove
#

you can download mods off steam too through a website if needed

analog sandal
#

ours has 2224576262 for example

#

oh yeah there's that too, but they're already in the folders so you'd be DLing them twice πŸ€·β€β™‚οΈ

long grove
#

just saying since theres weird scenarios where you might need it

brave wren
#

are the forums that outdated

long grove
#

they probably haven't been used to upload mods much since they added workshop support

quick moth
#

As a non-steam player I use SteamWorkshopDownloader

oak cipher
#

Is there a mod you can place items on tables? AHHAHAHA

quick moth
mortal ivy
#

Roughly speaking. What is a "module base"... and what does it mean if a mod "may have" forgot to import one?

#

Also on a different note if you have two mods that allow you to craft a vanilla item but just with different recipe methods as long as the source item name is the same in the code overall, it shouldn't cause a problem... right?

nimble spoke
#

Don't worry too much about it, your main decision is, just go with module Base yourself, or if you want to avoid possible conflicts with the game or other mods, create a new module name for your own use and then import Base

quick moth
#

If I set an item's rarity to 0.01 on male and female zombies, how likely are we talking? 1 in 10000 zombies?

mortal ivy
#

Note that I'm not making a mod or anything of the sort

#

Just that it's an error for a number of mods I have

#

And wondered how important it was

#

And if it were something I could maybe fix

#

On a similar note(maybe.. sorta)

#

Would adding a recipe to an existing mod yourself by totally way off base as a method of getting it done/way to sort of learn.

oak cipher
bleak atlas
#

Hello - I was wondering if someone could help with something somewhat simple (for those who know lua modding)

I'd like to start the CDDA challenge, but using Pillow's random location start (just the base location random location)
How would I go about that?

long grove
#

you could probably get the settings of the cdda challenge through custom sandbox if you can find the numbers for it

bleak atlas
#

I took a look at spawnpoints.lua from pillow

#

from what I can tell there is a function that.... adds all the locations?

#

but where is this function later called?

#

Ideally it would have been easier to merge the 2 somehow

oak cipher
#

anyone here taking commissions on making mods?

analog sandal
#

some mods are straight-out impossible in this game

drifting ore
#

like?

analog sandal
#

well in my department, which is sound, you can't add more zombie sounds, you can just replace the existing ones

humble kernel
#

is it possible for someone to make a mod that makes every vanilla item renamable?

#

like bags are renameable but it makes every other item renameable sa well

lethal lotus
#

I've looked around and am having a hard time finding out how to add a profession,any guide?

valid stump
#

@lethal lotus Look on steam for perfessions framework

bleak atlas
#

would somebody accept 2 dollars for that pillow + a really cdda day mod?

#

not much - more like a symbolic thank you πŸ˜„

oak cipher
# drifting ore like?

Would love to commission a Light mod - better than the lamps cause they break easily ahhahah!
We have a huge base and its seems soo dark every night!

Any suggestions of a current mod or anyone willing to make a mod that I could commission? πŸ˜„

drifting ore
#

uh

#

why did you ping me for that?

gaunt pendant
# quick moth If I set an item's rarity to 0.01 on male and female zombies, how likely are we ...
#

(And why they're currently crap πŸ˜‚ )

bleak atlas
#

nobody?

#

(sorry for nagging, really wished to try it out in the weekend ... )

#

(and it should be easy, right?)

brave wren
#

can someone make a huge modpack with the best mods and send it to me through dms

analog sandal
#

that would be very much against the rights of the mod creators

river quail
#

idt its gonna happen

#

its better if you just ask for mods they like the most, and than you search for it and download if you like them...

brave wren
#

oh no

#

getting a bunch of mods on a zip and sending them to someone is against the rights of the mod creators

#

its like im gonna republish them

#

that doesnt even make sense

analog sandal
#

of course it does

#

re-distributing someone else's content is a no-no

long grove
#

just use hc, has a bunch of mods in it anyways

brave wren
#

no it doesnt

#

its literally just personal use

#

the fuck do you mean

analog sandal
#

the people who distribute it to you are basically re-distributing it

brave wren
#

to fucking who

analog sandal
#

to you

#

also what the hell is that tone you're taking?

#

I don't recall offending you in any way so I'd expect you to do the same

brave wren
#

there's a magical button that exists

#

called

#

b l o c k

#

so use it

severe ridge
analog sandal
#

wow ok that's an attitude I don't wish to engage with

severe ridge
#

πŸ₯² stop feeding him

analog sandal
#

I was just trying to explain it to them, but you're right

brave wren
#

the mod creators literally wont give a fuck

pearl marsh
#

entitled gamer

severe ridge
#

the mod creators aren't paid to give a single πŸ˜†

shrewd grove
#

one step foward and 2 steps back

#

no ones get real far like that

brave wren
#

eh whatever ill just do it myself

shrewd grove
#

could just ya know

#

go use the workshop

#

it exists for a reason

pearl marsh
#

I am 99% certain that there's a Steam workshop feature where you can just make a "playlist" of mods

shrewd grove
#

nah, its just people being people

brave wren
#

alright bois

#

got a bunch of mods installed

#

gonna be fun

quick moth
#

SteamWorkshopDownloader is the workaround I use since I don't own a steam copy of PZ

analog sandal
echo roost
#

Why does it sound like Barney from Black Mesa

analog sandal
#

dunno, I guess that's just how I sound when I scream?

true scroll
#

*Barney from Half-Life

#

p o s e r

analog sandal
#

he did work at black mesa though πŸ˜„

true scroll
#

yeah, ik lol

long grove
summer stump
#

Guys, from a modder point of view, how hard is it to mod welding stuff into cars?

quick moth
long grove
#

i know you can make it so that you can craft a vehicle into another state or another vehicle but i don't know if adding armor is feasible

hexed anchor
#

why not just work around it and have it like

#

vehicle, then you craft it and it turns into vehicle_armored state

#

which is just basically the same vehicle but with more hp and unbreakable windows

long grove
#

maybe, i don't know if changing the health values or whatever of certain parts of cars is possible though

south vortex
#

got a question about mods

#

they sometimes work and sometimes does not, any reason why this happens?

analog sandal
long grove
#

sick

analog sandal
#

the only thing not replaced currently are the radio clicks and white noise and music (won't be doing music in the end) and car stuff (which I haven't decided yet whether I'll be doing as it's freely accessible to everyone to change, whereas the sound effects apparently aren't)

quick moth
#

Anywhere I can see a list of potential item spawn locations without exploring everywhere in debug mode?

open abyss
#

In the mod.info , what do i write to make a mod incompatible with another mod?

I understand this: require=AGCMCheatItems_CB745
but what is the opposite ?

valid stump
#

@open abyss As far as I know we can only require, we can not "Currently" do incompatability

open abyss
#

Then we need that - I need it...

valid stump
#

@open abyss I know when I release my mod Down the road mine will require that ability too. But currently we have no way to do it

open abyss
#

SPIFFOO!!!!!!

long grove
#

you actually got it working? ill be damned

#

battery charger

wide inlet
#

Oh nice @tame mulch πŸ˜ƒ

rigid void
#

@tame mulch damn, doing god's work

summer stump
#

Wow, that is incredible, damn shame that its not compatible with Vehicle Additions API :/

grizzled grove
#

hey, i'm looking at some lua from the editor and it kinda hurts my brain, can i get a hint?

#
sel = map:tileSelection()
if sel:isEmpty() then
    print('the tile selection is empty, don\'t know where to make the street')
    return
end
bounds = map:tileSelection():boundingRect()

if true then
    layer = map:tileLayer('0_Floor')
    if not layer then
        print("there's no 0_Floor layer in this map")
        return
    end
else```
#

the second block, if what is true?

#

sel:isEmpty() ?

#

or just sel ?

fallow lichen
#

Correct me if I'm wrong given I am often.

#

But wouldn't it be "bounds = map..."

#

So if the prior is true than, idk what I'm talking about.

grizzled grove
#

could be, I don't know much about lua syntax and this is kinda vague.

fallow lichen
#

Very same

valid stump
#

@grizzled grove That

if true then

means that it will always run, not exactly sure why they choose to do it that way but all that is really doing is forcing the code it wrapps to run

fallow lichen
#

I feel like there would be a less complicated way of doing that

valid stump
#

Depends, can you show me what is in the else statement

#

opps, nvm but yeah there are alot of ways

#

I would have to see full code

#

but it could be they are trying a different method or they are in process of a "expansion" of the system

#

But without the rest of that code i cant really tell 100% the reason

grizzled grove
#

here's the full script

#

I guess it was a convenient way to flow? I was just browsing the map editor scripts to get a feel for what I could do and that vague if threw me

severe ridge
#

I need a single day off to work on my mod, but that's gonna take a while :l

echo sonnet
indigo hound
#

Good morning everyone!
Does anyone remember the lines for the mod.info file, which indicate the version of the game for the mod.

#

Version Min= ???

#

Version Max= ???

#

something similar to this

#

" versionMin=41.0
If the mod only works up to a certain version of build 41, you would use:
versionMax=41.999"

#

:)

#

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#

I am looking for a scripter who can add 5 additional skin tones for my mod

#

additional 5*

indigo hound
drifting ore
#

hwat the fal

#

k

indigo hound
#

?

drifting ore
#

why is he white

indigo hound
#

probably because it's alpha? and the process is going on?

indigo hound
#

Gentlemen, developers!
What's wrong with the texture of the male butt? Where does this gap come from? Women don't have that!

#

how fun it is to make a texture without involute)

#

I hope I make the male ass as juicy as the female. Otherwise, this is discrimination!

#

🀣

lilac night
#

Dat ass

indigo hound
tame mulch
analog sandal
indigo hound
#

тягачСй*

#

ΠΈΠ±ΠΎ выглядит вСсьма странно с Π»Π΅Π³ΠΊΠΎΠ²Ρ‹ΠΌ Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»Π΅ΠΌ)

#

Π’Π°ΠΊΡ‚ΠΎ идСя супСр)

tame mulch
#

Ну, ΠΏΠΎΠΊΠ° Π½Π΅Ρ‚ тягачСй - Π±ΡƒΠ΄Π΅Ρ‚ ΠΈΠ³Ρ€ΠΎΠ²ΠΎΠΉ ΡƒΡΠ»ΠΎΠ²Π½ΠΎΡΡ‚ΡŒΡŽ

soft musk
#

@analog sandal Nice! I assume those meta sounds are for the meta events?

analog sandal
#

yeah

#

the wolves, the screams, the shots etc

#

it's one of the last things on my to-do list πŸ˜„

soft musk
analog sandal
#

working on till completion, replaces all the sounds you hear in Project Zomboid (except maybe cars, will see)

#

90% of which are self-recorded samples

soft musk
#

That's awesome!

rigid void
#

how possible would it be to incorporate working pinball and very basic video games into the game as a mod... to be used on the computers/handhelds/pinball machines? Even if it's just some variant of pacman or tetris or something royalty free?

#

I'm no coder so forgive me if this is a dumb request.

valid stump
#

@grizzled grove I belive that the

if true then

is doing the new way of doing the logic. The else in that statement never will get run so my guess is they didnt remove the old way. I am not that familuar with the way the devs think. but the else part can be ignored as far as I can tell

grizzled grove
drifting ore
indigo hound
# drifting ore ΠžΡ‡Π΅Π½ΡŒ Ρ€Π΅Π·ΠΊΠΈΠΉ ΠΏΠ΅Ρ€Π΅Ρ…ΠΎΠ΄ Π² Ρ†Π²Π΅Ρ‚Π°Ρ…. Или ΠΌΠ°Π΄Π°ΠΌ просто Π½Π΅ ΠΌΡ‹Π»Π° спинку ΠΈ Π·Π°Π΄ ΠΏΠΎΠ» Π³ΠΎΠ΄Π° ?

ΠΊΠ°ΠΊ Ρ‚ΠΎΠ»ΡŒΠΊΠΎ замодСлишь ΠΌΠΎΠ΄Π΅Π»ΡŒΠΊΡƒ Ρ‡Ρ‚ΠΎΠ±Ρ‹ Π±ΡƒΠ»ΠΎΡ‡ΠΊΠΈ Π±Ρ‹Π»ΠΈ (Π° Ρ‚Π°ΠΌ ΠΈ ΠΏΠ΅Ρ€Π΅ΠΌΠΎΠ΄Π΅Π»ΠΈΡˆΡŒ всю ΠΎΠ΄Π΅ΠΆΠ΄Ρƒ), Ρ‚Π°ΠΊ сразу сдСлаю Ρ†Π²Π΅Ρ‚Π° мягчС)

drifting ore
#

Π“Π³Π³.

indigo hound
#

Ρƒ ΠΌΠΎΠ΅Π»ΠΈ ΠΆΠΎΠΏΠ° плоская) Π² прямом смыслС

#

поэтому ΠΊΠ°ΠΊ ΠΌΠΎΠ³ Π΄Π°Π²Π°Π» Π΅ΠΉ объСм

#

спину Π±ΡƒΠ΄Ρƒ ΠΏΡ€Π°Π²ΠΈΡ‚ΡŒ Π΅Ρ‰Π΅, Π½ΠΎ Π½Π΅ сСйчас. сСйчас ΠΌΡƒΠΆΠΈΠΊΠΎΠ² ΡΠ΄Π΅Π»Π°Ρ‚ΡŒ, Π° ΠΏΠΎΡ‚ΠΎΠΌ ΡƒΠΆΠ΅ всС ΠΏΠΎΠ»ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ

drifting ore
#

МоТно просто Ρ‡ΡƒΡ‚ΡŒ свСтлСС Ρ€Π΅Π»ΡŒΠ΅Ρ„

#

Π‘Π°ΠΌΠΈ Π»ΠΈΠ½ΠΈΠΈ

#

Π§ΡƒΡ‚ΠΎΠΊ прям

indigo hound
#

старайся прСдлоТСния Π½Π° Ρ„ΠΎΡ€ΡƒΠΌΠ΅ ΠΏΠΈΡΠ°Ρ‚ΡŒ, Ρ‡Ρ‚ΠΎΠ±Ρ‹ Π½Π΅ ΠΏΠΎΡ‚Π΅Ρ€ΡΠ»ΠΎΡΡŒ) Π΄Π° я понимаю.. я сча Ρƒ ΠΌΡƒΠΆΠΈΠΊΠ° ΠΌΡƒΡ‡Π°ΡŽΡΡŒ с ΠΌΡ‹ΡˆΡ†Π°ΠΌΠΈ. Ρ‡Ρ‚ΠΎΠ±Ρ‹ мягкиС сразу Π±Ρ‹Π»ΠΈ

drifting ore
#

Π‘ΠΏΠ΅Ρ€Π΅Π΄ΠΈ Π½ΠΎΡ€ΠΌ. Π― ΠΈΠΌΠ΅Π» Π²Π²ΠΈΠ΄Ρƒ сзади

indigo hound
#

Ρ‚ΡƒΡ‚ с ΠΏΠΎΠΏΠΎΠΉ ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΡ‹, ΠΈ ΠΌΡ‹ΡˆΡ† ΠΊΡƒΡ‡Π° Π±ΡƒΠ΄Π΅Ρ‚, ΠΌΠ½ΠΎΠ³ΠΎ Π³Π΅ΠΌΠΎΡ€Π° ΠΊΠ°Ρ€ΠΎΡ‡)

#

я понимаю) сам Π²ΠΈΠΆΡƒ)

#

просто сСйчас занят ΠΌΡƒΠΆΠΈΠΊΠ°ΠΌΠΈ)

drifting ore
#

Аххаха

indigo hound
#

ΠΊΠ°ΠΊ сдСлаю, собСру вСсь Ρ„ΠΈΡ‚Π±Π΅ΠΊ, ΠΈ Π±ΡƒΠ΄Ρƒ ΠΏΠΎΠ»ΠΈΡ€ΠΎΠ²ΠΊΠΎΠΉ Π·Π½Π°Π½ΠΈΠΌΠ°Ρ‚ΡŒΡΡ)

#

поэтому оставляй Π½Π° Ρ„ΠΎΡ€ΡƒΠΌΠ΅ ΠΏΠ»ΠΈΠ· всС)

#

хотя ΠΏΠΎ спинС понятно)

drifting ore
#

@indigo hound Ρ‚Π°ΠΊ.. Π΄Ρ€ΡƒΠ³ Ρ‚ΠΎΠ²Π°Ρ€ΠΈΡ‰. Π’Ρ‹ ΠΎΠ³Ρ€ΠΎΠΌΠ½Ρ‹ΠΉ ΠΌΠΎΠ»ΠΎΠ΄Π΅Ρ†. Но Ρƒ мСня ΠΊ Ρ‚Π΅Π±Π΅ ΠΏΠΎ Ρ‚Π΅ΠΌΠ΅ ΠΏΡ€Π΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΈΠ΅. Бохраняй всС Π²Π°Ρ€ΠΈΠ°Π½Ρ‚Ρ‹. Π§Ρ‚ΠΎ Π±Ρ‹ Π±Ρ‹Π»ΠΈ ΠΈ Π²Π°Ρ€ΠΈΠ°Π½Ρ‚Ρ‹ Π±Π΅Π· ΠΌΡ‹ΡˆΡ† ΠΈ с ΠΌΡ‹ΡˆΡ†Π°ΠΌΠΈ... ΠΈΠ±ΠΎ... Малоли ΠΊΡ‚ΠΎ смоТСт ΠΏΠΎΡ‚ΠΎΠΌ ΠΏΠΎΠ΄ΠΌΠ΅Π½ΡΡ‚ΡŒ модСльки Π² зависимости ΠΎΡ‚ уровня силы

indigo hound
#

ΠΌΠ½Π΅ Π½Π΅Π²Π»ΠΎΠΌ Π±ΡƒΠ΄Π΅Ρ‚ ΠΏΠ΅Ρ€Π΅Π΄Π΅Π»Π°Ρ‚ΡŒ)

#
  • сСйчас Π΄Π΅Π²ΡƒΡˆΠ΅ΠΊ ΠΌΠΎΠ΄Π΅Π»ΠΈΡ‚ΡŒ смысла Π½Π΅Ρ‚, Ρ‚Π°ΠΊ ΠΊΠ°ΠΊ Π½Π° Ρ€Π΅Π»ΠΈΠ·Π΅ Ρ‚ΠΎΠ»ΡŒΠΊΠΎ ΠΈΠΌ скСлСт собствСнный Π΄Π°Π΄ΡƒΡ‚
#

сСйчас Ρƒ Π½ΠΈΡ… муТской скСлСт, ΠΈΠ·Π·Π° Ρ‡Π΅Π³ΠΎ эти уТасныС ΠΏΠΎΠ΄ΠΌΡ‹ΡˆΠΊΠΈ

drifting ore
#

Π‘Π»ΠΈΠ½ Π΄Π°. Обидно Π±ΡƒΠ΄Π΅Ρ‚ ΠΏΠΎΡ‚ΠΎΠΌ всС ΠΎΠΏΡΡ‚ΡŒ ΠΏΠ΅Ρ€Π΅Π΄Π΅Π»Ρ‹Π²Π°Ρ‚ΡŒ.

indigo hound
#

Ρ‚Π°ΠΊ Ρ‡Ρ‚ΠΎ Π½Π° сСйчас - ΠΏΠΎΠΉΠ΄Π΅Ρ‚) ΠΏΡ€ΠΈ Ρ‚ΠΎΠΌ условии Ρ‡Ρ‚ΠΎ Π±ΡƒΠ΄Ρƒ ΡƒΠ»ΡƒΡ‡ΡˆΠ°Ρ‚ΡŒ) Π°Π±Ρ‹ ΠΎΡ‚Π·Ρ‹Π²Ρ‹ Π±Ρ‹Π»ΠΈ Π½Π° Ρ„ΠΎΡ€ΡƒΠΌΠ΅)

scenic coral
#

i wish i understood any of this

indigo hound
indigo hound
rigid void
#

So I asked earlier and nobody replied. But I understand people are busy with stuff. But i'll ask again.

#

How easy/difficult would it be to run a game within a game in zomboid? Make a use for the pinball/handheld games/ arcades etc?

#

not saying anything ridiculous... just something simple? space invaders or whatever? pacman?

#

again i should state i'm not a coder so forgive my questions if they're stupid.

long grove
#

i believe this is already planned and/or in the works...as for how hard/viable it is i cannot say

grizzled grove
brave wren
#

I have an idea

#

How about a blend option

#

Kill zombie

#

If you have a sharp object to open up the zombie

#

Take his guts

#

Cover yourself with them

#

Boom

#

You're going crazy

#

Zombies won't target you temporarily

#

Until The blood wasges off

#

Washes

rigid void
#

^ higher chance of infection + depression?

#

i like it Late

#

@long grove @grizzled grove thanks for the replies

hexed anchor
#

this already been suggested millions of times

rigid void
#

I'm new to the discord

hexed anchor
#

like clockwork

brave wren
analog sandal
#

the devs already said no to that in the megathread on the forums iirc

brave wren
#

F u c k

#

Jee I wonder what modding is for

carmine cosmos
#

One can always create a mod for that

hexed anchor
#

I don't know if it's possible right now

#

because of how come this is so annoyingly often suggested and yet nobody actually bothered to make it

analog sandal
#

there is the invisibility cheat in the devmenu, so maybe somewhere with that

brave wren
#

Ye

#

So after you do the shabang with the corpse

#

And click disguise

#

You have invisibility to zombies

fallow lichen
#

Only thing that I'd find an issue with that there is that when you make noise even when invisible zombies just come near you but don't attack. So I'm assuming that probably has been attempted previously but to find a way to make them to attack you after cover has been blown on your end is likely too complex

#

I love the idea, don't get me wrong! πŸ˜„

analog sandal
#

feels a tad bit too arcade-ish imho

fallow lichen
# analog sandal feels a tad bit too arcade-ish imho

In my opinion I'm 100% fine without having it. If someone was to mod it I'd think it would be really really cool. That said I'm against the whole idea of avoiding zombification (hence why I don't use the anti-virus mods).

Best way to remove the arcade-ish feel would probably just make a severe amount of negative moodlets with a high chance of contracting an illness if not removed ASAP as well as if you have open woods and Blood & Saliva infection turned on likelihood of infection would be 80-100% chance.

#

I'd likely not end up getting it but for those who would want it I feel that'd be the best approach

analog sandal
#

yeah that would require checking whether the person is injured. what kind of injury and whether it's bandaged

#

but sure, I'm all for more options when it comes to mods

fallow lichen
#

Which as I've mentioned before is likely wayyy too complex

brave wren
#

Oo

#

What if

#

If you kill zombies in the woods

#

The blood splatters on trees

#

And if you get scratched with a bloodied branch

#

You know what happens

halcyon sandal
#

Does anyone here know where the data on growing crops is? Trying to revive an old mod that stopped working that prevents rot by rolling back to seed-bearing stage

fallow lichen
# brave wren And if you get scratched with a bloodied branch

I really like the ambition there but I'm uncertain how that would translate in code. I believe you would have to practically register a tree as an entity and from there it could possibly cause major server issues if used in MP given trees would constantly scan if blood is attached or not

nimble spoke
#

The problem with some mod ideas is that they're too complex to even try and may not be interesting for those who'd know enough and possibly make them work

halcyon sandal
#

It's an old mod that doesn't work and I wanted to try and update it to working again

halcyon sandal
#

hmm im not seeing what makes the mod break

#

it's literally just this one line in SFarmingSystem.lua

#

if (luaObject.nbOfGrow >6) then
luaObject.nbOfGrow = 6

brave wren
#

Isn't there a mod that prevents crop rot

halcyon sandal
#

thats what im trying to fix

#

last updated 2018, not working and trying to see

#

im looking at this and i just can't figure out why its not working, the mod is literally two lines..

#

oh jesus i thinkim an idiot

#

i think the lettuce mod is what is the problem, because it calls its own vegetable conf file

#

so it doesnt go through the sfarmingsystem

#

so it rots anyway because its not affected

#

lmao

#

maybe

#

here's the stack trace

#

STACK TRACE

function: growLettuce -- file: NewCrops.lua line # 45
function: growPlant -- file: SFFarmFarmingSystem.lua line # 24
function: checkPlant -- file: SFarmingSystem.lua line # 195
function: EveryTenMinutes -- file: SFarmingSystem.lua line # 140
function: EveryTenMinutes -- file: SFarmingSystem.lua line # 378.
[09-11-20 14:29:07.129] ERROR: General, 1604950147129> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: rottenThis of non-table: null at KahluaThread.tableget line:1690..
[09-11-20 14:29:07.133] ERROR: General, 1604950147133> DebugLogStream.printException> Stack trace:.
[09-11-20 14:29:07.143] LOG : General, 1604950147143> -----------------------------------------

#

wait what? what file is SFFarmFarmingSystem.lua?

#

so i am thinking its just incompatibility with the lettuce mod and the never rot mod..

#

but im not positive

halcyon sandal
#

omg im an idiot

#

SF is soul filcher lmao, it's a file in farming time mod

#

okay so the never rot mod overwrites the grow function, but the Farming Time mod creates its own grow function

nimble spoke
#

The best way for you to avoid that conflict is to override each separate growth function

#

I absolutely must override that function in my farming time mod because it is the core change that allows for compatibility between mods that use my system

#

If you don't want crops to rot, you can totally do that without touching the that function

tacit portal
#

` recipe Make Sturdy Stick
{
TreeBranch,
keep KitchenKnife/HuntingKnife/MeatCleaver/FlintKnife/Machete,

    Result:WoodenStick,
    Time:100.0,
    Category:Survivalist,
    OnGiveXP:Recipe.OnGiveXP.WoodWork2,
}`

Is there a reason why this isn't showing up? The file I created is called Sturdy_stick.txt

#

Like, it's in the modlist, and enabled, but in game there's still just the default recipe

#

And not my new recipe elsewhere?

#

Oh shoot, figured out my problem

#

forgot the module base

brave wren
#

i wish there was a mod for escape from tarkov kind of inventory system

#

like if there's a spot for a book to be turned horizontally and put it there so you can clear room for say a shotgun

#

that would be super neat and immersive imo

humble kernel
#

there isnt and its impossible to make it

brave wren
#

idk about impossible doe

plucky nova
brave wren
#

hmm

#

how about better walls

#

like you can make stone walls

#

but with the required knowledge

#

and the skills

#

just a copy and place wood wall

#

but stronger and looks stoney

late hound
#

that is possible, a lot of work, but possible

brave wren
#

bruh

#

just a copy paste wooden wall with different stats is alot of work?

#

wtf is pz

#

is it that hard to do it in pz

analog sandal
#

looking forward to your mod then, @brave wren

fallow lichen
# brave wren wtf is pz

An overwhelmingly positive reviewed game on Steam. That all said I can't wait to see what mods you have with how much ambition you speak out.

brave wren
#

hey uh

#

some mods are requiring gearbasic

#

and gearcore

#

what are those

long grove
#

blairs bases for his various mods

brave wren
#

can you please link them

#

i searched basiccore and didnt find it

long grove
#

if you go to the mod that requires it you'll find the prereq

river quail
#

@brave wren are you downloading the mods in the workshop?

halcyon sandal
#

If you don't want crops to rot, you can totally do that without touching the that function
@nimble spoke
Would you have any idea on how to do that? I'm basically a dummy at coding and haven't taken a class in years

#

I literally just need to slide those two lines into each grow function I think

#

Doing it manually is feasible but annoying, I'd rather figure out a mod to do it automatically

#

And it's really just looking at every nbOfGrow when they're called and changing anything greater than a 6 to 6

indigo hound
#

ty

abstract raptor
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2224576262
Steam Workshop::Survivor Radio V3.2

3.2 is here!

Merry Xmas Zomboid community! I hope you enjoy the update

Changelist:

  1. Erin's old playlist is back on 93.4 and TVM
  2. Gallatin Underground has moved to it's own station
  3. Introducing the new TV station KBS (check out the discussion tab for the programming guide)
  4. Erin extended to day 71
  5. Erin's window of broadcast changed from half an hour to an hour so she's slightly easier to catch
  6. Slight Dianne Fixes
humble kernel
#

love your mods azakaela

abstract raptor
#

Thank you! πŸ˜„

quick moth
#

I wish you could randomize music to loop without having to script all the timestamps that force it to end eventually.

quick moth
#

Like an automated music station. Then again this is 1993.

brave wren
#

yo

#

what if

#

putting a disinfected bandage on a bleeding wound

#

will give you some pain points

#

maybe drive you to the agony moodle

#

cuz you know

#

alcohol

#

on wound

#

agony

viral compass
#

Hey guys, question time.
For my map I made a bunch of custom tiles
For some of these tiles I want an item overlay to happen so I added them in the worldfiller.lua file which I put in my mod.
Now it appears that either I have to add all the vanilla stuff in my modded wordfiller.lua file as well otherwise the vanilla stuff doesnt work. From this I take my worldfiller file overwrites the vanilla one.
How do I set up my wordfiller.lua stuff so it works alongside the original vanilla worldfiller.lua file?

fallow lichen
# brave wren alcohol

Having gone through medical combat training as well as having personally applied alcohol to an open wound the sharp pain that follows soothes seconds afterwards so as much as one would believe and as Hollywood likes to make people believe in movies disinfecting a wound is actually more relieving after the initial burning sensation.

#

So if there was the agony moodlet to be honest it'd be very brief. edit: if not seconds long.

brave wren
#

oh cool

#

i thought of this when i sprayed alcohol on my scratch from my cat

#

not intentionally

#

hurt alot

fallow lichen
#

Yeah it stings a bit but the sensation ends unlike if you wouldd've left it untreated.

#

The dirt in a wound is gritty and as it rubs together that is what causes more pain.

nimble spoke
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@halcyon sandal I will check the options, it is probably better to ignore the code iin the mod you're trying to fix and start all over

halcyon sandal
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I love all your mods, just trying to make an option for people!

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If only there was a way to insert a couple lines of code into existing code

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Like a table

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Insert (line ) into (code at this line)

halcyon sandal
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Maybe append

halcyon sandal
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For now I guess just putting the line manually into all the grow functions will have to suffice πŸ€·πŸ½β€β™‚οΈ

severe ridge
severe ridge
long grove
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what in the god damn

severe ridge
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soul filcher's bunny suit

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🧐 interesting

long grove
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i-

outer jacinth
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very tactical

nimble spoke
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Hahah, nice combo

severe ridge
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File Size 69MB

rj

river quail
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the backpack will have variant colors?

echo roost
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@severe ridge Does your mod work with fashion montage?

severe ridge
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works, but you can only pick my stuff if you use the expansion because its broken when i try to split 🀷

echo roost
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the moment i find a good operator cap its in a weird color lol

analog sandal
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Survivor Radio

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adds a whole bunch of music and stories with voice acting (not all) that play on the radio and on TV to add a lot of life to the game

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Fili's cars, crashed cars too

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then book sorting mod

abstract raptor
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Survivor Radio recently had an update that added back a bunch of music from the 90s era

analog sandal
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adds new cars

abstract raptor
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I believe it adds a bunch of custom cars

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and other vehicles

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like buses

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and RVs

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no motorcycles

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I don't think

analog sandal
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no motorcycle, that would be very hard to make in PZ currently, if not impossible

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well the project im working on is not out yet so that's all the mods that I'd say are really really vanilla+ styled

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maybe fashion montage but you could turn that too OP

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and customizable zombies

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yeah that one

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so am i

river quail
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theres a guy who are making planes and boats right? maybe he can do a motorcycle