#mod_development
1 messages Β· Page 441 of 1
yeah I might look into that but the unfortunate part is that the soundfile length is too short so most of it is silence anyhow as we still can't mod event length
Ah, I see, well amazing work anyway
Can't see myself going back to vanilla sounds
thanks, that means a lot π I'm sorely disappointed at the number of variation the devs coded in which is very very low, I had awhole lotta ambience ideas that couldn't come to fruition due to the lack of implementation π¦
also I couldn't get these to play during my time recording so just trust me that they're in there
and yeah that's me howling into a mic
(also, just checked, the PZ_Saw maximum length is below 1.5s)
Looking forward to it, Raven!
anyone have an answer for me about the blade weapons? change a Lua, maybe?
To help me learn, I dug through the code for you and what you're after is in SwipePlayerState
Couldn't tell you how to get around that though
I'm looking for a mod that allows me to build car doors, car windows, fuel tanks etc for b41
Anyone know of one????
to in-game craft the parts?
@analog sandal great stuff with the audio mate. Lots of nice detail there. The only very minor criticism from me is the rain sound. It sounds great but seems to have a rain on concrete sound, which is fine, but would that work when it's raining in say the forest or fields? Or have you got alternative rain sounds?
other than that, it's great
that's a concern you'll have to raise with the devs
I'm not the guy who made it only read one rain sounds for the entire game world
I'm only swapping assets here, but I'm very much limited by asset length, which can't be longer than vanilla, and asset number and implementation, which I can't change on my end
π
yeah i get it. What did you use as a source for your chosen rain sound? I mean it's absolutely fine, but I think it sounds a bit ... 'particular' - sorry if this doesn't make much sense
in fact i'd have to compare the vanilla rain sound to your sound. Other than that the other audio stuff is fantastic and you've done a great job
3 layers, 2 recorded by me (suburb and nature) and the third is a layer off a licensed library to glue it all together
Kayozz: If you had to try and pin down what's not working about the rain, what would it be? Is it the pitter-patter? The whooooshing in the background? Does it work better for one specific occasion than another?
he vanilla is basically just white noise, I wanted slightly more from mine, but I concede that I haven't played extensively with it so ear fatigue might be a thing to consider and it might get annoying over a longer game time
had I had full implementation control, I'd set up s sound sources around the map
yeah it's a shame the devs aren't supporting audio additions
that would just play the metallic layers and the natural layers
instead of having to bake it into one tech
track
yours does sound better, but it sounds more urban rain ... if that makes sense
yeah ^
it's a shame they didn't take more time with implementation, could've made some really immersive amazing stuff
yeah it is urban, I had to make a call unfortunately
that's not a question for me, I haven't seen any improvement since 2015 regarding implementation, so I'd wager no
and with the number of sounds just plain out clipping or popping or having high background noise, I'd have hoped it to be fixed some time ago
thanks π
well I mean, the sounds as in assets themselves, I fixed in my project, it's just the implementation I can't access, otherwise I would've fixed and made it better myself
Dressing Time and PLLoot works together with fashion montage now :p
random button has never been wilder xP
dressing time is a masterpiece
ohhhh man, some awesome combos there!
that clipping nightmare though with billboards
:p bodylocations change when the game start
what?
I noticed the game still gives you that standard belt if you equip any belt during character creation
you mean the ones from fashion montage, right? Are yours dupes too?
i mean, i was able to change the vanilla holster and it appears on the mod e.e but i completely change the item
nah, mine's just adds to the vanilla table
so it works without it
the general table. There's the profession ones as well
ohhhh, right
Guess I'm a clothing modder now too...
nice, I was messing with an option to wrap them around the wrist, but never finished that
Yeah, that's more of a classic for sure; this was an attempt at half-assing the Tarkov/Day-Z armbands, although you can't see these over a jacket so π€·ββοΈ
that can be fixed
I'm planning more alternative ways for vanilla items, for example visible belts match with pants and shorts right now, but not with skirts so I'll have to add the option to wear them there
kewl
It's currently broken (dunno if intentionally). You can fix it yourself if you change media/lua/client/OptionScreens/WorkshopSubmitScreen.lua line 289
+ self.tags:setTags(item:getTags())```
"SteamWorkshopItem.getAllowedTags()" seems like a stub, always returns an empty list: public static ArrayList getAllowedTags() { ArrayList var0 = new ArrayList(); return var0; }
good arts! good works!
Someone should make a mod that shortens the hair growth time.
And not the facial hair, hair hair.
it already grows pretty fast
It takes a month for it to grow.
just saying on a hair mod that takes in game a week or 2 for both facial hair and hair to grow. What we get is a stubble for now.
Very noice! Do you draw these on your own or are they based off existing icons?
I remember someone said they were working on like a space-mod/map or something like a few months ago, does anyone remember that?
thats blair
Hows it coming along, cause I thought it seemed super cool!
Noob question. When changing stats of items, if I leave out certain fields, such as insulation, will it set insulation to zero or use the vanilla game's insulation value?
it will use a standard value, in this case no real effect for your character's insulation
Anyone know hairstyle mods?
pawlow's loot has some wigs
Nah, i need the good stuff.
the way I see it, you're not going to get it any time soon
because it's very shit to mod different hairstyles in
There are no hairstyle mods as of yet for some reason. PawLow Loot does have some good wigs, and they can be worn with headgear. Some minor clipping tho.
hairstyles are great :f
they have 5 different groups of headgears to work differently with each hair, yet it's a mechanic barely used
and it's something i will implement when i'm able to
Tbh, I've been running my char as bald and using your over eye wig or the bun wig, as they are my fav.
oh, you dont have to be bald
only in the character creation tab that the hair appears
because it's set a custom type for the creation screen
Oh
I still prefer the wig styles tho. Just wish I could dye them
it's on the list π blair has a clothing dye mod which im taking some ideas from
I saw that mod, was wondering if it worked for you stuff but I assume not.
i rather make it work with hair dyes
always good to avoid adding more stuff when possible :x
Also, I saw you talking about open jackets? That would be 10/10. I've been wanting to use an opened version of the varsity jacket for some time now.
yeah, i've been experimenting :x
but would be one of those mods that needs high maintenance :f
for touching vanilla clothing directly
maybe too much for myself alone ^^"
I suppose. I've not really delved into PZ modding.
but ya'll seem to be doing amazing work in B41
You could try using Item Tweaker API to help with updates breaking stuff when touching vanilla items.
without duplicating stuff, yep
Well, good luck on future projects Paw. Can't wait to sub, fav, and like them all. As I do with SoulFiltcher's mods.
yeah, might do more separate stuff when it goes stable :v
Well I'm off to play some L4D2 and rage quit after running into 500 trolls.
kill everyone before ending the scenario
always eases my soul
the shotgun is the best weapon against players in left 4 dead
Mod idea:
Electrical network, electrical circuits and wires. (Also learn electrical)
Anyone know if it's possible to add mod options to the server settings gui?
Any way to create a recipe for like a toolbox or something which contains items?
Hydrocraft has a toolbox, you could extend it to add a crafting recipe if there isnt already one
That's not what i meant
I would like to be able to make a Recipe FOR the toolbox/schoolbag or what not that comes with a preset of items that i specified.
Oh right so like a "Handyman's toolbox" which contains one of each hammer, saw, etc?
I don't know the specifics but it seems like you need to add a lua callback on item crafting for your chosen container, and then add the items post-craft
Seems that require more skill then i got - damn
Lua is surprisingly easy
the biggest issue is lack of solid documentation from what I can see
not that much for me, it's a wee bit to abstract - i can edit what's there, but to pull it out of thin air and make something work from scratch is beyond me... I find that writing the code is VERY backwards
In code you don't say "The water is wet" you go "Wet is the properties of the liquid in which i hint at"
Which is not just backwards but an unnatural way of both thinking and talking...
And as such, beyond me...
But modifying what's already there is relatively easy enough. Just change "Wet" to "Dusty" and now you get a whole different scenario...
That's heavily abstracted object orientation for you Β―_(γ)_/Β―
The nice thing is that for what you want to do it's no where near that detailed or complicated
I don't know where or how to even start... And while it may seem so, i'm not lazy, i'm just so way out of my depth that i'm not just drowning, i can't see the surface...
to be so metaphorical.
Oh well... moving on then π¦
@open abyss did a bit of investigating and it's a lot simpler than I thought.
Add an OnCreate: onCreate_CallbackFunction to a recipe
which looks like
function onCreate_CallbackFunction(items, resultItem, player)
resultItem:getInventory():AddItem("Base.Axe");
end
As an example I just added a new bag recipe
module Base
{
recipe Make Bag
{
destroy RippedSheets,
Result : Bag_BigHikingBag,
Time : 30.0,
CanBeDoneFromFloor : true,
OnCreate: onCreate_CallbackFunction
}
}
So this is added at the bottom or top of the recipe file?
Neither
it'd be saved in a .lua file, probably located in MODNAME/media/lua/shared/
i'll try, it'll either work or fail...
best you can hope for Β―_(γ)_/Β―
@granite latch Where'd you look to find that out?
@wicked yacht would you be willing to talk on voice few a few minutes to help me get this done right? I think i'm understanding most of this... I just like to confirm a few things before i do anything
I was actually headed to bed.
So i replicated the recipe under mod/media/scripts as BagRecipe.txt
and the function under mod/media/lua/server as AddItemOnCraft.lua
Events.OnMakeItem was seemingly never used or got deprecated at some point so I had a look into the Recipe class to see if that fired off any events
In turn that lead me to the RecipeManager, which at the end of PerformMakeItem raises that event
lines 1263 to 1268 ish
Okay i have No clue as to what i'm doing ...
Want to voice + screenshare?
yes please
Can you make mods require other mods or be set as being "in conflict" or what ever????
nevermind i found out ^_^
thx π
ripping off dayz now after tarkov.got the rust beans going now as well.
stalker when
WIP
it remains to add shadows to the underwear, and make a dark version for fair skin.
Then redraw all the makeup, and start for men.
player character had some serious plans before the apocalypse hit judging by that underwear
βΊοΈ
π
Does anyone else use Combat text to help with learning where to hit?
she's gonna be waiting for npcs I think
there will also be a naked version. in which the underwear is planned as a separate item, issued at the start, like a belt.
I hope.
I have big plans for girls
π
that's a neat idea
I mean, even though it's ps1 graphics, doesn't mean it can't have a nice texture, right?
Yeap)
(and I don't mean ps1 in a negative way, I grew up with that stuff myself)
my first game was "battle city" and mario.
Then Sega appeared, then PS1)))
my first s sonic 1
so this is probably gonna seem stupid
but when your have recipes that come from mods, is there a relatively simple way to figure out what mod they come from?
@mortal ivy Look in each mods scripts folder?
I'm trying to learn how to mod by looking into other people's mods. If I did the following, would it just take the missing values from the base game or do I need to fill in every value in my mod?
item Vest_Hunting_Grey
{
Insulation = 0.69,
}
@quick moth you have to supply the values or it will default to what ever the game code is default
@valid stump the entire item or just the values I didn't put in?
@quick moth not exactly sure what you mean
Blood location, wind resistance, etc. Those values. If I don't put them in does the entire item default to the base game or do the ones I filled in work while it takes the rest from the base game?
the values you dont put in do
Hello survivors
Hi
Hello my friend
I assume that's gonna be found in the mods individual workshop folder?
You would be correct with that
Well that'll be fun
So I have to check the scripts of each individual mod to figure out where a recipe comes from π
There's no less tedious way?
You might try debug mode, but as far as I know no
What will these manuals do? Gain xp on the skill tree?
@severe ridge On the Ares suit, what does the "Blending Focus" and "Soothe Mind" do?
Blending focus uses endurance to keep you 100% camouflaged from zombies through its duration, if cancelled before finished it consumes more endurance. Needs at least 50% endurance to be used
Soothe Mind removes pain/stress and other ailments to make you sleepy
if cancelled makes you panicked, even if veteran but thats all
the release heat is for endurance regeneration and to remove wetness at cost of water
Cool. I think you did a pretty great job with this op suit.
so you can pretty much keep running as long as you have tons of water
it was my exploration of timed actions with lua :p
Do the LED bits glow in the dark?
the mask has night vision as well
i wish
i wanna do that and change colour when hp is below 50-25%
but it's more than i can do :x right now
That was one of my fav things about the NV mod. Hope it can be done someday.
i hope this suit can't be found and has to be spawned in
It's lootable?
nope
im still working on it
i wanna make the character invisible when using the focus thing
and other animations included
wat
So you can only get it with Fashion Montage.
this is 1993 not 2093
Daughters of Ares: PZ Edition.
the what
Or the Spooky Suit
I love that mod enough to say fuck immersion. Lore wise I'm a fuckin Gen 6 synth from the future.
Wait, RJ skin?
XD
get that cursed shit outta here
uhuahueaw
That's pretty funny.
The Roleplay possibilities are endless with this mod.
remove the glasses. have them be in the inventory for the mod.
Yo pawlow, would be nice if you made an option for the holster to be on your hip (like the vanilla one).
No idea if thats already a thing or not but uhh, too dumb to know that lol.
(just a suggestion obviously you can ignore this if u want to)
Latest addition to my hobby mod. Each booster contains 1 blue, green, red card and stick of gum. Chance for 1 of these cards to be a gold rare. I gather on servers this might be a rare form of currency trade maybe!
don't you have a map to develop lmao
@iron salmon As I understand it, the game does not use some makeup.
I'm right?
LipStick.png, makeup_0015_lipstick.png
thats so cool
today I've learned that the game audio (and I do mean the entire mix) in PZ cuts off at 18khz, making everything sound slightly more muffled than it should be...and I've been wondering...
(thanks @uncut depot for this lovely graphical representation of my feelings after having spent literally hundreds of hours trying to prod this ass - the animal - of a sound system into compliance)
Does this factor into why when even though you have the music set to the lowest setting and it becomes the "intense music" it's louder than everything
no that's a mistake made in a different bank
these days you'd just normallize the loudness (not volume) to the proper standard (I'd go for -24LUFS) so that you don't get the effect you're describing...but that never happened apparently...tbh the advanced audio tab in options is a very unfortunate thing as it kinda signals to the end-used that they're supposed to mix their own game...imagine coming to a burger place and they just drop a huge patty on a bun and tell you - please, add the salad and other stuff yourself. It might be good when you've got that one day you feel like finnicking, but having to do it on a thursday evening after being hungry all day at work - you get the point
but this one is even worse, as no matter what you try (I literally boosted the 18-20k range by 24db - TWENTY FOUR DECIBELS WHAT THE HECK MY MAN - and it didn't do squat as there is simply a cut, not attentuation
Is that something I could edit to fix myself?
Or maybe exists as a mod for a fix
Cuz that shit is annoying
well you can go into audio and the advanced tab and mix your own game, which, as unfortunate as it is, is the only recourse since I have resolved not to bother fixing this game anymore
Cries in "I've watched my dear friend lose hair trying to fix PZ sounds" Don't do it, man! Don't go down the rabbit hole!
yeah that's my advice, don't try to fix the sound, not worth it, at most change the volumes in the audio tab in the options
Keep in mind that PZ is not finished development yet. I'm sure the audio issues will be addressed after they get the more important stuff done. I'm sure there will be an audio update when they are finished with fixing mp, finishing npcs, and more optimization stuff. And while I do agree the sounds aren't the best, I'd have to argue that AAA game devs have released games with significantly worse audio then what PZ has now
you simply shouldn't make beginner level mistakes whether you're launching alpha 0.1 or 1.0 full release, this is not a question of placeholders as I'm not talking about the assets themselves
No, this stuff is fairly hardcoded in. They're going to have to redo basically their whole sound implementation to fix a lot of it.
Oh, I didn't know it was hardcoded.
(Which is a shame, because FMOD is so versatile, modders could be doing a whole lot with PZ sounds if we had access to specific things)
Well I'm sure everything will be perfect when the game hits 1.0 in 2080
that tells me a lot about the time i invested/wanted to invest into it to improve it for the other players π
Maybe it was done like that due to limitations in the engine or something?
Either way, PZ could really use a full audio overhaul.
no, you have to go out of your way to do this, the default is flat and without such hassles, FMOD is very intuitive and lets you do the things you'd imagine
well I'm doing what I can but finding out that everything I've implemented (over 500 sounds now) will sound about 20% worse without me being able to rectify it does put a hamper on my work
I saw your vid on your sound mod, I think it all sounds pretty good.
it'a bandaid
π
but seriously, in around 10min with FMOD, there are so many improvements that could be many by any Regular Joe, but I suppose immersion is below the new features on the priority list for some time now
probably cuz everyone keeps bitching about mp
this has been an issue for around 5y now
I've been playing PZ for a few years now, been following since nearly the start, and I've never noticed the audio quality til now.
you get used to it bc you associate the sounds with the game, but it's not a compromise that should be made
Damn you, now I can never hear PZ the same way ever again. I'll always hear the low quality now. π
π€·ββοΈ I didn't make em this way
Well, once your mod is finished I'll probably have it on my must have mod list.
it rly doesn't meet the definitions of a mod though π but you'll definitely know once it's out π
btw, for demonstration, the first is my asset in the DAW (as it is meant to sound) the second one is my asset in game (with the highs completely cut off, making it sound muffled and lacking in clarity)
first 3 are quality of vehicle, sports is the fancy ones you find mostly in riverside, farm is not used in the specific sense, so its just random vehicles unless using mods like filibuster. junkyard is random between burnt ones and bad condition.
sports ones are listed in that page
thanks
I'm completely new to modding and code (I know a little of c# ) but is there a place where I can learn to make mods easy?
yeah, model for boots can get pretty big in few pixels :V
@drifting narwhal Depends on what type of mod you would like, but if you look up there is a really good link that was recently re-posted again that I used to teach myself
Colud you dm me the link?
https://i.gyazo.com/3e9114ab2366b33424da6ce3e3e431f3.png Fixing the car
I've fixed the car above only to dismantle it thanks to the Vehicle Recycle Mod:
https://gyazo.com/d68232fcfd6b09f38b16e5121e03a0a6
both are compatible.
cool, nice to see they work now
@drifting narwhal It is a pinned message my friend
I'm offering my services to write lines of dialogue for TV / Radio if anyone wants to implement new shows etc?
Kayozz Check with the Survivor Radio Mod.
oh good idea
check in with @abstract raptor
^ DM me if you're interested π
@crimson panther You saying it's compatible or that it's bugged even though it's compatible?
it's compatible, nothing bugs out.
Thanks for the help!
Can someone suggest me
the best map (in your opinion) and some good mods to improve the game? For 41b please
the best map mod?
i really like raven creek, have you tried yet?
not yet, i'll check it later!
ye
eerie country is in my opinion, the definitive best map mod
Right I'm beginning work on a 'Hell's radio mod' - I've had an idea for a creepy radio station that is a mix of weird radio chatter, static and military/police sounds and dark ambient - I really have no idea of how to implement it yet, but I've begun work on the audio.
sounds cool
It'll serve no real purpose tbh, just besides hopefully making people think wtf was that? Just to add another layer of horror to it all.
well, most radio mods are like that
true
ah shucks that's not gonna be compatible with ours π¦ would've loved to see whatcha have in store
could do you please tell me mods the add tactical gear like paw loot? ty
I've tried raven creek, that's a good map
gonna try this later
Roundeville ( Rounded Roads Mod - beta 0.1 ) and this of @drifting ore
looks real nice
Wow looks great. Will be useful in map of eastern Europe ( Russia , Ukraine , Belarus ) if somebody create them :)
Thatβs not a Jeep @severe ridge silly boi
He UAZ was Russiaβs attempt at copying the Jeep
in western slavic (and most likely other slavic) countries, we have just come to call this type of vehicle jeep, or sometimes gazik (GAAH-zikh) for the military ones
Gorkovsky Avtomobilny Zavod
sounds like the 'ikh' is slang at the end?
dont speak slavic, so guessing
it's basically a gender suffix
unironically this is one of the best mods i have ever seen uploaded, commander
@fallow bridge The USSR did not try to copy the Jeep, perhaps you meant the UAZ-450 and not the UAZ-469, since it is the UAZ-450 that is more similar to the Jeep but no. But even here both cars had different construction goals and options: UAZ-450 was first made for needs of the military and was a van, FC-150 was a wagon type more. π
I usually refer Jeep as a type, not the brand, semiotics figure out lol
@latent orchid that looks great!
@severe ridge it's from the dirty Harry movie "sudden impact".
fun fact: frank sinatra was otiginally supposed to play Callahan
Reisdent Evil easter egg here
Holy shit, Commander
This looks fantastic
I absolutely love the card packs with gum.
I remember kids with those on the playground in elementary school.
@latent orchid we need pogs man
whats up
Yes
I did my makeup. Everything works, but the game doesn't load the texture.
I was told you can help
cool, i never tried myself, Lord there is having a lil trouble
missing guid entries?
all visual things need the unique guid entry in fileguidtable.xml
yeah that is my suspicion, I am assisting him in the Dms - I am jumping on it once I finish the work day. 
indeed
the xml has a guid number but theres no custom guid file
and its not generating errors because its probably using another item's guid
try it
Hey guys! I was wondering whether someone could help me with modding the game. What should I know before, what should I learn and where to start?
I've not tried it yet but it looks amazing
gonna try it soon, but gonna verify my files first cos getting lua errors in some places and not sure what mod is causing it π¦
In a few days time I'm going to be looking for assistance with implementing new audio/radio. I can do the audio side of things but I'm brand new to modding/coding, so i may need help.
Right now I'm working on something I've called (working title) Hell's radio which is basically a radio station that plays really odd garbled stuff, with music, strange voices, static and dark ambient noise. Basically I just want it to be an extra layer of horror to the game, probably not lore friendly, but I'm having fun with audio.
But the implementation I'd need help with.
Would anyone be interested in a new book that teaches you how to read faster? It would be something like a ridiculous 1000 pages and it would get rid of the Slow Reader trait.
maybe, but i'd need more than 1 book to honor it a mod spot
))
oh
@quick moth Why make dishonest mods?)
(Cheat-mods))
@indigo hound what's cheating about it?
"It would be something like a ridiculous 1000 pages and it would get rid of the Slow Reader trait."
π€£
What's cheating about it?
There's a mod that if you abstain from smoking for a month you lose the smoker trait. I don't think that is cheating.
this mod is not cheating)
but there is already a faster reading trait
this mod is to let you go from slow reader to normal reading
or normal reading to fast reader
What if our character read the pirate codex while reading cooking? As a result, it takes half a game day
Well, if over time the mod allows you to get rid of the slow reading trait, then this is a good idea.
And if 100 pages in 10 game minutes is cheating.)
EN: The release of the mod Better Female will take place on December 20, 2020. I want to expand this area and start working on womens makeup (which will only be available to women). At the same time, I will make the Better Male mod. Submit your ideas here, upload pictures of the makeup that you w...
Π ΡΠ΅ΠΌ ΡΠΌΡΡΠ»?
ΠΡΠΎΠ³ΠΎ ΠΌΠΎΠ΄Π°
ΠΠΎΠ²Π°Ρ ΠΊΠΎΡΠΌΠ΅ΡΠΈΠΊΠ° Π΄Π»Ρ ΠΆΠ΅Π½ΡΠΊΠΈΡ
ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ. Π§ΡΠΎ ΡΡΡ Π½Π΅ΠΏΠΎΠ½ΡΡΠ½ΠΎΠ³ΠΎ, ΠΊΠΎΠ³Π΄Π° Π²ΡΠ΅ ΠΏΠΎ ΡΡΡΡΠΊΠΈ, ΠΈ ΠΏΠΎ Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΈ Π½Π°ΠΏΠΈΡΠ°Π½ΠΎ)
(ΠΊΡΠΎΡΠΎ Π»Π΅Π½ΠΈΡΡΡΡ ΡΠΈΡΠ°ΡΡ))
ΠΏΠΎΠ½ΡΠ»?)
the final element is here
moist
and rumbly π
ΠΠ΅ Π²ΠΈΠΆΡ ΠΏΡΠΎΡΡ ΡΠΌΡΡΠ»Π° Π² ΠΊΠΎΡΠΌΠ΅ΡΠΈΠΊΠΈ
Π― ΡΠΈΡΠ°Π»
ΡΡ Π½Π΅ ΠΏΠΎΠ²Π΅ΡΠΈΡΡ, Π½ΠΎ Π½Π΅ Π΄Π»Ρ ΡΠ΅Π±Ρ Π΄Π΅Π»Π°Ρ)
ΠΠ½Π°Π» Π±Ρ ΡΡΠΎ ΡΡ ΠΏΡΠΏΠΎΠΊ ΠΌΠΈΡΠ°, ΡΠΏΡΠΎΡΠΈΠ» Π±Ρ)
Π±ΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²ΠΎ ΠΌΠΎΠ΄ΠΎΠ² ΠΊΡΠΎΡΠΎ Π΄Π΅Π»Π°Π΅Ρ Π²ΠΏΠ΅ΡΠ²ΡΡ ΠΎΡΠ΅ΡΠ΅Π΄Ρ Π΄Π»Ρ ΡΠ΅Π±Ρ)
Π²ΠΎΡ ΠΊΠ°ΠΊ ΡΡ Π½Π°ΠΏΡΠΈΠΌΠ΅Ρ. ΠΠ°Ρ
ΠΎΡΠ΅ΡΡ ΡΡΠΎΡΠΎ ΡΠ΄Π΅Π»Π°ΡΡ. ΠΠ°ΠΉΠ΄Π΅ΡΡ ΠΌΠΎΠ΄Π΅Π»Π΅ΡΠΎΠ², ΡΠΊΡΠΈΠΏΡΠ΅ΡΠ°, Ρ
ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ° (Π»ΠΈΠ±ΠΎ ΡΠΈΡΠΎΠ²Π°ΡΡ ΡΠ°ΠΌ Π±ΡΠ΄Π΅ΡΡ) - ΠΈ Π±ΡΠ΄Π΅ΡΡ Π΄Π΅Π»Π°ΡΡ ΡΠΎ ΡΡΠΎ ΡΠ΅Π±Π΅ Π½ΡΠΆΠ½ΠΎ)
Π― ΠΊ ΠΏΡΠΈΠΌΠ΅ΡΡ ΠΈΠ· Π²ΡΠ΅Ρ
ΠΌΠΎΠ΄ΠΎΠ² Π² Π²ΠΎΡΠΊΡΠΎΠΏΠ΅ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΡΠ΅ΡΠ΅ΠΊΡΡΡΡΠΊΠΈ, ΠΈ ΡΠΈΠΊΡΡ ΡΠ°Π·Π½ΡΠ΅)
Π½ΠΎ ΡΡΠΎΠΆΠ΅ Π½Π΅ Π·Π½Π°ΡΠΈΡ ΡΡΠΎ Π΄ΡΡΠ³ΠΈΠ΅ ΠΌΠΎΠ΄Ρ Π±Π΅ΡΡΠΌΡΡΠ»Π΅Π½Ρ)
@quick moth You could have 5 books like skill books that each increase book reading speed by 20%. That way by Book 3 you'd be at like normal reading speed and then by finishing the whole series you'd be at Fast Reader speed.
I'm not sure the exact percentages for reduction or addition with the reader traits tbh.
I believe it's 30% slower and 30% faster.
Gotcha. Well, you get the idea I'm tryna throw out there.
So it'd be closer to a 6% increase per book.
thats not what a real modder would say
hmm π€ suspect
so guys, how difficult its to put a animation mod to the game?? can be done using what program?
its like modifying guid files before they overhauled that system
you can mod it in, they'll just have to replace files/code
No one has made a custom animation mod here. I helped make a mod that adds in a bunch of unused animations that can be toggled upon command.
oh, those aren't custom? i am incorrect then
no, animations like the vomit animation are made by Martin, one of the devs. There are quite a few that are unused - like the suicide animations.
I also urge, anyone that does figure out how to make a custom animation, be very careful who you teach and what you make. It is opening Pandora's box, this type of mod. Anyone who is irresponsible with this knowledge can make some very unpleasant and repugnant stuff.
i just want to sit on a couch or a chair :/
yeah....sitting on a chair...thats what they all say
i mean, why not both
@late hound they could also make awesome things like necrophilia

I had a .pack file where tiles were number _00 to _14, but I guess that format has issues, there shouldn't be a zero from 0 to 9 there. So I unpacked, changed it to _0 up to _9 and re-packed, now both the game and tilezed stop responding when I try to use it. Anyone would know how to fix the whole thing? start over?
Welp, I can't start over because apparently I don't understand TileZed dark magic and I can't use it to make a simple pack file
@latent orchid has experience with custom tilesets i believe
from memory, you might need to re-add the tileset, remove and replace all the tiles that were linked to the original 00 thru 14 tilesheets.
Basically, renaming stuff tends to break alot of shit
the 00 should work fine i would think
what was the original issue u were trying to fix?
tiles _09 and below won't show up after loading a save
so I guessed it was the zero
that file name shouldnt matter (atleast ive never seen this issue).
my tilesets used simple 1,2,3 etc and work fine
yeah, I was going to try that, but I can't even hope to remake the tiles definitions because tilezed doesn't want ot get near the pack file ever again for some reason
have you included only your custom tiles or accidentally bundled the vanilla tiles as well?
ohhhhhhhhhhh I forgot the tile names need an int value for the number of characters! silly me
it is just my tiles
I will fix the xml and then repack, that's probably the reason game stops responding
ok, but it doesnt sound like anything ive had to do on my end
I had to fix pack's xml before, for some reason tilezed kept adding _0 to the end of every tile name
are your editors up to date?
it was.... at some point, probably not right now. It knows I'm not a mapper and tries to sabotage me
I'm fixing it through the packer/unpacker tool
commander is a good luck charm
TileZed can open it now, why the hell didn't I think of the name length value before? I had that same issue, probably a few years ago lol
curious, how long was your name?
25, all of them because of the zeroes, I deleted zeroes and forgot to change name length
And that was exactly the problem, I didn't even need to touch tiles definitions because it was already considering _0 to _9 names.... ohhh well
See kids, _00 to _09 does not equal _0 to _9
any "must have" mods for a new player?
don't expect to much, this is how you die
What's the difference between module base and import base?
I'm learning just by studying other people's mods lol
@woven flicker new players should not have mods experience the game first
I have hundreds of hours and don't use mods
@quick moth module Base is the standard "place" for an item to be listed in. Some of the game's items and many from mods are in other modules and then need to use that import Base line, specially if they reference any items in there
It is considered a good practice to create your own module name to avoid conflicts just in case another modder used the same item name
@late hound @severe ridge π BETTER FEMALE. ADDON 1 MAKE UP! WIP!
Diva and Ahri will upgrade)
@iron salmon why does the hairstyle create pixel bugs on the female skin?
on the forehead
the model is terrible. I will improve the eyes a little more, but the model will give not be a great result.
I think she's zombified already
She's definitely seen some real shit xd
π€£
It's not easy π
you can do make up?
i do makeup)
EN: The release of the mod Better Female will take place on December 20, 2020. I want to expand this area and start working on womens makeup (which will only be available to women). At the same time, I will make the Better Male mod. Submit your ideas here, upload pictures of the makeup that you w...
How hard would it be to make a mod that changes the overall speed of moving items to and from containers and the like?
it seems like a great mod for MP and for RP. But, im a guy so it doesn't concern me that much π¦ On the otherhand, if you could do the blood-hand for a guy? and army-make-up and orrr KISS π i was made for loving you baby π zombie style π
Do not worry. I'm already remaking men. And make-up will be done for them too.
The game allows you to divide the makeup of men from women.
love to give it a try π but for the man i would think of more movie-related make up
not gonna judge otherwise ofcourse
i'm assuming that the new update to advanced GEAR was to remove the double barrel, since its going to be in the vanilla game now, but am I right?
yes)
ok
If anyone on Steam wanted to play with my mods would they be able to since I own the game on GOG, not Steam?
likely yes
How would they import it?
the mods?
they could just copy your mod folder and put it in their local folder id assume
eh, if they have the same mod subscribed and put it in local as a copy itll be fine
mod ids will be the same so no issue
How do I set the rarity of my item? Idk what 1, 2, 3, 0.01, etc represent
@quick moth I think you are referring to the multiplier for rarity - another modder laid them out like so: 0.2 extremely rare, 0.6 rare, 1.0 normal, 2.0 common, 4 abundant
why does my zombies don't wear clothing anymore? what mod does that (special Z is off)
military zombies can do that too
ahhh
Anyone know which script is called upon completion of a timed action to return the time to normal?
apart from the forums not really
well there's the nexus but that is not really up to date
Is there anyone that could make a camera mod? π
maybe i could help fund ffor the project or what hahaha
so we can take good screenshots or a way to remove the shadows of the 2nd floor?
then there's the steam workshop
well you see
i have an issue
so i have a game called noita
i have lots of mod on it
from steam workshop
but when i go in offline mode
(house internet data is gonna run out soon)
the mods arent enabled
they arent even an option
so i want the actual files
you can manually copy them into the mod folder to have them "offline"
the actual files still download to your PC
in the steam/workshop folder
guess which one is noita
is it?
every steam game has a specific game ID
PZ is 108600
and eahc mod also has a specific numerical steamID
you can download mods off steam too through a website if needed
ours has 2224576262 for example
oh yeah there's that too, but they're already in the folders so you'd be DLing them twice π€·ββοΈ
just saying since theres weird scenarios where you might need it
are the forums that outdated
they probably haven't been used to upload mods much since they added workshop support
As a non-steam player I use SteamWorkshopDownloader
Is there a mod you can place items on tables? AHHAHAHA
You can place furniture type things like radios on tables. Or do you mean miscellaneous items?
Roughly speaking. What is a "module base"... and what does it mean if a mod "may have" forgot to import one?
Also on a different note if you have two mods that allow you to craft a vanilla item but just with different recipe methods as long as the source item name is the same in the code overall, it shouldn't cause a problem... right?
check this @mortal ivy
Don't worry too much about it, your main decision is, just go with module Base yourself, or if you want to avoid possible conflicts with the game or other mods, create a new module name for your own use and then import Base
If I set an item's rarity to 0.01 on male and female zombies, how likely are we talking? 1 in 10000 zombies?
Note that I'm not making a mod or anything of the sort
Just that it's an error for a number of mods I have
And wondered how important it was
And if it were something I could maybe fix
On a similar note(maybe.. sorta)
Would adding a recipe to an existing mod yourself by totally way off base as a method of getting it done/way to sort of learn.
Yes like food bowls and stuff - would be great if theres a mod like that
Hello - I was wondering if someone could help with something somewhat simple (for those who know lua modding)
I'd like to start the CDDA challenge, but using Pillow's random location start (just the base location random location)
How would I go about that?
you could probably get the settings of the cdda challenge through custom sandbox if you can find the numbers for it
I took a look at spawnpoints.lua from pillow
from what I can tell there is a function that.... adds all the locations?
but where is this function later called?
Ideally it would have been easier to merge the 2 somehow
anyone here taking commissions on making mods?
some mods are straight-out impossible in this game
like?
well in my department, which is sound, you can't add more zombie sounds, you can just replace the existing ones
is it possible for someone to make a mod that makes every vanilla item renamable?
like bags are renameable but it makes every other item renameable sa well
I've looked around and am having a hard time finding out how to add a profession,any guide?
@lethal lotus Look on steam for perfessions framework
would somebody accept 2 dollars for that pillow + a really cdda day mod?
not much - more like a symbolic thank you π
Would love to commission a Light mod - better than the lamps cause they break easily ahhahah!
We have a huge base and its seems soo dark every night!
Any suggestions of a current mod or anyone willing to make a mod that I could commission? π
This might help understand loot chances https://theindiestone.com/forums/index.php?/topic/31557-loot-tables/
Lets talk about how loot tables currently work. I made a mod adding a bunch of items, added them to the loot tables for zombie male+female as a (what I thought was a rare chance) drop and to my surprise got stuff from every couple of zombies. Really... stuff dropped like crazy. Checking the the j...
(And why they're currently crap π )
nobody?
(sorry for nagging, really wished to try it out in the weekend ... )
(and it should be easy, right?)
can someone make a huge modpack with the best mods and send it to me through dms
that would be very much against the rights of the mod creators
idt its gonna happen
its better if you just ask for mods they like the most, and than you search for it and download if you like them...
oh no
getting a bunch of mods on a zip and sending them to someone is against the rights of the mod creators
its like im gonna republish them
that doesnt even make sense
just use hc, has a bunch of mods in it anyways
the people who distribute it to you are basically re-distributing it
to fucking who
to you
also what the hell is that tone you're taking?
I don't recall offending you in any way so I'd expect you to do the same


wow ok that's an attitude I don't wish to engage with
π₯² stop feeding him
I was just trying to explain it to them, but you're right
the mod creators literally wont give a fuck
entitled gamer
the mod creators aren't paid to give a single π
eh whatever ill just do it myself
I am 99% certain that there's a Steam workshop feature where you can just make a "playlist" of mods
lo and behold
nah, its just people being people
SteamWorkshopDownloader is the workaround I use since I don't own a steam copy of PZ
new screams finally done
Why does it sound like Barney from Black Mesa
dunno, I guess that's just how I sound when I scream?
he did work at black mesa though π
yeah, ik lol
are you planning on replacing any of the meta event screams?
Guys, from a modder point of view, how hard is it to mod welding stuff into cars?
Definitely beyond my ability but I'm brand new to modding.
i know you can make it so that you can craft a vehicle into another state or another vehicle but i don't know if adding armor is feasible
why not just work around it and have it like
vehicle, then you craft it and it turns into vehicle_armored state
which is just basically the same vehicle but with more hp and unbreakable windows
maybe, i don't know if changing the health values or whatever of certain parts of cars is possible though
got a question about mods
they sometimes work and sometimes does not, any reason why this happens?
already done that
sick
the only thing not replaced currently are the radio clicks and white noise and music (won't be doing music in the end) and car stuff (which I haven't decided yet whether I'll be doing as it's freely accessible to everyone to change, whereas the sound effects apparently aren't)
Anywhere I can see a list of potential item spawn locations without exploring everywhere in debug mode?
In the mod.info , what do i write to make a mod incompatible with another mod?
I understand this: require=AGCMCheatItems_CB745
but what is the opposite ?
@open abyss As far as I know we can only require, we can not "Currently" do incompatability
Then we need that - I need it...
@open abyss I know when I release my mod Down the road mine will require that ability too. But currently we have no way to do it
SPIFFOO!!!!!!
Generator trailer from IBrRus
https://youtu.be/vtYfzmvENPg
Oh nice @tame mulch π
@tame mulch damn, doing god's work
Wow, that is incredible, damn shame that its not compatible with Vehicle Additions API :/
hey, i'm looking at some lua from the editor and it kinda hurts my brain, can i get a hint?
sel = map:tileSelection()
if sel:isEmpty() then
print('the tile selection is empty, don\'t know where to make the street')
return
end
bounds = map:tileSelection():boundingRect()
if true then
layer = map:tileLayer('0_Floor')
if not layer then
print("there's no 0_Floor layer in this map")
return
end
else```
the second block, if what is true?
sel:isEmpty() ?
or just sel ?
Correct me if I'm wrong given I am often.
But wouldn't it be "bounds = map..."
So if the prior is true than, idk what I'm talking about.
could be, I don't know much about lua syntax and this is kinda vague.
Very same
@grizzled grove That
if true then
means that it will always run, not exactly sure why they choose to do it that way but all that is really doing is forcing the code it wrapps to run
I feel like there would be a less complicated way of doing that
Depends, can you show me what is in the else statement
opps, nvm but yeah there are alot of ways
I would have to see full code
but it could be they are trying a different method or they are in process of a "expansion" of the system
But without the rest of that code i cant really tell 100% the reason
here's the full script
I guess it was a convenient way to flow? I was just browsing the map editor scripts to get a feel for what I could do and that vague if threw me
I need a single day off to work on my mod, but that's gonna take a while :l
Damn son, that's definitely a need
Good morning everyone!
Does anyone remember the lines for the mod.info file, which indicate the version of the game for the mod.
Version Min= ???
Version Max= ???
something similar to this
" versionMin=41.0
If the mod only works up to a certain version of build 41, you would use:
versionMax=41.999"
:)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I am looking for a scripter who can add 5 additional skin tones for my mod
additional 5*
?
why is he white
probably because it's alpha? and the process is going on?
alpha Female
Final Female
Gentlemen, developers!
What's wrong with the texture of the male butt? Where does this gap come from? Women don't have that!
how fun it is to make a texture without involute)
I hope I make the male ass as juicy as the female. Otherwise, this is discrimination!
π€£
Dat ass
Progress on the development of a boat mod (Developers: IBrRus and me)
https://www.youtube.com/watch?v=Na3ujPye5co
some meta sounds and the burglar alarm now in
Π΄Π»Ρ ΡΡΠΎΠ»Ρ ΠΎΠ³ΡΠΎΠΌΠ½Ρ ΠΊΠ°ΡΠ΅ΡΠΎΠ², Π½ΡΠΆΠ½ΠΎ Π²ΡΠ΅ΡΠ°ΠΊΠΈ ΡΠ°Π·Π²ΠΈΠ²Π°ΡΡ ΡΠ΅ΠΌΡ Π³ΡΡΠ·ΠΎΠ²ΠΈΠΊΠΎΠ²)
ΡΡΠ³Π°ΡΠ΅ΠΉ*
ΠΈΠ±ΠΎ Π²ΡΠ³Π»ΡΠ΄ΠΈΡ Π²Π΅ΡΡΠΌΠ° ΡΡΡΠ°Π½Π½ΠΎ Ρ Π»Π΅Π³ΠΊΠΎΠ²ΡΠΌ Π°Π²ΡΠΎΠΌΠΎΠ±ΠΈΠ»Π΅ΠΌ)
Π’Π°ΠΊΡΠΎ ΠΈΠ΄Π΅Ρ ΡΡΠΏΠ΅Ρ)
ΠΡ, ΠΏΠΎΠΊΠ° Π½Π΅Ρ ΡΡΠ³Π°ΡΠ΅ΠΉ - Π±ΡΠ΄Π΅Ρ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΡΡΠ»ΠΎΠ²Π½ΠΎΡΡΡΡ
@analog sandal Nice! I assume those meta sounds are for the meta events?
yeah
the wolves, the screams, the shots etc
it's one of the last things on my to-do list π
Awesome! Is this a mod you've already posted, and I've missed it, or is it one you are working till completion to publish it?
working on till completion, replaces all the sounds you hear in Project Zomboid (except maybe cars, will see)
90% of which are self-recorded samples
That's awesome!
how possible would it be to incorporate working pinball and very basic video games into the game as a mod... to be used on the computers/handhelds/pinball machines? Even if it's just some variant of pacman or tetris or something royalty free?
I'm no coder so forgive me if this is a dumb request.
@grizzled grove I belive that the
if true then
is doing the new way of doing the logic. The else in that statement never will get run so my guess is they didnt remove the old way. I am not that familuar with the way the devs think. but the else part can be ignored as far as I can tell
Thanks, it might even be that the script doesn't work at all, I think that one is a one-off fixer anyway. Either way, I don't see myself writing one in that fashion.
ΠΡΠ΅Π½Ρ ΡΠ΅Π·ΠΊΠΈΠΉ ΠΏΠ΅ΡΠ΅Ρ ΠΎΠ΄ Π² ΡΠ²Π΅ΡΠ°Ρ . ΠΠ»ΠΈ ΠΌΠ°Π΄Π°ΠΌ ΠΏΡΠΎΡΡΠΎ Π½Π΅ ΠΌΡΠ»Π° ΡΠΏΠΈΠ½ΠΊΡ ΠΈ Π·Π°Π΄ ΠΏΠΎΠ» Π³ΠΎΠ΄Π° ?
ΠΊΠ°ΠΊ ΡΠΎΠ»ΡΠΊΠΎ Π·Π°ΠΌΠΎΠ΄Π΅Π»ΠΈΡΡ ΠΌΠΎΠ΄Π΅Π»ΡΠΊΡ ΡΡΠΎΠ±Ρ Π±ΡΠ»ΠΎΡΠΊΠΈ Π±ΡΠ»ΠΈ (Π° ΡΠ°ΠΌ ΠΈ ΠΏΠ΅ΡΠ΅ΠΌΠΎΠ΄Π΅Π»ΠΈΡΡ Π²ΡΡ ΠΎΠ΄Π΅ΠΆΠ΄Ρ), ΡΠ°ΠΊ ΡΡΠ°Π·Ρ ΡΠ΄Π΅Π»Π°Ρ ΡΠ²Π΅ΡΠ° ΠΌΡΠ³ΡΠ΅)
ΠΠ³Π³.
Ρ ΠΌΠΎΠ΅Π»ΠΈ ΠΆΠΎΠΏΠ° ΠΏΠ»ΠΎΡΠΊΠ°Ρ) Π² ΠΏΡΡΠΌΠΎΠΌ ΡΠΌΡΡΠ»Π΅
ΠΏΠΎΡΡΠΎΠΌΡ ΠΊΠ°ΠΊ ΠΌΠΎΠ³ Π΄Π°Π²Π°Π» Π΅ΠΉ ΠΎΠ±ΡΠ΅ΠΌ
ΡΠΏΠΈΠ½Ρ Π±ΡΠ΄Ρ ΠΏΡΠ°Π²ΠΈΡΡ Π΅ΡΠ΅, Π½ΠΎ Π½Π΅ ΡΠ΅ΠΉΡΠ°Ρ. ΡΠ΅ΠΉΡΠ°Ρ ΠΌΡΠΆΠΈΠΊΠΎΠ² ΡΠ΄Π΅Π»Π°ΡΡ, Π° ΠΏΠΎΡΠΎΠΌ ΡΠΆΠ΅ Π²ΡΠ΅ ΠΏΠΎΠ»ΠΈΡΠΎΠ²Π°ΡΡ
ΠΠΎΠΆΠ½ΠΎ ΠΏΡΠΎΡΡΠΎ ΡΡΡΡ ΡΠ²Π΅ΡΠ»Π΅Π΅ ΡΠ΅Π»ΡΠ΅Ρ
Π‘Π°ΠΌΠΈ Π»ΠΈΠ½ΠΈΠΈ
Π§ΡΡΠΎΠΊ ΠΏΡΡΠΌ
ΡΡΠ°ΡΠ°ΠΉΡΡ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΈΡ Π½Π° ΡΠΎΡΡΠΌΠ΅ ΠΏΠΈΡΠ°ΡΡ, ΡΡΠΎΠ±Ρ Π½Π΅ ΠΏΠΎΡΠ΅ΡΡΠ»ΠΎΡΡ) Π΄Π° Ρ ΠΏΠΎΠ½ΠΈΠΌΠ°Ρ.. Ρ ΡΡΠ° Ρ ΠΌΡΠΆΠΈΠΊΠ° ΠΌΡΡΠ°ΡΡΡ Ρ ΠΌΡΡΡΠ°ΠΌΠΈ. ΡΡΠΎΠ±Ρ ΠΌΡΠ³ΠΊΠΈΠ΅ ΡΡΠ°Π·Ρ Π±ΡΠ»ΠΈ
Π‘ΠΏΠ΅ΡΠ΅Π΄ΠΈ Π½ΠΎΡΠΌ. Π― ΠΈΠΌΠ΅Π» Π²Π²ΠΈΠ΄Ρ ΡΠ·Π°Π΄ΠΈ
ΡΡΡ Ρ ΠΏΠΎΠΏΠΎΠΉ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ, ΠΈ ΠΌΡΡΡ ΠΊΡΡΠ° Π±ΡΠ΄Π΅Ρ, ΠΌΠ½ΠΎΠ³ΠΎ Π³Π΅ΠΌΠΎΡΠ° ΠΊΠ°ΡΠΎΡ)
Ρ ΠΏΠΎΠ½ΠΈΠΌΠ°Ρ) ΡΠ°ΠΌ Π²ΠΈΠΆΡ)
ΠΏΡΠΎΡΡΠΎ ΡΠ΅ΠΉΡΠ°Ρ Π·Π°Π½ΡΡ ΠΌΡΠΆΠΈΠΊΠ°ΠΌΠΈ)
ΠΡ Ρ Π°Ρ Π°
ΠΊΠ°ΠΊ ΡΠ΄Π΅Π»Π°Ρ, ΡΠΎΠ±Π΅ΡΡ Π²Π΅ΡΡ ΡΠΈΡΠ±Π΅ΠΊ, ΠΈ Π±ΡΠ΄Ρ ΠΏΠΎΠ»ΠΈΡΠΎΠ²ΠΊΠΎΠΉ Π·Π½Π°Π½ΠΈΠΌΠ°ΡΡΡΡ)
ΠΏΠΎΡΡΠΎΠΌΡ ΠΎΡΡΠ°Π²Π»ΡΠΉ Π½Π° ΡΠΎΡΡΠΌΠ΅ ΠΏΠ»ΠΈΠ· Π²ΡΠ΅)
Ρ ΠΎΡΡ ΠΏΠΎ ΡΠΏΠΈΠ½Π΅ ΠΏΠΎΠ½ΡΡΠ½ΠΎ)
@indigo hound ΡΠ°ΠΊ.. Π΄ΡΡΠ³ ΡΠΎΠ²Π°ΡΠΈΡ. Π’Ρ ΠΎΠ³ΡΠΎΠΌΠ½ΡΠΉ ΠΌΠΎΠ»ΠΎΠ΄Π΅Ρ. ΠΠΎ Ρ ΠΌΠ΅Π½Ρ ΠΊ ΡΠ΅Π±Π΅ ΠΏΠΎ ΡΠ΅ΠΌΠ΅ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΈΠ΅. Π‘ΠΎΡ ΡΠ°Π½ΡΠΉ Π²ΡΠ΅ Π²Π°ΡΠΈΠ°Π½ΡΡ. Π§ΡΠΎ Π±Ρ Π±ΡΠ»ΠΈ ΠΈ Π²Π°ΡΠΈΠ°Π½ΡΡ Π±Π΅Π· ΠΌΡΡΡ ΠΈ Ρ ΠΌΡΡΡΠ°ΠΌΠΈ... ΠΈΠ±ΠΎ... ΠΠ°Π»ΠΎΠ»ΠΈ ΠΊΡΠΎ ΡΠΌΠΎΠΆΠ΅Ρ ΠΏΠΎΡΠΎΠΌ ΠΏΠΎΠ΄ΠΌΠ΅Π½ΡΡΡ ΠΌΠΎΠ΄Π΅Π»ΡΠΊΠΈ Π² Π·Π°Π²ΠΈΡΠΈΠΌΠΎΡΡΠΈ ΠΎΡ ΡΡΠΎΠ²Π½Ρ ΡΠΈΠ»Ρ
ΠΌΠ½Π΅ Π½Π΅Π²Π»ΠΎΠΌ Π±ΡΠ΄Π΅Ρ ΠΏΠ΅ΡΠ΅Π΄Π΅Π»Π°ΡΡ)
- ΡΠ΅ΠΉΡΠ°Ρ Π΄Π΅Π²ΡΡΠ΅ΠΊ ΠΌΠΎΠ΄Π΅Π»ΠΈΡΡ ΡΠΌΡΡΠ»Π° Π½Π΅Ρ, ΡΠ°ΠΊ ΠΊΠ°ΠΊ Π½Π° ΡΠ΅Π»ΠΈΠ·Π΅ ΡΠΎΠ»ΡΠΊΠΎ ΠΈΠΌ ΡΠΊΠ΅Π»Π΅Ρ ΡΠΎΠ±ΡΡΠ²Π΅Π½Π½ΡΠΉ Π΄Π°Π΄ΡΡ
ΡΠ΅ΠΉΡΠ°Ρ Ρ Π½ΠΈΡ ΠΌΡΠΆΡΠΊΠΎΠΉ ΡΠΊΠ΅Π»Π΅Ρ, ΠΈΠ·Π·Π° ΡΠ΅Π³ΠΎ ΡΡΠΈ ΡΠΆΠ°ΡΠ½ΡΠ΅ ΠΏΠΎΠ΄ΠΌΡΡΠΊΠΈ
ΠΠ»ΠΈΠ½ Π΄Π°. ΠΠ±ΠΈΠ΄Π½ΠΎ Π±ΡΠ΄Π΅Ρ ΠΏΠΎΡΠΎΠΌ Π²ΡΠ΅ ΠΎΠΏΡΡΡ ΠΏΠ΅ΡΠ΅Π΄Π΅Π»ΡΠ²Π°ΡΡ.
ΡΠ°ΠΊ ΡΡΠΎ Π½Π° ΡΠ΅ΠΉΡΠ°Ρ - ΠΏΠΎΠΉΠ΄Π΅Ρ) ΠΏΡΠΈ ΡΠΎΠΌ ΡΡΠ»ΠΎΠ²ΠΈΠΈ ΡΡΠΎ Π±ΡΠ΄Ρ ΡΠ»ΡΡΡΠ°ΡΡ) Π°Π±Ρ ΠΎΡΠ·ΡΠ²Ρ Π±ΡΠ»ΠΈ Π½Π° ΡΠΎΡΡΠΌΠ΅)
i wish i understood any of this
Me too. Therefore, I use google translate :D
Else in short. We discussed the small shoals of the Better Female mod. And I said that the edits will come later, when reviews accumulate, and I will make Male.
So I asked earlier and nobody replied. But I understand people are busy with stuff. But i'll ask again.
How easy/difficult would it be to run a game within a game in zomboid? Make a use for the pinball/handheld games/ arcades etc?
not saying anything ridiculous... just something simple? space invaders or whatever? pacman?
again i should state i'm not a coder so forgive my questions if they're stupid.
i believe this is already planned and/or in the works...as for how hard/viable it is i cannot say
It would be easy to make a so called "timed action" where you'd just have a progress bar and a mood improvement when it's done. I think Hydrocraft has several such things if you wanted an example. Something more interactive... I'm not sure, maybe with some fancy UI work you could make a presentable game.
I have an idea
How about a blend option
Kill zombie
If you have a sharp object to open up the zombie
Take his guts
Cover yourself with them
Boom
You're going crazy
Zombies won't target you temporarily
Until The blood wasges off
Washes
^ higher chance of infection + depression?
i like it Late
@long grove @grizzled grove thanks for the replies
this already been suggested millions of times
I'm new to the discord
Something like this?
https://www.youtube.com/watch?v=OSBLOwojkr8
like clockwork
Does it mean its bad?
the devs already said no to that in the megathread on the forums iirc
One can always create a mod for that
I don't know if it's possible right now
because of how come this is so annoyingly often suggested and yet nobody actually bothered to make it
there is the invisibility cheat in the devmenu, so maybe somewhere with that
Ye
So after you do the shabang with the corpse
And click disguise
You have invisibility to zombies
Only thing that I'd find an issue with that there is that when you make noise even when invisible zombies just come near you but don't attack. So I'm assuming that probably has been attempted previously but to find a way to make them to attack you after cover has been blown on your end is likely too complex
I love the idea, don't get me wrong! π
feels a tad bit too arcade-ish imho
In my opinion I'm 100% fine without having it. If someone was to mod it I'd think it would be really really cool. That said I'm against the whole idea of avoiding zombification (hence why I don't use the anti-virus mods).
Best way to remove the arcade-ish feel would probably just make a severe amount of negative moodlets with a high chance of contracting an illness if not removed ASAP as well as if you have open woods and Blood & Saliva infection turned on likelihood of infection would be 80-100% chance.
I'd likely not end up getting it but for those who would want it I feel that'd be the best approach
yeah that would require checking whether the person is injured. what kind of injury and whether it's bandaged
but sure, I'm all for more options when it comes to mods
Which as I've mentioned before is likely wayyy too complex
Oo
What if
If you kill zombies in the woods
The blood splatters on trees
And if you get scratched with a bloodied branch
You know what happens
Does anyone here know where the data on growing crops is? Trying to revive an old mod that stopped working that prevents rot by rolling back to seed-bearing stage
I really like the ambition there but I'm uncertain how that would translate in code. I believe you would have to practically register a tree as an entity and from there it could possibly cause major server issues if used in MP given trees would constantly scan if blood is attached or not
The problem with some mod ideas is that they're too complex to even try and may not be interesting for those who'd know enough and possibly make them work
It's an old mod that doesn't work and I wanted to try and update it to working again
hmm im not seeing what makes the mod break
it's literally just this one line in SFarmingSystem.lua
if (luaObject.nbOfGrow >6) then
luaObject.nbOfGrow = 6
Isn't there a mod that prevents crop rot
thats what im trying to fix
last updated 2018, not working and trying to see
im looking at this and i just can't figure out why its not working, the mod is literally two lines..
oh jesus i thinkim an idiot
i think the lettuce mod is what is the problem, because it calls its own vegetable conf file
so it doesnt go through the sfarmingsystem
so it rots anyway because its not affected
lmao
maybe
here's the stack trace
STACK TRACE
function: growLettuce -- file: NewCrops.lua line # 45
function: growPlant -- file: SFFarmFarmingSystem.lua line # 24
function: checkPlant -- file: SFarmingSystem.lua line # 195
function: EveryTenMinutes -- file: SFarmingSystem.lua line # 140
function: EveryTenMinutes -- file: SFarmingSystem.lua line # 378.
[09-11-20 14:29:07.129] ERROR: General, 1604950147129> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: rottenThis of non-table: null at KahluaThread.tableget line:1690..
[09-11-20 14:29:07.133] ERROR: General, 1604950147133> DebugLogStream.printException> Stack trace:.
[09-11-20 14:29:07.143] LOG : General, 1604950147143> -----------------------------------------
wait what? what file is SFFarmFarmingSystem.lua?
so i am thinking its just incompatibility with the lettuce mod and the never rot mod..
but im not positive
omg im an idiot
SF is soul filcher lmao, it's a file in farming time mod
okay so the never rot mod overwrites the grow function, but the Farming Time mod creates its own grow function
The best way for you to avoid that conflict is to override each separate growth function
I absolutely must override that function in my farming time mod because it is the core change that allows for compatibility between mods that use my system
If you don't want crops to rot, you can totally do that without touching the that function
` recipe Make Sturdy Stick
{
TreeBranch,
keep KitchenKnife/HuntingKnife/MeatCleaver/FlintKnife/Machete,
Result:WoodenStick,
Time:100.0,
Category:Survivalist,
OnGiveXP:Recipe.OnGiveXP.WoodWork2,
}`
Is there a reason why this isn't showing up? The file I created is called Sturdy_stick.txt
Like, it's in the modlist, and enabled, but in game there's still just the default recipe
And not my new recipe elsewhere?
Oh shoot, figured out my problem
forgot the module base
i wish there was a mod for escape from tarkov kind of inventory system
like if there's a spot for a book to be turned horizontally and put it there so you can clear room for say a shotgun
that would be super neat and immersive imo
there isnt and its impossible to make it
idk about impossible doe
no. its LITERALLY IMPOSSIBLE.
hmm
how about better walls
like you can make stone walls
but with the required knowledge
and the skills
just a copy and place wood wall
but stronger and looks stoney
that is possible, a lot of work, but possible
bruh
just a copy paste wooden wall with different stats is alot of work?
wtf is pz
is it that hard to do it in pz
looking forward to your mod then, @brave wren
An overwhelmingly positive reviewed game on Steam. That all said I can't wait to see what mods you have with how much ambition you speak out.
blairs bases for his various mods
if you go to the mod that requires it you'll find the prereq
@brave wren are you downloading the mods in the workshop?
If you don't want crops to rot, you can totally do that without touching the that function
@nimble spoke
Would you have any idea on how to do that? I'm basically a dummy at coding and haven't taken a class in years
I literally just need to slide those two lines into each grow function I think
Doing it manually is feasible but annoying, I'd rather figure out a mod to do it automatically
And it's really just looking at every nbOfGrow when they're called and changing anything greater than a 6 to 6
ty
https://steamcommunity.com/sharedfiles/filedetails/?id=2224576262
Steam Workshop::Survivor Radio V3.2
3.2 is here!
Merry Xmas Zomboid community! I hope you enjoy the update
Changelist:
- Erin's old playlist is back on 93.4 and TVM
- Gallatin Underground has moved to it's own station
- Introducing the new TV station KBS (check out the discussion tab for the programming guide)
- Erin extended to day 71
- Erin's window of broadcast changed from half an hour to an hour so she's slightly easier to catch
- Slight Dianne Fixes
we've also launched a wiki! https://survivor-radio.fandom.com/wiki/Survivor_Radio_Wiki
love your mods azakaela
Thank you! π
I wish you could randomize music to loop without having to script all the timestamps that force it to end eventually.
Like an automated music station. Then again this is 1993.
yo
what if
putting a disinfected bandage on a bleeding wound
will give you some pain points
maybe drive you to the agony moodle
cuz you know
alcohol
on wound
agony
Hey guys, question time.
For my map I made a bunch of custom tiles
For some of these tiles I want an item overlay to happen so I added them in the worldfiller.lua file which I put in my mod.
Now it appears that either I have to add all the vanilla stuff in my modded wordfiller.lua file as well otherwise the vanilla stuff doesnt work. From this I take my worldfiller file overwrites the vanilla one.
How do I set up my wordfiller.lua stuff so it works alongside the original vanilla worldfiller.lua file?
Having gone through medical combat training as well as having personally applied alcohol to an open wound the sharp pain that follows soothes seconds afterwards so as much as one would believe and as Hollywood likes to make people believe in movies disinfecting a wound is actually more relieving after the initial burning sensation.
So if there was the agony moodlet to be honest it'd be very brief. edit: if not seconds long.
oh cool
i thought of this when i sprayed alcohol on my scratch from my cat
not intentionally
hurt alot
Yeah it stings a bit but the sensation ends unlike if you wouldd've left it untreated.
The dirt in a wound is gritty and as it rubs together that is what causes more pain.
@halcyon sandal I will check the options, it is probably better to ignore the code iin the mod you're trying to fix and start all over
I love all your mods, just trying to make an option for people!
If only there was a way to insert a couple lines of code into existing code
Like a table
Insert (line ) into (code at this line)
Maybe append
For now I guess just putting the line manually into all the grow functions will have to suffice π€·π½ββοΈ
bringing couple of old items i've made with Mr.Hardcore back
π₯² 
what in the god damn
i-
very tactical
Hahah, nice combo
File Size 69MB

the backpack will have variant colors?
@severe ridge Does your mod work with fashion montage?
works, but you can only pick my stuff if you use the expansion because its broken when i try to split π€·
the moment i find a good operator cap its in a weird color lol
Survivor Radio
adds a whole bunch of music and stories with voice acting (not all) that play on the radio and on TV to add a lot of life to the game
Fili's cars, crashed cars too
then book sorting mod
Survivor Radio recently had an update that added back a bunch of music from the 90s era
adds new cars
I believe it adds a bunch of custom cars
and other vehicles
like buses
and RVs
no motorcycles
I don't think
no motorcycle, that would be very hard to make in PZ currently, if not impossible
well the project im working on is not out yet so that's all the mods that I'd say are really really vanilla+ styled
maybe fashion montage but you could turn that too OP
and customizable zombies
yeah that one
so am i
theres a guy who are making planes and boats right? maybe he can do a motorcycle