#mod_development

1 messages · Page 440 of 1

gritty oxide
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this is annoying as fuck

wicked yacht
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Best I can suggest is ask for help on the official forum or Subreddit.

analog sandal
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now with 100% more clothing Foley

lilac night
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Yooo

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How’d you do that Jill costume?

analog sandal
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I used PawLow's chest rig and camping vest, the rest is normal clothing

gritty oxide
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@wicked yacht I managed to fix the claim non residential safehouses mod but the rest don't work, I had to put the mods in SteamWorkshop too
Did the others don't work beacuse I didn't put them at the beginning of the server? (I solved this, apparently the mods I was using weren't compatible with B40, sorry for stressing you with this lol)

severe ridge
severe ridge
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can i use many extraclothing values i want or do i have to make the submenu for them? :x

hexed anchor
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territory wars in SA was probably the most fun I had with the game

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wish it was more dynamic

polar prism
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New to PZ, curious about how modding work in MP environments. Generally speaking is what runs on the server-side vs. player-side clearly delineated (LUA vs. Java vs. Textures/Files, etc.)?

granite wing
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hey guys have you ever enouctered a glitch where almost all zombies are naked or lack shoes etc and have zero items on them?

drifting ore
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are you using any mods?

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@granite wing

granite wing
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yup

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it might have something to do with a media table

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but the only cloathing mod I have is PawLow loot

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and it doesn't require modifying it

drifting ore
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no

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like

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take a picture of every mod you have

late hound
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UniqueZ can cause this issue

granite wing
drifting ore
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im sorry

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but uh

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can you get a close up on the names of the mods?

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so i can actually see them

soft musk
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Realistic Army Zombies

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Is probably causing the issue if it changes the clothing on zeds.

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yep check the comments

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Jernfalk 19 hours ago
Definitely broken, makes most zombies spawn naked. Almost no miltiary zombies at all

nimble spoke
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1: are you using vanilla items for modded outifts?

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2: check your spawn definitions, the tiniest mistake there can lead to spawn issues, a good hint is if you're getting outfits that should not spawn, jockeys, lots of brides, hazmat suit....

tribal quartz
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Would it be possible for a mod to make opening doors into zombies staggers them or knock them over? Or would that need to be a feature from devs

scenic coral
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Future feature most likely

tribal quartz
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Thats one of the main things that I notice while I play that kind of takes me out of it

drifting ore
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what?

scenic coral
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Push animations for doors would require a recoding of doors entirely in order to push them, or just different speeds of running to a door would affect movement speeds

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or push momentum

drifting ore
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that you get bitten right after you open a door takes you out?

tribal quartz
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Not even that. Just that the doors phase through zeds

scenic coral
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yeah like you can also get grabbed through doors and the attack angles get real funky with opened doors

tribal quartz
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Yeah ive had stuff like that happen a little also

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Really though most everything is so well done I expect this to change eventually

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Another cheap shot a zed got on me was at the top of stairs, zero warning despite slowly walking up. Don't know what would fix that, and hopefully a rare happening

scenic coral
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someone should just make a comedical sound effect mod, where it just replaces all combat, interactions, and usages with sounds from cartoons and kids shows

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just having the Flintstones running sound when you sprint

drifting ore
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actually

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adding in sounds to the game is hard

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you can ask @analog sandal about it

scenic coral
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modding in this game is hard too, but yeah

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Raven is a fucking G tho

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he cool

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im not sure if replacing sounds is just as hard as adding them in

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sad trombone or booing audience for death

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it also would be nice to have a context menu when looking over the skills to just see what they do

Such like if you look at sprinting, it tells you it increases speed and (i might be wrong) decreases exhaustion rate for sprinting

analog sandal
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you can add new sounds only to objects

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replace, you can replace all the sounds in the game

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with restrictions of sound length

lilac night
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@analog sandal Do you have an ETA for the mod? All the stuff you’ve posted looks absolutely phenomenal.

analog sandal
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yeah, the first module of the project will release before christmas

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then I take a break for testing/tightening, then I move onto ambience banks

lilac night
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What kind of ambience?

scenic coral
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wait what mod are you making again?

analog sandal
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the ambience sounds 🙂

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it's not a mod im making though

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it's a full audio overhaul

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noneof the original game's resources nor code have been used in making it

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the first module will only be contact sfx and foley

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guns, footsteps, zombies etc

lilac night
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No no, I just was wondering what you classified as ambience.

analog sandal
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whatever is in the Ambience.bank

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*Ambient.bank

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might fix the shotgun along tghe way (weirdly found in the chopper.bank)

severe ridge
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i made a ImpactSound radius 150 still zombies dont mind of it :x

wicked yacht
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Trying to set up some code to trigger on a key press and it works, but only at the main menu screen.

Even something as simple as

function testFunc(key)
    print(key)
    
end

Events.OnKeyPressed.Add(testFunc)```

isn't working accept on the menu screen.  What am I doing wrong?
wicked yacht
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It wasn't in my server mod list

analog sandal
remote solar
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i was waiting for a zombie to bite you while you were fishing lol

lilac night
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My only complaint is that the sound of the bobber and line hitting the water sounds a tad on the piddly side. Would layering it or lowering the pitch help?

analog sandal
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I'm encountering the problem that water in pz has no sound so if I make it deep and thuddy it seems very out of place, but I'll play around it a bit more then see what I can come up with 🙂

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@remote solar for the zombie sounds, scroll a bit up to find yesterday's video

lilac night
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Man, I can’t wait for this mod! Probably going to install the RE2 OST mod and maybe the special infected mod and Brita's guns and go for a full-on RE-inspired run.

analog sandal
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I've already laid some groundwork for a soundtrack of my own, though that module I'd expect around summer or late spring

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depending on how quick the ambient module goes by

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but texture wise that is going to be relying heavily on classical guitar, cellos, drums and a piano

severe ridge
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mine, brita's and vanilla 😆

hollow shadow
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@willow estuary nice armor mod! I saw you made it possible to somehow use moveables in recipes? Makes me jelly :v

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@severe ridge also nice gear mod, gonne be a few weeks until i got enough time to start new runs in pz and test the new mods!

severe ridge
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Im trying to make it work with fashion montage :l heh

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again, and again

hollow shadow
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Also wondering how many grat mods i could make if i just had more time ;c

long grove
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probably a lot

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scrap weapons/guns r pretty good after all

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even if i don't play long enough to use em

hollow shadow
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“Resul” is missing the t if you havent figured it out

severe ridge
hollow shadow
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Ooo is there also the short and long version?

long grove
severe ridge
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i like seeing different approaches for the same thing lmao

hollow shadow
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Short one is a nodachi i believe

severe ridge
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they have all same reach :X

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but mine's havier because thicc

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nodachi is that one mod of the giamt one

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medium is the wakizashi or smth and short is tanto

hollow shadow
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Exactly

severe ridge
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but both medium and short are kinda just for penetration

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not much weight to cut deep

long grove
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probably only a 20% chance ill even find a single one of these

hollow shadow
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Long one cud have multihit but is considered a heavy weapon ;v

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If u wont add i will

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In a few months

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Xdd

severe ridge
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i think it is? never tried the mod

hollow shadow
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Scrap nodachi lool

severe ridge
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nodachis like greatswords are more like a horseback weapons

hollow shadow
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Literaly a giant sword made of sheet metal welded and sharpened

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Use em while driving roflmao

severe ridge
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you can

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i joust in cars all the time

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drive by sword

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or lance

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you rest while you fight, isnt it a prime combat conditions? lul

hollow shadow
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Lel

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I cud also make scrap wakizasho

severe ridge
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gonna make a "really goddamn long stick"

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so you can poke zombies away from your driver's seat

long grove
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can we just stick a bunch of swords onto the front of a car and make zombie shish kebab

hollow shadow
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Was thinking that too

hollow shadow
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Oo dis from fallaut

severe ridge
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ye

long grove
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this looks like a nice way to catch yourself on fire

hollow shadow
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I cud make this but without the effect

severe ridge
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nah, just make some swords with signs of welding and raw components :x something crude

hollow shadow
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Most i cud do is add a static fire to the model and make it glow at night

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Tho

hollow shadow
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Xd

severe ridge
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lul

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if you know where this is from, ur amazing lmao

hollow shadow
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I cud make it a special weapon that dies more dmg for 2x durability loss when activated

severe ridge
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i like mechanics like that

hollow shadow
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Model, dmg and icon wud be changed

long grove
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i mean, a sword that glows in the night would be pretty neat

severe ridge
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but do what you like and can xD

hollow shadow
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I cant yet ;c

lunar ermine
hollow shadow
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Np

zenith dragon
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Need help with blender. When I import clothing X file, the skeleton it imports with it is messed up. And when I export it again, everything is messed up too. What is the general workflow for making clothes? I have this plugin, if that helps. https://github.com/poikilos/io_import_x

tribal quartz
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I have a few mods that disable themselves when I start a game or back out to the main menu

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(silencer, many backpacks, eggons multi hit long weapons) all toggle back to disabled, get a LUA reset popup briefly

long grove
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silencer mod works for me

tribal quartz
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lol ofc when I say something about it it works the next attempt

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one of the finest rules of computer gaming; as soon as you gripe, it'll work

long grove
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¯\_(ツ)_/¯

tribal quartz
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i think actually i did it differently that time, you can access the mods from the main menu or the sandbox selection menu, it worked when I did it from the main menu

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so maybe it differentiates between permanently enabled, and enabled on just that one run

analog sandal
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we survivor radio folks are happy to announce that we're not dead, quite on the contrary, we're surviving and the new update is out nao
https://www.youtube.com/watch?v=VgiAKpGpmmE&feature=youtu.be

The trailer for the upcoming update for the popular Project Zomboid mod - Survivor Radio - featuring full voice acting and custom sound effects for two survivors - Jim and Dan.

To find out more about the mod and the people behind it, come join us at our discord at https://discord.gg/x5BPhJYf

To download our mod, visit https://steamcommunity.co...

▶ Play video
severe ridge
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'ery noice m8

livid beacon
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very nice

lilac night
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@severe ridge PC is fixed. Finally gonna get to start the search for the witch outfit 👀

severe ridge
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im updating later on, compatibility with fashion montage back :l

lilac night
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You can always tell which ones are yours because you're one of the few modders to use higher-res textures.

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Since most of the time it's too small to notice the detail.

shrewd grove
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i use 1024x1024 on vehicles

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mainly because 2048x2048 needs too much brain power

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and above 1024x1024 is usually lost.

lilac night
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Oh, I meant for weapons and clothing specifically. Cars are usually big enough that you can really get some nice detail on them!

severe ridge
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youre wrong 😆 britas textures are usually around 5-10 times bigger than mine's

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there's tricks of course 8) im just masochistic doing some things sometimes.

shrewd grove
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usually cars loose alot of fine detail simply due to the games resolution shitting on it

severe ridge
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my first textures had like 10-20 kb lmao

shrewd grove
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my first textures looked like ass, but the trick comes down to you need to make all your UV parts in the same scale, and then whatever will never be needed (undercarriage for example) is shrunk to fuck

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theres my volvo for example

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i just scaled certain parts to what i needed

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for instance, the grill is much larger for extra detail

severe ridge
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noice

lilac night
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Huh. I had no idea texturing worked like that

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Consider me informed

hexed anchor
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Brita's weapons just break the artstyle a bit

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they feel out of place

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so it makes you feel that the quality of the texture is lower

wicked yacht
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Anyone know how to suppress the standard server log and only display the output from mods?

drifting ore
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Is there any modder willing to help out a casual? pm me please

rigid void
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do we have a suggestions area?

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or can we make mod suggestions here?

remote solar
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i mean it is "modding" so it contains everything about mods imo

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so i think you can give mod ideas

rigid void
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it's probably been mentioned before tbh, but i was thinking a horse mod

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but that may need t wait until animals are introduced

remote solar
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i think there is already a horse mod

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lemme find it brb

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welp i couldnt find it

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but there was one for b41

rigid void
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i'll have a look thanks

remote solar
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np

gusty crystal
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I don't really know anything about modding, just want to know if this is even physically possible, but is there a way to make a mod for Crawling?

valid stump
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Hmmm, I'm currently at a loss, the function instanceof is not working for me. using b41. Can anyone help me, I can share the error it is giving me if that will help. Any help would be apprieciated 🙂

gaunt pendant
valid stump
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I am pretty sure I figured out the issue

valid stump
lilac night
late hound
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They already made the animation for it

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its just not used

gusty crystal
late hound
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they did, but they kinda held back on it - yet they definitely delivered on making .xml files (the clothing files) mod-friendly

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of which I am greatly thankful for

tame mulch
long grove
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is the end result the same as the car before?

tame mulch
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Yep

wicked yacht
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Anyone know what the hell setInf(boolean inf) does in the BodyDamage class?

nimble spoke
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set infected?

rigid void
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One thing I'd like to see added is something like coco, which acts as the opposite of coffee - instead of a stimulant, it adds happiness and makes you tired. A lot of people drink it before bed. It'd be nice to rely on something other than sleeping pills

latent orchid
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hmm...not a bad idea

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possible 'warm and fuzzy' mod incoming

rigid void
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thanks 🙂

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coco/hot choc or something, or even hot milk when we get cows

latent orchid
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still trying to complete my hobbies mod...so maybe a possible theme happening with feeling good

rigid void
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oh what's in the hobbies mod may i ask?

rigid void
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omg roulette

rigid void
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that's purdy

latent orchid
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gambling stuff is not part of mod

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thats my testing building

rigid void
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looks amazing tho

rigid void
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one day i hope we get 'playable' computer games and pinball

latent orchid
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it can be done, but requires some coding

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most of what you see is static fun

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building a kit gives you a boost in happiness and boredom

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the train layout will be more involved but has repeat happiness and boredom relief

rigid void
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impressive

tribal quartz
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that's brilliant

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as is the hot cocoa idea

soft musk
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Has Tsarcraft - Music B41 broken for anybody else? Can't seem to find any cassettes or anything anymore in new worlds.

crimson panther
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Question, how does wreck congestion spawning work?

long grove
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same way other car spawning works i believe

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car wrecks and cars are considered the same type of thing

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so they just pick em randomly and spawn them by each other in lots, thus making pile ups i am guessing

tame mulch
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How slots added on map?

latent orchid
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slots?

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u mean cells?

tame mulch
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Spawn points for cars

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I want add new spawn points on default map

eternal stirrup
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Some new car spawn points on streets would be nice.

soft musk
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You'd need to be careful where you put them though, sounds like something that could conflict with map mods, no?

livid zinc
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Errrr nvm

latent orchid
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this took way longer then it should have to figure out in lua...but after several hours I have figured out how to check for necessary elements and get the option to appear in the context menu

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its a shame that I cant animate the little toot toots to go around it

lilac night
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That looks so good holy shit

latent orchid
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im kinda stumped on a model layout ogg sound file

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maybe one of the audio experts here can help?

humble kernel
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can someone make a mod that lets you rename food items

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and if there already is a mod like that can you send me the link?

analog sandal
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whatcha mean with the oggs @latent orchid

echo roost
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music files

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or sound files

iron salmon
analog sandal
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yeah I know what an ogg is, I just don't know what exactly commander needs help with

willow estuary
eternal kernel
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wowowow whats that

humble kernel
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thats cool af

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kinda like some tlou textures

eternal stirrup
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Reminds more of fallout tactics

lilac night
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I was gonna mention the original Fallout games too, lol

latent orchid
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@analog sandal I tried looking for something that sounds like a model train going over tracks...its a distinct sound if you listen to youtube videos. I'm not after the fancy realistic sounds most of the modern train layouts have these days as that wasnt a common thing back in the 90s. The ideal length would be around 15-30sec

analog sandal
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I'll give it a listen and see whether I can make something using an older sewing machine 🙂

latent orchid
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@iron salmon thanks for the suggestion, thats actually a good idea I'll look into and see what I can use. Im learning all this step by step so gives me a reason to explore further the overlay system

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yeah, assuming the sound could be tweak to have a toy train toot or something that gives the impression its a train set rather than a real diesel locomotive 😆

analog sandal
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oh I can do toots, using an old tea kettle should work, need to dig it up from the cellar though

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I'll get back to you by the end of the week, will have some time over the weekend while I playtest my project

latent orchid
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its so hard to find a sample of the sound without someone talking, music playing or general background noise

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here's the sounds i was thinking of

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@analog sandal the toot noise is not necessary now that i think of it as it prob sounds too annoying and would freak players out thinking the zombs would hear it

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the sound of metal tracks is very distinct to model railroaders (brings back memories for me of my layout days 😦 )

analog sandal
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I'll try my best

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but I've got a few ideas

lilac night
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@latent orchid If I can find the box my HO stuff is in this weekend I could try recording something for you.

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That's a fairly big if, though. My storage is a goddamn mess.

latent orchid
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nha....prob too much effort for a 30sec sound

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the locomotives in that video pretty much is the right sound and what feels like a good volume...but i dont know anything about sound editing so will defer to the experts

lilac night
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Fair enough!

rigid void
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Commander what do you need? I'm ok at sound design/editing.

latent orchid
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pretty much a 15 sec sample of the sound the those trains make going over tracks

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mindful that multiple ppl are not doing this so prob check with Raven2236 if he's doing anything on the side

rigid void
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in what format? mp3? wav?

latent orchid
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doesnt PZ use .ogg format?

rigid void
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no idea but it's easily convertible

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for recording things you can use Audacity, and for converting things you can use Reaper

latent orchid
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id stick to ogg

rigid void
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well yeah i mean it can be converted from most formats to .ogg

latent orchid
rigid void
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interesting

latent orchid
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ogg is smaller size

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id go with just ogg

rigid void
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ogg is basically compressed like mp3

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either way let me know if you need sound files converted etc

latent orchid
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will do. for now thats the only sound i think

echo roost
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@abstract raptor sorry to bother you but i think i might have found an issue with the survivors radio mod, for some reason my custom music ain't playing after the update.

abstract raptor
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🤔

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Does it still appear in the radio list

echo roost
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checked the mod folder for 3.0 and there is only my custom files there for some reason

abstract raptor
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Hmmmmmmmmm

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That's odd.

echo roost
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wait

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i just realised i could just copy all of them over to the new mod folder

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am a dingus

abstract raptor
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XD

echo roost
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sorry for botherin' you

latent orchid
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such transgressions can never be forgiven

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😋

atomic storm
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@severe ridge Loving your mod so far, 10/10. Only problem I've seen so far is the Camping Pants and Tac Pants make the bottom of your legs invisible.

severe ridge
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🥲 it's because i wanted them to be tucked to boots, but if i remove the mask that hides that leg part, it makes the whole calf clip.

But it's probably the next thing i'll be working on, had the idea of making it optional, so you can tuck/untuck. But i want to learn doing custom masks :XXX so it would look proper

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and thanks! spiffo

atomic storm
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Oh ok, that's fine then. Now the issue is that the boots ig kinda suck and look painted on. 😞

severe ridge
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😆 because they are

atomic storm
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Need a footwear overhaul.

severe ridge
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i mean, no problem with zombos having squared feet tho

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saving memory and such :x

zinc raft
#

Random high thought but what if you could identify mushrooms and berries by reading magazines? Like maybe a series of field guides?

atomic storm
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The herbology magazine and trait do that. It allows you to tell if a berry or shroom is poisonous.

zinc raft
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oh toots, guess ive still much to learn

sonic helm
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I just got tipped off that somebody made working (or semi-working) boats and planes?

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All I have to say is holy shit

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good work

stone tapir
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Oh yeah, there's been a few vids of them teased.

gaunt pendant
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Surely that's with java edits, right? Can you actually do that with only lua events!?

rigid void
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No idea personally Tiaxx, I'm not a modder.

native plover
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@rigid void Can you live on a boat?

rigid void
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I presume if it's ever released it won't be too different to the caravans in regards to maybe having refrigerators and a bed onboard

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but not sure how fuel etc will work if they get stranded

analog sandal
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everyone landing on the drag race 🤣

native plover
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It's not fair to live on the king

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It seems to me so

latent orchid
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how do i modify a players boredom value via a TimedAction?

tame mulch
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@gaunt pendant it's mods. We using only lua

echo roost
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I wonder why the custom radio channel on survivor radio boosts my stresslevels by a shitton

analog sandal
#

isn't that irritation or anger?

echo roost
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I become nervous wreck

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After a couple o seconds

analog sandal
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which station does it?

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the 3.1 took care of these things

echo roost
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so i have to down down atleast 45 cigs

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Custom

analog sandal
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and you have the 3.1 version?

echo roost
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Yep

analog sandal
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could you check it out with a new save for me? and we'll look ino that

echo roost
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Will do as i come home

analog sandal
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cool thx

latent orchid
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nvmd figured it out re:my question

edgy glacier
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hey guys. Does any1 know mod, that makes winter more colder? my searches gives me nothing.

analog sandal
#

cryogenic winter mod

edgy glacier
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@analog sandal that mod makes permanent winter tho.

analog sandal
#

oh ok then just the sandbox

analog sandal
drifting ore
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i could go for me mums pie right now

analog sandal
#

thank you for your feedback

drifting ore
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oh

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you meant what i think about the .wav

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its preety cool

analog sandal
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mkay, thx

drifting ore
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you could add a really quiet ringing effect at the end

analog sandal
#

it's there

drifting ore
#

sowwy

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i have really shitty

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hearing pads

analog sandal
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oh ok

eternal stirrup
edgy glacier
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@eternal stirrup appreciate bro, thx

rigid void
#

@analog sandal that explosion sounds timestretched?

analog sandal
#

hm it isn't

rigid void
#

maybe it's just me then lol

analog sandal
#

it's probably distortion

rigid void
#

aye maybe

analog sandal
#

I did use Decapitator liberally there

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🤷‍♂️ not like I can record explosions 😄

rigid void
analog sandal
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yeah

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love it

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also Izotope Trash for a more musical distortion

rigid void
#

nice, i was talking to someone earlier about possibly doing some sound effects. I used to have a huge archive of VSTI's etc but my old computer died and i lost everything

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I did a lot of ambience and sound for a game called space station 13

analog sandal
#

shouldn't be problem to re-download it from the manufacturer

rigid void
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oh i know, it's just finding the motivation, plus i need better speakers/monitors

analog sandal
#

I used to mix sfx on headphones and music on monitors primarily

rigid void
#

what DAW do you use? I've kind of stuck with Reaper, since i can't afford anything better at the moment

analog sandal
#

reaper is top dog in a lot of game design

rigid void
#

yeah it's very flexible

analog sandal
#

that's what I use too 🙂

rigid void
#

nice

#

tbh i wouldn't mind getting back into audio stuff, sound design, but i don't wanna step on anyone else's toes

analog sandal
#

there are no toes

#

the devs don't seem to want to do any audio work so it's up to us

rigid void
#

oh really?

#

hmmm, what kinda stuff do we need?

analog sandal
#

that explosion you heard was the last sound I needed to make before moving onto mastering 😄

#

well I'm reworking all the effects and music in the game from the ground up

rigid void
#

awesome

#

when i eventually get some speakers/monitors i might assist if i may?

analog sandal
#

tbh I don't rly need it as it's a long-term project that I only work on when I ahve time but you're absolutely free in making your own too, the more variety the better

rigid void
#

yeah i'll give it some thought

analog sandal
#

you oughta, the game needs it

rigid void
#

i'm gonna try my hand at mapping too, it's just a matter of finding some free time when i've not got my son

analog sandal
#

looking forward to that too 🙂

cold swift
#

@nimble spoke or @severe ridge would either of you be willing to add leggings to your mods? I can provide a .psd with a texture that I've been using on the long john bottoms

analog sandal
#

Bunker, for the record, I've been using your leggings ever since you sent em 🙂

cold swift
#

:D

severe ridge
#

You sure? I was expecting someone else to take on it since it's not really my mod focus :U

cold swift
#

Positive :D

severe ridge
#

Some thighs 👌👌👌

#

I'm busy today tho )': gotta go to work soon

cold swift
#

That's all good!

#

(what would be the best way to get the .psd to you?)

#

also thank you so much for this

severe ridge
#

DM? I'll back at night :f

cold swift
#

Okie dokie

nimble spoke
#

@cold swift I accept requests but I make no guarantees. I prefer making my own textures though, unless yours is a simple edit of a base game texture.

#

Like deleting parts or color applied on top of it

cold swift
#

Thank you Filcher. I've already passed on the texture to PawLow though

indigo hound
#

☺️ ☺️ ☺️

#

do not pay attention to harsh shadows, everything will be corrected

crimson fractal
#

Oh yeah, improved bobs

indigo hound
#

another 2-3 days of work and it will be ready.
Then redo all the makeup, and take on the male (2-3 days, as I drawing after work)

drifting ore
#

dear lord hobotok

#

i dont want to hurt you or anything like that but

#

think about the server rules

hexed anchor
#

but theres nothing like that here?

indigo hound
#

I do not believe that I posted sexual content. If the moderators delete - then so be it.

#

P.S. I havent done crotch on texture yet.
And there will be a dressed version in the workshop. On the forum nude

crimson fractal
#

Yeah... Kinda difficult to show a female model improvement without showing the female model and how it is improved. I think this has a pass

indigo hound
#

although the crotch will not be drawn, so ... beautiful pubis :D
I think the moderators will punish me more for all these excuses than for the picture

#

🤣

#

😅

#

sorry moderators!)

rigid void
#

this isn't cyberpunk 2077

tame mulch
#

all crashed cars: before and after repair:

eternal kernel
#

looking fly

indigo hound
#

👍

scenic coral
#

fix them dead rising style

#

duct tape, wood, and a firecracker

rigid void
#

damn

long grove
analog sandal
#

so fmod just became free to use for commercial usage for everyone under 200k yearly income

long grove
#

so probably most of this server

analog sandal
#

unless we're making a game we're not commercial use

long grove
#

ah shit i misread that

analog sandal
#

still an interesting move by firelight

lilac night
#

What's FMOD?

long grove
#

sound editing software

analog sandal
#

sound engine

latent orchid
#

would any one know how loud the player text is when they say dialog like 'The door is blocked'. Im using player:Say("blah") and want to ensure Im not yelling my ass off to simply describe something

placid delta
#

it doesnt look like using player:Say() function alone adds any sound to the world at all

latent orchid
#

cool thanks

#

just adding corny things for the player to say when running the model train layout

#

mostly jokes model railroaders would get

latent orchid
#

ok...thanks to them help of some here, ive managed to get things together for the train layout elements 🙂

lilac night
#

CHOO CHOO

latent orchid
#

12 random sayings

#

still need to figure out the lego collecting....i might need to build larger structures using ISO bricks and then scale down...could take a while depending on approach

drifting ore
#

Oh wow

#

You really are colonizing uncharted lands my man

latent orchid
#

its been slow going lua wise as I'm the type of person that needs to understand what the code does rather than just cut/paste examples from other places

long grove
#

does it make noise at all yet?

latent orchid
#

soon

#

raven offered to help with that if he's got the time

crimson panther
#

How repairing wrecks works.

tame mulch
#

**Implementing was a pain in the ass.

crimson panther
#

LOL but you are smart :D

long grove
#

how long does the repair take

crimson panther
#

6 in game hours.

#

Requires a lot of materials and experience.

long grove
#

what is the condition like once its repaired? does it get a charged battery?

crimson panther
#

15-30% condition

#

Battery random

long grove
#

i presume no gas

crimson panther
#

Random gas

#

No more than 10%

long grove
#

can't wait for this to be added, even if its easier to find another car

crimson panther
#

It is designed to be pain in the ass to be accomplished, on top of being designed to be almost not worth it

#

Only for desperate players

#

It requires you 7 mechanic skill

#

And /a lot/ of materials

long grove
#

what materials? i only remember propane

long grove
#

would think you'd need new wheels for it

crimson panther
#

nah, way too overboard

#

all wrecks have wheels

#

so assume character reuses them

long grove
#

its overboard as is, ain't it

crimson panther
#

yep but pushing it too far would be

#

a bit bad

long grove
#

is it even possible to disable the generation of normal cars to force you to repair wrecks?

eternal kernel
#

ngl ud need a whole lotta car parts to repair wrecks

crimson panther
#

you can't fix burned wrecks or cars that are upside down though

eternal kernel
#

specially some car doors

long grove
#

if you flip them do they become repairable?

long grove
#

oh yea, do they spawn with headlights? those should just be missing when you repair it

eternal kernel
#

is there a way to flip over a car

#

also, u could just make repairing a car require the bare minimum things

long grove
#

only through mods atm

eternal kernel
#

for example, not require headlights

#

but

#

the car is spawned without them

crimson panther
#

...that is way too much work for the programmer

#

Aiteron really worked hard on this

eternal kernel
#

so if it doesnt require headlights but realistically, those would have been broken, u can first repair the car to an useable state and then use normal mechanics to repair the rest of the stuff

crimson panther
#

let's supend some disbelief with that.

eternal kernel
#

oh rip

long grove
#

yea fair

crimson panther
#

Neo, each car spawns with 15-30% condition after fixed

#

so it's still in bad condition

#

but still usable to limited degree

eternal kernel
#

fair enuff

crimson panther
#

but only headlights?

#

or something else?

long grove
#

is there anywhere you can get mechanics skill and engine parts apart from scrapping other cars?

crimson panther
#

I dont want to put too much on aiteron

#

engine parts? Well, we are doing so dismantling car wrecks gives you spare engine parts

#

but only that

#

becuase spare engine parts usually come from drivable cars

long grove
#

was just pondering a playthrough where you could only find wrecked cars and had to repair one to get a working car

crimson panther
#

well, we can't change car spawns or else mod becomes incompatible with other mods.

#

this thing is mostly for 6-months later scenarios

#

when all cars are mostly in bad condition

#

and caniballising them could lead to a car

#

but then again still it's better to fix the non-wrecks

long grove
#

yea, i set cars to very low condition on 12 month later runs

crimson panther
#

in those it's still easier to just fix the car than rebuild a wreck

#

but that's how it would be irl too

#

finding semi-broken car and fixing it is better than finding totalled one and rebuildign it

long grove
#

so then if you don't mind me asking, what was the point of all this when even the worst of conditions would still spawn non wrecked cars?

crimson panther
#

options for player.

#

jsut because something is not worth it, doesn't mean it shouldn't be there as last restort.

long grove
#

i see

#

i wonder what will be added to the mod after this

crimson panther
#

imagine a scenario like this.

#

you wake up in farmlands and there's no cars around but you actually find two crashed cars.

#

you cannibalise the wreck, find some rods about, some tools and finally fix the other wreck

long grove
#

you'd need to get 10 engine parts though, and you only get 1 engine parts per car

crimson panther
#

wrecks give the required amount.

long grove
#

they do? sick

#

makes a lot more sense now

#

though, you'd still have the issue of skill requirements by then

crimson panther
#

we wil lower it to 5

#

dismantling crashed car requires 2 mechanic skill and gives 2 sheet metal, 2 scrap metal, 2 spare electronics, 10 engine parts

#

dismantling burnt car requires no skill and gives default loot

long grove
#

also,will this mod work fine with vehicle recycling?

crimson panther
#

...not entirely sure tbh.

#

did not test.

#

depends on what vehicle recycling does

#

in code

long grove
#

will have to wait and see once your update is released

severe ridge
#

synch

placid delta
#

ah. its the epic battle mod revived

severe ridge
#

wow, unburied

#

E*AJUDSAID . i didnt knew knock back accumulated when shot at the same time

#

thats why zombies glitch flying away in mp sometimes

latent orchid
#

anyone know which lua file I should look at to understand how context menu's work when a choice is in red (ie missing necessary elements?)

valid stump
#

which type, World or Inventory @latent orchid

latent orchid
#

i think its world, like when you right click on a tile and it provides context menu

valid stump
#

@latent orchid ProjectZomboid\media\lua\client\Context\World check that folder

#

@latent orchid Hope that helps

severe ridge
#

is there any example of custom masking for clothes? :/

#

i cant figure out the relationship between file location and selection (numbers)

#

my guess is that when there's no definition for masking location, it takes out of the body location masks
So:

    <m_Masks>15</m_Masks>
    <m_Masks>7</m_Masks>
    <m_Masks>9</m_Masks>```
In the trouser.xml files means that its selecting 4 masks from body mask because there's no custom path
#

it's by order but i don't know what's the sorting type, doesn't seems to be alphabetically because it would be 2 legs, waist and one foot (?)

#

i mean, everything check but the foot? 😆

latent orchid
#

trying to get my head around modData...

#

is this a global table?

#

i keep noticing its called locally in functions

#

i want a way to save when someone last used a device to compare their next attempt to use it (ie warm down period)

valid stump
#

it is a table attached to an object @latent orchid

latent orchid
#

hmm....so i have to attach it to the worldObject im checking against?

valid stump
#

I belive for what you want to do you could do it on the object or on the character

latent orchid
#

ok

#

i want to set a cooldown on how often a player can use the train layout, to prevent over spamming the boredom relief

nimble spoke
#

@severe ridge compare to other items and you will figure out what each number is, for pants it is probably left/right thighs and legs

severe ridge
#

do you think the numbers are specific IDs?

swift jay
#

i like to ask how hard it be to mod a japan vending machine into the game

latent orchid
#

depends if you want specific functionality or just as a container with snacks and drinks (later doesnt need specific coding)

muted grail
#

is there already Mandalorian armor?

long grove
#

oh you fixed these mods?

#

sick

indigo hound
#

yeap)

#

if there are original authors in the chat, I am ready to transfer files to them)

long grove
#

does the mod depend on the original mod or is it on its own

indigo hound
#

they don't depend on anything at all))

long grove
#

cool

indigo hound
#

TAKE IT!

#

:D

long grove
#

gonna try it with raven creek and see how it looks

atomic storm
#

Finally someone updated that mod, I loved the sprites, they were perfect for this game. Good job fixing it.

placid delta
#

what do you think of this upcoming SS feature?:
https://youtu.be/4K4LIuqwG0E

Demo of a new feature in Superb survivors mod on steam workshop

Previously melee battles are more like an RPG where you just take turns hitting each other till someone dies. The winner usually dies from wounds shortly after....boooring

So Now melee attacks can knock you backwards or forwards, stunning you for a short time. Resulting in a m...

▶ Play video
lilac night
#

Could be interesting. The current melee system is really hit or miss, so cleaning it up wouldn't be a terrible idea if done well.

drifting ore
#

i guess they never miss huh

echo roost
#

Is it possible to add aim outlines on survivors?

#

Would be great for firearm combat instead of firing wildly

echo sonnet
#

Fool, who care about aim when you can hipfire

placid delta
#

I just tried it and with a gun you can "hands up" wild survivors.then just push then wherever you want. Lock them in a room, drop zombies in that room from above etc. Mwuhahahaha

hexed anchor
#

you can also one shot them like that

drifting ore
#

@placid delta in every AI programmer there is a psychopath sleeping

#

😄

clear lodge
latent orchid
summer stump
placid delta
#

For now i just made it work if the weapon has a pushback mod of 0.3 or more. Which i think most decent weapons will have. But it could need adjusting because i have not tested many types of weapons yet

summer stump
#

I see, great

placid delta
scenic coral
#

Wait there’s a button to spawn survivors?

#

Or is that just debug

clear lodge
#

There is

#

I wish you could specifically spawn survivors but currently the ‘ spawns a semi random survivor

scenic coral
#

Damn, I just want a fursuit squad

clear lodge
vivid gyro
#

Are there any simple QOL mods you guys recommend for someone who still wants a largely vanilla experience?

scenic coral
#

Open cans with knives

warm pollen
#

Is there a good Build 41 compatible mod that either just increases weapon condition or allows me to adjust condition respectively? I personally just don't see how it's realistic to have certain stuff just flat out break so easily.

analog sandal
indigo hound
#

WIP! BetterFemale SOON!

echo roost
#

jesus christ its like those uncanny valley roblox characters

analog sandal
#

I think that's a complaint you'll have to raise with the devs rather than modders

indigo hound
analog sandal
#

unfortunately the hip width and girth can't be changed can it

indigo hound
quick moth
drifting ore
#

its called Quit Smoking

#

if you dont smoke for a month or less (depending on your luck) you loose the smoker trait

#

but you regain it after smoking again

outer jacinth
#

why would you want to stop smoking in-game? it's a great way of easily losing both stress and unhappiness

drifting ore
#

stress doesnt have any impact on gameplay

#

and unhappiness has a really small impact on gameplay

indigo hound
#

Its not final

#

I'm so tired of drawing skins. Uh
Now I can upload the mod to the workshop, although it still has jambs + I have not redone the makeup yet.

#

on dark skins, you need to edit the eye shadow, and above the collarbone

#

ty

#

Step 1 make women.
Step 2 make men.

#

I'm at the finish of the first step

#

I love women - that's why I started with them :D

indigo hound
harsh forum
#

Anyone know of good UI mods?

#

for the newest version?

#

that does look good but I see in some screenshots a wheel thing ui and would love to know what mod that is

indigo hound
#

me2)))

warm pollen
#

Any insight on my previous question?

wooden vortex
#

There any guides on modding in cars?

#

or weapons?

#

Two very different things XD but I'd like to try either

#

and can we mod b41?

#

I have only played b40 but want to try with b41

analog sandal
#

41 is very moddable

wooden vortex
#

sweet

#

Any suggestions on a gun I should model and mod in?

#

I haven't played this game enough to know what's even in the game

severe ridge
#

how do i select bloodlocation only for both arms again? 8V i know it's new

atomic storm
#

@abstract raptor Dunno why but Erin's broadcast is not playing with her voice anymore. The first one worked fine, but now it's just text and vanilla radio sounds.

abstract raptor
#

@atomic storm only one voice line for her is entered in. Im still waiting on the voice actor for more.

#

It will come tho

atomic storm
#

Oh ok, I thought something broke.

wooden vortex
#

I found this video https://www.youtube.com/watch?v=ecGTLTup4b0

As far as I can tell Blackbeard here focused on the modelling process but skipped actually importing it into the game

intro
00:00
open Blender
00:46
add background image
00:57
making the model start
02:39
Fast forward / making the model
06:01
Using the Knife Tool to work on the trigger guard area
07:12
Fast forward / making the model
08:05
Adjusting the model thickness
09:17
Map Image (uv mesh)/ Node setup
11:25
Painting to help place image
14:33
Using Photosh...

▶ Play video
#

Is it just dragging and dropping the .fbx file and textures files into a mod directory? Surely you need to information provided for the gun name, stats, etc?

#

for build 40 you have to use a converter thing as PZ used a format that's saved as a .txt.

However, on build 41, things are different! Weapon are .x and vehicles .fbx. Blender supports these, just keep in mind that PZ is Z forward Y up where blender is Z up Y forward. After that, you need to tell PZ how to use the model, which there's tons of examples within the scripts of the game.

  • Vilespring
#

I think that pretty much explains it

wooden vortex
#

Anyone know what's up with the lack of muzzle flashes on a lot of these weapon mods?

severe ridge
#

they dont want to attach the muzzle position for each gun :x

#

i have on my stuff u.u but i didnt played with attachments tho

#
    {
        mesh = weapons/firearm/p88p,
        texture = Weapons/firearm/p88p,

            attachment muzzle

        {
            offset = -0.000217 -0.028046 0.159097,
            rotate = 0.0000 0.0000 0.0000,
        }
    }    ```
#

it's easy, just paste a 3D cursor global position values on blender or whatever there 😆

slim oasis
#

hey guys is there a way to make a custom animations/custom pose or something like this?

severe ridge
#

3dsmax

slim oasis
#

okay so its possible

#

thanks

#

i read somewhere that you can't do that yet

long grove
#

its possible but players will have to manually install files to get said mod to work right

#

(someone has made such a mod for pz on workshop)

slim oasis
#

okay thank you very much guys ❤️

#

im completely new in modding but im lookin' forward to learn modding especially in PZ

severe ridge
#

as far as i know you have full freedom of editing with 3dsmax, but it's a giant workaround for blender :X but that's all i have

slim oasis
#

thats fine i will take everything now cuz every software is new for me

#

so thank you for all suggestions

placid pine
#

I'm looking around to see if I can make a hopefully lightweight mod to double the storage capacity of various containers. Can anyone point me to where these furniture based parameters might be stored? I found items in /media/scripts/items.txt but I was looking for the data for like Wooden Crate.

slim oasis
#

cant find it either

#

maybe it will help you somehow

placid pine
#

Yeah I've explored that route as well, it seems that is the same ID for a lot of the containers, Crafted Wall Shelves has the same. But there has to be some way to differentiate between them since they have separate capacity values.

slim oasis
#

i will look for this in the meantime then you can let me know if you find it tho

placid pine
#

Thanks!

#

Been swimming through the current mod list but nothing seems to modify the existing furniture, most just add new ones in the way of items or crafting.

wooden vortex
#

@severe ridge thanks! I'm gonna give modding a go tonight. Spent earlier looking into how it's all done. Looks very straightforward!

#

Depending on how my efforts go I may make some tutorial videos in the near future to document the process. There's essentially nill I've found out there

severe ridge
#

xP im trying to apply a small patch tonight

#

but its working with no probs

wooden vortex
#

@severe ridge is that offset data something you manually had to type in or did it just pull that info from the .x file?

severe ridge
#

which one?

wooden vortex
#

From my current understanding. I make a model. Save it as a .x. Put it in the mod directory and set up a .txt file for it so it has info.

severe ridge
#

oh, thats pulled from the model file manually

wooden vortex
#

Manually or automatically?

severe ridge
#

manually

#

i had a pic, lemme see

wooden vortex
#

Hmm, alrighty

severe ridge
wooden vortex
#

Ah gotcha gotcha

#

Is there a reason you're using 2.79?

severe ridge
#

.x scripts

#

they dont work past 2.79 yet

wooden vortex
#

...

#

Noo

severe ridge
#

i have both versions lol

wooden vortex
#

I love 2.9

#

This is heartbreaking

severe ridge
#

i just use 2.79 to import/export

wooden vortex
#

Ah yeah, that'd be an easy way

severe ridge
#

not the best option tho, you cant touch rigged models because of value incompatibility

wooden vortex
#

I haven't noticed any weapons in game that appear to be rigged

#

Just slides I guess?

#

Or pumps

severe ridge
#

nah, they dont need to

#

they are static

#

the double barrel is a exception that switches models while under reload action

#

i tried to do the same and failed horribly lul

wooden vortex
#

So i'm trying to frankenstein a gun mod together right now, just figuring out the workflow. Trying to learn from workshop mods

#

in my scripts folder I have this:

WeaponSprite = Firearms.DEagle,

I'm pretty sure this is the model it will use

#

Even though sprite sounds like a 2d image

#

I have another .txt file called gunmodels.txt

module Firearms
{
model TalPistol
{
mesh = Weapons/Firearm/DEagle,

    attachment muzzle
    {
        offset = 0.0000 0.1380 0.0240,
        rotate = -90.0000 0.0000 0.0000,
    }
}    

}

#

Which is defining the location of the model

#

How does PZ load in .txt files? Any files in the mod it loads chronologically?

#

or do you have to tell it which ones it needs to load

#

heh

#

i think i got my model in game

#

it was just a weird cube thing

long grove
#

stop summoning satan, jeez

wooden vortex
#

i dont know why it looks like that

#

but i know its way too big

long grove
#

what even is that

wooden vortex
#

a "weapon"

#

but the mesh is just a random shape

#

just trying to get that in-game first

long grove
#

a weapon to surpass metal gear

wooden vortex
#

have any helpful tips for me?

long grove
#

sorry, not a modder

wooden vortex
#

np

#

@long grove

#

tell me what gun to model

#

I figured out why my cube wasn't working, so time to make something

#

m1911

#

m9

#

glock?

#

i figure all of these are in other mods

long grove
#

m9 is vanilla

#

glock is in another mod

wooden vortex
#

yea

long grove
#

m1911 is also vanilla

wooden vortex
#

just throw something at me

#

a pistol for now

long grove
#

hmmm

#

flintlock pistol

wooden vortex
#

wasn't expecting that

#

but let's do it

severe ridge
#

there is around 7-8 mp5s rn

#

😆

atomic storm
#

Yeah, too many gun mods, not enough clothing mods.

lilac night
#

Clothing mods were a pain in the ass until very recently

atomic storm
#

Really? I didn't know that.

long grove
#

you had to replace a file manually in most of b41 so far to get clothing mods to work

atomic storm
#

Well, at least now you can add new stuff.

#

Would be nice to see more female footwear tho. Don't get me wrong, I like having 6 types of boots and 2 shoes, but I'm a sucker for char customization and clothing.

long grove
#

so fashion over practicality eh

lilac night
#

It’s the apocalypse, at least someone has to look snazzy while killing the undead.

atomic storm
#

I play PZ like I play Fallout, dress to impress, and don't get hit.

severe ridge
#

just like any souls game

#

my armour is my swag

atomic storm
#

preston garvey outfit mod when

long grove
#

never

atomic storm
#

Once npcs are officially added, I wanna see a Preston Garvey mod. Just some annoying, unkillable guy following you around yelling about settlements.

quick moth
#

Does the Public Domain radio station mod go off the air eventually like tv and regular radio? I plugged the mod in like 2 weeks into the apocalypse.

analog sandal
#

if it works the same way our mod does I am almost certain it wo't run on existing saves

safe cedar
#

craft sheets mod

#

YES

#

Finding sheets is always the hardest thing

#

Sometimes

analog sandal
#

sometimes you're just sheet out of luck

remote solar
#

😉
👉 👉

rigid void
#

Has anyone made an alcohol brewing mod?

rigid void
#

and i know it's a huge ask.... but Mad Max style metal working on vehicles

atomic storm
#

Vehicle reinforcements would be cool. Especially for Filibuster's fire truck, that'd be dope.

severe ridge
#

modders be like

[07-12-20 13:21:28.530] LOG  : General     , 1607365288530> ERROR: module "Base" imports itself.
[07-12-20 13:21:28.531] LOG  : General     , 1607365288531> ERROR: module "Base" imports itself.
[07-12-20 13:21:28.548] LOG  : General     , 1607365288548> ERROR: module "Base" imports itself.
[07-12-20 13:21:28.551] LOG  : General     , 1607365288551> ERROR: module "Base" imports itself.
[07-12-20 13:21:28.552] LOG  : General     , 1607365288552> ERROR: module "Base" imports itself.```
#

genius

quick moth
atomic storm
#

I love PawLow Loot. Only mod that lets you play as a medieval furry.

severe ridge
willow estuary
#

Purple hiking bag?

drifting ore
#

?

#

that hiking bag is green

severe ridge
#

yeah. its just dark because night

clear lodge
#

@severe ridge what is that canteen called as an item in the image?

atomic storm
#

It's probably the one that comes with ADVANCED GEAR. It's pretty rare tho.

lilac night
#

Love your mod! Been using it non-stop since you reuploaded it!

#

Thanks for all your hard work.

severe ridge
#

yay -v- glad you liked it. I explored a lot of new stuff by myself, hope it helps new modders too :B

atomic storm
#

Imma award it too. Fuckin 10/10 mod of the year.

severe ridge
#

😆 i wish, nicer stuff will come around on stable

atomic storm
#

There ya go.

severe ridge
#

there's people getting patreon paid to mod

atomic storm
#

LOLXD

severe ridge
#

you didnt had to ❤️ thankss

atomic storm
#

I'm not going to use the points for anything else, and your mod is le epic

severe ridge
#

i'll probably just gonna do small changes and keep it updated, working in other real life things :f

#

being old sucks

long grove
severe ridge
#

spend your points with neat emoticons guys

but thanks ofc ❤️

lilac night
#

Holy shit

#

Isn't that like 5000 store points?

severe ridge
#

i usually spend most of my points just awarding people too :p

long grove
lilac night
#

Ohhh

severe ridge
#

loadsa robux

long grove
#

i already got the level 20 badge lol

severe ridge
#

👀 💦 im poor and i dont play steam

#

The Steam Summer Sale is upon us again and this time the folks over at valve treated us to the most unique steam sale mini game yet. The Summer Sale Grand Prix. It is a system of quests for games that you own in which you complete tasks in them like curing patients in theme hospital or achievements in skyrim. However this system can be exploite...

▶ Play video
#

i missed that ):

long grove
severe ridge
#

👌 stonks

pearl marsh
#

get rich

#

ez fix

quick moth
#

Anyone know how stable the mod that adds an APC is?

long grove
#

not very atm

#

recent update screwed it up

#

still waiting on a fix

quick moth
#

Yeah last update to the mod was march

#

His pc is down apparently.

patent holly
#

hey guys, had a quick question regarding sickness

if you use setIsFakeInfected(true) does this guarantee the player will die from sickness? or is there some event that will set this to false by sleeping/consuming meds etc...

still a pretty new player myself so not familiar with all the interactions

indigo hound
#

Ladies and gentlemen.
I want to see my Real Cars mod for 41 version of the game. But since I do not understand nicherta, I cannot create it.
On the 40th build I blindly added cars, but on the 41st build I can't :(
Is there a kind person who will help me?

#

if someone helps to put the mod on the tires, I will be grateful.
There are also plans to develop vanilla cars (there is an idea for a "pizza world")

little stream
#

seing lots of naked zombies now ? u guys get this 2 ?

fast fractal
#

Unique Z's mod causes that in my experience

wooden vortex
#

Sounds like a feature

analog sandal
#

the most unique z

shrewd grove
#

@indigo hound theres multiple ways to do it

#

easiest is to export them under fbx.

#

or add the variations as new cars

#

d use the skins in their flags

indigo hound
#

very useful when you don't know how to do what. in 40build I just copied a few lines from vanilla and the machines worked. There are no new models here. Everything is based on in-game models. A few new types have just been added.
In build 41, I just don't understand how to spawm new cars appear.

wooden vortex
#

@shrewd grove pz has fbx support?

#

I was thinking it was just .x

indigo hound
#

Everything related to scripts, I either do at random. Or I ask someone else)

indigo hound
#

:\

#

replace textures car are working.
The replace of the female body that I do, work every other time.
World replace don't work. What's the joke?

#

=\

#

How angry I am.🤬

wooden vortex
#

can i get some feedback on this pistol here

#

Makarov

#

I thought it was a little dark at first but I compared it to vanilla m9

#

I guess that's just the lighting in the game

#

What can I do to ensure that my mod will be compatible with other mods?

#

For example if I make a gun like this makarov that uses .380, how can i ensure that other mods that also have 380 ammo types will work with mine

#

So there's not duplicate ammo types in the game that work for random guns

analog sandal
#

you can't rly to my understanding

wooden vortex
#

unless someone made an ammo mod and everyone agreed to work off that i guess

analog sandal
#

yeah like Caliber for F3

wooden vortex
#

fallout 3?

open abyss
#

Updating a mod today on a mini streaming thingy here in Discord should anyone wish to join and talk and all thatski

drifting ore
#

Yo

#

Anyone here got Back Rig and calf sheath?

atomic storm
#

Seems that Advanced GEAR allows flashlights to be used when attached to equipment, I'd assume that using radios when they're on your belt is also possible?

long grove
#

i thought you could attach them but they wouldnt work, flashlights i mean

atomic storm
#

I had a flashlight attached to the chest rig from PawLow Loot and pressing 'F' turned it on even tho it wasn't in my hand.

long grove
#

might be a new feature, had to hold it like a flashlight to work it before

open abyss
#

I get the following error/warning - it does not seem to impact anything, but i would love to get it resolved, anyone know what i need to do?

WARN : Recipe , 1607469072562> RecipeManager.resolveItemModuleDotType> WARNING: module "AGCMCheatItemsRecipes" may have forgot to import module Base

It's currently the only problem i have with the mod i'm working on.

valid stump
#

you need imports { Base } in your module

#

@open abyss

open abyss
#

I did...

module AGCMCheatItemsRecipes { imports { Base }
Still complains about missing "base"

valid stump
#

it that module used by more then one file?

#

is*

open abyss
#

AGCMCheatItemsRecipes? - No it's the only one... Custom.

valid stump
#

hmmm, may i see the whole file?

open abyss
#

Want a copy of the mod to skim through it?

valid stump
#

just that file

#

please

open abyss
#

uh, okay then

#

sent

#

Should note that the error/warning does not stop the mod from working, but i hate when i can see in my log, that the mod spits out errors/warnings - makes me feel my work is sloppy...

#

@valid stump so, what did you find out?

carmine cosmos
#

Does anyone know how to get an up to-date list of exposed Java classes?

#

I do know that all methods in LuaManager#GlobalObject are exposed and this leads me to conclude that all referenced classes (method parameters and return types) in those methods also need to be exposed, but I am not sure if this is correct or not.

#

In general I would be very interested to know as to how that list for 40.43 was compiled, if anyone here knows that is. If not I will see if I have luck in contacting FWolfe.

valid stump
#

@carmine cosmos Not everything is exposed

#

but It was more then likely compliled using the source like he talks about of the java .class files @carmine cosmos

#

decompiled source that is *

carmine cosmos
#

You mean not everything referenced in #GlobalObject?

valid stump
#

those global objects are the indivisual classes

#

functions hosted in lua

#

sorry it is mightnight and i've been fighting migraines all day

#

@carmine cosmos But what exactly are you attempting to do

carmine cosmos
#

Take an example of the following methods:

#
@LuaMethod(
    name = "getSLSoundManager",
    global = true
)
public static SLSoundManager getSLSoundManager() {
    return null;
}

@LuaMethod(
    name = "getRadioAPI",
    global = true
)
public static RadioAPI getRadioAPI() {
    return RadioAPI.hasInstance() ? RadioAPI.getInstance() : null;
}```
#

What I am assuming is that both SLSoundManager and RadioAPI classes are also exposed as they are the exposed methods return types. The return would be useless to the modder if he couldn't interact with it's members.

valid stump
#

the first one since it returns null i would say probably not

#

the second i would say more then likely

carmine cosmos
#

I am trying to create a PZ API parser and Lua library compiler.

valid stump
#

that language?

carmine cosmos
#

Java

valid stump
#

oh

#

Well good luck and have fun @carmine cosmos

carmine cosmos
#

All I really need is to know which classes and methods are exposed in any latest version.

valid stump
#

check the lua manager

#

it should have all the exposed classes in one go

carmine cosmos
#

My project already parses and compiles properly but I am not completely sure that I am getting all exposed members. Right now I am just getting all the methods in LuaManager#GlobalObject and classed referenced in method parameters and returns.

#

Was thinking the modding community here might be able to help

valid stump
#

I cant really help there. Sorrry, My area of knowledge is c#. I dont have enough knowledge of java to help

carmine cosmos
#

I don't need help with writing the app, just need to know which members are exposed

valid stump
#

but you should check the non global object

#

it will have all the exposes close to top of class

carmine cosmos
#

Non-global object?

valid stump
#

the LUA manager class

#

non-global side

#

like i said no understanding of java "Objects"

carmine cosmos
#

Thanks anyways though 🙂

valid stump
#

One min

#

@carmine cosmos B41 maybe this will help

#

it used to be in different place

carmine cosmos
#

Oh I completely overlooked that for some reason

#

So I guess all classes that get passes as method parameters to setExposed become exposed.

#

Thank you for this information, I will look more into this.

open abyss
#

For custom item icons, is there a max size the image can be? I got a few images i'd like to use, but to scale them down to 32x32 makes them a wee bit pixilated...

late hound
#

no there is no max size it can be

pastel zinc
#

When modding, do you build the mod for the Stable branch, or the dev (IWBUMS) branch of PZ? Interested to know what the most-common approach is.

open abyss
#

me? for 41

gaunt pendant
#

For all I care, they might as well make the current stable branch into a "legacy multiplayer" branch and make IWBUMS the default - it's how I feel most ppl treat it anyway

open abyss
#

aye

placid pine
#

For some reason I cannot get tags to work in the workshop. I tried adding to the tags= in workshop.txt. Is there a trick to it?

severe ridge
#

would a mod that makes some jackets to be able to be worn opened a good idea? :B

rocky lynx
#

Car Painting Station Works :D
https://www.youtube.com/watch?v=wNif9wB6zLg

Primero se interactua con la máquina y se llena con 5 unidades de cada tipo de pintura.
Luego cuando la máquina está llena, se estaciona el vehículo a pintar a su lado.
Click derecho en el vehículo (Se detecta si está la máquina en las cercanías y si está llena)
Se selecciona la opción de pintar y aparecerá la ventana de pintado.
La ventana se ...

▶ Play video
open abyss
#

My Mod is finally complete - Might make a few smaller updates as i'm playing, but only minor ones.

sick peak
#

VISIBILE HOLSTERS

severe ridge
#

i have models for vanilla visible holsters but i'm using the thigh one because looks nicer :x

fervent bay
#

how can i disable the blade weapons getting stuck in zombies?

lilac night
#

@rocky lynx Looks great!

severe ridge
wicked vector
#

Hey, is there maybe a mod or some setting to take parts from the car and put them directly on the ground or in the backpack? It is annoying to stop disassembling cars just to drop all those items manually. Or maybe there's something like that in vanilla that I just don't know about?

analog sandal
#

https://www.youtube.com/watch?v=3W2JHQo1ybQ
so I've gotten tired of uploading 30s 8MB vids in low quality, so here's a 10min demo of what I've done so far

A raw gameplay demonstration of my upcoming project, which aims to change every single piece of audio in Project Zomboid. The project has currently replaced more than 400 sounds with custom, self-recorded (with a small number of exceptions) sounds reflecting countless hours spent in the field recording and at the PC editing and designing.
Nothin...

▶ Play video
obsidian sundial
analog sandal
#

thanks 🙂 still have thunder, burglar, cars and radio to do and then 3.5h of soundtrack, but this isn't stopping anytime soon

obsidian sundial
#

zombie sounds are really good , I'm loving this...

analog sandal
#

all me and my GF on the Z sounds 🙂

obsidian sundial
#

This is very professional...congratulationsspiffo

analog sandal
#

I wouldn't bother otherwise 🙂

#

thank you for the kind words 🙂

obsidian sundial
#

spiffo 👍