#mod_development

1 messages · Page 436 of 1

humble kernel
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very epic

shell widget
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the heck ?

midnight crystal
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@willow estuary tailoring in this state is pretty garbage and the grind to lvl up is just not worth the time. so if your creations give exp it would be only fair in my opinion. yes, balance would be a topic but at the moment lvl up tailoring is like (put on patch, remove, patch again.. endless repeat). like your mod idea and will use it anyway.

willow estuary
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The thing is, I don't mess with Vanilla. It's safe to assume that at some point Tailoring will be revised and rebalanced, and, as such, I'm not gonna have something that might be unbalanced out there only to have to "fix" it later because it fucks up vanilla. Especially when I'm making stuff with MP in mind.

It's better for me to err of the side of stinginess in the meantime. Down the line it will be easier to add stuff, then it would be to remove it, and then also nobody will be surprised and disappointed that a means to gain xp is taken away.

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Plus people will just afk knitting or the sewing machine to grind levels, and fuck that laaaaaaammmmmme silliness.

snow token
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is it possible to recover a mod that steam workshop delete cause author took it down?

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or just kinda outta luck moment?

supple briar
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I always recommend backing up mods with steam workshop downloader , but check Google for the mod

snow token
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pretty sad to see paw loot go
finally a mod that doesnt make hairstyles look bad when wearing headgear

sonic helm
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I wanted to take a look at the names in today's IWBUMS update

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Does anyone know where those are stored?

late hound
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Yeah I don't off the top of my head, but I remember encountering the file where it is stored.

fallow bridge
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pretty sad to see paw loot go
finally a mod that doesnt make hairstyles look bad when wearing headgear
@snow token he will come back, just doesn’t want to have to keep updating Guids. And dealing with toxic people and stuff

sonic helm
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That really is a shame tbh

snow token
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right?

sonic helm
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Honestly, I haven't really seen that much toxicity myself, yet, it probably does exist, though

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Maybe it mostly is confined to steam, and not the IS Forums or the Discord

rose geyser
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anyone feel like talking some lua with me?

abstract raptor
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Hello; anyone know how to mod the chatbox in b40?

mossy haven
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Hi! Anyone know which mod is incompatible with the new exercise system? The option does not appear in the health panel.

abstract raptor
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Ok I figured it's ISChat.Lua buuuuuuuuuuut

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I wanna do like colored usernames

mossy haven
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Disable player traps and it worked, but advanced G.E.A.R. it depends on that mod.

abstract raptor
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help me help my players need colored usernames in the chat box X_X I will give u a cookie I swear

stray ferry
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Bro bring colored player text back

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I miss my blues and oranges

noble panther
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Anyone know if its at all possible to play superb survivors w splitscreen cold I can get another character in but I cant move or anything with the controller

late hound
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superb survivors and splitscreen is very buggy, its to the point that you shouldn't even try lol

noble panther
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you're absolutely right but I am stubborn

topaz pendant
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i noticed Paw Low Loot missing from the workshop, did something happen >.>

humble kernel
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it was hacked and removed

severe ridge
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Anyone knows how to use import .VTF models properly? (blender)

fallow bridge
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i noticed Paw Low Loot missing from the workshop, did something happen >.>
@topaz pendant he was being harassed and got mad at the FileGuid Bullshit so he privated the mod

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Also bread is paw low

topaz pendant
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aw :c

willow estuary
humble kernel
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is there a mod that makes zombies spawn with a totally random clothing?

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like something bizzare

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prison suit + military backpack and cowboy hat

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or something

late hound
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closest thing to that is UniqueZ

nimble spoke
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anyone messing with attaching models to weapon/item models?

regal lintel
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hey lads does any one know a bugged mod where the date and the amount of time survived dispear of player info and on the clock that includes as well how much tempeture is outside

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and yes i was using digital watch to see the time and date but still no date

valid stump
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Making a custom overhaul of the lua code is fun 🙂 😛 Working on a custom Realms Object System, which is going to have expansion of the "Objects system" which gives a custom object system which will expand the Lua's normal object, and type system.
The object system will give users the ability to define types using a (c#) inspired system. which will change lua slightly when finished so you will use a pure "." based system to remove the requirement of "." and ":" 🙂

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Lol, Sorry, I have 13 self taught years of C#, I'm OCD (very organized) and ADHD (very squirrely). I am working on complete overhaul modset of PZ 🙂 currently working on Realms Invasion 'Framework'. ANd in my specialty, Core Systems Design and Data Design. Framework will also include the ability to dispose of memory, Run on registered components plus a type system which is meant to give ability of private and protected data for objects. As well as a enhanced exception and logging system.

mortal widget
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Mod idea: A back holster you can make or find, Seems weird to just have a floating rifle or melee weapon on your back right? Idk if i was the only person bothered by that or not

fallow bridge
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@mortal widget it's not really that we have a floating gun or melee weapon, the devs just haven't made it so the slings are visible

mortal widget
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you cant attach a spear to a polo shirt without any sort of accessory can you?

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i'm just looking at it from a realism sort of perspective i guess? @fallow bridge

fallow bridge
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i get it don't worry

nimble spoke
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I'd love to have visible belts and holsters

mortal widget
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^^^^^

abstract raptor
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not sure if this has been done before but, can you make it an item spawn on the ground and not in containers?

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To that end

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Where do I find how car events are handled?

late hound
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car events are java hard coded

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This is how you spawn items on ground upon game Start (in lua)

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sq = pl:getCurrentSquare();
sq = getCell():getGridSquare(pl:getX()+2, pl:getY()-0, pl:getZ());
local bag = sq:AddWorldInventoryItem("Base.Bag_DuffelBag", 0, 0, 0);

abstract raptor
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@late hound So theoretically, I could set the coordinates to wherever I wanted to spawn, say a sprite of a cellar door?

late hound
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I think so, look in the tutorial lua files for that

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"steps.lua"

abstract raptor
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If this works the way I want I'm gonna add a Cave basement and sewer system to the desert map

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cuz I just got teleporting to work

late hound
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Since the devs wanted the tutorial to be a railroaded linear experience, its really cool to play the tutorial while reading that file and see how they did it

abstract raptor
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Helllp

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X_X

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My teleporter isnt working

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function Aza() -- local player = getPlayer(); player:setX(10944); player:setY(9378); player:setZ(0); player:setLx(player:getX()); player:setLy(player:getY()); player:setLz(player:getZ()); end

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`module Base
{
item TeleportationDevice
{
Weight = 0.5,
Type = Normal,
DisplayName = Teleportation Device,
Icon = teleporter,
}

recipe Teleport
{
keep TeleportationDevice,
Result:TeleportationDevice,
Sound:beam,
RemoveResultItem:true,
OnCreate:Aza,

}

}`

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It worked while I was in the same chunk, but the moment I left the chunk, it no longer teleported me

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This same code works fine in build 40

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So, I dunno what changed or what needs to change to make it work

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But I'll never be able to do basement areas until I can figure it out 😭

frail lion
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hi i have idea

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make mod for radio or generator that will be an npc and will have npc sprite xD this spawns random in some building and play scream sound or something and all zombies go there and you can go and save his life by taking him to inventowy. Soo you go then to base and place him anywhere you want.

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And npc such these will have thier diffrent random specialisation like for example cooking so this could be set in device options you can get some food from him every 10 min or just easly craft some food from your fridge

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other could maybe defend base somehow

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is this possible to make as mod because i am thinking to learn something about pz modding

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i know some coding stuff

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i think this could be good to make world of pz more living. meeting some survivors and having thier in homes

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i was thinking about bots also. it would be nice if The indie stone would give possibility to add and mod bots in game

humble kernel
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that will be in b43

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just be patient

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if you want npcs use superb survivors

frail lion
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hahah nvp i didnt saw this mod

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this looks amazing

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imagine modding this to create groups of those npcs that living in one baricaded building on map

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and you can talk with them trade or somethin

humble kernel
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i think they can do that

frail lion
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this pz game need things like these, i play it since 2012 or something like this

humble kernel
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not sure of trading tho

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you do?

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you look like you just bought it yesterday

frail lion
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maybe not playing non stop, just watching how it grows

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100h on steam and maybe 100 on desura

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and since 2015 it looks almost same 😄

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i mean official verison

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this iwbms is nice

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this game needs groups of survivors u can talk with, maybe some quests to make them as friend or enemy

humble kernel
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not really

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new models

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new zombies

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other stuff

vernal solar
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Hello

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How Do I get into build 41 for npc mods

humble kernel
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do you mean

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how to play b41

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and not b40,

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?

vernal solar
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For the npc mod

humble kernel
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so

vernal solar
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play build 41

humble kernel
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you wanna know how to

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toggle on the npc mod

vernal solar
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Yes

humble kernel
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so in the main menu

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there is this

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''MODS''

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click on that

vernal solar
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Yeah ive done that

humble kernel
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then you will see your mods

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ok

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did you enable it?

vernal solar
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It says I need to get into build 41 for this mod to wrk

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Yea

humble kernel
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oh

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so you ARE on b40

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ok

vernal solar
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Yes

humble kernel
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@vernal solar

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here

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you go to properties

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betas

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and choose

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iwillbackupmysave

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then you close

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and wait until it

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like

vernal solar
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Ok thankscuzzy

humble kernel
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changes to the

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b41 version

vernal solar
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Thanks my cuzzy

humble kernel
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and go play

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no problem

vernal solar
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Can I play the normal maps with the npcs?

humble kernel
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yes

vernal solar
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Thanks man

humble kernel
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the npc mod also makes some

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more like

vernal solar
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does it work with other mods aswell?

humble kernel
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map improvements

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im not sure

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i never tried it

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actually

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yes

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it does

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it does

vernal solar
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Oh it doesnt?

humble kernel
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it does

vernal solar
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Thats a shame

humble kernel
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i was just

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it does

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work

vernal solar
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Nah im joking

humble kernel
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ok

vernal solar
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Thanks broski

frail lion
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This mod seems to be incredible

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how i didnt knew that xd

vernal solar
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Because you are noob

drifting narwhal
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where can i learn to mod this game?

severe ridge
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your PZ media folder 😌

drifting narwhal
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your PZ media folder 😌
@severe ridge ?

severe ridge
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There's loads of files of pretty much everything there to help you building mods.
Lua/script wise you can use https://projectzomboid.com/modding/

asking stuff here usually doesn't works, trust me drunk

drifting narwhal
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There's loads of files of pretty much everything there to help you building mods.
Lua/script wise you can use https://projectzomboid.com/modding/

asking stuff here usually doesn't works, trust me drunk
@severe ridge thank you

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looking at that page makes my eyes bleed

rose geyser
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ANYONE HELP ME WITH SOME CODE?

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sorry caps

gentle oracle
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meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow.

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meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow.

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meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow.

ashen dagger
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Some people

valid stump
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@rose geyser What do you need help with?

drifting narwhal
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@valid stump where did you learn to mod pz?

severe ridge
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bork. bork. bork.

drifting narwhal
valid stump
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and digging through the data files

terse matrix
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Are there any mods where you can start with any moodle?

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i need it for roleplaying

drifting ore
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I can't think of one but you can try using debug mode

heady kiln
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the Cryogenic Winter mod now has a sandbox preset to go with it, can be found at the bottom of its mod page

raw echo
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Anyone knows if map mods are supposed to have an option to spawn in the map at the beginning of a new save? I've tried with Raven Creek and with Bedford Falls, and neither of them (individually) gives me an option to spawn there, which makes me feel like they are not working? No other mods activated. B41. Tried with default steamapps/workshop, with Zomboid/Workshop and with -nosteam Zomboid/mods install locations, and while I cold select the mod in mod manager everytime, I still could not spawn there... Mods were downloaded through the steam workshop, and the other, simpler ones definitely work... Just having problems with map mods and pillows random spawn (even when activated individually)

willow estuary
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Some do and some don't.

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Not having the option to spawn in a mod map has no bearing on whether the mod is working or not.

raw echo
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sure, especially if it is not supposed to have that option. But if it should, then that's an obvious giveaway that something is not right, which I am trying to figure out. 🙂

velvet wedge
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Spawning in Raven Creek or Bedford is possible, atleast on my side

raw echo
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welp, I'm off to troubleshoot then... Thanks for the confirmation, @velvet wedge . Anyone got any tips? 🙂

velvet wedge
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Redownloading is always my first try

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I never had problems with it so i dont really know what you could do

fringe granite
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Has anyone made a The Last of Us mod?

drifting ore
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no

fringe granite
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Seems like a no brainer

hexed anchor
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there isn't a way to mod custom zombies yet

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or at least properly

willow estuary
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Ah, speaking as someone who does have a working mod with special zombies, with somewhat modified appearances as well, I just wouldn't have any interest in straight up copying another game's zombies for a mod as opposed to trying to cook up my own? Not to say that my stuff is wildly original or anything, as I have a lot of stuff heavily inspired by stuff from CDDA/L4D/Rust/Tarkov/etc, but in my instance with those examples it's a case of picking and choosing instead of recreating the entire games?

Not to say that wouldn't be the case with everyone else, but it just seems kinda, I dunno, boring on the modding side of things to just recreate something like that? And other modder friends of mine have expressed similar sentiments.

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But yeah, some sort of Last of Us zombies mod is possible. I just dunno if anyone will put int the work for the reasons above?

hexed anchor
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Other than changing what clothing/gear the zombies spawn with, the best I've seen was "still" images that teleport next to you

raw echo
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Anyone knows if map mods are supposed to have an option to spawn in the map at the beginning of a new save? I've tried with Raven Creek and with Bedford Falls, and neither of them (individually) gives me an option to spawn there, which makes me feel like they are not working? No other mods activated. B41. Tried with default steamapps/workshop, with Zomboid/Workshop and with -nosteam Zomboid/mods install locations, and while I cold select the mod in mod manager everytime, I still could not spawn there... Mods were downloaded through the steam workshop, and the other, simpler ones definitely work... Just having problems with map mods and pillows random spawn (even when activated individually)
Getting back to this, I'm getting this line in the logs:

LOG : General, 1603735821051> ERROR: "media/maps/Raven ?reek/spawnpoints.lua" doesn't exist, spawn points may be broken.

I wonder if the "?reek" part is an error, or is that supposed to account for any symbol (and thus lower case c as well)... I've confirmed the spawnpoints.lua is present in the raven creek mod folder...

pastel olive
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how can i create a button(like craft button) when i clicked a item

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looks like ISInventoryPaneContextMenu handles main inventory right click events

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soo how can i add my item to that list

nimble spoke
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My advice is to create a separate function, don't add it in there directly because updates or other mods may cause problems

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Check my relaxing time mod on steam, I use a separate lua file do add the "Ask" option for my magic 8 ball

pastel olive
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yeah look like Events.OnFillInventoryObjectContextMenu works well

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i searched craftinghelper mod to find this

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works well

pastel olive
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so any guide or code for window ui

latent orchid
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newbie object question from a fellow mapper....how do you tell the game that a texture is a solid object like a counter/table?

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is this a blender thing or is it a simple cut/paste of existing properties in some file?

raw violet
soft musk
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Mod idea: A setting that enables enviromental attacks for windows, not doors. Or, a percentage for how frequently they attack doors to windows etc.

terse matrix
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Are there any mods where I can start with items I want my character to start with a purse and some makeup

raw violet
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you can manually add all the required items in debug mode

severe ridge
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It's time to do the sexiest thigh high socks in PZ

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minor transparency included 👌

modest tide
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what software is used for creating new map/edit maps?

drifting ore
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How do you import X models to blender?

severe ridge
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plug ins

willow estuary
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painfully

drifting ore
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I got the blender X importer plugin, is there a specific way of placing the models?

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the imported models are rotated

shrewd grove
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easiest way to get x into blender is online convert them from x to fbx

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this is coming from the poor schmuck who suffered to figure it out

keen ocean
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newbie object question from a fellow mapper....how do you tell the game that a texture is a solid object like a counter/table?
@latent orchid you should ask that in #mapping

pastel olive
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any guide or example for creating a window?(ui)

pastel olive
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i made a copy of farm ui copy and changed names and some functions

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im having an error on ISCollapseWindow from function titleBarHeight()

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add not defined for operands in titleBarHeight()

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can anyone help?

pastel olive
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ok fixed

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is javadoc outdated ?

severe ridge
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the lighting in the mouth part still looks exactly like this :/

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like she just had a fresh goatee shave but not the rest xD

pastel olive
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she looks like a alien lol

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that face

severe ridge
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thats the old texture

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but the meshes are almost the same

pastel olive
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oh

severe ridge
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so theres some tweaks needed for shade

pastel olive
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oh finally

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made my mods first item

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an item called nutrition measurer allow you to check foods calories etc

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uses battery on check

willow estuary
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Thats creative, and thorough with the battery usage!

pastel olive
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im thinking about a mod with lot of electrical things

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electrician skill and job is so useless

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(lol dont look at windows title, fixed now)

digital violet
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I’ve recently done this Swimmer Body physique within an hour.

severe ridge
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🔜

digital violet
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People should sinply use an online comvertsr or whatever CAD or Treyarch Game Engine tools online to convert .X files to OBJ to work on them

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You can then export them the same way

severe ridge
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i like doing my models :x

hexed anchor
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import weapons from escape from tarkov

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and add them in pz

severe ridge
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but you can always use vanilla assets as reference

digital violet
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However, once Build 41 releases with hopefully AnimsZed, we’l be able to use the Zomboid developers very own inhouse tools to export those .X files right? @severe ridge

severe ridge
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i hope so, seems like it's going to be a little more than a importer/exporter

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but i'm 0% sure of anything 🤷 just impressions

digital violet
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import weapons from escape from tarkov
@hexed anchor you’d have to lower their poly/mesh count in blender ,furthwe edit the errors in geometry that may very wwll occur w such detailed models loosing their mesh count and you’d then have to make ug maps and texture paint it all over again.

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Not that hard

hexed anchor
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add one weapon that's in full polly

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then have the game explode

digital violet
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But sure does take some attention to detail, therefore time

hexed anchor
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but honestly?

severe ridge
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i can't work materials on zomboid

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only plain textures

hexed anchor
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making AR platform weapons is just editing the already existing m16

digital violet
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Zomboid doesn’t see materials

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It sees an ambient/ normal map at most

severe ridge
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and it needs to be a fully linked object

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seems like

digital violet
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Which hardly ever matters

severe ridge
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yep

past dragon
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Normal maps? Really?

digital violet
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Ypu don’t even have to uv bake that it gives very little to no visible results to the naked eye it’s a waste of time as the game’s engine doesn’t show any normal maps in vehicles and etc even in highest graphical settings

severe ridge
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Sure, dont uv bake

past dragon
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Aw too bad

severe ridge
digital violet
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Which is evident by most vanilla cars lacking it

past dragon
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Maybe it'll be better later

digital violet
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Therefore it’s most likely an experiement or result of an artists traditional texturing habit?

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As most games require it

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Sure, dont uv bake
@severe ridge uv baking is necessary

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I meant

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Like

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Normal maps

severe ridge
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uvs are horizontally flipped

digital violet
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No one should bother and bake Ambient Occlusşon maps and crap like that into zomboid

severe ridge
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they follow the same ratio in every clothing item because they are masked

past dragon
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I'm still not fully familiar with the PZ engine but I did make a custom map

digital violet
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they follow the same ratio in every clothing item because they are masked
@severe ridge ooh

severe ridge
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so effects and gore can be applied/holes etc

digital violet
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Aaah i see

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So it does matter

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Even tho it doesn’t appear graphically

severe ridge
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it does matter

digital violet
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İt serves for the engine to read

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Decals and crap

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Ye ?

severe ridge
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if you dont position your item correctly it can be warped by other masks or it can never get visually dirty

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i have some problems with couple of hats in that regard :x

digital violet
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Aah alright then

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Thanks

severe ridge
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some parts dont get bloody at all xD

past dragon
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I kinda wanted to make beach zombies but the whole .x situation seems hard!

digital violet
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I’d like for zombies with beehives and black/white mold growing on them to spawn as further the game would progress alongside errosion and etc

severe ridge
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nah, if youre doing skinned textures is ok xD

digital violet
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We need BeEeEEs in Zomboid

severe ridge
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theres some stages of zombification, yeah

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you can edit that

digital violet
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bees...

severe ridge
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Bees?

digital violet
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Yes

severe ridge
digital violet
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zombies that have beehives infested into their skulls

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Faces

past dragon
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nic cage's worst nightmares

digital violet
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Lmfao

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I know right

severe ridge
digital violet
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Right

severe ridge
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i like it u.u

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sort of stuff i listen to while drawing :B

digital violet
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Ahahah

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I listen to Howard Stern

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Or Professional Artists talking about thier techniques, line weight, draftsmanship and etc

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Music takes the mind a bit away from the drawing itself compared to even a dialogue

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Especially music

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As our minds percieve it in a way that almost deciphers it

severe ridge
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trypophobia included

digital violet
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Yes

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Nightmare fuel for all

errant ember
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Is there any mods that can give you a list of items in character creation to start with? Besides just starting pack? I wanna start a character with items i have in real life besides spawning them all in with cheat mod

hexed anchor
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I don't think so, theres a mod that makes you spawn with the items the profession you chose has

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more traits adds -1 traits that just make you spawn with a specific set of items

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i.e medical stuff, weapons, food or mechanic stuff but they're all mutually exclusive traits

severe ridge
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a mod like Rimworld's Prepare Carefully? Seems hard

late hound
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the only other way is learn to script a certain scenario kinda like Pillow's spawn Scenarios mod

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That's how you can spawn things upon gamestart

violet shell
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Hi ! I'm new to PZ Modding and I am making great progress in my learning of the PZ modding tools 🙂
I have a question, I want make a recipe which test if a moveable item is near. Like the nearItem:Campfire, but with a selfmade Moveable.
I tried with nearItem:MyCustomMoveable, but it doesn't work.
After some digging in the media files of the base game, I found some .lua specifically for campfires. Anyone good enough to help me digging it to the bottom and try to change the files to fit with my custom moveable item ?

violet shell
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Anyone would know where I can find the nearItem function definition/code ?

violet shell
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Ok, thanks to AutumnPeach for the stuff he gave me :)
Now, new question : is a furniture defined as a IsoObject ? If not, anyone have an idea how to do that ? Seems that NearItem() function is looking for IsoObjects only.

late hound
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"AutumnPeach"? thats a new one 😝

ashen dagger
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Tasty

drifting ore
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easiest way to get x into blender is online convert them from x to fbx
@shrewd grove never thought of that, thanks!

violet shell
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@late hound Sorry about that ! 🙂

heady kiln
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i need help with weather

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Events.OnInitSeasons.Add( function(_season) _season:init( 50, -30, -80, 10, _season:getSeasonLag(), _season:getHighNoon(), _season:getSeedA(), _season:getSeedB(), _season:getSeedC() ); end );

#

i dont know for certain what the 50 and the 10 are doing

#

the 50 seems to to something with chance of rain/snow, but i dont know what it does with it

#

and as far as i can tell the 10 is how much the temp can change either way throughout the day

#

but i have found nothing to explain exactly what these number do

valid stump
#

@heady kiln give me a little and i'll do some digging for you if you would like

heady kiln
#

thanks, ive tried digging through the files a bit myself but most of them are .class and notepadd++ just throws a load of null characters at me when opening them

valid stump
#

thats because .class is the built java classes

#

one min

#

you should look at that section

#

@heady kiln

heady kiln
#

thanks

heady kiln
#

turns out i cant read java even when its not in machine code

valid stump
#

No worries, i can, just give me some time please got to feed my daughter

valid stump
#

@heady kiln
50 = lat (even the code is really vague here so not sure what it it)
10 = Temp different as you guessed, going to keep digging into the code

heady kiln
#

apparently does something with summer/winter solstace but its using circle maths and randomness

willow estuary
#

Looks like it's calculating the angle of the sunlight relative to the plane of the ground for the dusk/dawn lighting calculations.
Lat = latitude, albeit 50 degrees latitude is not Kentucky.

heady kiln
#

is 38 the latitude of kentucky?

willow estuary
#

39.1 is the first google result

#

I dunno why I got 50 then 😄

heady kiln
willow estuary
#

There you go. Mystery solved

heady kiln
#

ah, so ive made kentucky northern

#

testing time i guess, gonna set it to 85 and see if i get permanent daylight or permanent darkness

willow estuary
#

Year round? I'd be impressed if they included the earth's axis of rotation in the math.

heady kiln
#

turns out its not the void, its just absolutely zero light because of the sandbox preset i happened to pick, though it has completely broken body temperature calculation as i have either 0 insulation or not a number insulation

#

i seem to be learning java slowly, and it seems this line is what my mod overwrites

#

replacing the first four values with 50, -30, -80, and 10, and then just calling the default values for the rest, whatever they do

#

idk what seasonlag does, i think highnoon just defines the middle of the day, no idea what the seeds do

valid stump
#

And things like that are the reason I use long names when coding

heady kiln
#

i think it does something with the temperatures of the days, i dont know what the 5 does, is it added to the day as well as the seasonlag?

#

i would assume this sets a day as hottest/coldest using month day and time but there are 3 months starting with j and i dont see anything defining one j as being different from the other j

#

and the numbers cant define the month either because that would be may and november and i dont think either of those are the hottest or coldest months

#

oh

#

unless it is using may 22 and november 22, then adding 5 and seasonlag of 31, shifting the hottest and coldest days forwards by 36 days, to june 27 and december 28?

#

which i dont think is supposed to be the hottest and coldest days, but idk what else it could be doing

#

still dont know what j does

valid stump
#

It is constructing a new calender, i'm looking into what numbers mean just give me a little time

valid stump
#

Ok so the first image i belive is setting the value of the change in temp possible on the hot day and cold day for quick access i believe

#

and for 3 years, 0, 1, 2 which are the years i belive
0 = current Year,
1 = Last Year,
2 = Next Year

#

j = year

heady kiln
#

ah, ok, thanks

valid stump
#

your welcome

muted grail
#

is there already a mod for taxomony? i found some deer-head and i wish for more 🙂

nova violet
#

Is now a good time to learn modding for PZ? I thought it might be since they will begin to internally test multiplayer now.

pastel olive
#

yeah i think, im learning too

abstract raptor
#

heya

#

what if like

#

I wanted a lua function to trigger when a player moved

#

how would I do that?

valid stump
#

one min

mystic lichen
#

rip west point incident mod

fallow bridge
#

what happened?

mystic lichen
#

the mod author took it down due to disagreements with the community manager apparently, he got like a perma ban or something

fallow bridge
#

sounds more like he did something he shouldn't of.

mystic lichen
#

im not sure of the details but thats whats been shared

#

regardless its a Bruh moment cus its a cool mod

#

hopefully someone maintains it and reuploads or something

fallow bridge
#

would go against steam ToS

#

only with mod devs permission can someone do that

#

and also what did TWPI do?

mystic lichen
#

thats what i meant, like someone contacting him and getting perms

#

also he said something about not being able to update anymore so hes removing it

#

it was all in russian and i had to translate so google translate may of messed up somewhere, no clue

#

all i know is that its a cool mod that i thankfully backed up hours before it was deleted

fallow bridge
#

what did the west point incident add/do?

mystic lichen
#

tons of new clothes, items, areas, zombie variants

#

etc

fallow bridge
#

neat

iron salmon
hexed anchor
#

it's kind of crazy how people think that devs are going after modders

#

if that were the case why even bother having a workshop or mod support

#

@iron salmon does TIS have their own guideline regarding to modding, like what's allowed and what's not in the workshop?

#

like on top of the steam guidelines or they don't

iron salmon
#

Not really. Nothing beyond our Terms & Conditions.

https://projectzomboid.com/blog/support/terms-conditions/

In terms of content, it's almost entirely Steam's content guidelines that apply, which is subject to change, as evident in their handling of nudity mods being forbidden years ago but now tolerated as long as they're not depicting illegal content.

fallow bridge
#

yeah i was gonna say, the team never do anything even close to a ban half the time, and when they do they are very respectable about it

#

i would know @iron salmon how many times have i been banned again?

hexed anchor
#

so like, if I were to make a mod, and I wanted to put it behind a paywall, would that be allowed? or would I have to contact TIS first to get permission?

fallow bridge
#

i'm pretty sure i remember asking about that, iirc it is against Steams ToS

hexed anchor
#

oh wait I got my first question awnsered

#

I'm mainly concerned what could be considered "other naughtiness" I would need an example

fallow bridge
#

i mean

hexed anchor
#

because by malicious I just assume, adwares hidden inside the code or some other bullshit that happened in some gmod mods

fallow bridge
#

if they are allowing the naked character and "weeb" clothing mods to be out than idk

#

still think NasKo should talk with that mod dev about the misleading name

#

there's nothing Weeb about it

hexed anchor
#

well, that's true but nsfw mods aren't allowed by steam's guidelines anyways

fallow bridge
#

they are

hexed anchor
shrewd grove
#

you cant make a mod that purposfully breaks the game/corrupts

fallow bridge
#

than why the fuck does wallpaper engine have so much porn mods?

#

wtf

#

*many

shrewd grove
#

its impressive how long that fucking mod real body is up aswell.

hexed anchor
#

If I had to guess

#

is that steam doesn't enforce those rules directly

fallow bridge
#

course not

hexed anchor
#

they just assume that the people that develop the game would leave it to the community moderators

fallow bridge
#

bruh imagine how many fucking mods they would have to sift through

hexed anchor
#

and some of those devs are okay with the porn that's in their workshop, though not always

#

so they just turn the blind eye

fallow bridge
#

hold on

hexed anchor
#

because this is new just as much to me as it is to you

fallow bridge
#

@iron salmon sorry for this ping but i must ask, considering that i now know that NSFW mods are not allowed, does that mean you will do something about the Real Bodies mod?

#

not allowed in the steam ToS

hexed anchor
#

I thought they didn't had a stance on it since they allow porn games on steam now

fallow bridge
#

who fucking knows anymore

hexed anchor
#

that's what was the most confusing about this for me

fallow bridge
#

oh Doki

hexed anchor
#

yeah that was what my question originally, so donations are allowed but putting whole mods behind patreon or other paywall services is not

fallow bridge
#

i'm joking btw

iron salmon
#

so like, if I were to make a mod, and I wanted to put it behind a paywall, would that be allowed? or would I have to contact TIS first to get permission?
@hexed anchor Wouldn't be as per the linked Terms and Conditions I've posted

hexed anchor
#

yeah

iron salmon
#

Oh there was a lot more sorry

fallow bridge
#

yee

iron salmon
#

my chat didn't scroll

hexed anchor
#

it happens

fallow bridge
#

all good man

#

i also asked a question

#

but yeah i wonder why that politics rule was made 🤔 👀 👀

#

totally not because of me and blair

#

xD

iron salmon
#

@iron salmon sorry for this ping but i must ask, considering that i now know that NSFW mods are not allowed, does that mean you will do something about the Real Bodies mod?
@fallow bridge what gives you the impression it's not?

fallow bridge
#

steam apparently says anything NSFW is not allowed

#

even though steam has porn games

iron salmon
#

is there a porn mod I am not aware of

fallow bridge
#

NSFW yeah

#

Real Body

#

makes the player model naked

shrewd grove
#

its basically porn

iron salmon
#

nudity is not porn

shrewd grove
#

they only did the female kek

fallow bridge
#

it's still counted as NSFW though

#

as it shows female and eventually male sexual organs

#

couldn't spell genitalia because brain died

iron salmon
#

I think you guys are barking up the wrong tree

#

Steam allows nudity mods

#

Kenshi is bursting of them

fallow bridge
#

i'm just making sure

iron salmon
#

why would we make an exception

fallow bridge
#

honestly i thought it was weird

hexed anchor
#

then I guess it's fine

fallow bridge
#

because steam allows porn games

shrewd grove
#

the time ive been here, ive seen most of those mods purged off.

fallow bridge
#

but has a rule about NSFW content

shrewd grove
#

so i found it strange to me. but to each their own.

fallow bridge
#

oh just wanna say, Real Body mod dev says he disabled comments because of "inadequate people" when the only comment that was there (besides comments saying "cool mod" or something) was me saying "cringe" XD

#

i saw no other negative comments when they where enabled

iron salmon
#

maybe experience from other mods

hexed anchor
#

sometimes I wish steam would specify some of these rules/guidelines

fallow bridge
#

yeah

iron salmon
#

some idiot posting "cringe" would also suffice

fallow bridge
#

OI

hexed anchor
#

most of the time, they mean nothing

fallow bridge
#

that hurt

#

😢

#

but also made me fucking laugh

iron salmon
#

the time ive been here, ive seen most of those mods purged off.

I have not removed a single nudity mod in my time with PZ

shrewd grove
#

disabling comments is normal, im soon going to start because every single mod i label build fucking 41 is asked WHAT BUILD IS THIS FOR

hexed anchor
#

I guess it's just really up to the game's devs what is and what is not allowed in the workshop, steam just has those rules to say they have them, but otherwise it's pretty much a free for all thing

#

Nudity is a grey area though because it just depends on how you present it, alot of paintings have nudity in them but aren't considered NSFW as explicit as they are

#

I don't know, maybe, I don't feel like going for gold in mental olympics

#

I just asked out of morbid curiosity

iron salmon
#

As long as it's "classy" I don't see an issue with it

fallow bridge
#

alrighty

severe ridge
#

theres like 2 pixel nipples but no cat

#

not the worst i've seen so far tbh lmaaaao

fallow bridge
#

lol

mystic lichen
#

@iron salmon ah thanks for clarifying, never looked to much into the situation so i appreciate a reputable source shining some light on it

nimble spoke
#

why all the fuss? the guy didn't even include a porn-sized dick

#

wanna start trouble? give the female model a dick

shadow dust
#

Hey what loacation has sports distrabution?

hexed anchor
latent orchid
#

sports def is used in the riverside sports store

willow estuary
#

Hey Commander, you know of any sewing store spawns on the vanilla map?

latent orchid
#

no

#

the clothing stores dont count which currently spawn sewing loot

#

there is a tailor def, but i dont think its used in vanilla similar to 'knoxbutcher'

#

hate to say it as it sucks for map modders, but with the louisville release I get the feeling alot of the defs will get redone breaking alot of mods

late hound
#

Does anyone know what a NoiseToken is?

#

heres the context

#

From the OpeningHours challenge file

#

My guess is its linked to duration of the sound?

#

There are other iterations of AddNoiseToken in that lua file btw.

sonic helm
#

So

#

Somebody made a nude mod... it was only a matter of time

#

And ofc, it only affects women at the moment

dense vale
sonic helm
#

You know, Google is a better source than zomboid if ya want to look at tits

dense vale
#

No horny

sonic helm
#

but honestly, we know the 13 year olds of steam are happy

#

wanna start trouble? give the female model a dick
And obviously, you to wack the mod's name over it because obviously, trans people existing ever is a "political statement" apperently

#

Well, somebody would try to start shit

dense vale
#

Could be called a [redacted]

sonic helm
#

Going to ask you to refrain from using that term, if you don't mind

dense vale
#

Sorry

sonic helm
#

You're fine

dense vale
#

I’d rather not offend anyone

sonic helm
#

Yeah... that term is in the... borderline slur type territory

dense vale
#

Ah okay

#

Sorry about that!

sonic helm
#

You're cool

#

Anyways, back to cracking jokes about the nude mod

#

Like... I haven;t cracked out the ol' texture files in a bit

#

but how many pixels is the dick going to be... 5?

dense vale
#

Even starbound has better nude mods then this

#

And that’s saying something

sonic helm
#

Starbound has nude mods?

dense vale
#

Sadly yes

#

Many

#

Many nude mods

severe ridge
#

even minecraft must have lol

vernal solar
#

@dense vale you do realize that @sonic helm isnt a mod?

#

Also whats some good mods

sonic helm
#

What do you mean

dense vale
#

Wut

vernal solar
#

Are you a admin in this server?

sonic helm
#

If you go to the coords 5600x12500

#

An Envy Demon rises from hell and will kill you

vernal solar
#

Yeah cool story

sonic helm
#

You just have to download it from the steam workshop

#

See

#

I'm a mod now

vernal solar
#

Yeah cool bro

#

Thats nice

sonic helm
#

You need to stand on the yellow flowers and spin 3 times

vernal solar
#

Yeah nice brah

#

Go tell someone who cares

sonic helm
#

and say "EnvyDemon I come to Bargain."

#

In MP Chat

#

because this doesn't work in SP

#

It also has to be build 41

#

good luck

vernal solar
#

Dormamnu ive come to bargain

sonic helm
#

Anyways, in all seriousness, so

#

You want to mod Project Zomboid

#

Firstly, are you using the IWBUMS?

vernal solar
#

Nah I want to know what are some cool mods to play KEKSX

sonic helm
#

Sure, I can give you a few pointers

vernal solar
#

No

#

Mods on steam workshop mister

sonic helm
#

Okay

#

Direct

#

Are you looking for more maps or?

#

I'll just link you to what a lot of people use

vernal solar
#

Sir got that

latent orchid
#

having never played B40 myself, I find the pre-animation characters hidious

sonic helm
#

I envy you

vernal solar
#

40 is og mate

severe ridge
latent orchid
#

when zombies used to be aliens

severe ridge
#

they attacked with telekinesis bites

radiant ginkgo
pastel olive
#

@late hound i think AddNoiseToken is an old method for noise or sound thing. As you see AddWorldSound and AddNoiseToken is commented now

#

and looks like from my understanding

#

@LuaMethod(name = "AddNoiseToken", global = true)
public static void AddNoiseToken(IsoGridSquare param1IsoGridSquare, int param1Int) {}

#

addnoisetoken is empty right now in game code

#

as you see

abstract raptor
#

Pika's "Cool New Mod" is literally just taking code and assets from a mod I pulled.

drifting ore
#

why not report him?

abstract raptor
#

I want to

drifting ore
#

then do

#

you have my full support

#

althou my full support

#

doesn t actually

#

mean anything

#

because i have no actual power here

#

but atleast i can motivate you

drifting ore
#

It's me again, how do I export models into PZ? the models are rotated

plucky nova
#

what does Pika's cool new mod even do? also what is it stealing?

quiet kiln
#

Can you guys recommend more urban maps like SuburbiaX and Raven Creek?

abstract raptor
#

I made a mod for their server that added props, teleporting, merchants and a myriad of otherthings

#

Called "Aza's Server Props"

#

There was a falling out, where they had been really disrespectful to me

#

so I pulled my mods

#

Just today they must've saved back ups of the mod itself

#

stole all my assets I had created for the mod

#

and my code.

tardy urchin
#

Have any proof of that? The mod doesn't say much of anything on its description.

calm portal
#

._.

#

Aza has the original mod files and physical proof her assets were ripped for this replacement mod.

abstract raptor
calm portal
#

All it takes it opening a downloaded mods files to look at the code. Azas code has been ripped, rearranged. And has had things added

#

Not to mention to permission was asked

abstract raptor
#

was not asked

calm portal
#

They just did it because she left. Taking with her mods that the player base on Gateway Roleplay had begun to rely on.

tardy urchin
#

All it takes it opening a downloaded mods files to look at the code. Azas code has been ripped, rearranged. And has had things added
@calm portal That's fair, but usually when claiming someone is stealing your content you come with proof instead of telling people to go digging through mod files. I personally don't want to go downloading mods for specific servers just to check... Just saying, that's usually how you approach this situation.

calm portal
#

Yeah, well you also don't go white knighting and immediately go asking for proof 🤷‍♂️ especially since enough proof was given without releasing chat logs. Or direct comparisons.

tardy urchin
#

wtf you talking about?

calm portal
#

Have any proof of that? The mod doesn't say much of anything on its description.
@tardy urchin white knighting my dude. Im sure the owner of the assets would have proof.

tardy urchin
#

Then show it lol.

calm portal
#

which Aza has plenty of proof. She has the original file upload

#

She just did dude.

tardy urchin
#

Where's the comparison against Pika's mod?

#

I just see a server mod file I'm not downloading.

calm portal
#

Yet its proof?

tardy urchin
#

Pro tip: don't download random shit off discord servers.

calm portal
#

Ah yes. You are definitely an expert.

#

Sorry my bad.

ember orchid
#

@drifting ore What type of models? Cars, weapons or something else?

calm portal
#

Models created for nameless NPCs

#

All stolen assets

humble kernel
#

yup

calm portal
#

That can and will be found in the original file provided by the mod owner in that download link. In the media file

humble kernel
#

that one npc i remember from a aza video

#

where he showed his mod

calm portal
#

Pika stole those assets from her. Because Aza didn't want to deal with Gateways gaslighting anymore

#

She had enough. And pulled both mods from the workshop.

humble kernel
#

so pika get ban now?

#

oh

calm portal
#

Well, what we can do is report the mod that Pika uploaded

#

Stealing assets from Aza that she made.

humble kernel
#

ok

calm portal
#

The original assets Aza's server props added.

#

@tardy urchin enough proof for you?

humble kernel
#

whos that?

#

oh

#

the guy that

#

said

#

''proof?''

calm portal
#

Yup

tardy urchin
#

Yea. Just imagine if Aza posted that to begin with 🤷‍♂️

calm portal
#

Man.

#

You really have to victim blame huh? She gave enough proof. And then provided you the same file used to get you those screenshots.

tardy urchin
#

Wut?

calm portal
#

Yea. Just imagine if Aza posted that to begin with 🤷‍♂️
@tardy urchin she provided verbal proof to as why she removed the mod. And what was being accused.

humble kernel
#

and youre still like

#

that shes lying

#

and other stuff

calm portal
#

When you asked for proof. She provided the entire mod file for you to look at dude

tardy urchin
#

Wut?

humble kernel
#

and now hes all like

#

''wut?''

calm portal
#

Yup

humble kernel
#

''what you talking about?''

#

or he

#

idk

lapis totem
#

Yo those were some bold claims nothing wrong with asking for proof

tardy urchin
#

Can you quote me saying they were lying and "other stuff"?

humble kernel
#

yeah but

#

shes accusing

#

that she just

#

screenshotted her own file

#

and is lying

#

when we literally send him the file

calm portal
#

Thats true Bleu. But Aza did provide the entire file for him to look at.

#

With the assets.

lapis totem
#

After he asked for it

tardy urchin
#

How do I know what's in that file?

lapis totem
#

Just chill out lol

humble kernel
#

by fucking looking at it?

wheat solar
#

could be anything

calm portal
#

Aza isn't someone looking to hack you lmao

tardy urchin
#

Could of just taken a screenshot of their mod files vs pikas mod files when they discovered the plagiarism. Not hard to do.

humble kernel
#

yes

#

but she did not do that

#

and we sent you proof

#

that she didnt

calm portal
#

She's a well known modder. If anyone's used Survivor Radio. You know she doesn't fuck people over

#

Yeah, and we gave you proof.

humble kernel
#

that too

calm portal
#

Are you going to apologize to her?

tardy urchin
#

I don't mod PZ

lapis totem
#

Jeez

humble kernel
#

i see that for christ sake

tardy urchin
#

Apologise for what?

ivory warren
#

simp

tardy urchin
#

Are you going to apologize to her?
@calm portal are you going to apologise to me?

humble kernel
#

simp
@ivory warren how?

calm portal
#

I don't need to

tardy urchin
#

Neither do I

calm portal
#

I gave you proof like you asked

humble kernel
#

he doesnt need to

#

wdym

ivory warren
#

ₛᵢₘₚ

humble kernel
#

yeah im just gonna ignore you

abstract raptor
#

Jesus christ guys

#

drop it

lapis totem
#

All he asked for was proof lol and he got it I don't know why you see some malice in him for that

calm portal
#

I didn't call you a "fucking asshole" or a "piece of shit". Because that isn't true and neither did you. But you doubted someone who provided enough verbal proof and the raw mod file to compare. Im done

humble kernel
#

@lapis totem yeah.

#

but he then said

calm portal
humble kernel
#

''it would be funny if aza is lying and she just screenshotted her own file''

#

even tho

calm portal
#

Here are the screenshots for comparison again

humble kernel
#

we send her

lapis totem
#

Did he say that?

humble kernel
#

solit

#

proof

#

yes

lapis totem
#

Where did he say that?

tardy urchin
#

Verbal proof isn't real man. Try that in any legal situation. It won't get you very far at all.

humble kernel
#

scroll up

ivory warren
#

¤¸¸.•´¯•¸¸.•..>> 🎀 𝓈𝒾𝓂𝓅 🎀 >>..•.¸¸•¯´•.¸¸¤

humble kernel
#

@tardy urchin if you look up there

#

it says

#

Pika's mod

#

so yeah

tardy urchin
#

''it would be funny if aza is lying and she just screenshotted her own file''
@humble kernel ok you going to apologise for lying?

humble kernel
#

its the pika mod

lapis totem
#

I cannot find that quote man

humble kernel
#

why would i?

#

i dont need to

lapis totem
#

You just made that up

humble kernel
#

let me find it real quick

tardy urchin
#

Yea now you're gaslighting

humble kernel
lapis totem
#

That's SO different from what you just said

humble kernel
#

still

lapis totem
#

All he said was that if the comparison that was posted, was posted in the beginning, it would be easier

humble kernel
#

its basically the same

tardy urchin
#

''it would be funny if aza is lying and she just screenshotted her own file''
@humble kernel

lapis totem
#

Heck no lol

wheat solar
#

that's not the same thing

humble kernel
#

im just gonna go

#

youre all protecting him

#

for like

tardy urchin
#

I just said it would of saved that Max guy having a minor stroke.

humble kernel
#

no reason at all

tardy urchin
#

I ain't protecting a soul buddy

#

Plagiarists can burn in hell

humble kernel
#

read what i said once again

drifting ore
#

what happened here

humble kernel
#

long story

drifting ore
#

I have all the time in the world

abstract raptor
#

IN OTHER NEWS.

keen ocean
#

Fuckers really be getting upset over stolen assets from something they removed

tardy urchin
#

Just read it, otherwise you might get made up quotes lol

humble kernel
#

oh so youre now calling us a fucker?

abstract raptor
#

I'm working on a basements mod.

#

:3

calm portal
#

Oooo

keen ocean
#

“Fuckers” plural

drifting ore
#

is that possible?

#

@drifting ore just scroll up lol

abstract raptor
#

Turbo provided me with a work around for the problem I was having with teleporters.

drifting ore
#

I thought the game engine fucked it

abstract raptor
#

So now I just need to figure out how to make items spawn on the ground at world start.

calm portal
#

Will there be basements added pre-existing locations?

#

Could maybe take a look at the code that allows for random road incidents? See if you can attempt something similar with fixed spawns in certain locations.

abstract raptor
#

No what I'm gonna do is like

ember orchid
#

You can't have underground shit, but you can fake it by, say, using a door and having it teleport you to a spot off the map that looks like a basement.

abstract raptor
#

build a map with basement areas

#

then use code to spawn "Telepads" that will have appropriate basement cellar sprites

#

You'd click on those

#

and it'd teleport you to the basement area of the map

#

I'm having a bit of difficulty getting items to spawn on the ground though

#

But once I figure it out, then all that's left to do is build the basements, and link up coordinates

spark raven
#

eats popcorn and enjoys the show

drifting ore
#

@ember orchid didnt blair do that with his lab?

ivory warren
#

simps

ember orchid
#

Yeah.

iron salmon
#

Fuckers really be getting upset over stolen assets from something they removed
@keen ocean You're better off watching your tone around here.
Stealing content from other people isn't something that's tolerated, either.

abstract raptor
#

@iron salmon yeah, this all went down a day ago. People on the Gateway Server were acting really rude to me so I pulled my mods and they just decided to straight up rip my code and assets.

#

Not to mention they like... decided to drag my name through the mud on their forums.

iron salmon
#

I see

abstract raptor
#

They even went so far as to claim that I like, threatened suicide and stuff 🙄

drifting ore
#

I like how a small(not saying stealing shit is a small offense, I mean that the discussion coulda been not as long) was turned into a massive shietstorm

willow estuary
#

@ember orchid didnt blair do that with his lab?
@drifting ore I use world objects though, not item sprites.

drifting ore
#

Ah, I see

willow estuary
#

NBD, just don't want any confusion re the provenance of the underground lab mod when it's released and all.

humble kernel
#

so are they getting banned?

drifting ore
#

I mean, I don't know how much the devs could do outside the server

iron salmon
#

Aren't you guys drama queens. Someones mod gets stolen and you act like that's not something that should be dealt with?

#

So ArE ThEy GeTtInG BaNnEd

drifting ore
#

I doubt the devs themselves could just go "Fuck off mate" and just bar them from even playing it

humble kernel
#

no

iron salmon
#

someone has a thirst for gossip lol

humble kernel
#

i-

#

i meant

#

if like

#

they are getting a warn

#

or kick

#

or if a literal perma ban

drifting ore
#

NasKo can the devs go "Fuck off mate" and stop people from playing PZ at all?

iron salmon
#

No

shrewd grove
#

can we stop stirring the pot and leave it? its aza's choice to do whatever in the fuck they want with their mod.

humble kernel
#

good

#

ok

drifting ore
#

figured as much

abstract raptor
#

We very much reported the mod.

#

I'm choosing to use item sprites because I don't want to create new world objects for a normal basement by the way.

drifting ore
#

Aren't you guys drama queens. Someones mod gets stolen and you act like that's not something that should be dealt with?
Wait NasKo were you referring to me in the bold section?

ember orchid
#

Don't worry charger. I don't think you're in trouble, buddy.

drifting ore
#

Probably, but thought he may have understood what I was getting at

keen ocean
#

@keen ocean You're better off watching your tone around here.
Stealing content from other people isn't something that's tolerated, either.
@iron salmon I don’t even upload shit to the workshop mah dude, and I couldn’t care less about being banned from a discord I’m only part of to get the thursdoid updates

iron salmon
#

Coolski

shrewd grove
tardy urchin
#

Subaru?

abstract raptor
#

what is this montana

shrewd grove
#

nice ol audi quattro typ85

drifting ore
#

is there a 1440p mod?

mild sonnet
#

I wish

#

Biggest enemy I had before the Zombies was the resolution

drifting ore
#

why

mild sonnet
#

Can't remember how I fixed it, but the text was for ants a few days ago

drifting ore
#

Oh there’s a fix. I’ll look it up

fallow bridge
#

@iron salmon @abstract raptor woah wtf did i miss?

#

i was eating brunch and watching futurama

abstract raptor
fallow bridge
#

good show

abstract raptor
#

agree

#

except the seasons after the movie

fallow bridge
#

but yeah what did i miss?

#

i saw nasko talking about asset stealing and you saying someone said you threatened suicide

abstract raptor
#

someone stole one of my mods and they were dealt with, then some people here argued I guess

fallow bridge
#

what mod?

abstract raptor
#

Azas Server Props

#

which is no longer on the market anyway

fallow bridge
#

rip

abstract raptor
#

People don't deserve tbh

fallow bridge
#

don't deserve the mod?

abstract raptor
#

not the roleplay server that was using it

fallow bridge
#

oh

abstract raptor
#

they treated me HORRIFICALLY.

#

just straight up

#

like

#

smh

fallow bridge
#

sorry to hear that

abstract raptor
#

yeah so in response I left their server and pulled my mod

fallow bridge
#

you want a virtual apple? i love apples and they help me relax

abstract raptor
#

HUNGRY FOR APPLES?!

fallow bridge
#

apples are amazing

pseudo flame
#

Is it easy to make a SIMPLE mod that just changes all the noise levels of guns for .41

severe ridge
#

ye

drifting ore
#

increase or decrease?

fallow bridge
#

p sure he wants to decrease

#

because they are loud as it is

drifting ore
#

puss

#

jk

latent orchid
#

@willow estuary it got hidden among other chat. copypasta here:
no
the clothing stores dont count which currently spawn sewing loot
there is a tailor def, but i dont think its used in vanilla similar to 'knoxbutcher'

#

oof posted in wrong channel

willow estuary
#

Ah! Thanks @latent orchid
Damn, I have a lot of stuff in my clothign crafting mod I was pumping into that loot table 😄

#

Thank goodness for hosuewares!

latent orchid
#

i use it in WPE

#

and plan to do the same for the new map

willow estuary
#

Cool! Yeah, I still gotta plan for vanilla maps, but good to know!

latent orchid
#

clothes stores in 90s might have had sawing machine in back area

willow estuary
#

Hot damn! You are right!

latent orchid
#

atleast the more 'local mom pop' stores

violet shell
#

I have a question : is there a difference between the perk MetalWelding and the perk Metalworking ?

topaz pendant
#

west point incident seems to have disapperd from me (and others probably) mod list, did something happen to it?

willow estuary
#

Dude was abusing other modders in the workshop comments and copped a ban.

#

Then he made sure the ban was permanent by his own actions.
That didn't 86 his mod, but he was unhappy enough to pull it.

abstract raptor
#

nevermind

violet shell
#

I have a question : is there a difference between the perk MetalWelding and the perk Metalworking ?

#

I asked that because when I was looking some code of the game, I saw that MetalWelding & Metalworking are translated the same in the transalte FR file.

willow estuary
#

Haha, I think that's just some sorta accidental redundancy, but the code uses MetalWelding

summer walrus
#

I wonder how hard it would be to change the sounds of horns or engine startups

#

Also @abstract raptor what did your mod do?

abstract raptor
#

Which mod

violet shell
#

Is there a way to call for an NPC event ?

#

Say I want to add a onCreate argument in a recipe, that when you create the item with that recipe, it triggers a NPC event at your location. If I get it right, I have to write a function, say onCreate.MyMod.CreateEventWhenCraftDone (), and in this function I have to get the character position, then I have to trigger the NPC event at that pos. I think I can handle the first part (get player coord), but is there a built-in event I can call for NPC events ? If yes, is there a list of those events somewhere ?

willow estuary
#

Naw, you'll need to piggyback it off of Superb Survivors.

violet shell
#

piggyback ?

willow estuary
#

You need to have Superb Survivors running in order to spawn NPCs, unless you want to build an entire NPC mod from scratch (which you don't want to do/probably can't without a TON of modding experience)

violet shell
#

Nah, I was just thinking of Helicopter NPC event

#

you know, when there is the sound of a 'copter that attracts zombies

willow estuary
#

Oh, yeah, that's super easy

violet shell
#

I want to add some little surprises to some recipes for my mod 🙂

willow estuary
#

This all you can do with Helis with a mod, spawn them or end them.
testHelicopter()
endHelicopter()

abstract raptor
#

Helicopter event that attracts bandit npcs?!

violet shell
#

no, copter event that make noise

abstract raptor
#

I wanna change the helicopter noise to a dragon from skyrim

violet shell
#

like the gunfires, screamings, and so

severe ridge
abstract raptor
#

😄 😄 😄

violet shell
#

This all you can do with Helis with a mod, spawn them or end them.
testHelicopter()
endHelicopter()
@willow estuary Can I tell some coords to start the event ?

willow estuary
#

No, all you can do is start or end the Heli event. That's all that's available modding wise. Absolutely nothing else.

violet shell
#

so, if I understand well the code of Helicopter.class, it randomly picks 1 character on the server ?

willow estuary
#

Yeah, and cycles through them until it ends.

violet shell
#

So it would be : function onCreate.Mymod.SpawnHelicopter (
testHelicopter
)

and in the recipe :
onCreate:onCreate.Mymod.SpawnHelicopter

willow estuary
#

Yeah, that should be all it takes.

violet shell
#

ok, and if I want to use the luautils.equipItems to force equiping something to make the recipe, say a Flare, it would be a onTest function ?

#

or it is also in onCreate ?

willow estuary
#

You can have onTest check to see if the item is equipped, although the recipe interface in crafting won;t state that so it will probably confuse the user.

#

Easier to use Prop1:Flare, where it doesn't equip the item but it appears in the hand.

violet shell
#

appears in the hand without equiping ?

#

I don't understand sorry 🙂

willow estuary
#

Yep, it's an illusion

#

It fires off an animation with that item model inthe hand, but it;s not actually an inventory item, just a "Hologram" for a lack of a better term

violet shell
#

if in the recipe there is the flare requested, then I am sure the player will have it in inventory when he will craft the recipe, so maybe if I use the Luautils.equipItem in the onCreate function, it will equip it, and then call the helicopter event ?

#

ok nice, are you talking B41 or B40 ?

willow estuary
#

b41

violet shell
#

I'm in B40 🙂

willow estuary
#

OnCreate happens at the end of the recipe

violet shell
#

ok

willow estuary
#

Ah, I don't fuck with b40

violet shell
#

so I would need 2 recipe : Prepare the Call (with onCreate equipItem stuff), and then a second recipe : Make the Call (with onCreate Call Copter) ?

willow estuary
#

I mean, you can do pretty much anything if you have a handle on the lua though, but that's outside the scope of what I can easily explain?
That requires a lotta work learning how to wrangle lua to do your bidding.

#

RIght click context menu on the flare to equip it and start a timed action to use it and summon the Helicopter is possible for example, but that is something you'd have to figure out how to do?

violet shell
#

I know, I'm learning 🙂 that's fine if it's too complicated, I'll try it out and figure it out if I continue to dig in or not 🙂

willow estuary
#

Start with the simplest implementation, and, once you have that working, then try getting fancy.

violet shell
#

yeah 🙂

#

thanks !

willow estuary
#

NP!

violet shell
#

my function onCreate, needs to be client or serveur side ?

#

I guess client ?

willow estuary
#

Probably both, when in doubt throw it in shared

violet shell
#

ok thanks 🙂

#

I'll test 🙂

willow estuary
#

👍

left lintel
#

Request for a mod that increases the Carry Weight Modifiers for Strength if that's possible.

#

Considering that the Average US Marine is able to Carry literal 100 lb. rucks for multiple mile long marches for months at a time, a supposed max-strength character shouldn't be suffering from the risk of death after hitting the 30 kilo/70 lb. range

fallow bridge
#

@left lintel there is no set weight type in game, for all we know we could be carrying 10000 pounds of gear

left lintel
#

Define "weight type" ?

fallow bridge
#

the game doesn't go by pounds, kilos etc

#

there is no identifying weight type