#mod_development
1 messages · Page 436 of 1
@willow estuary tailoring in this state is pretty garbage and the grind to lvl up is just not worth the time. so if your creations give exp it would be only fair in my opinion. yes, balance would be a topic but at the moment lvl up tailoring is like (put on patch, remove, patch again.. endless repeat). like your mod idea and will use it anyway.
The thing is, I don't mess with Vanilla. It's safe to assume that at some point Tailoring will be revised and rebalanced, and, as such, I'm not gonna have something that might be unbalanced out there only to have to "fix" it later because it fucks up vanilla. Especially when I'm making stuff with MP in mind.
It's better for me to err of the side of stinginess in the meantime. Down the line it will be easier to add stuff, then it would be to remove it, and then also nobody will be surprised and disappointed that a means to gain xp is taken away.
Plus people will just afk knitting or the sewing machine to grind levels, and fuck that laaaaaaammmmmme silliness.
is it possible to recover a mod that steam workshop delete cause author took it down?
or just kinda outta luck moment?
I always recommend backing up mods with steam workshop downloader , but check Google for the mod
pretty sad to see paw loot go
finally a mod that doesnt make hairstyles look bad when wearing headgear
I wanted to take a look at the names in today's IWBUMS update
Does anyone know where those are stored?
Yeah I don't off the top of my head, but I remember encountering the file where it is stored.
pretty sad to see paw loot go
finally a mod that doesnt make hairstyles look bad when wearing headgear
@snow token he will come back, just doesn’t want to have to keep updating Guids. And dealing with toxic people and stuff
That really is a shame tbh
right?
Honestly, I haven't really seen that much toxicity myself, yet, it probably does exist, though
Maybe it mostly is confined to steam, and not the IS Forums or the Discord
anyone feel like talking some lua with me?
Hello; anyone know how to mod the chatbox in b40?
Hi! Anyone know which mod is incompatible with the new exercise system? The option does not appear in the health panel.
Disable player traps and it worked, but advanced G.E.A.R. it depends on that mod.
help me help my players need colored usernames in the chat box X_X I will give u a cookie I swear
Anyone know if its at all possible to play superb survivors w splitscreen
I can get another character in but I cant move or anything with the controller
superb survivors and splitscreen is very buggy, its to the point that you shouldn't even try lol
you're absolutely right but I am stubborn
i noticed Paw Low Loot missing from the workshop, did something happen >.>
it was hacked and removed
Anyone knows how to use import .VTF models properly? (blender)
i noticed Paw Low Loot missing from the workshop, did something happen >.>
@topaz pendant he was being harassed and got mad at the FileGuid Bullshit so he privated the mod
Also bread is paw low
aw :c
is there a mod that makes zombies spawn with a totally random clothing?
like something bizzare
prison suit + military backpack and cowboy hat
or something
closest thing to that is UniqueZ
anyone messing with attaching models to weapon/item models?
hey lads does any one know a bugged mod where the date and the amount of time survived dispear of player info and on the clock that includes as well how much tempeture is outside
and yes i was using digital watch to see the time and date but still no date
Making a custom overhaul of the lua code is fun 🙂 😛 Working on a custom Realms Object System, which is going to have expansion of the "Objects system" which gives a custom object system which will expand the Lua's normal object, and type system.
The object system will give users the ability to define types using a (c#) inspired system. which will change lua slightly when finished so you will use a pure "." based system to remove the requirement of "." and ":" 🙂
Lol, Sorry, I have 13 self taught years of C#, I'm OCD (very organized) and ADHD (very squirrely). I am working on complete overhaul modset of PZ 🙂 currently working on Realms Invasion 'Framework'. ANd in my specialty, Core Systems Design and Data Design. Framework will also include the ability to dispose of memory, Run on registered components plus a type system which is meant to give ability of private and protected data for objects. As well as a enhanced exception and logging system.
Mod idea: A back holster you can make or find, Seems weird to just have a floating rifle or melee weapon on your back right? Idk if i was the only person bothered by that or not
@mortal widget it's not really that we have a floating gun or melee weapon, the devs just haven't made it so the slings are visible
you cant attach a spear to a polo shirt without any sort of accessory can you?
i'm just looking at it from a realism sort of perspective i guess? @fallow bridge
i get it don't worry
I'd love to have visible belts and holsters
^^^^^
not sure if this has been done before but, can you make it an item spawn on the ground and not in containers?
To that end
Where do I find how car events are handled?
car events are java hard coded
This is how you spawn items on ground upon game Start (in lua)
sq = pl:getCurrentSquare();
sq = getCell():getGridSquare(pl:getX()+2, pl:getY()-0, pl:getZ());
local bag = sq:AddWorldInventoryItem("Base.Bag_DuffelBag", 0, 0, 0);
@late hound So theoretically, I could set the coordinates to wherever I wanted to spawn, say a sprite of a cellar door?
If this works the way I want I'm gonna add a Cave basement and sewer system to the desert map
cuz I just got teleporting to work
Since the devs wanted the tutorial to be a railroaded linear experience, its really cool to play the tutorial while reading that file and see how they did it
Helllp
X_X
My teleporter isnt working
function Aza() -- local player = getPlayer(); player:setX(10944); player:setY(9378); player:setZ(0); player:setLx(player:getX()); player:setLy(player:getY()); player:setLz(player:getZ()); end
`module Base
{
item TeleportationDevice
{
Weight = 0.5,
Type = Normal,
DisplayName = Teleportation Device,
Icon = teleporter,
}
recipe Teleport
{
keep TeleportationDevice,
Result:TeleportationDevice,
Sound:beam,
RemoveResultItem:true,
OnCreate:Aza,
}
}`
It worked while I was in the same chunk, but the moment I left the chunk, it no longer teleported me
Here, look -- It works, but for some reason only when I'm already there which is like... pointless.
This same code works fine in build 40
So, I dunno what changed or what needs to change to make it work
But I'll never be able to do basement areas until I can figure it out 😭
hi i have idea
make mod for radio or generator that will be an npc and will have npc sprite xD this spawns random in some building and play scream sound or something and all zombies go there and you can go and save his life by taking him to inventowy. Soo you go then to base and place him anywhere you want.
And npc such these will have thier diffrent random specialisation like for example cooking so this could be set in device options you can get some food from him every 10 min or just easly craft some food from your fridge
other could maybe defend base somehow
is this possible to make as mod because i am thinking to learn something about pz modding
i know some coding stuff
i think this could be good to make world of pz more living. meeting some survivors and having thier in homes
i was thinking about bots also. it would be nice if The indie stone would give possibility to add and mod bots in game
hahah nvp i didnt saw this mod
this looks amazing
imagine modding this to create groups of those npcs that living in one baricaded building on map
and you can talk with them trade or somethin
i think they can do that
this pz game need things like these, i play it since 2012 or something like this
maybe not playing non stop, just watching how it grows
100h on steam and maybe 100 on desura
and since 2015 it looks almost same 😄
i mean official verison
this iwbms is nice
this game needs groups of survivors u can talk with, maybe some quests to make them as friend or enemy
For the npc mod
so
play build 41
Yes
Yeah ive done that
Yes
@vernal solar
here
you go to properties
betas
and choose
iwillbackupmysave
then you close
and wait until it
like
Ok thankscuzzy
Thanks my cuzzy
Can I play the normal maps with the npcs?
yes
Thanks man
does it work with other mods aswell?
map improvements
im not sure
i never tried it
actually
yes
it does
it does
Oh it doesnt?
it does
Thats a shame
Nah im joking
ok
Thanks broski
Because you are noob
where can i learn to mod this game?
your PZ media folder 😌
your PZ media folder 😌
@severe ridge ?
There's loads of files of pretty much everything there to help you building mods.
Lua/script wise you can use https://projectzomboid.com/modding/
asking stuff here usually doesn't works, trust me 
There's loads of files of pretty much everything there to help you building mods.
Lua/script wise you can use https://projectzomboid.com/modding/asking stuff here usually doesn't works, trust me
@severe ridge thank you
looking at that page makes my eyes bleed
meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow.
meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow.
meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow. meow.
Some people
@rose geyser What do you need help with?
bork. bork. bork.

and digging through the data files
I can't think of one but you can try using debug mode
the Cryogenic Winter mod now has a sandbox preset to go with it, can be found at the bottom of its mod page
Anyone knows if map mods are supposed to have an option to spawn in the map at the beginning of a new save? I've tried with Raven Creek and with Bedford Falls, and neither of them (individually) gives me an option to spawn there, which makes me feel like they are not working? No other mods activated. B41. Tried with default steamapps/workshop, with Zomboid/Workshop and with -nosteam Zomboid/mods install locations, and while I cold select the mod in mod manager everytime, I still could not spawn there... Mods were downloaded through the steam workshop, and the other, simpler ones definitely work... Just having problems with map mods and pillows random spawn (even when activated individually)
Some do and some don't.
Not having the option to spawn in a mod map has no bearing on whether the mod is working or not.
sure, especially if it is not supposed to have that option. But if it should, then that's an obvious giveaway that something is not right, which I am trying to figure out. 🙂
Spawning in Raven Creek or Bedford is possible, atleast on my side
welp, I'm off to troubleshoot then... Thanks for the confirmation, @velvet wedge . Anyone got any tips? 🙂
Redownloading is always my first try
I never had problems with it so i dont really know what you could do
Has anyone made a The Last of Us mod?
no
Seems like a no brainer
Ah, speaking as someone who does have a working mod with special zombies, with somewhat modified appearances as well, I just wouldn't have any interest in straight up copying another game's zombies for a mod as opposed to trying to cook up my own? Not to say that my stuff is wildly original or anything, as I have a lot of stuff heavily inspired by stuff from CDDA/L4D/Rust/Tarkov/etc, but in my instance with those examples it's a case of picking and choosing instead of recreating the entire games?
Not to say that wouldn't be the case with everyone else, but it just seems kinda, I dunno, boring on the modding side of things to just recreate something like that? And other modder friends of mine have expressed similar sentiments.
But yeah, some sort of Last of Us zombies mod is possible. I just dunno if anyone will put int the work for the reasons above?
Other than changing what clothing/gear the zombies spawn with, the best I've seen was "still" images that teleport next to you
Anyone knows if map mods are supposed to have an option to spawn in the map at the beginning of a new save? I've tried with Raven Creek and with Bedford Falls, and neither of them (individually) gives me an option to spawn there, which makes me feel like they are not working? No other mods activated. B41. Tried with default steamapps/workshop, with Zomboid/Workshop and with -nosteam Zomboid/mods install locations, and while I cold select the mod in mod manager everytime, I still could not spawn there... Mods were downloaded through the steam workshop, and the other, simpler ones definitely work... Just having problems with map mods and pillows random spawn (even when activated individually)
Getting back to this, I'm getting this line in the logs:
LOG : General, 1603735821051> ERROR: "media/maps/Raven ?reek/spawnpoints.lua" doesn't exist, spawn points may be broken.
I wonder if the "?reek" part is an error, or is that supposed to account for any symbol (and thus lower case c as well)... I've confirmed the spawnpoints.lua is present in the raven creek mod folder...
how can i create a button(like craft button) when i clicked a item
looks like ISInventoryPaneContextMenu handles main inventory right click events
soo how can i add my item to that list
My advice is to create a separate function, don't add it in there directly because updates or other mods may cause problems
Check my relaxing time mod on steam, I use a separate lua file do add the "Ask" option for my magic 8 ball
yeah look like Events.OnFillInventoryObjectContextMenu works well
i searched craftinghelper mod to find this
works well
so any guide or code for window ui
newbie object question from a fellow mapper....how do you tell the game that a texture is a solid object like a counter/table?
is this a blender thing or is it a simple cut/paste of existing properties in some file?
can someone make a mod that does hat hair like on the right?
Mod idea: A setting that enables enviromental attacks for windows, not doors. Or, a percentage for how frequently they attack doors to windows etc.
Are there any mods where I can start with items I want my character to start with a purse and some makeup
you can manually add all the required items in debug mode
what software is used for creating new map/edit maps?
How do you import X models to blender?
plug ins
I got the blender X importer plugin, is there a specific way of placing the models?
the imported models are rotated
easiest way to get x into blender is online convert them from x to fbx
this is coming from the poor schmuck who suffered to figure it out
newbie object question from a fellow mapper....how do you tell the game that a texture is a solid object like a counter/table?
@latent orchid you should ask that in #mapping
any guide or example for creating a window?(ui)
i made a copy of farm ui copy and changed names and some functions
im having an error on ISCollapseWindow from function titleBarHeight()
add not defined for operands in titleBarHeight()
can anyone help?
the lighting in the mouth part still looks exactly like this :/
like she just had a fresh goatee shave but not the rest xD
oh
so theres some tweaks needed for shade
oh finally
made my mods first item
an item called nutrition measurer allow you to check foods calories etc
uses battery on check
Thats creative, and thorough with the battery usage!
im thinking about a mod with lot of electrical things
electrician skill and job is so useless
(lol dont look at windows title, fixed now)
It’s very easy to import and work on .X files
I’ve recently done this Swimmer Body physique within an hour.
🔜
People should sinply use an online comvertsr or whatever CAD or Treyarch Game Engine tools online to convert .X files to OBJ to work on them
You can then export them the same way
i like doing my models :x
but you can always use vanilla assets as reference
However, once Build 41 releases with hopefully AnimsZed, we’l be able to use the Zomboid developers very own inhouse tools to export those .X files right? @severe ridge
i hope so, seems like it's going to be a little more than a importer/exporter
but i'm 0% sure of anything 🤷 just impressions
import weapons from escape from tarkov
@hexed anchor you’d have to lower their poly/mesh count in blender ,furthwe edit the errors in geometry that may very wwll occur w such detailed models loosing their mesh count and you’d then have to make ug maps and texture paint it all over again.
Not that hard
But sure does take some attention to detail, therefore time
but honestly?
making AR platform weapons is just editing the already existing m16
Which hardly ever matters
yep
Normal maps? Really?
Ypu don’t even have to uv bake that it gives very little to no visible results to the naked eye it’s a waste of time as the game’s engine doesn’t show any normal maps in vehicles and etc even in highest graphical settings
Sure, dont uv bake
Aw too bad
Which is evident by most vanilla cars lacking it
Maybe it'll be better later
Therefore it’s most likely an experiement or result of an artists traditional texturing habit?
As most games require it
Sure, dont uv bake
@severe ridge uv baking is necessary
I meant
Like
Normal maps
uvs are horizontally flipped
No one should bother and bake Ambient Occlusşon maps and crap like that into zomboid
they follow the same ratio in every clothing item because they are masked
I'm still not fully familiar with the PZ engine but I did make a custom map
they follow the same ratio in every clothing item because they are masked
@severe ridge ooh
so effects and gore can be applied/holes etc
it does matter
if you dont position your item correctly it can be warped by other masks or it can never get visually dirty
i have some problems with couple of hats in that regard :x
some parts dont get bloody at all xD
I kinda wanted to make beach zombies but the whole .x situation seems hard!
I’d like for zombies with beehives and black/white mold growing on them to spawn as further the game would progress alongside errosion and etc
nah, if youre doing skinned textures is ok xD
We need BeEeEEs in Zomboid
bees...
Bees?
Yes
nic cage's worst nightmares
https://www.youtube.com/watch?v=wEiRKpflgQA
@severe ridge ahahahhaha
I don't own this. Go buy it if you enjoyed it.
Right
Ahahah
I listen to Howard Stern
Or Professional Artists talking about thier techniques, line weight, draftsmanship and etc
Music takes the mind a bit away from the drawing itself compared to even a dialogue
Especially music
As our minds percieve it in a way that almost deciphers it
trypophobia included
Is there any mods that can give you a list of items in character creation to start with? Besides just starting pack? I wanna start a character with items i have in real life besides spawning them all in with cheat mod
I don't think so, theres a mod that makes you spawn with the items the profession you chose has
more traits adds -1 traits that just make you spawn with a specific set of items
i.e medical stuff, weapons, food or mechanic stuff but they're all mutually exclusive traits
a mod like Rimworld's Prepare Carefully? Seems hard
the only other way is learn to script a certain scenario kinda like Pillow's spawn Scenarios mod
That's how you can spawn things upon gamestart
Hi ! I'm new to PZ Modding and I am making great progress in my learning of the PZ modding tools 🙂
I have a question, I want make a recipe which test if a moveable item is near. Like the nearItem:Campfire, but with a selfmade Moveable.
I tried with nearItem:MyCustomMoveable, but it doesn't work.
After some digging in the media files of the base game, I found some .lua specifically for campfires. Anyone good enough to help me digging it to the bottom and try to change the files to fit with my custom moveable item ?
Anyone would know where I can find the nearItem function definition/code ?
Ok, thanks to AutumnPeach for the stuff he gave me :)
Now, new question : is a furniture defined as a IsoObject ? If not, anyone have an idea how to do that ? Seems that NearItem() function is looking for IsoObjects only.
"AutumnPeach"? thats a new one 😝
Tasty
easiest way to get x into blender is online convert them from x to fbx
@shrewd grove never thought of that, thanks!
@late hound Sorry about that ! 🙂
i need help with weather
Events.OnInitSeasons.Add( function(_season) _season:init( 50, -30, -80, 10, _season:getSeasonLag(), _season:getHighNoon(), _season:getSeedA(), _season:getSeedB(), _season:getSeedC() ); end );
i dont know for certain what the 50 and the 10 are doing
the 50 seems to to something with chance of rain/snow, but i dont know what it does with it
and as far as i can tell the 10 is how much the temp can change either way throughout the day
but i have found nothing to explain exactly what these number do
@heady kiln give me a little and i'll do some digging for you if you would like
thanks, ive tried digging through the files a bit myself but most of them are .class and notepadd++ just throws a load of null characters at me when opening them
thats because .class is the built java classes
one min
you should look at that section
@heady kiln
thanks
turns out i cant read java even when its not in machine code
No worries, i can, just give me some time please got to feed my daughter
@heady kiln
50 = lat (even the code is really vague here so not sure what it it)
10 = Temp different as you guessed, going to keep digging into the code
apparently does something with summer/winter solstace but its using circle maths and randomness
Looks like it's calculating the angle of the sunlight relative to the plane of the ground for the dusk/dawn lighting calculations.
Lat = latitude, albeit 50 degrees latitude is not Kentucky.
is 38 the latitude of kentucky?
apparently the default value is 38
ah, so ive made kentucky northern
testing time i guess, gonna set it to 85 and see if i get permanent daylight or permanent darkness
nevermind, 85 is the endless fucking void
Year round? I'd be impressed if they included the earth's axis of rotation in the math.
turns out its not the void, its just absolutely zero light because of the sandbox preset i happened to pick, though it has completely broken body temperature calculation as i have either 0 insulation or not a number insulation
i seem to be learning java slowly, and it seems this line is what my mod overwrites
replacing the first four values with 50, -30, -80, and 10, and then just calling the default values for the rest, whatever they do
idk what seasonlag does, i think highnoon just defines the middle of the day, no idea what the seeds do
And things like that are the reason I use long names when coding
i think it does something with the temperatures of the days, i dont know what the 5 does, is it added to the day as well as the seasonlag?
i would assume this sets a day as hottest/coldest using month day and time but there are 3 months starting with j and i dont see anything defining one j as being different from the other j
and the numbers cant define the month either because that would be may and november and i dont think either of those are the hottest or coldest months
oh
unless it is using may 22 and november 22, then adding 5 and seasonlag of 31, shifting the hottest and coldest days forwards by 36 days, to june 27 and december 28?
which i dont think is supposed to be the hottest and coldest days, but idk what else it could be doing
still dont know what j does
It is constructing a new calender, i'm looking into what numbers mean just give me a little time
Ok so the first image i belive is setting the value of the change in temp possible on the hot day and cold day for quick access i believe
and for 3 years, 0, 1, 2 which are the years i belive
0 = current Year,
1 = Last Year,
2 = Next Year
j = year
ah, ok, thanks
your welcome
is there already a mod for taxomony? i found some deer-head and i wish for more 🙂
Is now a good time to learn modding for PZ? I thought it might be since they will begin to internally test multiplayer now.
yeah i think, im learning too
heya
what if like
I wanted a lua function to trigger when a player moved
how would I do that?
one min
rip west point incident mod
what happened?
the mod author took it down due to disagreements with the community manager apparently, he got like a perma ban or something
sounds more like he did something he shouldn't of.
im not sure of the details but thats whats been shared
regardless its a Bruh moment cus its a cool mod
hopefully someone maintains it and reuploads or something
would go against steam ToS
only with mod devs permission can someone do that
and also what did TWPI do?
thats what i meant, like someone contacting him and getting perms
also he said something about not being able to update anymore so hes removing it
it was all in russian and i had to translate so google translate may of messed up somewhere, no clue
all i know is that its a cool mod that i thankfully backed up hours before it was deleted
what did the west point incident add/do?
neat
Hey @mystic lichen
Sorry about the mod going poof. I've responded to someone regarding this on here if you're wondering about the background:
it's kind of crazy how people think that devs are going after modders
if that were the case why even bother having a workshop or mod support
@iron salmon does TIS have their own guideline regarding to modding, like what's allowed and what's not in the workshop?
like on top of the steam guidelines or they don't
Not really. Nothing beyond our Terms & Conditions.
https://projectzomboid.com/blog/support/terms-conditions/
In terms of content, it's almost entirely Steam's content guidelines that apply, which is subject to change, as evident in their handling of nudity mods being forbidden years ago but now tolerated as long as they're not depicting illegal content.
yeah i was gonna say, the team never do anything even close to a ban half the time, and when they do they are very respectable about it
i would know @iron salmon how many times have i been banned again?
so like, if I were to make a mod, and I wanted to put it behind a paywall, would that be allowed? or would I have to contact TIS first to get permission?
also what would be considered maliciousness/other naughtiness?
i'm pretty sure i remember asking about that, iirc it is against Steams ToS
oh wait I got my first question awnsered
I'm mainly concerned what could be considered "other naughtiness" I would need an example
i mean
because by malicious I just assume, adwares hidden inside the code or some other bullshit that happened in some gmod mods
if they are allowing the naked character and "weeb" clothing mods to be out than idk
still think NasKo should talk with that mod dev about the misleading name
there's nothing Weeb about it
well, that's true but nsfw mods aren't allowed by steam's guidelines anyways
they are
you cant make a mod that purposfully breaks the game/corrupts
its impressive how long that fucking mod real body is up aswell.
course not
they just assume that the people that develop the game would leave it to the community moderators
bruh imagine how many fucking mods they would have to sift through
and some of those devs are okay with the porn that's in their workshop, though not always
so they just turn the blind eye
hold on
because this is new just as much to me as it is to you
@iron salmon sorry for this ping but i must ask, considering that i now know that NSFW mods are not allowed, does that mean you will do something about the Real Bodies mod?
not allowed in the steam ToS
I thought they didn't had a stance on it since they allow porn games on steam now
who fucking knows anymore
that's what was the most confusing about this for me
yeah that was what my question originally, so donations are allowed but putting whole mods behind patreon or other paywall services is not
so like, if I were to make a mod, and I wanted to put it behind a paywall, would that be allowed? or would I have to contact TIS first to get permission?
@hexed anchor Wouldn't be as per the linked Terms and Conditions I've posted
yeah
Oh there was a lot more sorry
yee
my chat didn't scroll
it happens
all good man
i also asked a question
but yeah i wonder why that politics rule was made 🤔 👀 👀
totally not because of me and blair
xD
@iron salmon sorry for this ping but i must ask, considering that i now know that NSFW mods are not allowed, does that mean you will do something about the Real Bodies mod?
@fallow bridge what gives you the impression it's not?
steam apparently says anything NSFW is not allowed
even though steam has porn games
is there a porn mod I am not aware of
its basically porn
nudity is not porn
they only did the female kek
it's still counted as NSFW though
as it shows female and eventually male sexual organs
couldn't spell genitalia because brain died
I think you guys are barking up the wrong tree
Steam allows nudity mods
Kenshi is bursting of them
i'm just making sure
why would we make an exception
honestly i thought it was weird
then I guess it's fine
because steam allows porn games
the time ive been here, ive seen most of those mods purged off.
but has a rule about NSFW content
so i found it strange to me. but to each their own.
oh just wanna say, Real Body mod dev says he disabled comments because of "inadequate people" when the only comment that was there (besides comments saying "cool mod" or something) was me saying "cringe" XD
i saw no other negative comments when they where enabled
maybe experience from other mods
sometimes I wish steam would specify some of these rules/guidelines
yeah
some idiot posting "cringe" would also suffice
OI
most of the time, they mean nothing
the time ive been here, ive seen most of those mods purged off.
I have not removed a single nudity mod in my time with PZ
disabling comments is normal, im soon going to start because every single mod i label build fucking 41 is asked WHAT BUILD IS THIS FOR
I guess it's just really up to the game's devs what is and what is not allowed in the workshop, steam just has those rules to say they have them, but otherwise it's pretty much a free for all thing
Nudity is a grey area though because it just depends on how you present it, alot of paintings have nudity in them but aren't considered NSFW as explicit as they are
I don't know, maybe, I don't feel like going for gold in mental olympics
I just asked out of morbid curiosity
As long as it's "classy" I don't see an issue with it
alrighty
lol
@iron salmon ah thanks for clarifying, never looked to much into the situation so i appreciate a reputable source shining some light on it
why all the fuss? the guy didn't even include a porn-sized dick
wanna start trouble? give the female model a dick
Hey what loacation has sports distrabution?
schools and clothing shops, #pz_b42_chat
sports def is used in the riverside sports store
Hey Commander, you know of any sewing store spawns on the vanilla map?
no
the clothing stores dont count which currently spawn sewing loot
there is a tailor def, but i dont think its used in vanilla similar to 'knoxbutcher'
hate to say it as it sucks for map modders, but with the louisville release I get the feeling alot of the defs will get redone breaking alot of mods
Does anyone know what a NoiseToken is?
heres the context
From the OpeningHours challenge file
My guess is its linked to duration of the sound?
There are other iterations of AddNoiseToken in that lua file btw.
So
Somebody made a nude mod... it was only a matter of time
And ofc, it only affects women at the moment

You know, Google is a better source than zomboid if ya want to look at tits
No horny
but honestly, we know the 13 year olds of steam are happy
wanna start trouble? give the female model a dick
And obviously, you to wack the mod's name over it because obviously, trans people existing ever is a "political statement" apperently
Well, somebody would try to start shit
Going to ask you to refrain from using that term, if you don't mind
Sorry
You're fine
I’d rather not offend anyone
Yeah... that term is in the... borderline slur type territory
You're cool
Anyways, back to cracking jokes about the nude mod
Like... I haven;t cracked out the ol' texture files in a bit
but how many pixels is the dick going to be... 5?
Starbound has nude mods?
even minecraft must have lol
What do you mean
Wut
Are you a admin in this server?
Yeah cool story
You need to stand on the yellow flowers and spin 3 times
and say "EnvyDemon I come to Bargain."
In MP Chat
because this doesn't work in SP
It also has to be build 41
good luck
Dormamnu ive come to bargain
Anyways, in all seriousness, so
You want to mod Project Zomboid
Firstly, are you using the IWBUMS?
Nah I want to know what are some cool mods to play KEKSX
Sure, I can give you a few pointers
Okay
Direct
Are you looking for more maps or?
I'll just link you to what a lot of people use
Sir got that
having never played B40 myself, I find the pre-animation characters hidious
I envy you
40 is og mate
OG builds
when zombies used to be aliens
they attacked with telekinesis bites
Rust boy
@late hound i think AddNoiseToken is an old method for noise or sound thing. As you see AddWorldSound and AddNoiseToken is commented now
and looks like from my understanding
@LuaMethod(name = "AddNoiseToken", global = true)
public static void AddNoiseToken(IsoGridSquare param1IsoGridSquare, int param1Int) {}
addnoisetoken is empty right now in game code
as you see
Pika's "Cool New Mod" is literally just taking code and assets from a mod I pulled.

why not report him?
I want to
then do
you have my full support
althou my full support
doesn t actually
mean anything
because i have no actual power here
but atleast i can motivate you
It's me again, how do I export models into PZ? the models are rotated
what does Pika's cool new mod even do? also what is it stealing?
Can you guys recommend more urban maps like SuburbiaX and Raven Creek?
I made a mod for their server that added props, teleporting, merchants and a myriad of otherthings
Called "Aza's Server Props"
There was a falling out, where they had been really disrespectful to me
so I pulled my mods
Just today they must've saved back ups of the mod itself
stole all my assets I had created for the mod
and my code.
Have any proof of that? The mod doesn't say much of anything on its description.
._.
Aza has the original mod files and physical proof her assets were ripped for this replacement mod.
All it takes it opening a downloaded mods files to look at the code. Azas code has been ripped, rearranged. And has had things added
Not to mention to permission was asked
was not asked
They just did it because she left. Taking with her mods that the player base on Gateway Roleplay had begun to rely on.
All it takes it opening a downloaded mods files to look at the code. Azas code has been ripped, rearranged. And has had things added
@calm portal That's fair, but usually when claiming someone is stealing your content you come with proof instead of telling people to go digging through mod files. I personally don't want to go downloading mods for specific servers just to check... Just saying, that's usually how you approach this situation.
Yeah, well you also don't go white knighting and immediately go asking for proof 🤷♂️ especially since enough proof was given without releasing chat logs. Or direct comparisons.
wtf you talking about?
Have any proof of that? The mod doesn't say much of anything on its description.
@tardy urchin white knighting my dude. Im sure the owner of the assets would have proof.
Then show it lol.
Where's the comparison against Pika's mod?
I just see a server mod file I'm not downloading.
Yet its proof?
Pro tip: don't download random shit off discord servers.
@drifting ore What type of models? Cars, weapons or something else?
yup
That can and will be found in the original file provided by the mod owner in that download link. In the media file
Pika stole those assets from her. Because Aza didn't want to deal with Gateways gaslighting anymore
She had enough. And pulled both mods from the workshop.
Well, what we can do is report the mod that Pika uploaded
Stealing assets from Aza that she made.
ok
Yup
Yea. Just imagine if Aza posted that to begin with 🤷♂️
Man.
You really have to victim blame huh? She gave enough proof. And then provided you the same file used to get you those screenshots.
Wut?
Yea. Just imagine if Aza posted that to begin with 🤷♂️
@tardy urchin she provided verbal proof to as why she removed the mod. And what was being accused.
When you asked for proof. She provided the entire mod file for you to look at dude
Wut?
Yup
Yo those were some bold claims nothing wrong with asking for proof
Can you quote me saying they were lying and "other stuff"?
yeah but
shes accusing
that she just
screenshotted her own file
and is lying
when we literally send him the file
Thats true Bleu. But Aza did provide the entire file for him to look at.
With the assets.
After he asked for it
How do I know what's in that file?
Just chill out lol
by fucking looking at it?
could be anything
Aza isn't someone looking to hack you lmao
Could of just taken a screenshot of their mod files vs pikas mod files when they discovered the plagiarism. Not hard to do.
She's a well known modder. If anyone's used Survivor Radio. You know she doesn't fuck people over
Yeah, and we gave you proof.
that too
Are you going to apologize to her?
I don't mod PZ
Jeez
i see that for christ sake
Apologise for what?
simp
Are you going to apologize to her?
@calm portal are you going to apologise to me?
simp
@ivory warren how?
I don't need to
Neither do I
I gave you proof like you asked
ₛᵢₘₚ
yeah im just gonna ignore you
All he asked for was proof lol and he got it I don't know why you see some malice in him for that
I didn't call you a "fucking asshole" or a "piece of shit". Because that isn't true and neither did you. But you doubted someone who provided enough verbal proof and the raw mod file to compare. Im done
''it would be funny if aza is lying and she just screenshotted her own file''
even tho
Here are the screenshots for comparison again
we send her
Did he say that?
Where did he say that?
Verbal proof isn't real man. Try that in any legal situation. It won't get you very far at all.
scroll up
¤¸¸.•´¯•¸¸.•..>> 🎀 𝓈𝒾𝓂𝓅 🎀 >>..•.¸¸•¯´•.¸¸¤
''it would be funny if aza is lying and she just screenshotted her own file''
@humble kernel ok you going to apologise for lying?
its the pika mod
I cannot find that quote man
You just made that up
let me find it real quick
Yea now you're gaslighting
That's SO different from what you just said
still
All he said was that if the comparison that was posted, was posted in the beginning, it would be easier
its basically the same
''it would be funny if aza is lying and she just screenshotted her own file''
@humble kernel
Heck no lol
that's not the same thing
I just said it would of saved that Max guy having a minor stroke.
no reason at all
read what i said once again
what happened here
long story
I have all the time in the world
IN OTHER NEWS.
Fuckers really be getting upset over stolen assets from something they removed
Just read it, otherwise you might get made up quotes lol
oh so youre now calling us a fucker?
Oooo
“Fuckers” plural
Turbo provided me with a work around for the problem I was having with teleporters.
I thought the game engine fucked it
So now I just need to figure out how to make items spawn on the ground at world start.
Will there be basements added pre-existing locations?
Could maybe take a look at the code that allows for random road incidents? See if you can attempt something similar with fixed spawns in certain locations.
No what I'm gonna do is like
You can't have underground shit, but you can fake it by, say, using a door and having it teleport you to a spot off the map that looks like a basement.
build a map with basement areas
then use code to spawn "Telepads" that will have appropriate basement cellar sprites
You'd click on those
and it'd teleport you to the basement area of the map
I'm having a bit of difficulty getting items to spawn on the ground though
But once I figure it out, then all that's left to do is build the basements, and link up coordinates
eats popcorn and enjoys the show
@ember orchid didnt blair do that with his lab?
simps
Yeah.
Fuckers really be getting upset over stolen assets from something they removed
@keen ocean You're better off watching your tone around here.
Stealing content from other people isn't something that's tolerated, either.
@iron salmon yeah, this all went down a day ago. People on the Gateway Server were acting really rude to me so I pulled my mods and they just decided to straight up rip my code and assets.
Not to mention they like... decided to drag my name through the mud on their forums.
I see
They even went so far as to claim that I like, threatened suicide and stuff 🙄
I like how a small(not saying stealing shit is a small offense, I mean that the discussion coulda been not as long) was turned into a massive shietstorm
@ember orchid didnt blair do that with his lab?
@drifting ore I use world objects though, not item sprites.
Ah, I see
NBD, just don't want any confusion re the provenance of the underground lab mod when it's released and all.
so are they getting banned?
I mean, I don't know how much the devs could do outside the server
Aren't you guys drama queens. Someones mod gets stolen and you act like that's not something that should be dealt with?
So ArE ThEy GeTtInG BaNnEd
I doubt the devs themselves could just go "Fuck off mate" and just bar them from even playing it
no
someone has a thirst for gossip lol
i-
i meant
if like
they are getting a warn
or kick
or if a literal perma ban
NasKo can the devs go "Fuck off mate" and stop people from playing PZ at all?
No
can we stop stirring the pot and leave it? its aza's choice to do whatever in the fuck they want with their mod.
figured as much
We very much reported the mod.
I'm choosing to use item sprites because I don't want to create new world objects for a normal basement by the way.
Aren't you guys drama queens. Someones mod gets stolen and you act like that's not something that should be dealt with?
Wait NasKo were you referring to me in the bold section?
Don't worry charger. I don't think you're in trouble, buddy.
Probably, but thought he may have understood what I was getting at
@keen ocean You're better off watching your tone around here.
Stealing content from other people isn't something that's tolerated, either.
@iron salmon I don’t even upload shit to the workshop mah dude, and I couldn’t care less about being banned from a discord I’m only part of to get the thursdoid updates
Coolski
Subaru?
what is this montana
nice ol audi quattro typ85
is there a 1440p mod?
why
Can't remember how I fixed it, but the text was for ants a few days ago
Oh there’s a fix. I’ll look it up
@iron salmon @abstract raptor woah wtf did i miss?
i was eating brunch and watching futurama
good show
but yeah what did i miss?
i saw nasko talking about asset stealing and you saying someone said you threatened suicide
someone stole one of my mods and they were dealt with, then some people here argued I guess
what mod?
rip
People don't deserve tbh
don't deserve the mod?
not the roleplay server that was using it
oh
sorry to hear that
yeah so in response I left their server and pulled my mod
you want a virtual apple? i love apples and they help me relax
HUNGRY FOR APPLES?!
Is it easy to make a SIMPLE mod that just changes all the noise levels of guns for .41
ye
increase or decrease?
@willow estuary it got hidden among other chat. copypasta here:
no
the clothing stores dont count which currently spawn sewing loot
there is a tailor def, but i dont think its used in vanilla similar to 'knoxbutcher'
oof posted in wrong channel
Ah! Thanks @latent orchid
Damn, I have a lot of stuff in my clothign crafting mod I was pumping into that loot table 😄
Thank goodness for hosuewares!
Cool! Yeah, I still gotta plan for vanilla maps, but good to know!
clothes stores in 90s might have had sawing machine in back area
Hot damn! You are right!
atleast the more 'local mom pop' stores
I have a question : is there a difference between the perk MetalWelding and the perk Metalworking ?
west point incident seems to have disapperd from me (and others probably) mod list, did something happen to it?
Dude was abusing other modders in the workshop comments and copped a ban.
Then he made sure the ban was permanent by his own actions.
That didn't 86 his mod, but he was unhappy enough to pull it.
I have a question : is there a difference between the perk MetalWelding and the perk Metalworking ?
I asked that because when I was looking some code of the game, I saw that MetalWelding & Metalworking are translated the same in the transalte FR file.
Haha, I think that's just some sorta accidental redundancy, but the code uses MetalWelding
I wonder how hard it would be to change the sounds of horns or engine startups
Also @abstract raptor what did your mod do?
Which mod
Is there a way to call for an NPC event ?
Say I want to add a onCreate argument in a recipe, that when you create the item with that recipe, it triggers a NPC event at your location. If I get it right, I have to write a function, say onCreate.MyMod.CreateEventWhenCraftDone (), and in this function I have to get the character position, then I have to trigger the NPC event at that pos. I think I can handle the first part (get player coord), but is there a built-in event I can call for NPC events ? If yes, is there a list of those events somewhere ?
Naw, you'll need to piggyback it off of Superb Survivors.
piggyback ?
You need to have Superb Survivors running in order to spawn NPCs, unless you want to build an entire NPC mod from scratch (which you don't want to do/probably can't without a TON of modding experience)
Nah, I was just thinking of Helicopter NPC event
you know, when there is the sound of a 'copter that attracts zombies
Oh, yeah, that's super easy
I want to add some little surprises to some recipes for my mod 🙂
This all you can do with Helis with a mod, spawn them or end them.
testHelicopter()
endHelicopter()
Helicopter event that attracts bandit npcs?!
no, copter event that make noise
I wanna change the helicopter noise to a dragon from skyrim
like the gunfires, screamings, and so
"you cannot fast travel when enemies are nearby"
https://www.youtube.com/watch?v=hN-7z4lEEAc
😄 😄 😄
This all you can do with Helis with a mod, spawn them or end them.
testHelicopter()
endHelicopter()
@willow estuary Can I tell some coords to start the event ?
No, all you can do is start or end the Heli event. That's all that's available modding wise. Absolutely nothing else.
so, if I understand well the code of Helicopter.class, it randomly picks 1 character on the server ?
Yeah, and cycles through them until it ends.
So it would be : function onCreate.Mymod.SpawnHelicopter (
testHelicopter
)
and in the recipe :
onCreate:onCreate.Mymod.SpawnHelicopter
Yeah, that should be all it takes.
ok, and if I want to use the luautils.equipItems to force equiping something to make the recipe, say a Flare, it would be a onTest function ?
or it is also in onCreate ?
You can have onTest check to see if the item is equipped, although the recipe interface in crafting won;t state that so it will probably confuse the user.
Easier to use Prop1:Flare, where it doesn't equip the item but it appears in the hand.
Yep, it's an illusion
It fires off an animation with that item model inthe hand, but it;s not actually an inventory item, just a "Hologram" for a lack of a better term
if in the recipe there is the flare requested, then I am sure the player will have it in inventory when he will craft the recipe, so maybe if I use the Luautils.equipItem in the onCreate function, it will equip it, and then call the helicopter event ?
ok nice, are you talking B41 or B40 ?
b41
I'm in B40 🙂
OnCreate happens at the end of the recipe
ok
Ah, I don't fuck with b40
so I would need 2 recipe : Prepare the Call (with onCreate equipItem stuff), and then a second recipe : Make the Call (with onCreate Call Copter) ?
I mean, you can do pretty much anything if you have a handle on the lua though, but that's outside the scope of what I can easily explain?
That requires a lotta work learning how to wrangle lua to do your bidding.
RIght click context menu on the flare to equip it and start a timed action to use it and summon the Helicopter is possible for example, but that is something you'd have to figure out how to do?
I know, I'm learning 🙂 that's fine if it's too complicated, I'll try it out and figure it out if I continue to dig in or not 🙂
Start with the simplest implementation, and, once you have that working, then try getting fancy.
NP!
Probably both, when in doubt throw it in shared
👍
Request for a mod that increases the Carry Weight Modifiers for Strength if that's possible.
Considering that the Average US Marine is able to Carry literal 100 lb. rucks for multiple mile long marches for months at a time, a supposed max-strength character shouldn't be suffering from the risk of death after hitting the 30 kilo/70 lb. range
@left lintel there is no set weight type in game, for all we know we could be carrying 10000 pounds of gear
Define "weight type" ?

