#mod_development

1 messages Β· Page 433 of 1

hollow shadow
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I always play on normal pop tho

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and i dont wanna go on low pop since thats boring

zealous wing
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I have an RTX 2080 and PZ can absolutely bring that card to its knees on high pop.

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Like, 4.0 and beyond.

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So many zeds that they literally cover the screen I mean.

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The only other game I have that can make my GPU chug is Kenshi.

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That game is unoptimized as fuck though.

hollow shadow
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you got 60 fps on normal pop with mods?

zealous wing
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Easy.

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Yeah.

hollow shadow
zealous wing
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lol

solar mulch
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insane pop on mall

hollow shadow
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but can you

solar mulch
hollow shadow
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splitscreen coop with 4 players on medium pop with mods and survivors?

solar mulch
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and survivors?

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on mp?

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asking for disaster

hollow shadow
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it works tho

zealous wing
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Sounds spicy.

hollow shadow
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but for every player you add, your fps gets halfed LMAO

solar mulch
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problably on 1 leg

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god

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I don't think the code was ever made to support that

zealous wing
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But yeah, how many mods are you using?

hollow shadow
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yes

solar mulch
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yes

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default.text?

zealous wing
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79 mods.

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Those are rookie numbers

solar mulch
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god

hollow shadow
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mod = Vocalizer,
mod = AirsoftGuns,
mod = 1904952813,
mod = ArmorMod,
mod = ArmorMod_build41_patch,
mod = BanjoItemKitTraits,
mod = Better Belts,
mod = Better Car Sounds,
mod = CANNIBALISM_CORE,
mod = cheatmenu,
mod = CraftHelper,
mod = CrashedCarsMod,
mod = Rebuild,
mod = Eerie Country,
mod = FashionMontage,
mod = FRUsedCarsBETA,
mod = HBVW_names,
mod = HBVW,
mod = HatRetexturePackNOKY,
mod = tnt-naturalclock,
mod = FuelTanker,
mod = vehicle_additions,
mod = International,
mod = Hydrocraft,
mod = ImprovisedBandage,
mod = ItemTweakerAPI,
mod = improvedbuildmenu41,
mod = Kickdok's B41 Nail Gun,
mod = KCMcrossbow,
mod = LockpickingOnly,
mod = militarycanteensandflashlights,
mod = GEARCORE,
mod = ToadTraits,
mod = BackpackRecolor,
mod = Night Sprinters,
mod = OGSN_orphan_AmmoMagazines,
mod = OGSN_Orphan_OrganizedStorage,
mod = OGSN_orphan_GoodTeaCoffeeVitamins,
mod = PZBloodCure,
mod = Playable Instruments,
mod = RPGarbageDisposal,
mod = RadialMenuEx,
mod = Raven Creek,
mod = ReadFasterWhenSitting,
mod = Recipes+,
mod = rockshop,
mod = SeriousSurviviors,
mod = SuperbSurvivors,
mod = SuperbSurvivorz,
mod = SandboxPlus,
mod = sawnoffs,
mod = SGuns,
mod = ScrapWeapons,
mod = showmaterial,
mod = sizelabels41,
mod = Smoker,
mod = South Muldraugh,
mod = TieOnSpearheads,
mod = SurvivorRadioV2,
mod = tailoringfix41,
mod = thigh_holsters,
mod = toxicfog,
mod = toxicfogandrain,
mod = UNIQUEZ,
mod = VFFogsn,
mod = VibrantColorPaletteOGSN,
mod = WestPointExpansion,
mod = svgMCerdato,
mod = MyMainMenu,
mod = moretags41,
mod = chestrig,
mod = GEARBASIC,
mod = backrigandcalfsheath,
mod = backpackattachments,
mod = Swatpack,

mod = terrorzeds,
solar mulch
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homie went through the entire workshop

zealous wing
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Yes, that's right.

hollow shadow
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jebus

zealous wing
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Actually 208, got the math wrong.

solar mulch
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wtf

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you forgetting a new mod

hollow shadow
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is better belts compatible with advanced gear now?

solar mulch
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Brita Weapons Pack, adds a shit ton of new guns

hollow shadow
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eww i dont like that one

solar mulch
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why

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yea its not lore friendly but it does for now

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lol

zealous wing
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A lot of the new weapons are just basically death lasers

solar mulch
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I prefer it to scrap gunz

hollow shadow
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most of the rifles it adds look the same

solar mulch
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yeah true

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it's op

zealous wing
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point and click death with 0 skill requirement.

solar mulch
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they are Korean weapons that's why

hollow shadow
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  • most gun mods are just thicc pieces of cardboard with a gun texture slapped ontop
solar mulch
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iirc

zealous wing
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@hollow shadow Never had an issue.

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Didn't know they conflicted?

hollow shadow
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nah it was just mayrum

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maybe he had something during mod testing idk dont matter

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ima wait for fili gun mod, it fits to the lore

solar mulch
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It had a recent update and it adds some diff guns

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M1 Garand iirc

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what i like is that it mostly uses vanilla rounds

zealous wing
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I'm in the same boat as Blair, I like my game to be a bit lore friendly.

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So how the heck did a bunch of ROK army weapons end up in rural Kentucky?

hollow shadow
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either way, that mods gonna get buried once filis done

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maybe mine too idk, but im happy with how far my mod came

solar mulch
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yea im using it till filis done

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I do like lore friendly

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but i also like exotic guns

zealous wing
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But yeah, as a mod author and avid modder, I will say that once you pas the 50 mark on PZ mods, be ready to start patching stuff yourself to get it to work.

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ESPECIALLY gun mods

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Since eveyrone likes to make their own boolets and ammo for their stuff.

solar mulch
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I don't think lore friendly matters anymore once you got 207 goddamm mods

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LOL

zealous wing
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About 15 of those are patches for other shit.

hollow shadow
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Lol i would like to test your mod pack out

zealous wing
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Either to get things to B41 or to fix distro files.

hollow shadow
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what are those 2?

solar mulch
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prob a patch

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himself

zealous wing
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On that list, anything with SRC at the end is a source version of one of my mods.

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I.e. the original version of the mod before I copypaste it into the Workshop directory.

hollow shadow
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is PLLOOT good? as far as i saw, it just adds a bunch of random cool stuff that doesnt realy fit anywhere xd

long grove
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PLLOOT?

hollow shadow
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nice

zealous wing
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AAApoc is all american apocalypse, dunno what the other is.

hollow shadow
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Btw, did you have issues with my mods? or did you fix them yourself

zealous wing
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Paw Low's loot is okay. Got it for the body armor actually.

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A couple of the guns are nice too.

hollow shadow
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im tryna learn body armor after im done with vocalizer

zealous wing
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Which mods of yours do I have?

solar mulch
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Paw Loot is good

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just adds fantasy stuff

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not lore friendly at all

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but it's nice

hollow shadow
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i see you got SGuns, and ScrapWeapons

zealous wing
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Oh, yes. Took me a sec to connect dots. πŸ˜„

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Love em.

hollow shadow
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no bugs?

solar mulch
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the scrap weapons are good?

zealous wing
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It's a chore finding those metal files though.

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πŸ˜„

hollow shadow
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I just found one today at a mechanic

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btw i made them craftable

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cuz i cant take the time to fix loottables which are a pain in the a**

zealous wing
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I haven't gotten to a point where I can craft the weapons yet though, they're pretty far up the skill level.

hollow shadow
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Oh if you use scraper trait from more traits you are good to g

zealous wing
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The guns/firearms I mean.

hollow shadow
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ah

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yeah same lmao

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on legit playthrus i only managed to get the slamfire shotgun

zealous wing
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The funny thing I keep seeing as I drive around, is zeds with stop signs sticking out of them.

hollow shadow
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which was realy usefull if u only found the shells

zealous wing
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You ever been so mad you stabbed a foo with a stop sign?

hollow shadow
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xd

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Whats this SVGMolotovClassic?

zealous wing
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IIRC, classic molotov recipe.

hollow shadow
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ah, if it changes the item you miss out on some good sounds

zealous wing
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I don't think it does.

hollow shadow
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I got someone making blunt and wooden sounds for me, for scrap weapons

zealous wing
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Same item, new(old) recipe to get it.

hollow shadow
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and spraypaint mod breaks the game for me, you probably fixed that

zealous wing
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?

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Do you have the B41 or the original?

solar mulch
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There's also that old build 40 blacksmithing mod coming back to build 41

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that prob pairs nice with scrap gunz

zealous wing
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@hollow shadow IIRC, the original B40 version of Spraypaint actually works on B40, it's just that the item spawns are ultra ultra rare due to loot table changes since.

hollow shadow
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Oh i tried adding a new skill tree before, it dont work

zealous wing
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My unofficial release just unfucks the distro table, makes the items spawn more regularly.

hollow shadow
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and im fine with it being all in metalworking, i added another crafting tab for "weapons" which shows all the weapons, guns, grenades and ammo

solar mulch
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yea

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metalworking needs to be more useful anyways

hollow shadow
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@zealous wing you using creepy music mod?, but then you dont hear any of the normal combat music right?

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I once tried to make it play only at night, so i can still have combat music at day, but i didnt manage to get it to work

zealous wing
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I'm usually not fighting at night lol, so I wouldn't have noticed.

hollow shadow
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Nah i mean it would be cool to have the scary music play only at night, and have vanilla music at day, this could be fun in combination with night sprinters

solar mulch
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oo where that at

rocky lynx
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Military Complex but double log door and logs door frames it's a part of a mod that I made. So I can build that things!

solar mulch
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oh just notice rolf

drifting ore
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Headcrab zombies?

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y/n

frozen plaza
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Does the log wall gate work in B41?

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I unsubbed as it was broken in B40.

abstract raptor
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he's kind of calm but snarky

severe ridge
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the caws caws lmao

abstract raptor
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yeah I like the crow mod

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I love crows

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they're so majestic

severe ridge
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its probably better if we mix the crows and birbos

abstract raptor
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ONLY CROW :V

severe ridge
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:V caw

abstract raptor
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CAWWWWWWWWWWWW

severe ridge
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c o h

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wra wra

abstract raptor
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someone bitched that the super nintendo sounds were too loud now I have to edit a bunch of oggs

severe ridge
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rjstop spoiling them

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dASUHEUHDUA jk

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i spoil mid mod so much ;-;

abstract raptor
hollow shadow
willow estuary
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Slick!!!!

hollow shadow
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After a 3 week break too lol

willow estuary
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I love using Scrap Weapons with Serious S., looks so good on bandits and cannibals!

severe ridge
lavish adder
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Deathsquad?

severe ridge
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survivor kill count ever worked?

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yeah, they usually carry the guns

willow estuary
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The Lewis? πŸ˜„

severe ridge
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killed by my own creation

willow estuary
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Perfectly balanced...

severe ridge
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i need to nerf them, mostly the ppsh

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like, raise accuracy, reduce damage

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the lewis uses the 308 damage table but less accuracy would be keen

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i wasnt touching guns for a while but i might play a little more

willow estuary
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Oh sick!

severe ridge
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should i copy your homeworks? 8l maybe later on

willow estuary
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@severe ridge Yeah, no worries πŸ™‚

severe ridge
quaint flame
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lol yeeehaw

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tactical holster ftw

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A nice weight saver, buck aren't the lightest thing around

slim plume
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anyone got a list of all WorldObjectSprites? In particular those for glas roofs & walls?

willow estuary
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whats this OWO
@severe ridge It holds .45 Colt; I need to set up tooltips for 'em since there's no way to know what ammo fits in it πŸ˜„

severe ridge
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πŸ€” i n t e r e s t i n g

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you can unload it without unequipping it?

willow estuary
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Yep!

severe ridge
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πŸ‘€ hm

quaint flame
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Well that cal makes sense. I was just looking to exploit for max effect lol

hollow shadow
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Idk what scrap gun to make next

quaint flame
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Blunderbuss if you haven't already?

hollow shadow
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Already added 3 different kinds of shotguns to the mod

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tbh i think ill add some rifle with a scope, but im not sure if i wanna make it use gunpowdr or not

quaint flame
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Never tried the mod. I'll give it a whirl.

severe ridge
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looks cool

tired plank
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Hello. Very noob to modding. I was pondering creating a pretty major overhaul of the game, and I have a few questions.

For one, is it common for overhauls to include the works of other modders? There are some things I would like to do, like include a plethora of improvised weapons, but I've noticed other modders have already been able to accomplish some of these things quite well already. Obviously, I would ask them first, credit and link them and so on, but are there other considerations?

wise wigeon
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It is generally considered a social norm amongst all modding communities to give credit where credit is due.

The Indie Stone's policy is here: By modding in Project Zomboid, you accept the following:

You are allowed to edit the game in any way, providing you do not edit it in such a way that it is either intentionally damaging to people's PCs, or removes the login system and enables people to play the game without purchasing.
Indie Stone reserve the right to implement any features in the game irrespective of whether mods exist that accomplish the same goal. While we will respect people's personal creations and always ask for permission and offer credit within the game before intentionally including any code, art or dialogue directly from mods with the core game, we do this out of respect to the authors and are not legally obliged, and general game-play ideas themselves do not apply (although again, we will be responsible when it comes to giving informal credit should ideas be used directly based on mods). We say this only to protect ourselves from the potential for mods to beat us to features we already intended to add and then having the origin of that idea disputed.
Unless any arrangements to the contrary have been made, mod creators cannot sell modifications to the game. Likewise, upon allowing us to use a modification in the game you cannot claim entitlement to any past, current or future profits from the game unless this is agreed upon at the time.
Project Zomboid modders are free to receive monetary/gift donations from the players who use their releases, and appreciate the time and effort put into them. However having mods created exclusively for those who choose to donate (or separate β€˜in-mod’ content and bonuses) is not allowed. Mod creators cannot sell modifications to Project Zomboid.

Otherwise all's fair in love, war, and modding.

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I'm fairly certain that's been ripped out of the code somewhere. I've seen it somewhere in a .txt, lua, xml ect in the game assets.

tired plank
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While we will respect people's personal creations and always ask for permission and offer credit within the game before intentionally including any code, art or dialogue directly from mods with the core game, we do this out of respect to the authors and are not legally obliged, and general game-play ideas themselves do not apply (although again, we will be responsible when it comes to giving informal credit should ideas be used directly based on mods).

wise wigeon
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An example in music is if you were to write a song and somebody came by and said that they owned the rights to the E cord and that because your song used the E cord you now owed them money. This is to prevent a modder from saying that TIS owed them monetary reward for coming up with an 'original' idea like sleeping on the floor for example.

tired plank
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I mean, I see why

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But, that's kind of a weird clause, not sure if they misworded it or I'm just connecting dots. Particularly, the part about "not being obliged" to ask permission or offer credit before intentionally including any code, art, or dialogue directly from mods

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Like does that mean the devs could use your work in their builds and without crediting you, financially or otherwise? Because that would seem like a problem

wise wigeon
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No it wouldn't be a problem; because by modding the game you've already agreed to that legally binding clause that's written right in the code.

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Hence why it's there.

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On a brighter note; several high ranking modders of the community are now employees of the indie stone.

tired plank
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Well I mean, just because you agreed to it by virtue of it being in the code, doesn't make it justified to sell the unpaid work of modders?

analog sandal
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the enforceability of parts of this are hardly enforceable but no one is gonna drag anyone to court over these

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lol what did i just write...

wise wigeon
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It's to prevent people from using the law to extract money from the company using the legal system.

analog sandal
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parts of this are not enforceable I wanted to say

wise wigeon
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For example you'll always be able to find a lawyer in the US willing to take your money to sue anyone over anything.

analog sandal
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TIS is great Britain, so ip laws are slightly stricter then the US regarding the assets themselves

wise wigeon
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Basically if you feel that because you're not being financially compensated for your mods you probably shouldn't be modding in any gaming community in the first place. The solution if you feel this clause is not to your liking is to go open your own development studio and create your own game.

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These are my individual opinions by the way.

tired plank
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I could see how it could be a problem for TIS. Someone adds, say, a minigun to the game, then TIS says, "We should also do that, with our own time and labor" and they add it in, then the modder says, "Hey you stole my idea". I don't object to that, I think ideas should be able to flow freely, and I would respect the devs decision. I'm just kind of concerned about the notion that the devs could potentially just take your own original work and assets and ship them, and profit of them, without crediting you.

wise wigeon
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" (although again, we will be responsible when it comes to giving informal credit should ideas be used directly based on mods)."

analog sandal
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I mean, there are plenty of other games to mod

wise wigeon
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Anyway; i'm not a professional LIAR

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But as I pointed out above several modders are now direct employees of TIS.

analog sandal
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but also, the waivers could be disputed in court as they concern IP, which is highly protected, but you'd waste more money you would have made

wise wigeon
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I believe Yuri started off creating the super survivor's mod; xonyx created the Slocan Lake map mod, and a couple challenge maps and also works them now.

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The whole point of the clause is to have it thrown out before it costs too much money.

tired plank
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I see why; it's a way of making sure they don't have to fight modders for decisions made with their IP.

wise wigeon
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Because there are people out there that think they own the E cord. Use The Rolling Stones and the song Bittersweet Symphony by The Verve as a real life example.

analog sandal
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also turbo made the overgrowth mod

wise wigeon
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Aha another example.

analog sandal
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that's like my favorite feature on the world design

wise wigeon
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It's a shame most players never live long enough to see it zombie

analog sandal
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I start with it most of the time

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a year down the line

wise wigeon
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cure to a 6 month or 1 year start; Fisherman profession with Iron Gut, easy to live off the land.

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Or get your cooking to level 7.

tired plank
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I'm sure the devs would respect the work and contributions of modders, I mean I doubt they're bad people. It's just kind of grey to me.

If someone spent a lot of time on a mod, and they didn't explicitly monetize it like some sort of DLC or addon, they might be reliant on donations. But maybe that content is taken by developers and thrown in; so nobody needs to download the mod and the modder loses a great deal of their support. I wouldn't be surprised if that's happened in some games

wise wigeon
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I'm going to point up to Raven2236's comment up above if you feel that about it. But I'm sure EccentricTurtle if you go read the documentation of the near decade worth of development on this game it should become obvious they're not in the business of releasing DLC with modders content.

hollow shadow
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There are some things I would like to do, like include a plethora of improvised weapons, but I've noticed other modders have already been able to accomplish some of these things
@tired plank mm have you modded a game before?

tired plank
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Nope :/ @hollow shadow

hollow shadow
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Nope :/ @hollow shadow
@tired plank Well alot of ppl like you came here, with the interest of modding and ended up giving up along the way

tired plank
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I know, we're like barnacles

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Every game community has them

hollow shadow
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I learnt modding with just googleing, youtube, and asking ppl, altho asking ppl is very time consuming

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@tired plank What kind of improvised weapons are you thinking about?

tired plank
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Well what I have envisioned is a sort of "Last of Us" style overhaul. So that might include things like, the ability to attach blades to a crowbar, reinforcing them, and so on. So maybe like a modular improvement system for melee weapons if you have the right skills

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I saw something like that floating out there, I'd obviously have to acquaint myself with the active modding community if I wanted to make something like a modpack

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But the reason why I'm interested in zomboid in particular is because I'm honestly just really impressed by what they've done with the game

hollow shadow
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Oh lol, i already added this kind of mod.

wise wigeon
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so something like this lol....

tired plank
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I'll have a look-see πŸ‘€

hollow shadow
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Modular system, ive been thinking about that too, but that would take too much time

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And a good looking modular system would need coding experience aswell

analog sandal
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speaking of, I'm processing the raw sounds as we speak dj

wise wigeon
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The issue is the animations; although the game will default to the screwdriver fixing animation.

tired plank
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Excuse my lack of knowledge, but doesn't the game already have gun attachments like lasers and stocks, so on?

hollow shadow
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for guns, yes

tired plank
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Not for melee though, yeah

analog sandal
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you guys always up to something revolutionary...

hollow shadow
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the current attachment system for guns is kinda meh aswell, i would like to have a seperate menu if im gonna go in depth with that, like a different crafting menu where you could see the 3d model of the gun close up

analog sandal
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can't wait

hollow shadow
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add custom paint jobs to the gun, etc

wise wigeon
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I think the easy way to go about it djvirus is to have multiple weapon types and as you modify the weapon it just makes the new one.

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To work within the current code.

hollow shadow
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like in dying light?

wise wigeon
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I never played that; i just mean from basic item coding with the game.

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For example when you fill a pot with water it creates a new item.

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and deletes the cooking pot from your inventory.

hollow shadow
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I already did this with alot of items πŸ˜›

wise wigeon
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I like your idea for an up close crafting UI though.

hollow shadow
wise wigeon
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I just started looking at the radial menu myself after blair posted a tease involving it the other day. I'm pretty sure he was reworking the radialreloadingUI

hollow shadow
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especialy since my models are very detailed, unlike some of the older and newer gun mods cough blackbeard cough

wise wigeon
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REEEE Modder War 3

long grove
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ive still yet to use anything scrap wise because its all late/mid game lol

hollow shadow
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grab scraper trait from more traits mod

wise wigeon
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lol loved your mod; it's great especially as a short blade specialist. Shiv's galore.

long grove
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isnt scrapper only like 2 metalworking

hollow shadow
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1 metalworking and 75% boost

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most melee weapons are at level 2

long grove
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ahh, was thinking of the guns then

hollow shadow
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ah

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yeah for guns u need alot of materials and a rare item anyways

long grove
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gun parts?

hollow shadow
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and air tank

long grove
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air tanks are easier to get...gun parts on the other hand

hollow shadow
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i think you can make a double barrel at level 4 or 3? i dont even remember myself, but those are alot quieter and use cheaper ammo

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just dissasemble the death beacons you find when looting

long grove
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the gun i looked at was like level 8 lol

hollow shadow
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ah

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you want ak xD

long grove
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yee haven't used the mod much cuz lazy arse

hollow shadow
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I added weapn dissasembly for all vanilla items, you could get scrap metal by taking tools and kitchenware apart

long grove
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also btw do you need the table to make sharpened screwdrivers? find them on zombies every now and then

hollow shadow
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Nah you need a file

long grove
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coolio

hollow shadow
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the table is for dissasembly atm

long grove
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i see

hollow shadow
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file is also craftable

tired plank
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In the Last of Us, you can get infected from bites just like Romero style zombies, but you can also get infected by inhaling the cordyceps fungus, which can slowly spread when an infected dies. I think that would be such a cool addition; dead infected bodies not only rot and cause negative emotions and potentially sickness, they grow and potentially spread through the building, generating spores that could necessitate the use of gas masks

long grove
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eventually just get enough scrap to make a car lmao

analog sandal
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there's a toxic fog mod

hollow shadow
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Yeah but he wants the fungus biomass with gas inside of buildings

analog sandal
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that's tileset stuff

wise wigeon
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There's a mod that works in a similar fashion eccentricTurtle called the toxic fog mod; it wouldn't be much of a coding stretch to make it when you spend so much time in the fog you get the actual zed infection.

hollow shadow
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probs very hard to make

long grove
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i dont think indoor weather effects are possible

wise wigeon
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Everything's possible Meem; the issue is modding the base game class files through the compiler.

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It's beyond my smooth brain.

long grove
wise wigeon
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zombie brains

long grove
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i think they prefer wrinkle brains

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probably taste better

tired plank
#

I think there's no prescription here, or "miracle cure" as it is. Just gotta familiarize myself with Lua and so on?

wise wigeon
#

lol like Homer in the simpsons halloween special where they check his head out then leave him be

#

The best way to learn is to go download a mod and then read it's code.

analog sandal
#

turtle, some sounds, for example, are simply not mods able at all

wise wigeon
#

Then check the game code for reference. Basic LUA knowledge is useful but the game is written in Kahlua

#

which is Java with LUA mixed in.

#

I'm sure it's a joke reference to the alcohol.

long grove
#

mod the game to run on c++

tired plank
#

The zomboid modding guide is probably going to be of help

#

I'll try and do that @wise wigeon

hollow shadow
#

So what kind of mod are you going to make ?

tired plank
#

Well it's entirely too ambitious so I'm sure you guys will laugh me off, but I want to make a sort of TLOU style overhaul, including fungal infection of buildings and survivors, new zombie types that morph over time, and new items. Some of this would by necessity require utilizing the additions of the developers, like the 3D modeling stuff which they haven't released yet if I'm not mistaken

long grove
#

an erosion overhaul would be nice

analog sandal
#

all the luck on this

tired plank
#

But you know, one thing at a time, baby steps, could be cool

#

Like extreme erosion would be awesome

analog sandal
#

oh yeah I would love erosion to turn some concrete to grass and indoors grass too

hollow shadow
#

Oof, you would need tons of free time and happy pills to pull this off

wise wigeon
#

Ambition is the mother of invention... and insanity....

#

that can be done raven2236

#

as terraforming is a base command

#

that's vanilla

analog sandal
#

I don't know any code, I just make sounds for the talented people

long grove
hollow shadow
wise wigeon
#

and you do a fabulous job at that !

tired plank
#

Yeah come to think of it I think I'm way out of my league

long grove
#

FIX THE DOOR BLYAT

tired plank
#

I wonder how all those insane minecraft modders do it

wise wigeon
#

Adderal.

analog sandal
#

modifying almost any sound currently breaks a lot of stuff that's not immediately apparent unfortunately

tired plank
#

It's probably better to pick one idea, I think, something managable, before saying "lemme make an entirely new game inside of this one"

hollow shadow
#

Well you can use my scrap weapons, if its gonne be some kind of "modpack"

wise wigeon
#

The issue I sumize is that they're in one file and the file that needs to be edited is the one that pulls from that as well, in theory you could just redirect to another one; the problem is tracking down where the codes are all used and all the shared processes.

analog sandal
#

ravenim, the sound?

wise wigeon
#

Yeah;

analog sandal
#

yeah you can redirect some, not all, but then the sound gets cut short because the fmod sounds - vanilla - have a priority heirarchy and anything not in the bank had priority 0

wise wigeon
#

there's a file somewhere (can't remember where) that directs where the sounds are pulled from

#

ah

analog sandal
#

but the file can't be opened

#

I've spent 3 weeks decompiling java in order to find a way, but devs said it ain't possible the way to make it integrated....

#

was sad

wise wigeon
#

Well good luck on that. My big challenge is getting XML inserts working. If it's done once the gate will be opened for all sorts of mods.

analog sandal
#

btw, the putty I bought yesterday does wonders for hit sounds

#

nah I'm gonna rather spend time making Foley and sfx for new things rather than trying to fix vanilla

wise wigeon
#

I want matching spiffo furries to kill in peach's mod lol

#

the only way i can see to do that is to insert new clothing codes into the existing zombie xmls

hollow shadow
#

Once animzed is out ill make bows and throwing weapons πŸ˜›

analog sandal
#

I got an authentic bowstring

#

yknow.... for now stuff

#

goes whoosh and all

wise wigeon
#

lol now you just a bow to with it

hollow shadow
#

Throwing weapons might be possible already, but need alot of time

wise wigeon
#

Throwing weapons are possible.

#

Because throwing stuff already does do damage.

long grove
#

djvirus it better be craftable through foraging for the true anprim experience

wise wigeon
#

and it's an easy fix.

hollow shadow
#

Nah i dont mean like grenades

wise wigeon
#

same with making throwing rocks make sound

hollow shadow
#

i mean throwing axes, knives, etc

analog sandal
#

nah, different eq and more bass on the string so needs to be 2 tracks with the wood separate

wise wigeon
#

yeah; it's the same

#

the issue is the animstates

#

because you want that weapon on the zombie after you throw it

hollow shadow
#

If i could make a gun that used melee animations..

long grove
#

why would you

wise wigeon
#

Just link to them.

hollow shadow
#

eh that would look silly, you wouldnt be able to see the thrown object 😦

wise wigeon
#

Everything starts somewhere.

hollow shadow
#

If it would show up on the zombie then it might also be possible to improve existing crossbow mods with that

wise wigeon
#

I've been working on a side project to make rocks and empty pop cans ect throwable to generate noise to make playing with velocisprinters easier

hollow shadow
#

oh i know how to do that

#

i made decoy, and throwable bottle already, you can use those as template

wise wigeon
#

you should be able to do a collision check then add the weapon attachment

#

ooo nice

hollow shadow
#

but they deal damage regardless if i put it to 0 or not

wise wigeon
#

like for the xbow, after the collision check is done (or the relevent code for receiving firearm damage on the zombie side) it then changes the attchemnt for the zombie (adds a random retrieveable bolt somewhere on their body)

hollow shadow
#

Oh yeah, ive seen this in the files somewhere, shotgunwound or something

wise wigeon
#

weapons sticking out of zombies use the same code as other attchments

hollow shadow
#

getting confused, but its possible?

wise wigeon
#

I believe it should be.

#

I mean everything is technically moddable; it's all a matter of how much free time and patience you have.

hollow shadow
#

Currently getting beaten by the armors lol

wise wigeon
#

oh?

#

put out the bat signal rj for help lol

quaint flame
#

I'm confused, who's face/meme is that I keep seeing?

#

The dude with the glasses? Not the first time I seen that face but I don't get it?

wise wigeon
#

hover over it then look to the right under developers

latent orchid
#

Should the following work to add a new room definition? Doesn't seem to work when I test a building using the def with a single crate in it.

table.insert(SuburbsDistributions["greendale_test"]["crate"].items, "Base.Sledgehammer");
table.insert(SuburbsDistributions["greendale_test"]["crate"].items, 100);
#

or do I need to add something extra if its a new room def i.e. SuburbsDistributions["greendale_test"] = {} ???

willow estuary
#

Probably or do I need to add something extra if its a new room def i.e. SuburbsDistributions["greendale_test"] = {}
But yeah, you need to define the table before you an add to it.

latent orchid
#

ah ok...i think I understand. New entry in table would require me to build it from scratch, thus the syntax would need to be like the Distriubtions.lau

#

Ill keep at it and see what a learn

latent orchid
#

ah ffs....i had a typo in my folder structure.

willow estuary
#

Happens to everyone. Probably the biggest stumbling block modders face πŸ˜„

#

Ahhh... you shouldn't have to modify Distributions.lua, just use it as a template for defining your table.

winged grove
#

Anyone experience a bug where when you put on a watch on one of your wrists it disappears from your inventory? if you have the watch in your inventory its fine, but when you add it to your wrists it just disappears. I'm using a collection of mods so I'm curious as to what can cause that.

latent orchid
#

with distribution entries, does anyone know how the item number works in relation to the roll and chance?

#

I get 100, but what is the difference between say 2 and 0.5

severe ridge
#

rolls are how many times it will try to spawn that item by it's chance

#

so if you have 1 roll it can spawn one item, 2 rolls can spawn one or 2

latent orchid
#

my bad, i meant the number against the item itself

#

table.insert(SuburbsDistributions['blah']['crate'].items, 2)

willow estuary
#

A random number, the maximum value of which is determined by the appropriate loot scarcity, is generated and checked against that number; if it is below that number, the item is spawned in the container.

I don't know the max values for the loot scarcity category, but for testing to see if it works you want it really high.

I use the distribution tables to eyeball a value to use for my tables.

halcyon marlin
#

@winged grove i noticed that the other day ago too, pretty sure it's from the swat pack AFTER you download the extra content that renders the models

#

i only run with superb survivors, hydrocraft for build 41, and the swat pack (which i just added because my friend suggested it), so i think it has to be the swat one

#

it kind of sucks losing the ability to wear jewelry but at least if you keep it in your inventory it is still functional

latent orchid
#

is there any way to lookup all current 'base' items?

#

It all seems very chaotic naming wise and not sure if there are more items beyond what is specified already in distributions.lua
[EDIT] Nvmd, found what I needed

solar mulch
#

i think it's superb

#

I had swat mod and jewelry still worked fine for me

severe ridge
willow estuary
#

Superb Survivors doesn't cause that watch bug.

#

Isn't it some Harry's Better Gun mod that royally fucked up jewelry?

severe ridge
#

harrys just messes (or used to mess) with the jewelry icons as far as i remember

winged grove
#

@winged grove i noticed that the other day ago too, pretty sure it's from the swat pack AFTER you download the extra content that renders the models
@halcyon marlin thank you! that makes sense.

solar mulch
#

chainsaw amazin

latent orchid
#

Figured since I'm about to create a new map, I might add custom distribution types. Here's an example of a police station desk

#

alcohol, pills, ammo, guns....the stuff you would actually expect in a highly stressed detectives desk

long grove
#

see you in 2 months when you finish the map

latent orchid
#

lol...using an actual town for inspiration so the planning might easier

long grove
#

where is this town gonna be located at? or is it gonna be a new map?

latent orchid
#

Leitchfield, KY

#

It has 1 of everything you expect ingame πŸ™‚

#

well, 2 cop stations

#

sheriff and police dept

long grove
#

so past the highway of rosewood to the left...?

latent orchid
#

no, more in the middle of map

long grove
#

on the highway inbetween rosewood and riverside in the middle?

#

ooh

#

interesting

#

was worried about ravencreek

latent orchid
#

the RL town has a main highway running right through it

#

that road is perfect fit

long grove
#

wish there was a highway from west point to riverside like that, would make life a bit easier

#

how big of a town is it anyways

latent orchid
#

depending on compression, maybe around same size as WP + Salt Ridge

long grove
#

damn that'd stretch across the entire bend of the river probably

#

wouldn't that make it close to the rural town?

iron salmon
#

mm have you modded a game before?

Nope :/
@tired plank

Hey, that's probably where this comes from. Any game that does not have a clause like this is opening up themselves for a possible legal battle and unnecessariy expenses on legal fees.
The clause is there to protect us from such legal disputes, where someone implements something even ever so trivial and then claims we took that and didn't just come up with it ourselves or have had it in our backlog for a while.
You will be hard pressed to find a commercial game that doesn't have such a protective clause and if you can, if those devs will contact a legal consultant, they will be told to.

As Ravenim said, you will not be able to find an instance where we stole a mod, implemented code without credit, or anything of the sort.
Ringod123, EasyPickins, TurboTutone, RJ, Xeonyx; all used to be modders and ended up on the team. Checking the credits will come up with quite some names of people who provided additional code or have contributed something else to the game, e.g. Stormy, Thuztor, blindCoder, Adric, etc.

hollow shadow
#

Lol, i made my first part of the scrap armor but the game just crashes when i put on, got no idea how to fix it as ive tried everything :C

grizzled shell
#

Does anyone know if it's possible to have mannequins spawn in with specific outfits, via use of custom room definitions or otherwise?
Is that something that will have to wait until I zone special zombie spawns?

spark vector
#

@grizzled shell Java/media/clothing/clothing.xml contains a list of all possible outfits. I'm not totally sure if you can add new ones, or how to tell specific mannequins to pull from those lists, but it's a start.

#

@grizzled shell If you want to limit the choices to a few you could just modify the existing Mannequin outfits to contain only the things that you want.

#

@grizzled shell Do a search for mannequin inside clothing.xml to find the existing possible mannequin oufits

grizzled shell
#

Definitely a great place to start - I feel I should be able to use it by changing up the existing outfits, yeah! Thanks!

spark vector
#

@grizzled shell you bet πŸ™‚

severe ridge
#

Authentic suicide lmao

#

Yo, imma bout to suicide but no authentically so it doesn't counts uwu. Jk. Love the implementations

wise wigeon
#

thanks pawlow; it's a WiP; still learning the transitions ect

drifting ore
#

I bet someone will think you got early access to AnimZed lol

wise wigeon
#

Notepad ++ and smashing our heads against concrete walls lol...

willow estuary
willow estuary
severe ridge
#

what's the easiest way to check the translations in game?

#

oh nvmnd

ocean lion
#

So, the authentic anims and suicide, the folders where exactly do they have to go? I know they have to go into the actual PZ folder, but just in the folder beside every other folder, or in another folder? Do I have to put it in mods?

#

oh, im watching the video now

#

ok nevermind

#

boy that was sometiming

#

that video was posted as a comment 3 minutes ago

#

seriously, the minute i asked, it was posted.

late hound
#

the video should have been linked last night when the video went live, so we'll get that checked out later

ocean lion
#

Oh, well it said 3 minutes ago here.

late hound
#

yeah it wasn't that I discovered, so I threw that in as a comment in the meantime

ocean lion
#

Also, if I did the process with authenic animations, does that mean I have to do it again with authentic suicide?

late hound
#

yes

ocean lion
#

Ok then.

late hound
#

its just the .XMLs do not get distributed, you just have to put them in their respected folder that the mod folder mirrors

#

the animation files are linked to the .XMLs

ocean lion
#

Alright, everything is all set and ready to go. I'll go die in style now.

late hound
ocean lion
#

hell yeah shotgun to the face

abstract raptor
#

can anyone help me figure out how to get my custom tile pack to work

torn stream
#

Hey hi, I was wondering if anyone new the dimensions of the Knox Country? I wanted to compare the size of it with the Normandy mod but I can't find any specific data of it

#

Thx

unreal wolf
#

Hi guys, quick question. I've been trying to alter a vehicles coordinates but I cant get it to work and cant seem to find anything on it, is there any way to do that?

muted locust
#

Hello, just one question, is zombi's dismemberment is in project (with for example possibilities to take a zombi's arm used like a weapon, etc ...) ?

willow estuary
#

Nope.

muted locust
#

cutting zombi's head, disembowelment ?

#

It's an idea, it adds world "dΓ©coration" and variety in screen. rat

willow estuary
#

Yeah sure, everybody would like that, but a lotta people's computers are having enough trouble rendering zombies and bodies as is, so I dunno if it's viable.

I also don't think using zombie limbs as weapons is actually all that practical, or in keeping, at all, in line with the serous gritty vibe they're goign hard for?

muted locust
#

You're right. I like corpse on floor everwhere when you travel in game because it remember the fights you had in there. with dismemberment and others it create a scenery af the past actions πŸ™‚

#

sorry for my english ^^

#

They can pixelise the bodies parts in 2d when at floor...

#

like blood

#

like object icon

hollow shadow
#

I wud prefer some better animated blood splatter

severe ridge
#

and gore

harsh sapphire
#

@severe ridge quality meme

abstract raptor
#

Why can't I upload my mod? :S

abstract raptor
#

i figured it out

#

facepalms

hollow shadow
#

Uploaded nail gun mod which got nuked off the workshop

wanton lily
#

why tho

willow estuary
#

I dunno DJ, if the mod author pulled their mod off the workshop, I feel like people should respect their decision?

#

I'm sure they had their reasons to do so.

placid delta
#

how did that work exactly anyway? did you have to drag a compressor tank around with you to use it?

hollow shadow
#

I dunno DJ, if the mod author pulled their mod off the workshop, I feel like people should respect their decision?
@willow estuary he told me to put his mods on teh workshop

willow estuary
#

@hollow shadow Ah! Sorry man πŸ™‚

hollow shadow
#

@willow estuary if u removed ur mods i wud be upset af

severe ridge
severe ridge
harsh sapphire
#

Hoof, plague doc mask is πŸ’œ πŸ’¦

severe ridge
#

im suffering

#

i dont wanna make a model for male and another for female

#

-_____-

harsh sapphire
#

just stick to the male ones for now and branch out when your motivation comes back?

severe ridge
#

nujabes ❀️ ❀️ ❀️ ❀️

#

listen to the guy since he was alive :U

#

facial stuff is the worse

#

but i wish someone add more glasses lmao

solar mulch
#

has somebody ever successfully modded a car to work on water? (boats)

willow estuary
#

You absolutely cannot.

#

You can have ugly, clunky fake boats that are really shitty however.

solar mulch
#

I really wonder how, if even the devs are gonna add boats to this game

willow estuary
#

Pretty sure that's a big nope as anything zombie-proof is contrary to the intent of the game.

solar mulch
#

lol the zombies seem to enjoy it too

latent orchid
#

looked like they were desperately trying to leave the room!

harsh sapphire
#

@willow estuary I'm curious, is that an upcoming update to the Radio CD or the standalone CD mod?

willow estuary
#

I actually just came across the files again today, so it was an cool coincidence seeing your post.

severe ridge
#

i hate testing the drop table :U

willow estuary
#

πŸ˜„

#

The absolute worst

severe ridge
#

i just teleport around

#

like a sayan

willow estuary
#

That plus no clip for me. So I can just run through walls from container to container.

#

Haha, I did screenshots when I tested the loot tables for the multitool mod, so when I get the "They don't spawn" time waster bug-report I could just point at the screenshots?

#

...all the screen shots are in Kingsport 😐

solar mulch
#

kingsmouth

#

lmfao?

#

people never learn

willow estuary
#

Things I don't care about:

  • Spiffo
  • Bob and Kate, or pillows
  • Whether it's a military base, or a government base, or a daycare
  • Getting the names of imaginary places right
abstract raptor
#

Kate had it comin'

willow estuary
#

Knox County/Country? What is this, final round Jeopardy?

solar mulch
#

Oh I didn't mean to correct you like a asshole or anything "people never learn" was for people thinking just because you made a mod it's gonna automatically spawn in kingsmouth

#

I thought kingsport was a location lol

willow estuary
#

Oh yeah, no I figured as much
....I just had to make a save since I have no idea which is the right name is πŸ˜„

solar mulch
#

😭

severe ridge
#

🦍

willow estuary
#

πŸ™ˆ

latent orchid
#

its country dammit

#

country

#

country

#

its on the wiki so it must be correct, current and true

willow estuary
#

Great Game. Great Developers. Don't care about the canon one bit.

#

πŸ€·β€β™‚οΈ

hexed anchor
#

I guess things are only "canon" because it's the set of rules they have to balance shit and keep shit consistent instead of being something meaningful as people make it out to be

#

don't really think it's all that important too

latent orchid
#

agree...im just joking around and blair (hopefully) knows that

#

i personal couldnt care less what the actual lore is

willow estuary
#

πŸ˜›

#

I'm a big fan of supernatural zombie apocalypse myself, so PZ is... ...a framework for me to further build upon?

latent orchid
#

side note, the wiki is so out of date...it could be called the republic of knox for all we know now

willow estuary
#

Now this ^ is my jam, not TWD.

latent orchid
#

im ashamed to admit it, ive never watched TWD

#

i just like the game

#

never been into the zombie lore thing

#

but PZ has peaked my interest

hexed anchor
#

Like idk, because if that would be the case they would make something like a "how things were before the apocalypse" kind of thing which is something that's already on the nono list

#

unless they back paddle it for a tutorial maybe? even then I think it's stretching it a bit far

solar mulch
#

the walking dead is ok

#

got bored when they got to the farm if im honest

hexed jungle
#

watched very little of it

#

but played the first telltale season

cinder rune
#

Games are good

#

show is pretty shit

#

was good when it first came out though, for a little bit

tired herald
#

TWD show is absolute garbage now. Barely see zombies in most episodes now compared to earlier seasons.

#

I used to keep up with the graphics novel/comic, whatever it is, but haven't for a long time. Better than the show though.

#

The Telltale games were good, haven't played the final season. Clementine is awesome!

severe ridge
#

this could be lovely for explosions

#

ez export of phys anim, behaving as you wish

quaint flame
#

The Walking Dead was awesome, at first...

#

Then meh

#

Like most/all shows though tbf, the one up mentality means they get stupid pretty quick...

late hound
young sequoia
#

My man was opening up his heart and soul ruminating about the flaws of his show and you had to channel cockblock him like that

#

Mods are really fucking wonderful and add longevity to games by the way

calm portal
#

He's a nitro booster πŸ˜‚

wanton lily
#

does anybody know what are these two things?

cuz aparently one of them is making my guns lock at "7" Max range if I set said max range values to something greater than 7.

setting both of them to those values lets me go crazy with numbers and have a max range of 200 if I even wanted πŸ˜…

#

I'm honestly clueless as for a reason

solar mulch
#

zomboid workshop has had a huge influx of korean creations to 2 maps, translations and items

#

I wonder why

iron salmon
#

bigger korean streamer playing MP with others

heady kiln
willow estuary
abstract raptor
#

try deleting it and adding a new file

hollow shadow
#

Put it in content folder

abstract raptor
#

oh how'd i miss that

#

I'm an amateur

#

XD

#

Dj is the man

hollow shadow
#

@hollow shadow i did that
@drifting ore did it work?

#

@drifting ore just put it in all the folders, if it deosnt work then rip :I

#

Put it next to contents folder

#

this literaly works for me

#

you need to have a "mods" folder in contents folder before u put ur "MODNAME" fodler in it

rugged sluice
#

Guys

#

How do i attach attachments on blackbeard's weapons mod?

#

@drifting ore got it, thanks.

#

I got one but i didn't know i needed it.

#

@drifting ore where do i do it?

#

crafting menu?

#

Ahhh.

#

Thanks.

#

Got it, now i can enjoy my newly found M4

#

now all i need is military vest

severe ridge
#

now a mod to change zombies sounds to minecraft ones lmao

analog sandal
#

@drifting ore if you figure out how to replace zombie sounds, let me know

willow estuary
drifting ore
#

cool

sonic helm
#

Bit late to the party, but honestly, the Korean maps are really awesome just simply due to the sheer amount of custom assets they've included

#

I wonder how much work the author put in

abstract raptor
#

How do I use custom assetsssss

viral spire
#

Any mod out there that creates a temporary cure, like Zombrex? A lot of the cure mods out there seem to purge the infection completely from your body, but it would be cool if there was a medical treatment like Zombrex or Antizin that only suppressed the effects for up to 72 hours, min 24 hours.

rugged sluice
#

How do i wear hydrocraft armor?

drifting ore
#

@rugged sluice hydrocraft dudnt get updated to build 41 yet

lavish adder
#

@willow estuary Nooo not the sneeeeek!

#

Ball pythons are adorable

viral spire
#

I'm guessing Hydrocraft will be updated after B41 goes public?

young sequoia
#

@rocky lynx I love those walls the vanilla ones always felt kinda weird with how they stood

rocky lynx
#

Hey Thanks Mr.Blue, i do that mod to give an extra hp to log walls! πŸ˜„

wanton lily
#

is that mod released yet ? πŸ‘€

solar mulch
#

what mod is thiss

upper summit
#

how i can make a mod for replace or add new music to the game?

abstract raptor
#

you can't it's all tied up in fmod

#

the devs would need to release the fmod files

#

which they won't

upper summit
#

i really love your map

#

time ago i dreamed with a desert map

abstract raptor
#

I might release it a portion of it soonish

upper summit
#

and now is reality

#

nicee

abstract raptor
#

there's a lot of work to be done on it

#

all the highlighted cells are mostly done, I just need to add a couple more buildings to the ghost town

solar mulch
#

very nice

urban mesa
#

what's that survivors mod like good or bad

#

???

wanton lily
#

you mean super survivors?

placid delta
#

it is SUPER.....

#

buggy

#

but workin on it. been bug crushing lately.

wanton lily
#

it is indeed

willow estuary
#

@placid delta dang, if I knew you were still at it I would have kept an index of the bugs & bugfixes I've been finding/implementing?

placid delta
#

came back and took another wack, is all.

#

but yeah thanks for w/e fixes or improvements you made that served the users in my absence

rocky lynx
willow estuary
#

Sick work, as always @rocky lynx !

rocky lynx
#

Need to touch overlay sprites for tires containers (Only set one) and custom icon for inventorypage πŸ˜„ Code for building a placing all different facing works!

#

thanks!

willow estuary
#

Oh those are tires? I thought they were barrels. Awesome, very Mad Max!

rocky lynx
#

But not sure to add tires to building requirements, i think i will use scrapmetal

willow estuary
#

Ohhhhhhhhh!!!!!!!

placid delta
#

Piles of tires like that is a pretty accurate picture of a car shop like that.

harsh sapphire
#

@rocky lynx awesome log walls, kinda wish vanilla log walls have that kind of aesthetic, but then it'd jack up the build requirements

#

@upper summit There's a mod that adds CD player and CD-R into the game that you can put your custom music in and listen to it in-game

rocky lynx
#

Thanks Stormie!!!

willow estuary
solar mulch
#

ooh new gun mechanics drunk πŸ’—

#

You back on working on the gun mod?

willow estuary
severe ridge
#

πŸ€”

solar mulch
#

it broke lol?

#

that's pretty hardcore if the slide breaks by accident while unjamming it in the first place

willow estuary
#

You might have the cause and effect backwards there.

quaint flame
#

evil grin hands noob a 'loaded' gun

severe ridge
#

finally separated my mod

#

no magic/comical stuff mixed with nice gear u.u

gentle walrus
#

I would like to tweak the storage capacity of containers like the fridge, oven, counters and shelves but I cant' find where they are defined. Are these values hard coded?

willow estuary
hollow shadow
#

man i wanna play that mod right naw

solar mulch
#

^^

#

Multiple magazine types sound awesome

#

32 roundsss πŸ˜‹

#

I assume a bigger capacity is gonna make it heavier, higher chance of jamming

analog sandal
#

the sound files themselves are hidden in the banks

#

except a few, like the car sounds for example

willow estuary
lavish adder
#

What mod is that?

solar mulch
#

I call this the Gun Nut mod

harsh sapphire
#

πŸ”« πŸ’¦

severe ridge
#

gun nutted

harsh sapphire
severe ridge
#

Yeah, kinda wip, I can't change the name of "wear down" and up to a different name without getting the context menu name bug

#

No difference from the regular holster πŸ€·β€β™‚οΈ

harsh sapphire
#

the funny thing is that Hood Up (I think) makes the holster changed its name into G.E.A.R or something

royal chasm
#

module GimmeScrap
{

imports
{
Base
}

recipe cut into scrap metal
{
keep Base.BlowTorch=1,
keep Base.WeldingMask,
Base.SmallSheetMetal,
Result: Base.ScrapMetal=10,
Time:250.0
}

Can someone teach me why BlowTorch needs "=1"?

severe ridge
red prairie
#

Hey could anyone tell me what IWBUMS means?

#

I haven't played in years lol

slow spade
#

I will back up my save

#

Unstable version of new build

red prairie
#

Oh okay, thanks!

zealous wing
#

How can I via lua completely replace recipes from a mod?
I.e., disable a recipe from appearing so only my version does?

willow estuary
#

@zealous wing Override = TRUE, but I get inconsistent results.

severe ridge
#

guns manuals between jugs and ammo

willow estuary
#

@severe ridge I'll throw a special edition or two of J'n'A with recipes in them into The Gun Mod, good thinking πŸ˜‰

zealous wing
#

@willow estuary So I can add that line to a recipe?

#

Like So:
`module filcher
{
imports
{
Base
}

recipe Open Box of Tea Bags
    {
        filcher.SFBoxOfTea,

        Override=TRUE,

Result:Base.Teabag2=2,
Time:5.0,
OnGiveXP:NoXP_OnGiveXP,
Category:Cooking,
OnCreate:GTCVCTTeaBox,
}`
?

willow estuary
#

Yeah, it just doesn;t work every time for some reason? :

zealous wing
#

Hmm

#

All right, I'll give it a shot

#

Well, that didn't work.

#

"Override=TRUE," just straight breaks the crafting menu.

willow estuary
#

Might be lowecuse, hold on

#

Sorry, override:true,

zealous wing
#

lol

#

Thanks.

willow estuary
#

np, sorry about that 😐

zealous wing
#

No Problem.

#

Yeah, it seems to work fine for this.

#

But yeah, that other mod replaces single tea bags with stacks of 25.

#

Which led to wonkers behavior when you unpacked a box of 12 and got 300. Box 12 of those and you get another 300.

#

rebox all of the original 300 and then unbox them, you wind up with thousands of tea bags πŸ˜„

severe ridge
#

i had to create a unique female vanilla model for the holster drunk forgot to test all of the positions and that one was clipping like hell

severe ridge
#

female and male thigh are same coord, hip not cuz women hawt men blocky

solar mulch
#

gun manuals

willow estuary
solar mulch
#

old soviet gun manual

#

lol whatt you going all out on it

#

I assume these gun manuals will only spawn at gunstores?

#

not libraries shelfs etc

#

makes sense

#

knowing how to dissamble and clean a firearm def requires some knowledge

royal chasm
#

what is the name of the mod Blair?

willow estuary
solar mulch
#

What does the "*"

#

mean

#

next to the gun names

willow estuary
#

Internal note.

solar mulch
#

so it could mean anything

#

not done? done?

#

very nice work through

royal chasm
#

thx

viral spire
#

Is it possible to mod zombie infection to make zombification instant, as in the very instant a zombie bites a player or NPC, they don't die and then turn, they're just... instantly a zombie? Or would that break the game?

humble kernel
#

idk

heady kiln
#

so apparently my mod is quite popular

#

i dont know how

spark vector
zealous wing
humble kernel
#

i will

zealous wing
#

@humble kernel πŸ˜„

solar mulch
#

Interesting

#

I'm currently making a food mod

#

as well

#

That should hopefully give even more Variety in food/cooking

#

For example I already got chocy milk and white chocolate as finished assets :3

red prairie
#

Oh thank god it's easy to edit recipes in this game

severe ridge
severe ridge
#

why create more stuff when you got a lot of trash to be fixed lying around already πŸ˜„

severe ridge
#

I think I found the most interesting way to make hats display hair πŸ€” will be testing

#

Masks btw

severe ridge
#

anywhere i can learn how <m_Masks>0</m_Masks> works?

severe ridge
severe ridge
#

yay, now i have 2 hairs that fits in most hats 8V those are hard to do and very limiting

willow estuary
solar mulch
#

that is a lot of aks and ak accesories

abstract raptor
#

do they kill zombies better than normal guns

solar mulch
#

a RPK with 75 Round Drum will decimate a horde

#

if you have the required levels that is...

#

I wonder how he's gonna balance his guns through around the 10 level aiming system

#

1-2 low cal Revolvers,Semi Autos Pistols,Shotguns, 3-4 high caliber semi autos such as the desert eagle some revolvers etc

#

as some sort of progression

#

5-6 is problably when you can use rifles effectively I assume

severe ridge
harsh sapphire
#

Handsome gasmask boye

severe ridge
#

the canister hole is on the wrong side, i can just flip

#

lmaozesdqdsa

willow estuary
#

do they kill zombies better than normal guns
@abstract raptor They're heavier than, louder than, do less damage than, and have lower accuracy and critical chances that vanilla guns.

However they have longer ranges and, on average, have more, larger capacity magazines.

abstract raptor
#

So guns still get me killed more quickly! πŸ˜„

#

I hate guns!

#

lol

#

Maybe I should try a build that actually uses guns

#

see what all the fuss is about

#

More ammo sounds cool I guess

late hound
#

use shotguns on hordes to level up to level 4-5, then you will have no problem aiming with any gun

abstract raptor
#

I suppose; I just want a mod that makes guns feel more like .. oh say, Call of Duty Zombies

#

I love COD Zombies mode

#

I just hate how in PZ guns basically mean early death

#

Cuz it's based on the character skill not the player skill really

late hound
#

all the skills are based off of the character

abstract raptor
#

Yeah, but like that's just not very fun sometimes

late hound
#

but the player has the knowledge, that's what matters

abstract raptor
#

And it feels like the game cheeses me

#

I'm right in front of a zombie point blank and I still miss

#

what gives

#

All I've managed to do is attract a horde

#

guns are worthless

late hound
#

in the early levels you have to stand in place then aim

#

you can't backpedal and aim and expect to hit

abstract raptor
#

For a moment imagine that it were based on player aiming rather than character skill

#

Would that make guns more viable

late hound
#

well then it would be a first-person shooter at that point

abstract raptor
#

I mean what if it were half and half

#

like you can still land a shot , but whether or not its a headshot depends on character skill

#

but there's less chance you miss point blank shots

#

I just would enjoy guns so much better if they didn't work like how combata in morrowind works

#

This has been Aza's hot take

#

πŸ˜›

severe ridge
#

the fatty one was ugly but fits like a glove

severe ridge
#

i love flat stuff, you can just map uv by view ❀️

#

terrible practice 🀷

digital trellis
#

When animation UPDATE come on project zomboid? πŸ˜„

drifting ore
#

when you join the cool kids club spiffo

digital trellis
#

What is that ? πŸ•΅οΈβ€β™‚οΈ

drifting ore
#

those who know, know

long grove
#

check the pins on the #pz_b42_chat to access the animation build beta

solar mulch
#

I understand heavier and louder for sure but I hope the high caliber rounds do more damage than vanilla high caliber at least lol

#

good job on the tec 9 through looks like some real fun

#

also like peach said guns are super effective at around level 4 to 5 aiming, getting there with a character not focused on guns takes at least 40+ of shotgun shells on a large horde but it's worth it

#

way easier with a police or veteran occupation

#

though

#

wayy way easier to get there expecially if you add hunter on top

#

I'm actually using guns to destroy 15+ groups of zombies expecially the m36 or m9 as they aren't super loud and i finish the rest with my melee

#

makes horde management super easy

#

M36 is great for the common ammo and quietness of the gun

#

I'm shooting it near my base and no zombies really come

#

keep in mind I'm in downtown west point

#

a 30 tile sound radius is super quiet for a gun

zealous wing
#

@solar mulch What's the scope of your cooking mod? I'm curious to know what items and stuff it adds.

solar mulch
#

it's currently just adding more food variety like chocolate milk, white chocolate pretzels all different types of new canned fruits from mandarins to peaches etc, Powdered juices and making real juices would be nice. think some of this is in Hydrocraft but I don't really use it

#

I got a few sprites done

harsh sapphire
#

drunk πŸ”ͺ

quaint nightBOT
quaint nightBOT
long grove
#

spiffo has a bolt loose

zealous wing
#

@solar mulch Ah, all right. Since you mentioned cans, I'd like to mention that I did some patching for Algol's Leatherdad mod. Also, chocolate milk sounds pretty dope.
As for the rest, CCCP has white and dark chocolate as well as canned fruit (apples, peaches and pears). Soulfilcher's CookingTime mod has evolved recipe Juice.

#

This might be an odd request, but if/when your food mod gets close to completion, can I have an advance copy? If you give me a copy, I'll use that as a basis to expand my master patch. πŸ˜„ That way there would be cross compatability out of the box on day one.

#

@long grove My Satsuma in MSC ALWAYS has bolts loose πŸ˜›

#

I'll be driving down the road and something falls out.

long grove
#

oh yea does CCCP let us cook mac n cheese

#

i need it damn it

zealous wing
#

Mac and Cheese is in the base game. You do know that right?

long grove
#

not the cookable type as far as i know

#

you can just eat the box

zealous wing
#

Really?

#

I did not know that. D:

#

I thought you could make a bowl of it.

#

I could have swore I did that in the past.

#

Feck, must have been some hidden feature of a mod I pruned.

long grove
zealous wing
#

Lol, well dang.

long grove
#

i cri

zealous wing
#

I now intend to add that to AAA.

severe ridge
#

delish boxes rich in fibre

zealous wing
#

No cookable mac n cheese is a crime.

long grove
#

y e s

#

it would work well because it normally just needs water n a microwave

zealous wing
long grove
#

also madman

#

how do you get dough if the materials to get it are rare

#

(ex. yeast n flour

zealous wing
#

Honestly if you are playing with scarce loot, you're SOL.

#

Besides literally scouring the worldmap that is.

calm portal
#

And even then.

zealous wing
#

I know that Def's LTS and CookingTIme have ways to make more yeast.

#

You can cultivate it and/or make yeast starters.

#

Also:
item AAACookedMacCheese { Weight = 0.3, Type = Food, FoodType = NoExplicit, DisplayName = Bowl of Mac N' Cheese, Icon = AAACookedMacCheese, DaysFresh = 3, DaysTotallyRotten = 6, IsCookable = TRUE, DangerousUncooked = TRUE, MinutesToCook = 10, MinutesToBurn = 20, HungerChange = -45, BoredomChange = -15, UnhappyChange = -10, Carbohydrates = 126.0, Proteins = 21.0, Lipids = 12.0, Calories = 126.0, GoodHot = true, BadCold = true, ReplaceOnDeplete = Bowl, }

#

Whipped that up in 5 mins.

long grove
#

defs lts? and what about flour?

#

ah nvm long term survival

#

oh it has flour

zealous wing
#

` recipe Prepare Mac N' Cheese
{
Bowl,
Macandcheese,
Water=1,

        Result:AAABowlMacCheese,
        Time:100.0,
        Category:Cooking,
        SkillRequired:Cooking=0,
    }`

πŸ˜„

long grove
#

n i c e

severe ridge
#

milk u.u

drifting ore
#

Finally, eating the raw mac N' Cheese its wierd

solar mulch
#

@zealous wing Thanks for letting me know I'm focus on other areas on food and sure I wouldn't mind

#

I might give it a quick playthrough of that lil patch and see it myself

#

a nice collection of food mods with cross compatibility is nice

#

I'm scrap the white chocolate and look into other areas

#

also this one is a lil outdated but this is how the chocolate milk looks like except the letters being white in the front :)

zealous wing
#

Cool. Nice icon, I look forward to more of your stuff.

severe ridge
#

i always forget there's a zomboid mod nexus lel

slim plume
young sequoia
#

Fella like you living in there shouldn't ever throw stones

#

Just a word of advice s'all

slim plume
#

would be to bad if your greenhouse breaks especially in winter...

solar mulch
#

oh no

#

build 40

#

looks cool though

hollow shadow
craggy furnace
#

@hollow shadow just saw it

#

i am going to mess with it again

#

the problem is that i have lost all the original files because i didnt back them up

#

i had to reinstall windows

placid delta
#

That was a much needed improvement

severe ridge
hollow shadow
#

Funny how various mods get comments where u suddenly cant barricade windows anymore

humble kernel
drifting ore
#

Skill level: I'm an experienced 3d modeler and lua scripter and have modded other games.
Question for you folks: Any quickie guides/walkthroughs on how to get ingame models from PZ and mod them into new ones? I just want to mod the desktop computer into a "turned on" desktop computer that emits light and sound.
Reason: Tired of mine always being turned off ingame. I want my character to be working on his novel. To relieve boredom.
Also nostalgia value of Windows 3.1: https://www.youtube.com/watch?v=hSJDIGiepgU

This is an old computer booting up.
It's from 1993.
I didn't buy it, my parents did. It was my first computer. I still have it and it still works as of 2016.

The high pitched BEEP at 0:02, 0:32, and 1:02 is my smoke detector. My cat meowed at me at 0:13.

β–Ά Play video
#

I see one pinned, gonna read.

rocky lynx
drifting ore
#

@rocky lynx That is awesome! a great hunting mod, when you will release it?

rocky lynx
#

It was released long time ago, this is an update!

latent orchid
#

anyone know how outfits on mannequins are generated?

drifting ore
#

@rocky lynx what is the mods name? I got intrested

severe ridge
#

jaja que rico

mossy tusk
#

Hey. There is some kind mod who add more random backpacks/storge to the character? Like belt with aditional space. Or backpack pockets?

placid delta
#

is there a list somewhere of all the possible param options for ISBaseTimedAction.setActionAnim()

humble kernel
#

@rocky lynx hey what is the hunting mod's name?

rocky lynx
#

Not a hunting mod! its a part of a mod pack. Is only one of all mechanics i've added to my mod pack.

severe ridge
#

why super survivors dont have a muzzle flash? ),:

severe ridge
#

my caw caw guy just need its own vest and bag now, basically. Loved that Brita's HK LMG -v-

#

last set of this mod 🀷 then it's about enhancing

placid delta
#

New Superb Survivors Feature for bandit play style!
if you have a gun and pvp is enabled, you can rob neutral survivors by getting close and aiming your gun at them.
they will put their hands up, while in this vulnerable state you can right click and order them to scram forever, drop all their loot.
or if your that evil, any survivor in this vulnerable state of having hands up can be shot and killed instantly (executed)
demo: https://youtu.be/lEL_ojkcf8g

This video demonstrates some new options for bandit like player style
Now if you have a gun equipped, you can quite easily rob players without guns of all their loot.

Aiming the gun at them when PVP is enabled will cause them to put their hands up. then you can right click a...

β–Ά Play video
solar mulch
#

interesting

steel lantern
#

holy god, that is a fascinating addition Nolan πŸ‘

shadow geyser
#

wow that looks super cool

#

maybe the other survivor should run away though after you execute his friend?

severe ridge
#

is there a way to set the aim angle so it goes in a line? lol

severe ridge
humble kernel
#

epic

#

what does the scope even benefit

#

@severe ridge

severe ridge
#

nothing, it just didnt made any sense for the range and name before. I will work around attachments properly later on tho u.u

humble kernel
#

ok

#

i wonder if the superb survivors hands up thing works for hostile survivors too

willow estuary
placid delta
#

@shadow geyser said "maybe the other survivor should run away though after you execute his friend?"
Done, just made this adjustment a minute ago.

wicked grove
#

If I want to place a trading post (hydrocraft) in build 41, do I still need to use necroforge mod?

placid delta
#

i wonder if the superb survivors hands up thing works for hostile survivors too
@humble kernel
I didn't test it with a hostile but if the hostile survivor does not have a gun, they indeed will trigger the HandsUp thing. but im not sure if they will prioritize running away rather than handsup. because hostile will see you as an enemy with a gun even before you get close and aim at them

rocky lynx
wicked grove
#

How did you put items on table?

rocky lynx
#

its an object, making tiles properties using Tilezed. Its a little container thats only allow cooked coffee seeds.

#

need to polish a little the sprite but it works πŸ˜„

severe ridge
#

coffo ovo