#mod_development
1 messages · Page 427 of 1
just blender being extremely complicated
How'd you fix it, Shark?
@lilac night flat shading
Ohhh
do you need help
i suck at item lists lmao
@drifting ore i havent had this problem before, but there is a possible solution for it here:
https://theindiestone.com/forums/index.php?/topic/23265-fix-for-red-question-marks-over-cells-in-worlded-view/
So some of you might have a problem from time to time with your map loading cells looking like this: If thats the case heres something to try. Go to WorldEd Preferences Tilesets Directory - Then point it at your Tiles folder (wherever you downloaded the Tilesets too). Make sur...
anyone knows if blender 2.8 has directx plugins already?
cant find on google so maybe not
@drifting ore What folder do you have selected for the tileset? I had that problem until I made sure I had the tiles folder was selected and not the 2X folder inside it
@ripe sluice @craggy furnace @lilac night I got it now, thanks for the help <3
Glad to hear you got it sorted!
np
OH
i didnt even see what those were
yeah, thats from the tileset not loading correctly
I want to make it so that if you click on a moodle, you get a context menu filled with things that would help remedy that moodle. Click on a "Tired" and you get a list of caffeinated items, click on "stressed" and you get a list of magazines, cigarettes, etc.
Can anyone tell me how to go about detecting that the player is clicking on a moodle, and which moodle they're clicking?
why is this happening ? https://www.youtube.com/watch?v=MYiNScTCnYs&feature=youtu.be
Is this world editor? @drifting ore
@drifting ore select the 0_Lots Layer first when adding buildings. also, come over to #mapping
@drifting ore You can place buildings only in WorldED
@slow spade in this video it's not like that https://www.youtube.com/watch?v=FNvTHgY__zg&t=1835s 30:44
This tutorial is still good for the latest build 40 stable & IWBUMS. Video made on 41.19 IWBUMS. Again, this video is relevant for any future builds, unless the developers change how to upload and make map mods.
The old video still provides relevant information and may be us...
It exactly like that. He is in WorldED when places buildings
It is on 29:44
@drifting ore
@slow spade how are you doing these kinds of operations
You can look in video. He tells and shows what to do @drifting ore
You need to drag your tbx building file to map @drifting ore
@slow spade I'm dragging heritaya like in the video but I don't understand it opens another window
@drifting ore Are you doing this in WorldED? You can not do it in TileZed
what each is exactly for?
SoundGain =
SoundVolume =
SoundRadius =
is gain and volume related to the sound file produced and radius the value for zombies to hear?
Hey, I have a noob question for anyone that wants to answer it. Supposing a guy was to make a cheat mod...would he put it in c:/users...../mods
or c:/programfilesx86/..../mods
(File structure confuses my poor brain sometimes)
You would drag and drop buildings from the panel on the right in the bottom picture (worlded)
@drifting ore are you still trying to get your own buildings in the map to playtest?
@uncut depot how to do worlded doesn't use worlded in video https://www.youtube.com/watch?v=FNvTHgY__zg&t=1835s 30:44
This tutorial is still good for the latest build 40 stable & IWBUMS. Video made on 41.19 IWBUMS. Again, this video is relevant for any future builds, unless the developers change how to upload and make map mods.
The old video still provides relevant information and may be us...
I honestly never watched those, though I did see them
You may have gotten further in the process than I have so far. I've gotten as far as designing a .bmp, a _veg.bmp, a _zombiespawnmap.bmp, convert to tmx, place buildings (having made them in BuildEd) set my spawnpoints.lua, generate lots, and test the games. I haven't gone through and done detailing after.
I can successfully build a map, build buildings, place buildings, and run around looting and fighting zombies on an entirely custom map.
That I do know how to do from A-Z. It's just familiarizing myself with TileEd to get the tiles in right, and to import custom tiles, etc
the "finish" work on a map mod, really
Yup, so you have the cell in place
now double click on that cell and it should open up a zoomed in view
the "cell" view
Which is what it will actually look like in game
oh, wait
ok, so you created a new map in worlded, and set the cell size as 1x1?
@uncut depot Yes
Ok, then you dragged and dropped your .bmp from the right?
(you must have, to get the map with the lake and road on it there)
When you did that, did you also have your _veg.bmp and _zombiespawnmap.bmp in the same folder as your MAINMAP.bmp?
@uncut depot yes there is
Ok, go to the upper left, to FILE, and select BMP to TMX
Did you do all that already?
(I'm doing this from memory, so don't hate me if I miss a step)
I did everything I could to get this video here. @uncut depot 30:09
@uncut depot np
I can tell you the step by step without the video....
I've done it a dozen times succesfully
A few times a day, actually 😛
I test each building several times while I make it
Today I need to make a restaurant named Twiggs (yes, seriously, I have a Twiggs in my hometown, and there's a Twiggy's in Zomboid. Beauty 🙂 )
@uncut depot English very bad picture or video çeklininde please atabilirsiniz private pls
Ahhhh, English not your first language
@uncut depot I know :/
@uncut depot do you have the chance to tell me in the form of a picture or video via message
I don't, not right now...it's a long process. I cannot video because my wife is sleeping
I might make a step by step tutorial with full pics. People do easier with that.
It is not hard, but confusing.
@uncut depot it's okay. you can do it when you want to. I'll wait. :)
Keep trying, slowly. It is all about getting every step correct
Do not go fast, go slow
It took me all day to get the first map working
now...2-3 minutes once I have my bmp's
@uncut depot all right, I'll take a look at it from the top.
🙂 I will try to take pictures next time I put a map in
@uncut depot all right, I'll wait. thx :)
I'm not sure who to ask this to, but when I'm making a cheat mod as a test run with lua, do I drop the mod structure in c:/users/USERNAME/.../mods or c:/programfilesx86/..../mods? I be confused.
HAHA
Guys
Today is the day
I buy a new laptop

No more lags
And struggles
On an i5-4th gen and no graphics
Mumbler - drop it in USERNAME/Zomboid/mods/ModName
@uncut depot cheats :0 jk
@raw tulip hey man, how are you importing .x into blender? i cant find a single plugin to import them
Convert 3D files such as FBX, STL, OBJ, 3DS, GLTF, DRC, RVM, PDF, X, JT, DXF, PLY, 3MF & ASE to FBX, OBJ, 3DS & DRC formats.
thank you.
@fast fractal I must be doing something wrong in my script then, as that's where I've been putting it just like map mods. As I am wholly new to programming languages, that's not surprising at all lol
not sure exactly how map mods work overall but the folder should be just like the example mod folder
strange, when i went to replace the assault rifle with my LMG to test it, it doesnt appear.
ive replaced both the model and skin
\Zomboid\Workshop\ModTemplate\Contents\mods\ModTemplate ... and finally there is where the media folder would go with a mod.info file
Odd, that's not where you put custom maps, but those seem to be custom map files...
That must be because that's for the finished product, automatic installation through the Steam Workshop
So, if I'm making a spawner that spawns a spiffo doll when I push INSERT...the folder structure would be...what, exactly? None of the example mods actually tell you what to use for your specific mods, and the example folder structures in robomats tut's are broken pics at this point (the tuts are from friggin 2013, we need a massive overhaul on our documentation for the modding community
Right now I have it set up /user/zomboid/mods/CheatMod/media/lua/CheatMod with the .lua in the final CheatMod folder (since that mimes the success I've had with mapping). Something tells me that's incorrect here, and I seem to be having trouble following just about all the tutorials.
/user/zomboid/mods/CheatMod/media/lua/ next folder is shared, server or client depending on the file...browsing the project zomboid install directory media/lua should give a better example
Excellent, I was already looking through those for that exact reason, but I couldn't figure out which one to do. Now that I know it's one of them I'll figure it out. Thanks!
Howdy. Wondering if I'm just looking in the wrong places... the robomat modding tutorial is incomplete and last updated August 2013
and the FWolfe github modding repo was last edited almost a year ago, and is also incomplete
I'm looking for more concrete examples
like, i see in some examples references to java function getSpecificPlayer(int) but i dont see it anywhere in the java docs page
and i'm thinking, with all of the mods that are out there right now, there has to be some better resource that i've missed
For instance, how tf were the 3d models in hydrocraft generated?
Wizardry
(and, while that may seem like a dodgy answer, it's really not). A lot of the modding here gets done simply through folks getting creative and experimenting, talking through problems with each other. As far as I've been able to find, there is no recently updated central resource for modding PZ. It's the wild west over here.
That's not to say folks aren't helpful, or there aren't tutorials available. There are, and the community (including the Devs) is approachable and interactive. It can just be....mildly frustrating to get a concrete answer on some things some times
Hey im new to modding, so i checked the pinned messages and my mod is almost ready for testing, but i cant figure out how i can add my blender model, i am trying to make a melee weapon mod.
trying to iterate over cells to spawn zombies defining sq = getCell():getGridSquare(xposwest,ypos,zpos);
then checking sq:getRoom() ~= nil then before doing sq:getRoom():spawnZombies();
sometimes I get an error "ERROR: General, 1591270876961> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getRoom of non-table: null at KahluaThread.tableget line:1684."
anyone have any idea why I can get through a number of these before it fails?
I put some debug lines and it fails somewhere around here LOG : General, 1591270876949> 7683 x 11822 which is one of the northern cells in the rosewood prison
all weapons ive did for the classes so far lel
@severe ridge how did you make them weapon models?
@severe ridge I literaly made my own model on blender and people say i need to export it to .x but i have no idea how
yeah, i had that problem at first, blender 2.80 doesnt seems to support the directX plugin so i downloaded 2.79 and got the plugin for that
oki thx :3
ur welcome :3
I like katana
They should make samurai armor :P
Or a bow :P
flip flops
And straw hats
So my mod is finished, i started pz and it died after 10 seconds, i have no idea what i did wrong too
Rest in peas
;-;
anyone here got experience in rendering tiles in blender?
i always get this: (black is what i rendered, white is what is needed)
it perfectly alines on the sides, but the bottom and top edges are 1 pixel off
i tried moving the camera slightly but nothing happens until a certain value where just the whole thing moves 1 pixel
(i moved the black part 2 pixels up so you can see the difference on the outline)
@hollow shadow did you check console.txt? Was it a game crash?
@nimble spoke Where can i find it?
ultra noob here
<--
nevermind i found it, i will try later again to see if it crashes, then ill send you the console!
@ripe sluice is your camera set to orthogonal view?
yes, i used the blender file someone posted on the forums as a base.
i figured out it was not the floor that is wrong, that one is a perfect fit.
but the wall goes 1 pixel too far to the left and 1 pixel not far enough to the right.
i guess with modifying my object i can solve this
i am trying to make a tileable wall brickwall tileset, and i can feel this is going to be hell
maybe i just paint it instead
Anyone know how to unwrap stuff in blender? i been googleing for an hour how to unwrap in 2.79, i only find some manuals which are hard to understand, not many screenshots too.
@hollow shadow look for uv unwrap
there's a search tool in blender
i usually set it to space
well this is as close as i can get in terms of tris/poly count
its always like this, im always sightly over the polycount
of course. the weapon model is tiny in game, but the DETAILS
hehe, yeah theres no stock or foregrip attachment for the m9, but it would be fun to add
as you can hold down the trigger to shoot kinda full auto in game
greetings fellow humans, another poll.
the existing in game model has the sight sit on an external component instead of being on the slide of the pistol
2
I don't like anything that gets in the way of ejected shells
that's bad omen right there
that looks like a spacegun
what a giant sight
iz good
Hey so i just finished my mod, i have looked trough a ton of other mods and i currently have no idea why mine just crashes the game. Can anyone help me out?
its a simple mod that adds 1 melee weapon
Im not sure why its not working, so i cant tell if its code or something else
the only lua code i have in the mod is the distributions.lua
Safe money you made a formatting error with the script, and forgot a comma or bracket somewhere.
Nice model, but the trigger is too short. It should be elonged like the vanilla one. Otherwise, I would be uncomfortable to pull it @raw tulip
amazed
@willow estuary thanks, it was safe money xd
Good to hear.
Hahaha, you cant even see the trigger in-game when fully zoomed in.
:D
in not a very good texture artist, but this is what I got so far, any feedback/adjustments I should make?
in game the model would probably look like this
with the weapon in hand or the holster
of course most of the finer details are hardly visible but I think details are a nice touch
why is it so bright? could be mistaken for a deagly easily on the second picture
well. you can see the details on white instead of on black
of course I would make other weapon finishes after I have all the details down
lmaoz
My game crashes as soon as i spawn my mod weapon, anyone know what could be the issue?
What do you use to spawn a weapon?
local pl = getPlayer();
local inv = pl:getInventory();
wpn = inv:AddItem("Base.AssaultRifle");
wpn:setAttachedSlot(1);
wpn:setCurrentAmmoCount(29);
wpn:setContainsClip(true);
wpn:setRoundChambered(true);
pl:setPrimaryHandItem(wpn);
pl:setSecondaryHandItem(wpn);
Necroforge, but i made sure to make it compatible too
Cheat menu is better
It auto loads all the item to the table
But necroforge has some unique utilities
@raw tulip Does your model have empty space from where empty cartriges come?
It can't be seen if loaded anyway though
yeah it doesnt have that sort of thing, its a static model, as pz does not have detailed animations for reloading or rigging at this time
Kenny must have access to some super high-resolution version of PZ from an alternate universe?
Yea. You guys are kinda slow, we already have working NPC animals and a reworked storymode https://i.imgur.com/NqaVrv1.gif
nope
Anyone know a good tutorial on how to make models for weapons? i think im making my models wrong
so, if i'm making a recipe that creates a melee weapons, does the weapon item has to follow any nomenclature or something? they're not appearing for results in-game but the firearms are x.x
Isn't there a way to download mods with new equipment without any additional files?
yeah, for weapons.
or mods that changes current equipment
Can recipes give you more than one item?
You still can create custom NPCS in superb survivors, those guys just hang at hilltop
I got as far as "I'm going into battle"
and i need your strongest potions
weak reference
the fair knight and the potion seller
I don't know that one
ok, i was able to make them as an add-on but i wish the mod for survivors would work so i could make dialogue and stuff for them (which is already possible but the characters are kinda broken, sadly, the code is kinda big there, not my side of the department).
and they wear jeans or jackets over the armour sometimes because of the weather lmao
Thats impressive work, Paw Low
not much xD patchy
Is there any other value for "canbeequipped" than back?
thats the only thing im using from G.E.A.R
Rogue's giving me huge STALKER vibes.
is there any mod that makes you want to pee every once in while?
But why
This isn't much, but in solidarity with Black Lives Matter, and The Indie Stone, I whipped this up; the rar contains the files needed to cut and paste this message into your own mods, if you too would like to show support.
anyone know if the map New Denver connects to Muldrough? or is accessible from the vanilla map?
Yikes, some things shouldn't be combined.
@sullen talon Yeah I belief so. ''accessible from the vanilla map?''
I can confirm, yes New Denver is connected to the vanilla maps. Theres the standalone version AND the one that connects. Read the instructions for installation carefully.
:)
Yeah i remember driving there once but that's a long while back, when cars where still in testing.
owo
what makes the geometry stretch (warp crazily)?
and like, just for other people, not for me
for models ingame
im frustrated because i can't replicate an error? lmao
This isn't much, but in solidarity with Black Lives Matter, and The Indie Stone, I whipped this up; the rar contains the files needed to cut and paste this message into your own mods, if you too would like to show support.
yeah but how do I disable it?
I put hundreds of hours of work into the mods I create, and in return I neither ask for, or receive, any compensation.
Being exposed to a brief message about a timely human rights issue that I feel strongly about seems like a small price to pay to enjoy the fruits of my considerable labour.
@willow estuary I applaud your stalwart dedication, sir or ma'am. Good on you.
Kenny, please tell me we can ride the bucks into battle.
Sure, I allow you @calm portal
I put hundreds of hours of work into the mods I create, and in return I neither ask for, or receive, any compensation.
Being exposed to a brief message about a timely human rights issue that I feel strongly about seems like a small price to pay to enjoy the fruits of my considerable labour.
ok, but I really don't care about politics though.
If you don't care, then it shouldn't bother you.
ok fine, fucking asshole.
ok, kermit.
I FUCKING CARE YOU DUMBASS
@plucky nova I spent so much time on this, and in return I never receive any compensation!
How dare you!
ah damn, how dare i?!

@fallow bridge in response to your request, although I appreciate you asking, but
uh
alright. just wanted to help to stop people from arguing so much about it
ok
but whatever you say boss



stop the spam
god this is such a circle jerk
this is a modding channel, keep it that way
i mean hey at least i asked right? @iron salmon
good on you, time to drop it now?
yeah
@shrewd grove so I poked around in the lua and java, and couldn't find where it makes the playe rmdoel invisible when they enter a vehicle.
So I think it's part of the java where it refreshes the graphics onscreen, which means, if so, that I think I can't code in a visible driver for you.
Well, having said that, I could be wrong?
But I couldn't find anything in the player or vehicle classes that triggered that, and don't know my way around the graphics classes.
The question is, does it make the player invisible or does it just put the model off screen somewhere far away?
Oh probably just invisible. Teleporting the model would be way more complicated.
player.model.setVisible(false)
if player.inCar() then
player.model.setVisible(false)
else
player.model.setVisible(true)
end```
¯_(ツ)_/¯
Would of been really cool
Lol, BLM mod became really popular (62 rates) and this mod does nothing except changing a few phrases in the title screen. For example, Hydrocraft for build 41 has 160 rates. Guys, if you want to make a popular mode- its your chance
😎 😎 😎
aside from the tanto knife, what other knives would be popular/would like to see?
ive been working on a modular system for a bit so a set of knife mods can be somewhat streamlined
of course. everyone who has been around this knows about the famous huntsman knife, karambit, m9 bayonet and whatever
i just need a quick callout of some knifes people would like to be created
as theres definitely a lot, but im not sure what people like in terms of tactical and practical knives
so far I have a tanto knife model finished, but i figured it would be better to make a modular system with a set
personally, i like the huntsman knife, so ill be making that one too. let me know and send me some references of knives you would like to be replacing the hunting knife in game
ah i suppose thatd be right on as a "hunting knife"
as to a military knife
good point.
yeah but how do I disable it?
remove the edits to those translation files
@plucky nova
Good evening, can you tell me how to find a script for broadcasting radio?
I want to register my text in the broadcast so that it works on the server and the players can "hear" it
I'm talking about the 40th build
Добрый вечер,а вы можете мне подсказать,как найти скрипт на вещание радио?
я хочу прописать свой текст в вещании,что бы он работал на сервере и игроки могли его "слышать"
я про 40 -ой билд
thank you all, it’s not relevant anymore, welcome to New Hope in a couple of weeks)
всем большое спасибо,уже не актуально добро пожаловать на Нью Хоп через пару недель)
всем большое спасибо,уже не актуально добро пожаловать на Нью Хоп через пару недель)
@past shadow крутая локация!
WordZed Version 1 - download You can add custom radio data to the game via a mod. The radio data including final translation files should go into media/radio/ within the mod directory. Optionally this simple mod package can be used to get started quickly: RadioTestMod Note: Th...
@past shadow That mapcell is looking really nice!
thank you, this is the initial location for the player
@past shadow How large are you planning on making that?
there are 100 to 100 tiles, each was carrying, like a baby by hand)@uncut depot
I hope the buzz correctly translated and conveyed the idea ...
@past shadow Это всё в одном лоте что-ли? Советую проверить, будут ли растения расти на тайлах травы, поставленных таким образом, если это важно конечно. Слышал, что не будут.
@uncut depot
Yes, 100 to 100, I am aware that the chunk is 300 to 300)
but we don’t need such large volumes, the rest of the tiles are covered with vegetation through Worldzed
Ah, gotcha, that makes sense
It looks fantastic 🙂
I'm always impressed by you guys. You make such amazing-looking locations. I just want to make realistic-looking urban/suburban areas 😛
@slow spade будут, задал функцию
vegetation и растения "адекватно" себя ведут зимой и летом,елки всегда зеленные,остальные деревья от времени года,так же и кусты...у меня другой косяк был,это с окнами,деревянным баррикадам не правильную функцию прописал)
Ты в тайл моде делал это всё что-ли?) @past shadow
@uncut depot
Well, to be honest, I left the logic to the background ... as you can see
@slow spade почти)только разметка комнат и несущие стены без тайла) а так каждая травушка в ручную
долго конечно и утомляет
@uncut depot
for example, it’s not logical that the farmer began to grow corn between two two-story buildings, in the same shadow there will be 18 for 24 hours, at least, well, damn it, there was a place
Lol, I suppose you did eschew logic there a bit, huh?
dont leave your models in the sun
@uncut depot Of course, I can talk about the fact that this field generally appeared at the pumping station after the disaster and the pumping station broke down and flooded almost the area than the survivors "supposedly" took advantage of and did the field themselves after ... but who needs it?)
Yes, the logic went by the wayside, unfortunately, probably ...
what is it?@craggy furnace
night vision goggles
will they work on batteries?)
cool
Owo
@craggy furnace
probably such a whip can be found with little chance at military bases, in general, where there are guns) usually it remains to use torches or flashlights ....
and what, will there really be a green display of the whole environment?
Pwppwpwwpwpw
i am making this model for blair
after its modeled, textured, and set
it goes to him for his NVG remake or gun mod
w/e
@craggy furnace
I get the impression that you really tried on these glasses .... looks good
thank you
был бы благодарен тебе
сча в лс скину
I really don’t quite understand why the passable textures that I put on the room through the tile, I gave them the Wall function, and as a result the walls are passable, for the player ....
я правда не совсем понимаю,почему текстуры проходимые,которые я наложил на комнату через тайл,я задал им функцию Wall,а в итоге стены проходимые,для игрока....
Is there any way i can increase an items explosion damage without it making fire?
@past shadow помимо создания пака текстур... надо создавать тайлсет файл.. в котором ты задаешь параметры каждой текстуре
В редакторе ты можешь задаватт общие свойства но только для редактора.. в игре это никак не скажется
@drifting ore та я же кастомными пользовался...или я не правильно тебя понял
Нет все верно.. хм... тогда не знаю... вроде должны были быть рабочими
@past shadow не забывай еще и ссвойства текстурам давать, и сохранять
а кастомные должны быть рабочими
ты главное не смешивай кастомки со своими
свои у тебя отдельным паком должны идти
PS Палевный чел охранник)
и дровосек)
свойства правильные задал,проще было тупо через ISO стены дорисовать,ну что бы они разными были
I set the correct properties, it was easier to draw stupidly through the ISO walls, so that they would be different ...
палевные?) ну то что видно,что не с этого мира не отсюда,это да...
@indigo hound
я даже понятие не имею,как мод сделать( а так все работает проверяли
смотрел гайд,перекрестился и плюнул)
I don’t even have a clue how to make a mod (and everything worked
watched the guide, crossed and spat)
там у тебя 2 строки для текстур должны быть
сча скажу какие
pack= название пака текстур
tiledef= название файла свойств текстур
в строке tiledef после названия ставь 1 пробел. И поставь число.. к примеру 200 или 250
не помню для чего одно, о нужно
вот пример:
pack=fanipol
tiledef=fanipoldef 201
и естественно в папке мода есть и пак в нужной дерриктории, и свойст текстур тож где нужно
файл формата .tiles (они же свойства текстур) должны быть у тебя в папке media
пак текстур в папке texturepacks
которая находится также в media
ток пак текстур именно твоих
а не ванила + твои
ох...слушай,я же мод не делаю,просто скину файл с картой на сервер...и даже если честно нет желания и времени делать свои моды,там другой человек будет делать))
а я же чисто кастомными пользуюсь,исключения нпс только,НО за радио спасибо) дойдут руки - разберемся...
ну про карту я тебе все проблемы решил)
ты ток картографу передай)
тут не важно файл с картой, или мод
у тебя проблема - проходишь сквозь стен. Я сказал что сделать.
перепроверить строки + свойства текстур всех не ванильных
дай бог тебе здоровья)спасиб
If you guys are able to - I'd suggest you speak in English - then we can all offer help, and all benefit from the help being passed around! 🙂
is it possible to make my item icons bigger than 32x32
Hey i am wondering if there is a way i can add multiple gunsounds to a single gun in the script files?
@hollow shadow Take a look here: https://github.com/FWolfe/Zomboid-Modding-Guide#the-sound-block
Now, I haven't tried this with guns, but I do know that a sound block can have multiple sounds in it, and one is randomly selected when the sound block is called
{
category = Meta,
master = Ambient,
clip
{
event = Meta/Event/distscream,
volume = 2.0, /* old SoundOption.AmbientX2 */
}
clip
{
event = Meta/Event/fscream,
volume = 2.0, /* old SoundOption.AmbientX2 */
}
clip
{
event = Meta/Event/scream,
volume = 2.0, /* old SoundOption.AmbientX2 */
}
}```
Thx
np! lemme know if it works?
how do i get my gun model to show when i equip it? its exported to x and supposedly loaded into the game.
My guess is that you don't have the script for the model defined? Take a look at model_items.txt in the PZ script directory for examples on how to do that.
i defined the model and it still doesnt load, do i need to define the muzzle?
Naw, that just sets where the muzzle flash is located AFAIK.
Modelling isn't my thing, but there's several things that could be happening.
If the texture isn't loading/working, the item will be invisible.
If the item's location isn't set up properly it might be inside the character model, or even offsceen.
where should the location be? im pretty sure its at 0,0,0
I'm sorry, I'm not a modeler, this is pretty much all I know here?
ok
But someone else here who knows more will probably chime in eventually! 🙂
yes
@buoyant sandal Hey man, try importing one of the vanilla models into blender to get the location right.
You also need to export it with some stuff changed.
There should be two drop down menus.
Change them both to the top option. I think it's right handed and z, but I'm working off memory.
still doesnt work but its most likely im doing something wrong
oh yeah
i was thinking about doing a shoulder thing but i don't know if it would fit the movement without animations x.x
@hollow shadow are you working on a bandolier too?
@craggy furnace lol yes
@i am having huge troubles getting it to work, they always decide to float next to my char, but not on the actual chest xd
Hes wearing a long skirt tho
you will likely need to add an attachment coord
i have no fucking clue how to scale models lmao
is vagene included in that
i was gonna make some sports armor
secret message, your ears only
No comment
Paw Low u made armor befor rite?
@severe ridge you also had this issue where the model decides to get ahead of the body?
Yeah, that happens because of the lack of animations, being clipping parts of the model to the torso, I faced this at first when I was trying to do custom hair, and why I decided to do wigs instead haha. But yeah, you gotta find a part where it works as a static item, I would say try to attach to the bone in the .XML file, I don't know if it would fix but it was something someone mentioned before
I literally attached my waist bags to the tail slot but nobody is being able to use them 🤷♂️
Even tho, they're not shaky as backpacks
They wiggle with the ass so 😏
So, no bone no bandolier?
No custom animations I would say... Same reason I can't make custom meshes for the body so I just work in retexture most part
Ok thx
Where is my phonebook armor damn it?
asval ready to be decimated
thats pretty rad
Can someone please tell me why I can't forage again in New Denver/Slocan Lake ? I tried to before and was successful, the mod wasn't updated and I installed it the exact same way. Am I missing something?
@low anvil Are you trying to forage near the southern part of the city/middle of the city?
Because I've noticed that I can only really forage near the seaside of town
Also is this B40 or B41?
Because B41 really messes with the map
B40 and I was doing it near the forest AND seaside
Strange
I know the map has a fair few bugs
Is this singleplayer or MP?
Because the map is very much not MP friendly
Is it winter ingame? Because foraging doesn't provide you with very much during wintertime.
Also, both big areas the vanilla map, and lots of mod maps don't have foraging zones defined properly; it's entirely possible that some areas of New Denver have workign foraging zones, and others don't.
If I remember correctly, the author only ever got around to adding foraging zones to New Denver in the first few iterations...once it grew beyond the original town and immediate outlying areas, they didnt have the chance to uodate vehicles or foraging beyond the original area.
I just wanna joke weapons which i can go around making the most edgy carnage when i'm bored lel
Is that a full auto nade launcher emplacement xDD?
no, i was just scaling and positioning lmao
maybe when we can add stuff to vehicles
@severe ridge have you ever experienced a crash when trying to load a model?
Nope, but other people did with my mods, there's so much I can do anyways rn lol 
i am struggling with getting this halligan bar to spawn
i guess i just suck at modding lmao
i can't even use the distribution table yet 🤷♂️
seems like it replaces other mods drop idk
Shark, lookee here for spawn testing advice: https://steamcommunity.com/workshop/filedetails/discussion/2125659488/2445965459164107435/
@willow estuary 😮
Honestly, testing spawns is one of the biggest pains in the butt with adding new items.
it really is
and itemzed is not very good at configuring
or explaining anything
I've never used itemzed.
Honestly, I think applications like itemzed might do you more harm than good, in that they might serve as a crutch that insulates you from the nuts and bolts of how to do stuff?
I think the best approach is just to fire up the ole file explorer, analyze how a mod add new items, and use that as a template/checklist.
Just imagining trying to do otherwise makes my brain hurt.
pp popo
i might learn to map so i can create a custom spawn place for custom stuff u.u
hidden from stares e_e
id like to make army camps
so soldiers actually have a more natural spawn for now
is there any way to make a throwable explosive weapon that doesnt make fire, but does alot of damage?
currently, the explosionpower changes both fire and damage
yeah
extradamage
Icon = 40Grenade,
TriggerExplosionTimer = 25,
ExtraDamage = 50,
ExplosionRange = 4,
ExplosionSound = BigExplosion,```
Oh, im not sure if i should choose pipebomb or football :I
im making nailbomb xd
explosionrange usually is 5
damn, m79 sounds pretty good to have
ExtraDamage = 50,
lul
lul
is there a way to make a throwable weapon icon not the throwable item itself? :B
I wud like to know that too
guys, I'm looking for a mod that does something very specific: when you start a new game, you usally spawn in a random house, I sometimes found myself in an house which had a garage or some type of space to park a car, and there was a car parked there, assuming the house where I spawn in is my character's house, is there a way to have the keys to that car automatically in my inventory when I spawn or to find the keys in the house?
i think there is scenarios mods but never tried myself
I have some mods for spawn points and occupational items on spawn but they don't do this specific thing (they do this but with the house keys)
@severe ridge is there a way to increase the soundrange of an explosive?
I cant find the icons for containers or other items in the texture files :ç
You need to use TileZed to view/extract the ions from the .pack files @hollow shadow
Having said that, if you're looking for vanilla icons to modify or use in some fashion, most of the icons should be available via the item browser at http://undeniable.info/pz/wiki/itemlist.php , and that may be easier.
Also, I have some bad news for you; that improved belts mod has some serious issues with how it's features interface with the vanilla PZ code; I suggest you try playtesting it.
@willow estuary Thanks for the info, and about the belt mod, i have no idea how it was made, i just helped MayRum put the models to 0 0 0 so he could use them. But ill let him know.
Cool!
noice
what horrific monstrosity is that
I love it
Wowie thanks, ill try to release it today then 😛
which mod is this?
The more I see of your scrap weapons djvirus the more I like 'em
@hazy snow Scrap guns mod
My friend is trying to make the air tanks spawn, hes also finding a way to make them exchangeable, like the strings in the crossbow mod.

Couldn't you make an item like the propane tank
fill it with air
and just include a bottle in the crafting recipe?
then have the crafting recipe consume 'units' from the tank
unless thats what you already did, and if so disregard me being stupid
@noble iris Thats a possibility, but propane is a grilling fuel and i wouldnt want to use that when i scitter a metal piece down a metal barrel xD, Secondly, you would have to do the refill action 50 times to get 50 shots until its empty again, so yea :I
oh
and not the propane tank, but a container 'like it' filled with 'air'
I'm not really read in on item modding so I can only throw ideas into the wind
But them propane tanks too big and heavy, i guess it would be a good air container if i ever get to make an emplacement gun
you could make it so bottles used in the weapon recipe need to be 'filled' with said air
or something
skies the limit I guess?
and on the spawning of items, do items have 'classes' or something that inform you where they spawn?
because you could just chuck them into the same class as propane tanks or whatever
I havent got spawning to work at all, so i cant confirm anything
so they spawn in 'similar' locations
I tried to make them spawn on firefighters, firestations and garages
@noble iris Ehh, not atm, i have given up on trying to fix it, my friend is trying to fix it rn, whats itemzed?
ItemZed Scripts & Distribution editor. Welcome to ItemZed! ItemZed is a development and modding tool that is used to edit the contents of script modules (foodstuff items, weapons, recipes etc) and the distribution table that dictates where different in-game items can be found ...
@hollow shadow I got them to spawn
Drag and drop seemed to work for me
wot
I can pop on and share my screen if you want
This is how mine is set up
I'm not sure what the firestation is classified as in the list
okay it registered my mod but when i click open selected i get media error
Odd, Well I can get the air tanks to spawn in garages and sheds
:/
im learning
procedural distributions thing
it's working so far for clothes and equip, dont know where to stick weird guns
throw them into gunlockers?
but yeah, maybe with a 0.1 chance thing
toss them into fridges
theres enought toilet paper in fridges already lel
so, is the army droplist thing being used at all?
the army droplist might be for the research center
Get red error box when running the game
Methinks it might be the fashion mod
loading in stuff I don't actually have installed
fashion mod glitches if the item is not there and it's trying to be listed
if you don't like politics in your project zomboid i made a mod to remove the politics https://steamcommunity.com/sharedfiles/filedetails/?id=2128521038
i tested it and it works
someone should probably link that in Blair's mod's comments section so people can quickly grab it and not have all the stupid arguing
i can't cause he's perma blocked me from his comments section
oh wait no he's removed the entire comment section
advertising the mod would be politics which i have removed by publishing the mod
lol
but what about... actual politics that happen irl? (like board meetings and stuff)
have you removed those as well?
@pastel estuary
_ ._
no, that is not connected to project zomboid
whyyyy
I agree that nazis are bad, buuuut i came here to kill zombies.
what mod is this from?
@quasi prism it's from Blair's Framework mods (GEAR for example) this mod removes the politics https://steamcommunity.com/sharedfiles/filedetails/?id=2128521038
thank you
I really wish we didnt need the mod.
i do too
but Blair simply doesn't give a fuck, he doesn't care if people don't want to have politics shoved in their face.
Well its a good thing that someone made a mod to remove it.
mhm
bruh im still getting notifications that comments are being posted in blair's GEAR mod
but im banned from looking at the comments
so i can't uncheck the subscribe shit
and if i ping blair again he's probably gonna report me for harassing him
then don't do that
Ill ping him for ya lol
But i need to at least uncheck the subscribe button
otherwise the number of notifications will never go away
oh no
well i didn't do it
he can't get mad at me
and i didn't tell you to do it
I know
Oh good grief.
I DIDNT PING YOU
Really?
I DIDNT TELL HIM TO
here we go... he's going to bitch at me again for something i had no control over this time
get it over with.
oof, just tryin to help ya out my dood
thankfully all persons lodging future complaints may now be directed to the nopolitics mod
Nobody can look at the comments because right after someone threatened to report the mod, the mod was reported, which locks everyone out of the comments, even if there are comment notifications. Reporting mods fucks up the notifications.
If I could block people from the comments, or disable the comments, I would have done so months ago, the comments are nothing but a pain in the ass.
An animated preschool series that follows an adorable spirited little girl, Peg, and her sidekick, Cat, as they encounter unexpected problems that require fun and creative solutions. In order to solve the problems, Peg and her cat must add, subtract and apply basic arithmetic....
weird... im getting notifications from the mod
I can look at it just fine
and as i said before. i didn't report the mod
i almost did
but thought against it
because i know there are people who use the mod who would have their saves ruined if it got taken down
i mean, that wouldn't ruin saves
it would
iirc mods that are removed stay on your system if you had them downloaded
saves would become NULL
Wait, what would you even report it for? Having a curse word in it?
It had the angry windmill
i commented and said that i was pretty sure it was against one of the Steam's ToS to have Fuck nazi's in it
gtg, gonna go shoot some guns. BYE
the swastika presumably
People didn’t like it I guess
@gaunt ginkgo that was removed
i never said i was gonna report the mod
i said "Isn't that against Steams ToS for Malicous Intent?"
i never said that i was gonna report it
Blair assumed i reported it because of the timing
which i can understand
but why would i lie about reporting it or not?
that's stupid.
I haven't seen the swastika in it, but isn't the whole controversial thing about it that it says "fuck nazis" and people don't want politcal stuff in there?
yeah
honestly
this whole situation
is stupid
it's stressing to many people
causing to many issues
So if it's like anti-nazi, why's it got a swastika? Haha.
the swastika got removed
It was a dude punching the swastika
It seems kinda contradictory to say oh.
I don't think having someone defame a swastika is hate speech, dude, haha.
Er, deface.
@ember orchid once again.. the swastika got REMOVED
So then what would you even report it for?
8l
i think it was reported for the fuck nazis line
even if nazis are bad it's still technically counted as malicious
i think
as i said i didn't report it so idfk
🧙♀️ i make witches hahaha, pew pew
I mean you said you were thinking of reporting it, right?
yeah
I was just curious what you'd even report it for.
Some people just wanted to play good old fashioned vidya games without being reminded about fucked up shit
oh
Fuck nazis doesn't really sound malicious to me.
malicious intent
No more than like "fuck republicans" or "fuck liberals."
meh
And I can't see a mod or anything get taken down for that shit.
So how's "fuck nazis" any worse, bro?
Fili your talking with me about something i decided not to do.
boy i'm glad my in-development mod can't really be controversial
yee
there are many reasons why i decided not to report the mod
main one being if it got taken down
Well sure, but I was curious how it could even be reported.
Legitimately, at least.
meh
who knows
either way someone reported it
and it seems that valve probably agreed
that or the comments section is just gone cause fuck it
back to what i was saying BEFORE
this whole stupid ass situation never needed to happen
paw's witch stuff is 👌
Weird, I can see the comments.
A: Blair could have instead of silently placing the changes into his framework mod that almost every mod user has because of what his smaller mods that require it do, made a separate mod that had all this political stuff in it instead
B: Blair could have understood that not everyone is so headforward and ok with having politics put onto them when they are usually trying to get away from politics and made the changes optional
C: could have said ok to my idea of making a separate mod that didn't include the politics so people could choose whether they wanted the politics or not
He could have done any one of those 3 things which have been offered or talked about and this whole argument WOULDN'T of happened
Bro, it's a free mod. Someone expressed their opinion in it.
but here we are
¯_(ツ)_/¯
could have said ok to my idea of making a separate mod that didn't include the politics
you can't republish his stuff, that would violate the workshop tos
@pastel estuary if i got the ok from him when i asked it would have been legal
because that means he consented to me reuploading a edited version of the mod that i would make sure people who downloaded it know that it was not my creation at all
It also could have been avoided by him just not expressing his beliefs. Or by everyone who disagrees just shrugging and moving on.
Like shit, man.
Fili I play games to get away from the real world. some of the changes he put in where big enough to where you couldn't just ignore them
but
lets not start another one of these arguments please
people handle politics differently
drop it
Just use the big anime tiddies menu screen mod
You could get a sticky note and put it over the lower right side of the screen.
Fili
And one in the center until the game loads.
stop please
we don't need another argument
just stop
it's all been handled
there's a fix
no more
If only you could talk to your few days younger self and give the same advice, haha.
<@&671452400221159444>
But yeah, just chill out, guys. Come on.
wait blue, is that a real mod?
bruh
bruh moment numero dos
Summoned but unclear as to why.
i'll DM you conall
nevermind
xD
basically arguments that weren't needed where starting up again
and i had asked that it just stop repeatedly
Yeah, disabled DM’s back in my dev days.
lol
but yeah pinged because i figured it was time for someone with actual meaning to stop the arguing
Damn right
pog
oop
we should probably move to another channel. aren't really talking about mods anymore
me??!
i should circle back to anime tiddy wallpapers
Please don’t.
Right I’m watching tv so keep it chill everyone and have a good night/evening/whatever
I love you mitch mcconnall
HEY #offtopic_non_pz !!
Why is my inventory weird
wym
Its upside down
oh no
I think the fix is disabling the g.e.a.r mod
or whatever that base thing is
just unsubscribe really
I realy want to release the salvaged rifle update, but i cant get itemzed working to make the airtanks spawnable
it says MediaFolder error
just finished my first distributions table i hate it
but everything is rare and makes sense enough
time to draw some ammo
Im jelly
hi sorry im confused
what happened to gear
i was planning to get rid of it because of the garbage that kept being added but uh
did he just get rid of the entire mod
I think so @tropic hazel
great :/
that is stupid
Wowzers! I keep adding stuff that isn't related to the game in any way because I support something that like one person in the entire community cares about, what do you mean they don't like it I'm gonna remove the mod and break a lot of saved games as punishment
yeah tbh I hate fascists and nazis and as a POC support BLM (obviously), but making unwanted changes to a mod subversively and then doing something like that is just so immature and childish
i dont really care about the movements anymore
I don't get a choice :/
i just want to play zomboid in peace without having this shoved down my throat
its kinda embarrassing honestly
the fuck nazis thing
I too would like some escape
its just obnoxiously large
yeah it doesn't really accomplish anything. no one taught blair to not feed the trolls?
I don't doubt that he's received messages from "white supremacists" if this is how explosively he reacts
this is borderline lulcow level of feeding the trolls
no one taught blair that most people arent 2 year olds and dont need to have keys in front of their face all the time to realize that some things are not ok
pretty sure everyone who went to school at least once knows that nazis are bad
germany gets drachenlord, the US gets chris-chan, and project zomboid gets blair algol I guess
im waiting for animzed to create better content
a friend got me the game a few days ago and so i started playing again
with mods now since i can have them
not very cash money to get rid of a really important mod and break many others
yeah
my mod used gear
but i created my own lite version, it was just couple txt to add bodylocation equip
oh yes i wanted to get that one
so i saved me arse
we should start programming classes at a younger age, since you obviously don't need to be a socially functional adult to make effective programmed content
i have really bad social anxiety
me too, but I don't delete my art because someone sent me a mean message
oh
i will probably learn on my own eventually i have a few ideas
ppl were just bothering a lot
like
srsly
it was just something temporary etc, i understood, like whatever fk nazis anyways lmao
when you start being successful, people will start tearing at you for whatever reason
but yeah, not a good first impression to some folks -zzz
people went after president obama for wearing a tan suit
the real test is in how gracefully you respond
or yknow, just dont
if you're getting messages from nazis (which I don't doubt), just block them and keep making good content
sure, that's public response to something gross
or he could just not do that stuff in a mod that has nothing to do with it
i mean, its his stuff, he made it, you dont like just dont use it xD
i mean yes
yeah he put his content into a public space, and I can choose to install it or not
I never did, i dont normally mod games outside of the bethesda/obsidian titles and minecraft lol
but I don't think that changes the fact that someone else making a mod in response to him in the public space isn't** wrong either
i usually dont use mods but once i start i cant stop
i usually dont use mods but once i start i cant stop
@tropic hazel why i made my mods lol
im always like oh wait i kinda want this
and get sad when it isnt in the game
and then i end up having like a billion mods
happened with rimworld and will happen with zomboid eventually
now if, like, someone made a bot that made like 1000 reports a minute to get his work deleted, or somehow changed his own mod on his submission, I'd have a problem with it
but a response mod is just, like, normal retribution for making a gross change
and honestly shows people value his work
if I made a stupid mod no one would do something like that because I'm a nobody in that scene and my work won't be good
if i ever end up making anything i will probably just publish it for my friends because im embarrassed about basically anything
i always feel like someone will be like woah bro that is really cringe get rid of that or i will come to your house and murder your chair
huge exaggeration but you get the point
oh i'm at a standing desk
i murder all chairs
chairs are cringe come here im gonna uncringe your home and murder all your chairs
well, i'm giving you time to have someone who knows what that is respond, but you might want to look to #old_techsupport
I'm sorry but deleting your entire mod was a bit of an odd move :/ I know the conversation is already pretty much done but I was having a lot of fun with it, and even if I don't really like that stuff in my games I didn't really feel the need to complain more since it's just the starting screen, but deleting it hits everyone, it's a big loss to people that used it in their games, and people were also making mods that used G.E.A.R. for a base to make their own content, I'm sorry I don't wanna stir stuff up, but that was a pretty sad thing to see, I hope it comes back once
It was the actions of a tantrum. It's not really anything beyond that.
Yep. Nothing more we can do besides move on
Im not sure if it still works but you guys could use Better belts if you realy need extra slots :v
If it used GEAR as a base mod than it won’t work at all
I think it only needed Gear base to be able to quickly equip slots past 6
General message to all discord channels: RIGHT we're fucking sick of this - the development of this game is being seriously hampered the last couple of weeks by the constant hand wringing, harassment, complaints and whatnot about political stuff. As of now, no real world politics, left or right leaning, allowed on this entire discord server. Warnings will be enacted and bans if not followed. This is a game, we're game developers, and we've spent way too much of the past two weeks dealing with this bullshit. As for the mods, while we support people's right to make their own political messages in mods as they see fit, and will absolutely not tolerate harassment of them (if you don't like, unsubscribe) we do have an issue with modders having the power to put words into our mouth, whether we support the messages ourselves or not, mods auto updating in the background with political messaging that people would have no reason to assume is not us makes us extremely uneasy. As such, the mod terms will be updated to mean any overt political messaging of any kind will need clear attribution to the mod / mod owner who made it.
Now with the new no politics rules in place, can we all try and move on. We've also been seeing some worrying messages from people we'll be keeping a very close eye on going forward. You'd be advised to try and keep the discord as politics, explicit and implicit, free from now on be you on the left, right or middle. We'll update the server rules officially soon.
same
yus
"mod terms will be updated to mean any overt political messaging of any kind will need clear attribution to the mod/mod owner who made it"
this is the big one
at least, for the people who spend most of their time on #mod_development , it is
you ever see those obscure, like, county laws, like "No dolphin fins shall be attached to motor vehicle roofs in this county"?
and you ask, man, why is that a rule? what happened to cause that?







