#mod_development

1 messages · Page 427 of 1

severe ridge
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what was the prob?

craggy furnace
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just blender being extremely complicated

lilac night
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How'd you fix it, Shark?

craggy furnace
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@lilac night flat shading

lilac night
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Ohhh

severe ridge
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exatcly, shading

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i was having black objects

craggy furnace
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do you need help

craggy furnace
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i suck at item lists lmao

drifting ore
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@craggy furnace yes

craggy furnace
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i know nothing of worlded

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i am a modeler

ripe sluice
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@drifting ore i havent had this problem before, but there is a possible solution for it here:
https://theindiestone.com/forums/index.php?/topic/23265-fix-for-red-question-marks-over-cells-in-worlded-view/

severe ridge
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anyone knows if blender 2.8 has directx plugins already?

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cant find on google so maybe not

lilac night
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@drifting ore What folder do you have selected for the tileset? I had that problem until I made sure I had the tiles folder was selected and not the 2X folder inside it

drifting ore
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@ripe sluice @craggy furnace @lilac night I got it now, thanks for the help <3

lilac night
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Glad to hear you got it sorted!

craggy furnace
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np

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OH

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i didnt even see what those were

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yeah, thats from the tileset not loading correctly

spark vector
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I want to make it so that if you click on a moodle, you get a context menu filled with things that would help remedy that moodle. Click on a "Tired" and you get a list of caffeinated items, click on "stressed" and you get a list of magazines, cigarettes, etc.

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Can anyone tell me how to go about detecting that the player is clicking on a moodle, and which moodle they're clicking?

craggy furnace
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fuck

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i hate scaling

drifting ore
slow spade
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Is this world editor? @drifting ore

ripe sluice
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@drifting ore select the 0_Lots Layer first when adding buildings. also, come over to #mapping

drifting ore
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@slow spade no

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@ripe sluice Guinea was the same

slow spade
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@drifting ore You can place buildings only in WorldED

drifting ore
slow spade
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It exactly like that. He is in WorldED when places buildings

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It is on 29:44

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@drifting ore

drifting ore
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@slow spade how are you doing these kinds of operations

slow spade
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You can look in video. He tells and shows what to do @drifting ore

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You need to drag your tbx building file to map @drifting ore

drifting ore
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@slow spade I'm dragging heritaya like in the video but I don't understand it opens another window

fallow bridge
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Hurleys working on the best mod to ever exist

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let's just say

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AAAAAA IM DYING

slow spade
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@drifting ore Are you doing this in WorldED? You can not do it in TileZed

severe ridge
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what each is exactly for?
SoundGain =
SoundVolume =
SoundRadius =

is gain and volume related to the sound file produced and radius the value for zombies to hear?

uncut depot
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Hey, I have a noob question for anyone that wants to answer it. Supposing a guy was to make a cheat mod...would he put it in c:/users...../mods

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or c:/programfilesx86/..../mods

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(File structure confuses my poor brain sometimes)

drifting ore
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@slow spade Which ?

uncut depot
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You would drag and drop buildings from the panel on the right in the bottom picture (worlded)

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@drifting ore are you still trying to get your own buildings in the map to playtest?

drifting ore
uncut depot
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I honestly never watched those, though I did see them

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You may have gotten further in the process than I have so far. I've gotten as far as designing a .bmp, a _veg.bmp, a _zombiespawnmap.bmp, convert to tmx, place buildings (having made them in BuildEd) set my spawnpoints.lua, generate lots, and test the games. I haven't gone through and done detailing after.

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I can successfully build a map, build buildings, place buildings, and run around looting and fighting zombies on an entirely custom map.

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That I do know how to do from A-Z. It's just familiarizing myself with TileEd to get the tiles in right, and to import custom tiles, etc

drifting ore
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@uncut depot worldEd this is what my screen looks like.

uncut depot
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the "finish" work on a map mod, really

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Yup, so you have the cell in place

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now double click on that cell and it should open up a zoomed in view

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the "cell" view

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Which is what it will actually look like in game

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oh, wait

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ok, so you created a new map in worlded, and set the cell size as 1x1?

drifting ore
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@uncut depot Yes

uncut depot
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Ok, then you dragged and dropped your .bmp from the right?

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(you must have, to get the map with the lake and road on it there)

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When you did that, did you also have your _veg.bmp and _zombiespawnmap.bmp in the same folder as your MAINMAP.bmp?

drifting ore
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@uncut depot yes there is

uncut depot
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Ok, go to the upper left, to FILE, and select BMP to TMX

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Did you do all that already?

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(I'm doing this from memory, so don't hate me if I miss a step)

drifting ore
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I did everything I could to get this video here. @uncut depot 30:09

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@uncut depot np

uncut depot
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I can tell you the step by step without the video....

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I've done it a dozen times succesfully

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A few times a day, actually 😛

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I test each building several times while I make it

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Today I need to make a restaurant named Twiggs (yes, seriously, I have a Twiggs in my hometown, and there's a Twiggy's in Zomboid. Beauty 🙂 )

drifting ore
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@uncut depot English very bad picture or video çeklininde please atabilirsiniz private pls

uncut depot
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Ahhhh, English not your first language

drifting ore
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@uncut depot I know :/

uncut depot
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Oh, it is no problem.

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You do good

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So you need videos to help. I understand.

drifting ore
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@uncut depot do you have the chance to tell me in the form of a picture or video via message

uncut depot
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I don't, not right now...it's a long process. I cannot video because my wife is sleeping

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I might make a step by step tutorial with full pics. People do easier with that.

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It is not hard, but confusing.

drifting ore
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@uncut depot it's okay. you can do it when you want to. I'll wait. :)

uncut depot
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Keep trying, slowly. It is all about getting every step correct

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Do not go fast, go slow

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It took me all day to get the first map working

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now...2-3 minutes once I have my bmp's

drifting ore
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@uncut depot all right, I'll take a look at it from the top.

uncut depot
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🙂 I will try to take pictures next time I put a map in

drifting ore
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@uncut depot all right, I'll wait. thx :)

uncut depot
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I'm not sure who to ask this to, but when I'm making a cheat mod as a test run with lua, do I drop the mod structure in c:/users/USERNAME/.../mods or c:/programfilesx86/..../mods? I be confused.

drifting ore
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HAHA

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Guys

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Today is the day

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I buy a new laptop

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No more lags

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And struggles

On an i5-4th gen and no graphics

fast fractal
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Mumbler - drop it in USERNAME/Zomboid/mods/ModName

drifting ore
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@uncut depot cheats :0 jk

shrewd grove
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@raw tulip hey man, how are you importing .x into blender? i cant find a single plugin to import them

raw tulip
shrewd grove
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thank you.

uncut depot
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@fast fractal I must be doing something wrong in my script then, as that's where I've been putting it just like map mods. As I am wholly new to programming languages, that's not surprising at all lol

fast fractal
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not sure exactly how map mods work overall but the folder should be just like the example mod folder

shrewd grove
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strange, when i went to replace the assault rifle with my LMG to test it, it doesnt appear.

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ive replaced both the model and skin

fast fractal
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\Zomboid\Workshop\ModTemplate\Contents\mods\ModTemplate ... and finally there is where the media folder would go with a mod.info file

uncut depot
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Odd, that's not where you put custom maps, but those seem to be custom map files...

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That must be because that's for the finished product, automatic installation through the Steam Workshop

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So, if I'm making a spawner that spawns a spiffo doll when I push INSERT...the folder structure would be...what, exactly? None of the example mods actually tell you what to use for your specific mods, and the example folder structures in robomats tut's are broken pics at this point (the tuts are from friggin 2013, we need a massive overhaul on our documentation for the modding community

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Right now I have it set up /user/zomboid/mods/CheatMod/media/lua/CheatMod with the .lua in the final CheatMod folder (since that mimes the success I've had with mapping). Something tells me that's incorrect here, and I seem to be having trouble following just about all the tutorials.

quasi geode
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/user/zomboid/mods/CheatMod/media/lua/ next folder is shared, server or client depending on the file...browsing the project zomboid install directory media/lua should give a better example

uncut depot
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Excellent, I was already looking through those for that exact reason, but I couldn't figure out which one to do. Now that I know it's one of them I'll figure it out. Thanks!

dusky sleet
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Howdy. Wondering if I'm just looking in the wrong places... the robomat modding tutorial is incomplete and last updated August 2013

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and the FWolfe github modding repo was last edited almost a year ago, and is also incomplete

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I'm looking for more concrete examples

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like, i see in some examples references to java function getSpecificPlayer(int) but i dont see it anywhere in the java docs page

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and i'm thinking, with all of the mods that are out there right now, there has to be some better resource that i've missed

dusky sleet
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For instance, how tf were the 3d models in hydrocraft generated?

uncut depot
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Wizardry

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(and, while that may seem like a dodgy answer, it's really not). A lot of the modding here gets done simply through folks getting creative and experimenting, talking through problems with each other. As far as I've been able to find, there is no recently updated central resource for modding PZ. It's the wild west over here.

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That's not to say folks aren't helpful, or there aren't tutorials available. There are, and the community (including the Devs) is approachable and interactive. It can just be....mildly frustrating to get a concrete answer on some things some times

severe ridge
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i try to have fun modding lel

hollow shadow
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Hey im new to modding, so i checked the pinned messages and my mod is almost ready for testing, but i cant figure out how i can add my blender model, i am trying to make a melee weapon mod.

fast fractal
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trying to iterate over cells to spawn zombies defining sq = getCell():getGridSquare(xposwest,ypos,zpos);
then checking sq:getRoom() ~= nil then before doing sq:getRoom():spawnZombies();
sometimes I get an error "ERROR: General, 1591270876961> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getRoom of non-table: null at KahluaThread.tableget line:1684."
anyone have any idea why I can get through a number of these before it fails?

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I put some debug lines and it fails somewhere around here LOG : General, 1591270876949> 7683 x 11822 which is one of the northern cells in the rosewood prison

severe ridge
hollow shadow
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@severe ridge how did you make them weapon models?

severe ridge
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blender

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just learning on the go

hollow shadow
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@severe ridge I literaly made my own model on blender and people say i need to export it to .x but i have no idea how

severe ridge
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yeah, i had that problem at first, blender 2.80 doesnt seems to support the directX plugin so i downloaded 2.79 and got the plugin for that

hollow shadow
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oki thx :3

severe ridge
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ur welcome :3

mystic prawn
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I like katana

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They should make samurai armor :P

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Or a bow :P

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flip flops

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And straw hats

hollow shadow
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So my mod is finished, i started pz and it died after 10 seconds, i have no idea what i did wrong too

mystic prawn
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Rest in peas

hollow shadow
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;-;

ripe sluice
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anyone here got experience in rendering tiles in blender?
i always get this: (black is what i rendered, white is what is needed)

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it perfectly alines on the sides, but the bottom and top edges are 1 pixel off

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i tried moving the camera slightly but nothing happens until a certain value where just the whole thing moves 1 pixel

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(i moved the black part 2 pixels up so you can see the difference on the outline)

nimble spoke
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@hollow shadow did you check console.txt? Was it a game crash?

hollow shadow
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@nimble spoke Where can i find it?

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ultra noob here

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<--

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nevermind i found it, i will try later again to see if it crashes, then ill send you the console!

dusky sleet
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@ripe sluice is your camera set to orthogonal view?

ripe sluice
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yes, i used the blender file someone posted on the forums as a base.
i figured out it was not the floor that is wrong, that one is a perfect fit.
but the wall goes 1 pixel too far to the left and 1 pixel not far enough to the right.
i guess with modifying my object i can solve this

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i am trying to make a tileable wall brickwall tileset, and i can feel this is going to be hell

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maybe i just paint it instead

hollow shadow
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Anyone know how to unwrap stuff in blender? i been googleing for an hour how to unwrap in 2.79, i only find some manuals which are hard to understand, not many screenshots too.

dusky sleet
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@hollow shadow look for uv unwrap

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there's a search tool in blender

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i usually set it to space

raw tulip
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well this is as close as i can get in terms of tris/poly count

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its always like this, im always sightly over the polycount

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of course. the weapon model is tiny in game, but the DETAILS

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hehe, yeah theres no stock or foregrip attachment for the m9, but it would be fun to add
as you can hold down the trigger to shoot kinda full auto in game

raw tulip
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greetings fellow humans, another poll.
the existing in game model has the sight sit on an external component instead of being on the slide of the pistol

hexed anchor
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2

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I don't like anything that gets in the way of ejected shells

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that's bad omen right there

raw tulip
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i agree, the gun looks better without the big chunk on it

hexed anchor
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that looks like a spacegun

severe ridge
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what a giant sight

raw tulip
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¯_(ツ)_/¯

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the existing in game model has it

severe ridge
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can use as a binocule

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xD

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monocule

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:B

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lel

mystic prawn
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iz good

raw tulip
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unwrapped with some basic colours

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reusing some of the attachments from the deagle

hollow shadow
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Hey so i just finished my mod, i have looked trough a ton of other mods and i currently have no idea why mine just crashes the game. Can anyone help me out?

raw tulip
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what mod is it?

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if its code i cannot help you

hollow shadow
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its a simple mod that adds 1 melee weapon

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Im not sure why its not working, so i cant tell if its code or something else

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the only lua code i have in the mod is the distributions.lua

willow estuary
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Safe money you made a formatting error with the script, and forgot a comma or bracket somewhere.

slow spade
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Nice model, but the trigger is too short. It should be elonged like the vanilla one. Otherwise, I would be uncomfortable to pull it @raw tulip

mystic prawn
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amazed

hollow shadow
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@willow estuary thanks, it was safe money xd

willow estuary
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Good to hear.

Hahaha, you cant even see the trigger in-game when fully zoomed in.

raw tulip
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trigger is fine

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thanks for the feedback

mystic prawn
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:D

raw tulip
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in not a very good texture artist, but this is what I got so far, any feedback/adjustments I should make?

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in game the model would probably look like this

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with the weapon in hand or the holster

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of course most of the finer details are hardly visible but I think details are a nice touch

ripe sluice
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why is it so bright? could be mistaken for a deagly easily on the second picture

raw tulip
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well. you can see the details on white instead of on black

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of course I would make other weapon finishes after I have all the details down

mystic prawn
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lmaoz

hollow shadow
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My game crashes as soon as i spawn my mod weapon, anyone know what could be the issue?

fast girder
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What do you use to spawn a weapon?

fast fractal
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local pl = getPlayer();
local inv = pl:getInventory();
wpn = inv:AddItem("Base.AssaultRifle");
wpn:setAttachedSlot(1);
wpn:setCurrentAmmoCount(29);
wpn:setContainsClip(true);
wpn:setRoundChambered(true);
pl:setPrimaryHandItem(wpn);
pl:setSecondaryHandItem(wpn);

hollow shadow
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Necroforge, but i made sure to make it compatible too

severe ridge
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Cheat menu is better

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It auto loads all the item to the table

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But necroforge has some unique utilities

slow spade
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@raw tulip Does your model have empty space from where empty cartriges come?

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It can't be seen if loaded anyway though

raw tulip
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yeah it doesnt have that sort of thing, its a static model, as pz does not have detailed animations for reloading or rigging at this time

willow estuary
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Kenny must have access to some super high-resolution version of PZ from an alternate universe?

slow spade
severe ridge
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nope

hollow shadow
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Anyone know a good tutorial on how to make models for weapons? i think im making my models wrong

severe ridge
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so, if i'm making a recipe that creates a melee weapons, does the weapon item has to follow any nomenclature or something? they're not appearing for results in-game but the firearms are x.x

severe ridge
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Nevermind

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Module name

fast girder
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Isn't there a way to download mods with new equipment without any additional files?

severe ridge
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yeah, for weapons.

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or mods that changes current equipment

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Can recipes give you more than one item?

severe ridge
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You still can create custom NPCS in superb survivors, those guys just hang at hilltop

uncut depot
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I got as far as "I'm going into battle"

severe ridge
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and i need your strongest potions

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weak reference

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the fair knight and the potion seller

uncut depot
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I don't know that one

severe ridge
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is there a way to mod someone's mod? lmaoesae

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like, only replace/update some files

severe ridge
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ok, i was able to make them as an add-on but i wish the mod for survivors would work so i could make dialogue and stuff for them (which is already possible but the characters are kinda broken, sadly, the code is kinda big there, not my side of the department).

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and they wear jeans or jackets over the armour sometimes because of the weather lmao

uncut depot
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Thats impressive work, Paw Low

severe ridge
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not much xD patchy

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Is there any other value for "canbeequipped" than back?

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thats the only thing im using from G.E.A.R

lilac night
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Rogue's giving me huge STALKER vibes.

feral shoal
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is there any mod that makes you want to pee every once in while?

river sluice
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But why

willow estuary
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This isn't much, but in solidarity with Black Lives Matter, and The Indie Stone, I whipped this up; the rar contains the files needed to cut and paste this message into your own mods, if you too would like to show support.

sullen talon
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anyone know if the map New Denver connects to Muldrough? or is accessible from the vanilla map?

pallid matrix
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Yikes, some things shouldn't be combined.

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@sullen talon Yeah I belief so. ''accessible from the vanilla map?''

uncut depot
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I can confirm, yes New Denver is connected to the vanilla maps. Theres the standalone version AND the one that connects. Read the instructions for installation carefully.

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:)

pallid matrix
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Yeah i remember driving there once but that's a long while back, when cars where still in testing.

mystic prawn
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owo

severe ridge
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what makes the geometry stretch (warp crazily)?
and like, just for other people, not for me

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for models ingame

severe ridge
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im frustrated because i can't replicate an error? lmao

plucky nova
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This isn't much, but in solidarity with Black Lives Matter, and The Indie Stone, I whipped this up; the rar contains the files needed to cut and paste this message into your own mods, if you too would like to show support.
yeah but how do I disable it?

willow estuary
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I put hundreds of hours of work into the mods I create, and in return I neither ask for, or receive, any compensation.

Being exposed to a brief message about a timely human rights issue that I feel strongly about seems like a small price to pay to enjoy the fruits of my considerable labour.

uncut depot
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@willow estuary I applaud your stalwart dedication, sir or ma'am. Good on you.

calm portal
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Kenny, please tell me we can ride the bucks into battle.

slow spade
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Sure, I allow you @calm portal

plucky nova
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I put hundreds of hours of work into the mods I create, and in return I neither ask for, or receive, any compensation.

Being exposed to a brief message about a timely human rights issue that I feel strongly about seems like a small price to pay to enjoy the fruits of my considerable labour.
ok, but I really don't care about politics though.

willow estuary
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If you don't care, then it shouldn't bother you.

plucky nova
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ok fine, fucking asshole.

willow estuary
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I've been called worse things by better people....

plucky nova
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ok, kermit.

slow spade
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BLACK LIVES MATTER BLACK LIVES MATTER Now praise me or you are a racist

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😎 😎 😎

plucky nova
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exactly

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thats how it fucking feels

naive tusk
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who cares

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just ignore

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but u cant

plucky nova
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I FUCKING CARE YOU DUMBASS

naive tusk
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lel

slow spade
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@plucky nova I spent so much time on this, and in return I never receive any compensation!

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How dare you!

plucky nova
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ah damn, how dare i?!

slow spade
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Praise me to stop racism

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😎 😎 😎

plucky nova
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exactly

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thank you kenny

naive tusk
plucky nova
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what does that even mean?

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what does rj have to do with this?

slow spade
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Lol

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Was this ingame?

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Looks cute

naive tusk
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beaverton ?

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i dont think so

plucky nova
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I saw that lol

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trunk space mods

willow estuary
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@fallow bridge in response to your request, although I appreciate you asking, but

plucky nova
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uh

fallow bridge
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alright. just wanted to help to stop people from arguing so much about it

plucky nova
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ok

fallow bridge
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but whatever you say boss

plucky nova
fallow bridge
plucky nova
iron salmon
#

stop the spam

shrewd grove
#

god this is such a circle jerk

iron salmon
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this is a modding channel, keep it that way

fallow bridge
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i mean hey at least i asked right? @iron salmon

iron salmon
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good on you, time to drop it now?

fallow bridge
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yeah

willow estuary
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@shrewd grove so I poked around in the lua and java, and couldn't find where it makes the playe rmdoel invisible when they enter a vehicle.
So I think it's part of the java where it refreshes the graphics onscreen, which means, if so, that I think I can't code in a visible driver for you.

shrewd grove
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rip

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well, it was worth a try for now.

willow estuary
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Well, having said that, I could be wrong?
But I couldn't find anything in the player or vehicle classes that triggered that, and don't know my way around the graphics classes.

noble iris
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The question is, does it make the player invisible or does it just put the model off screen somewhere far away?

willow estuary
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Oh probably just invisible. Teleporting the model would be way more complicated.

#
player.model.setVisible(false)
if player.inCar() then
  player.model.setVisible(false)
else
  player.model.setVisible(true)
end```
noble iris
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¯_(ツ)_/¯

fallow bridge
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Would of been really cool

slow spade
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Lol, BLM mod became really popular (62 rates) and this mod does nothing except changing a few phrases in the title screen. For example, Hydrocraft for build 41 has 160 rates. Guys, if you want to make a popular mode- its your chance

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😎 😎 😎

raw tulip
#

aside from the tanto knife, what other knives would be popular/would like to see?

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ive been working on a modular system for a bit so a set of knife mods can be somewhat streamlined

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of course. everyone who has been around this knows about the famous huntsman knife, karambit, m9 bayonet and whatever

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i just need a quick callout of some knifes people would like to be created

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as theres definitely a lot, but im not sure what people like in terms of tactical and practical knives

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so far I have a tanto knife model finished, but i figured it would be better to make a modular system with a set
personally, i like the huntsman knife, so ill be making that one too. let me know and send me some references of knives you would like to be replacing the hunting knife in game

noble iris
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A generic fishing knife might be good

raw tulip
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ah i suppose thatd be right on as a "hunting knife"

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as to a military knife

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good point.

pastel estuary
#

yeah but how do I disable it?
remove the edits to those translation files

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@plucky nova

drifting ore
past shadow
#

Good evening, can you tell me how to find a script for broadcasting radio?
I want to register my text in the broadcast so that it works on the server and the players can "hear" it
I'm talking about the 40th build

#

Добрый вечер,а вы можете мне подсказать,как найти скрипт на вещание радио?
я хочу прописать свой текст в вещании,что бы он работал на сервере и игроки могли его "слышать"
я про 40 -ой билд

past shadow
#

thank you all, it’s not relevant anymore, welcome to New Hope in a couple of weeks)

#

всем большое спасибо,уже не актуально добро пожаловать на Нью Хоп через пару недель)

drifting ore
#

всем большое спасибо,уже не актуально добро пожаловать на Нью Хоп через пару недель)
@past shadow крутая локация!

uncut depot
#
#

@past shadow That mapcell is looking really nice!

past shadow
#

thank you, this is the initial location for the player

uncut depot
#

@past shadow How large are you planning on making that?

past shadow
#

there are 100 to 100 tiles, each was carrying, like a baby by hand)@uncut depot

#

I hope the buzz correctly translated and conveyed the idea ...

uncut depot
#

Wait, 100x100?

#

A cell is 300x300

slow spade
#

@past shadow Это всё в одном лоте что-ли? Советую проверить, будут ли растения расти на тайлах травы, поставленных таким образом, если это важно конечно. Слышал, что не будут.

past shadow
#

@uncut depot
Yes, 100 to 100, I am aware that the chunk is 300 to 300)
but we don’t need such large volumes, the rest of the tiles are covered with vegetation through Worldzed

uncut depot
#

Ah, gotcha, that makes sense

#

It looks fantastic 🙂

#

I'm always impressed by you guys. You make such amazing-looking locations. I just want to make realistic-looking urban/suburban areas 😛

past shadow
#

@slow spade будут, задал функцию
vegetation и растения "адекватно" себя ведут зимой и летом,елки всегда зеленные,остальные деревья от времени года,так же и кусты...у меня другой косяк был,это с окнами,деревянным баррикадам не правильную функцию прописал)

slow spade
#

Ты в тайл моде делал это всё что-ли?) @past shadow

past shadow
#

@uncut depot
Well, to be honest, I left the logic to the background ... as you can see

#

@slow spade почти)только разметка комнат и несущие стены без тайла) а так каждая травушка в ручную

#

долго конечно и утомляет

#

@uncut depot
for example, it’s not logical that the farmer began to grow corn between two two-story buildings, in the same shadow there will be 18 for 24 hours, at least, well, damn it, there was a place

uncut depot
#

Lol, I suppose you did eschew logic there a bit, huh?

craggy furnace
past shadow
#

@uncut depot Of course, I can talk about the fact that this field generally appeared at the pumping station after the disaster and the pumping station broke down and flooded almost the area than the survivors "supposedly" took advantage of and did the field themselves after ... but who needs it?)
Yes, the logic went by the wayside, unfortunately, probably ...

#

what is it?@craggy furnace

craggy furnace
#

night vision goggles

past shadow
#

will they work on batteries?)

craggy furnace
#

yes

past shadow
#

cool

mystic prawn
#

Owo

past shadow
#

@craggy furnace
probably such a whip can be found with little chance at military bases, in general, where there are guns) usually it remains to use torches or flashlights ....

#

and what, will there really be a green display of the whole environment?

willow estuary
mystic prawn
#

Pwppwpwwpwpw

raw tulip
#

4:20am

craggy furnace
#

i am making this model for blair

#

after its modeled, textured, and set

#

it goes to him for his NVG remake or gun mod

#

w/e

past shadow
#

@craggy furnace
I get the impression that you really tried on these glasses .... looks good

craggy furnace
#

thank you

indigo hound
#

@past shadow это не скрипт а прога. Скинуть?

#

там все максимально просто

past shadow
#

был бы благодарен тебе

indigo hound
#

сча в лс скину

past shadow
#

I really don’t quite understand why the passable textures that I put on the room through the tile, I gave them the Wall function, and as a result the walls are passable, for the player ....

я правда не совсем понимаю,почему текстуры проходимые,которые я наложил на комнату через тайл,я задал им функцию Wall,а в итоге стены проходимые,для игрока....

hollow shadow
#

Is there any way i can increase an items explosion damage without it making fire?

drifting ore
#

@past shadow помимо создания пака текстур... надо создавать тайлсет файл.. в котором ты задаешь параметры каждой текстуре

#

В редакторе ты можешь задаватт общие свойства но только для редактора.. в игре это никак не скажется

past shadow
#

@drifting ore та я же кастомными пользовался...или я не правильно тебя понял

drifting ore
#

Нет все верно.. хм... тогда не знаю... вроде должны были быть рабочими

indigo hound
#

@past shadow не забывай еще и ссвойства текстурам давать, и сохранять

#

а кастомные должны быть рабочими

#

ты главное не смешивай кастомки со своими

#

свои у тебя отдельным паком должны идти

#

PS Палевный чел охранник)

#

и дровосек)

past shadow
#

свойства правильные задал,проще было тупо через ISO стены дорисовать,ну что бы они разными были

I set the correct properties, it was easier to draw stupidly through the ISO walls, so that they would be different ...
палевные?) ну то что видно,что не с этого мира не отсюда,это да...

#

@indigo hound

indigo hound
#

так а ты сохранил в файле отдельном свойства?

#

и указал в мод.инфо?

#

@past shadow

past shadow
#

я даже понятие не имею,как мод сделать( а так все работает проверяли
смотрел гайд,перекрестился и плюнул)

I don’t even have a clue how to make a mod (and everything worked
watched the guide, crossed and spat)

indigo hound
#

там у тебя 2 строки для текстур должны быть

#

сча скажу какие

#

pack= название пака текстур
tiledef= название файла свойств текстур

#

в строке tiledef после названия ставь 1 пробел. И поставь число.. к примеру 200 или 250

#

не помню для чего одно, о нужно

#

вот пример:
pack=fanipol
tiledef=fanipoldef 201

#

и естественно в папке мода есть и пак в нужной дерриктории, и свойст текстур тож где нужно

#

файл формата .tiles (они же свойства текстур) должны быть у тебя в папке media

#

пак текстур в папке texturepacks

#

которая находится также в media

#

ток пак текстур именно твоих

#

а не ванила + твои

past shadow
#

ох...слушай,я же мод не делаю,просто скину файл с картой на сервер...и даже если честно нет желания и времени делать свои моды,там другой человек будет делать))
а я же чисто кастомными пользуюсь,исключения нпс только,НО за радио спасибо) дойдут руки - разберемся...

indigo hound
#

ну про карту я тебе все проблемы решил)

#

ты ток картографу передай)

#

тут не важно файл с картой, или мод

#

у тебя проблема - проходишь сквозь стен. Я сказал что сделать.

#

перепроверить строки + свойства текстур всех не ванильных

past shadow
#

дай бог тебе здоровья)спасиб

spark crystal
#

If you guys are able to - I'd suggest you speak in English - then we can all offer help, and all benefit from the help being passed around! 🙂

naive sable
#

is it possible to make my item icons bigger than 32x32

hollow shadow
#

Hey i am wondering if there is a way i can add multiple gunsounds to a single gun in the script files?

willow estuary
#

@hollow shadow Take a look here: https://github.com/FWolfe/Zomboid-Modding-Guide#the-sound-block
Now, I haven't tried this with guns, but I do know that a sound block can have multiple sounds in it, and one is randomly selected when the sound block is called

    {
        category = Meta,
        master = Ambient,
        clip
        {
            event = Meta/Event/distscream,
            volume = 2.0, /* old SoundOption.AmbientX2 */
        }
        clip
        {
            event = Meta/Event/fscream,
            volume = 2.0, /* old SoundOption.AmbientX2 */
        }
        clip
        {
            event = Meta/Event/scream,
            volume = 2.0, /* old SoundOption.AmbientX2 */
        }
    }```
hollow shadow
#

Thx

willow estuary
#

np! lemme know if it works?

buoyant sandal
#

how do i get my gun model to show when i equip it? its exported to x and supposedly loaded into the game.

willow estuary
#

My guess is that you don't have the script for the model defined? Take a look at model_items.txt in the PZ script directory for examples on how to do that.

buoyant sandal
#

i defined the model and it still doesnt load, do i need to define the muzzle?

willow estuary
#

Naw, that just sets where the muzzle flash is located AFAIK.

#

Modelling isn't my thing, but there's several things that could be happening.
If the texture isn't loading/working, the item will be invisible.
If the item's location isn't set up properly it might be inside the character model, or even offsceen.

buoyant sandal
#

where should the location be? im pretty sure its at 0,0,0

willow estuary
#

I'm sorry, I'm not a modeler, this is pretty much all I know here?

buoyant sandal
#

ok

willow estuary
#

But someone else here who knows more will probably chime in eventually! 🙂

craggy furnace
buoyant sandal
#

yes

ember orchid
#

@buoyant sandal Hey man, try importing one of the vanilla models into blender to get the location right.

#

You also need to export it with some stuff changed.

#

There should be two drop down menus.

#

Change them both to the top option. I think it's right handed and z, but I'm working off memory.

buoyant sandal
#

still doesnt work but its most likely im doing something wrong

hollow shadow
severe ridge
#

oh yeah

#

i was thinking about doing a shoulder thing but i don't know if it would fit the movement without animations x.x

craggy furnace
#

@hollow shadow are you working on a bandolier too?

hollow shadow
#

@craggy furnace lol yes

craggy furnace
#

i was doing the same

#

how did you import the player model?

severe ridge
#

the more the marrier lel

#

merrier

#

ewaioejwads

hollow shadow
#

@i am having huge troubles getting it to work, they always decide to float next to my char, but not on the actual chest xd

#

Hes wearing a long skirt tho

craggy furnace
#

you will likely need to add an attachment coord

#

i have no fucking clue how to scale models lmao

hollow shadow
#

I cant see it xd

#

Try to import bob, he will help you :d

craggy furnace
#

is vagene included in that

hollow shadow
#

nop

#

I will most likely make a Scrap Armors mod after i get this working lol

craggy furnace
#

i was gonna make some sports armor

hollow shadow
#

You mean like, plastic shoulder and kn ee pads? or football armor?

craggy furnace
#

i need that bandolier

#

it is being taken shotgun

#

@hollow shadow and yep

#

both

hollow shadow
#

You cant take stuff from me boi

craggy furnace
hollow shadow
#

No comment

severe ridge
#

i'm stealing it too, nothing personel kiddo Pistol

hollow shadow
#

Paw Low u made armor befor rite?

#

@severe ridge you also had this issue where the model decides to get ahead of the body?

severe ridge
#

Yeah, that happens because of the lack of animations, being clipping parts of the model to the torso, I faced this at first when I was trying to do custom hair, and why I decided to do wigs instead haha. But yeah, you gotta find a part where it works as a static item, I would say try to attach to the bone in the .XML file, I don't know if it would fix but it was something someone mentioned before

#

I literally attached my waist bags to the tail slot but nobody is being able to use them 🤷‍♂️

#

Even tho, they're not shaky as backpacks

#

They wiggle with the ass so 😏

hollow shadow
#

So, no bone no bandolier?

severe ridge
#

No custom animations I would say... Same reason I can't make custom meshes for the body so I just work in retexture most part

hollow shadow
#

Ok thx

calm portal
#

Where is my phonebook armor damn it?

hollow shadow
buoyant sandal
hollow shadow
#

😮

#

I just finished my pistol model

buoyant sandal
#

thats pretty rad

low anvil
#

Can someone please tell me why I can't forage again in New Denver/Slocan Lake ? I tried to before and was successful, the mod wasn't updated and I installed it the exact same way. Am I missing something?

noble iris
#

@low anvil Are you trying to forage near the southern part of the city/middle of the city?

#

Because I've noticed that I can only really forage near the seaside of town

#

Also is this B40 or B41?

#

Because B41 really messes with the map

low anvil
#

B40 and I was doing it near the forest AND seaside

noble iris
#

Strange

#

I know the map has a fair few bugs

#

Is this singleplayer or MP?

#

Because the map is very much not MP friendly

willow estuary
#

Is it winter ingame? Because foraging doesn't provide you with very much during wintertime.

#

Also, both big areas the vanilla map, and lots of mod maps don't have foraging zones defined properly; it's entirely possible that some areas of New Denver have workign foraging zones, and others don't.

uncut depot
#

If I remember correctly, the author only ever got around to adding foraging zones to New Denver in the first few iterations...once it grew beyond the original town and immediate outlying areas, they didnt have the chance to uodate vehicles or foraging beyond the original area.

severe ridge
hollow shadow
#

Is that a full auto nade launcher emplacement xDD?

severe ridge
#

no, i was just scaling and positioning lmao

#

maybe when we can add stuff to vehicles

drifting ore
#

Mounted guns on vehicles?

#

How would something like that work?

fallow bridge
#

You can’t use the gun

#

It would just be more of a visual thing

craggy furnace
#

@severe ridge have you ever experienced a crash when trying to load a model?

craggy furnace
#

nevermind

#

i really suck with { use

severe ridge
#

Nope, but other people did with my mods, there's so much I can do anyways rn lol rj

craggy furnace
#

i am struggling with getting this halligan bar to spawn

#

i guess i just suck at modding lmao

severe ridge
#

i can't even use the distribution table yet 🤷‍♂️

#

seems like it replaces other mods drop idk

craggy furnace
#

@willow estuary 😮

willow estuary
#

Honestly, testing spawns is one of the biggest pains in the butt with adding new items.

craggy furnace
#

it really is

#

and itemzed is not very good at configuring

#

or explaining anything

willow estuary
#

I've never used itemzed.
Honestly, I think applications like itemzed might do you more harm than good, in that they might serve as a crutch that insulates you from the nuts and bolts of how to do stuff?
I think the best approach is just to fire up the ole file explorer, analyze how a mod add new items, and use that as a template/checklist.
Just imagining trying to do otherwise makes my brain hurt.

severe ridge
#

pp popo

#

i might learn to map so i can create a custom spawn place for custom stuff u.u

#

hidden from stares e_e

craggy furnace
#

id like to make army camps

#

so soldiers actually have a more natural spawn for now

hollow shadow
#

is there any way to make a throwable explosive weapon that doesnt make fire, but does alot of damage?

#

currently, the explosionpower changes both fire and damage

severe ridge
#

yeah

#

extradamage

#
            Icon    =    40Grenade,
               TriggerExplosionTimer   =   25,
            ExtraDamage  =   50,
               ExplosionRange  =   4,
               ExplosionSound  =   BigExplosion,```
hollow shadow
#

Tysm

#

@severe ridge how does the item behave when the physicsobject is football?

severe ridge
#

it goes faster and further the further you aim

#

like youre aiming in an angle

hollow shadow
#

Oh, im not sure if i should choose pipebomb or football :I

severe ridge
#

im using for my m79 because it can go pretty fast lol

#

and explosions keels u

hollow shadow
#

im making nailbomb xd

severe ridge
#

explosionrange usually is 5

hollow shadow
#

damn, m79 sounds pretty good to have

severe ridge
#

but for a reloading weapon it was too OP

#

5x5

willow estuary
severe ridge
#

lul

hollow shadow
#

lul

severe ridge
#

is there a way to make a throwable weapon icon not the throwable item itself? :B

hollow shadow
#

I wud like to know that too

gleaming loom
#

guys, I'm looking for a mod that does something very specific: when you start a new game, you usally spawn in a random house, I sometimes found myself in an house which had a garage or some type of space to park a car, and there was a car parked there, assuming the house where I spawn in is my character's house, is there a way to have the keys to that car automatically in my inventory when I spawn or to find the keys in the house?

severe ridge
#

i think there is scenarios mods but never tried myself

gleaming loom
#

I have some mods for spawn points and occupational items on spawn but they don't do this specific thing (they do this but with the house keys)

hollow shadow
#

@severe ridge is there a way to increase the soundrange of an explosive?

hollow shadow
#

I cant find the icons for containers or other items in the texture files :ç

willow estuary
#

You need to use TileZed to view/extract the ions from the .pack files @hollow shadow
Having said that, if you're looking for vanilla icons to modify or use in some fashion, most of the icons should be available via the item browser at http://undeniable.info/pz/wiki/itemlist.php , and that may be easier.

Also, I have some bad news for you; that improved belts mod has some serious issues with how it's features interface with the vanilla PZ code; I suggest you try playtesting it.

hollow shadow
#

@willow estuary Thanks for the info, and about the belt mod, i have no idea how it was made, i just helped MayRum put the models to 0 0 0 so he could use them. But ill let him know.

willow estuary
#

Cool!

hollow shadow
topaz pendant
#

noice

hazy snow
#

what horrific monstrosity is that

hollow shadow
#

@hazy snow the other side looks worse

#

@hazy snow "in a good kind of way"

pallid matrix
#

I love it

hollow shadow
#

Wowie thanks, ill try to release it today then 😛

hazy snow
#

which mod is this?

noble iris
#

The more I see of your scrap weapons djvirus the more I like 'em

hollow shadow
#

@hazy snow Scrap guns mod

#

My friend is trying to make the air tanks spawn, hes also finding a way to make them exchangeable, like the strings in the crossbow mod.

noble iris
#

Couldn't you make an item like the propane tank

#

fill it with air

#

and just include a bottle in the crafting recipe?

#

then have the crafting recipe consume 'units' from the tank

#

unless thats what you already did, and if so disregard me being stupid

hollow shadow
#

@noble iris Thats a possibility, but propane is a grilling fuel and i wouldnt want to use that when i scitter a metal piece down a metal barrel xD, Secondly, you would have to do the refill action 50 times to get 50 shots until its empty again, so yea :I

noble iris
#

Nah I'm not talking about using it as ammo

#

just as part of crafting the weapon

hollow shadow
#

oh

noble iris
#

and not the propane tank, but a container 'like it' filled with 'air'

#

I'm not really read in on item modding so I can only throw ideas into the wind

hollow shadow
#

But them propane tanks too big and heavy, i guess it would be a good air container if i ever get to make an emplacement gun

noble iris
#

you could make it so bottles used in the weapon recipe need to be 'filled' with said air

#

or something

#

skies the limit I guess?

#

and on the spawning of items, do items have 'classes' or something that inform you where they spawn?

#

because you could just chuck them into the same class as propane tanks or whatever

hollow shadow
#

I havent got spawning to work at all, so i cant confirm anything

noble iris
#

so they spawn in 'similar' locations

hollow shadow
#

I tried to make them spawn on firefighters, firestations and garages

noble iris
#

Hmm

#

you're using itemzed yeah?

hollow shadow
#

@noble iris Ehh, not atm, i have given up on trying to fix it, my friend is trying to fix it rn, whats itemzed?

noble iris
#

@hollow shadow I got them to spawn

hollow shadow
#

@noble iris cool

#

im trying to figure out how itemzed works

noble iris
hollow shadow
#

wot

noble iris
#

I can pop on and share my screen if you want

hollow shadow
#

It doesnt want to register my mods, i selected the folder with mod.info

noble iris
#

This is how mine is set up

#

I'm not sure what the firestation is classified as in the list

hollow shadow
#

okay it registered my mod but when i click open selected i get media error

noble iris
#

weird

#

I'm getting no errors on my end

hollow shadow
#

Apperently my friend had also tried this a few days ago, didnt work for him

noble iris
#

Odd, Well I can get the air tanks to spawn in garages and sheds

hollow shadow
#

:/

severe ridge
#

im learning

#

procedural distributions thing

#

it's working so far for clothes and equip, dont know where to stick weird guns

noble iris
#

throw them into gunlockers?

severe ridge
#

theyre too weird to be everywhere

#

D:

noble iris
#

or

#

and this could be memey

severe ridge
#

but yeah, maybe with a 0.1 chance thing

noble iris
#

toss them into fridges

severe ridge
#

theres enought toilet paper in fridges already lel

noble iris
#

kek

#

let me just refrigerate my FUCKING GRENADO LAUNCHER pepega

severe ridge
#

so, is the army droplist thing being used at all?

noble iris
#

totally how you make cryogrenades

#

totally

#

and I don't think so?

severe ridge
#

or even army maps uses common weapons drop?

#

not sure ;-;

noble iris
#

the army droplist might be for the research center

severe ridge
#

i dont think theres a vanilla army setting/place

#

hm 🤔

noble iris
#

Get red error box when running the game

#

Methinks it might be the fashion mod

#

loading in stuff I don't actually have installed

severe ridge
#

fashion mod glitches if the item is not there and it's trying to be listed

pastel estuary
#

i tested it and it works

fallow bridge
#

someone should probably link that in Blair's mod's comments section so people can quickly grab it and not have all the stupid arguing

#

i can't cause he's perma blocked me from his comments section

#

oh wait no he's removed the entire comment section

pastel estuary
#

advertising the mod would be politics which i have removed by publishing the mod

fallow bridge
#

lol

#

but what about... actual politics that happen irl? (like board meetings and stuff)

#

have you removed those as well?

#

@pastel estuary

quasi prism
pastel estuary
#

no, that is not connected to project zomboid

quasi prism
#

whyyyy

#

I agree that nazis are bad, buuuut i came here to kill zombies.

#

what mod is this from?

fallow bridge
quasi prism
#

thank you

fallow bridge
#

mhm

#

this whole argument is now done

#

as we can just link that mod

quasi prism
#

I really wish we didnt need the mod.

fallow bridge
#

i do too

#

but Blair simply doesn't give a fuck, he doesn't care if people don't want to have politics shoved in their face.

quasi prism
#

Well its a good thing that someone made a mod to remove it.

fallow bridge
#

mhm

gaunt ginkgo
fallow bridge
#

bruh im still getting notifications that comments are being posted in blair's GEAR mod

#

but im banned from looking at the comments

#

so i can't uncheck the subscribe shit

#

and if i ping blair again he's probably gonna report me for harassing him

pastel estuary
#

then don't do that

quasi prism
#

Ill ping him for ya lol

fallow bridge
#

But i need to at least uncheck the subscribe button

#

otherwise the number of notifications will never go away

quasi prism
#

@willow estuary let my boy unsub

#

xD

fallow bridge
#

oh no

#

well i didn't do it

#

he can't get mad at me

#

and i didn't tell you to do it

quasi prism
#

I know

willow estuary
#

Oh good grief.

fallow bridge
#

I DIDNT PING YOU

willow estuary
#

Really?

fallow bridge
#

I DIDNT TELL HIM TO

#

here we go... he's going to bitch at me again for something i had no control over this time

#

get it over with.

quasi prism
#

oof, just tryin to help ya out my dood

fallow bridge
#

thank you for that

#

but

quasi prism
#

sorry

pastel estuary
#

thankfully all persons lodging future complaints may now be directed to the nopolitics mod

willow estuary
#

Nobody can look at the comments because right after someone threatened to report the mod, the mod was reported, which locks everyone out of the comments, even if there are comment notifications. Reporting mods fucks up the notifications.

If I could block people from the comments, or disable the comments, I would have done so months ago, the comments are nothing but a pain in the ass.

pastel estuary
fallow bridge
#

weird... im getting notifications from the mod

quasi prism
#

I can look at it just fine

fallow bridge
#

and as i said before. i didn't report the mod

#

i almost did

#

but thought against it

#

because i know there are people who use the mod who would have their saves ruined if it got taken down

pastel estuary
#

i mean, that wouldn't ruin saves

fallow bridge
#

it would

pastel estuary
#

iirc mods that are removed stay on your system if you had them downloaded

fallow bridge
#

saves would become NULL

ember orchid
#

Wait, what would you even report it for? Having a curse word in it?

gaunt ginkgo
#

It had the angry windmill

fallow bridge
#

i commented and said that i was pretty sure it was against one of the Steam's ToS to have Fuck nazi's in it

quasi prism
#

gtg, gonna go shoot some guns. BYE

pastel estuary
#

the swastika presumably

gaunt ginkgo
#

People didn’t like it I guess

fallow bridge
#

@gaunt ginkgo that was removed

#

i never said i was gonna report the mod

#

i said "Isn't that against Steams ToS for Malicous Intent?"

#

i never said that i was gonna report it

#

Blair assumed i reported it because of the timing

#

which i can understand

#

but why would i lie about reporting it or not?

#

that's stupid.

ember orchid
#

I haven't seen the swastika in it, but isn't the whole controversial thing about it that it says "fuck nazis" and people don't want politcal stuff in there?

fallow bridge
#

yeah

#

honestly

#

this whole situation

#

is stupid

#

it's stressing to many people

#

causing to many issues

ember orchid
#

So if it's like anti-nazi, why's it got a swastika? Haha.

fallow bridge
#

the swastika got removed

gaunt ginkgo
#

It was a dude punching the swastika

ember orchid
#

It seems kinda contradictory to say oh.

fallow bridge
#

anyways

#

this whole situation could have be resolved days ago

ember orchid
#

I don't think having someone defame a swastika is hate speech, dude, haha.

#

Er, deface.

fallow bridge
#

@ember orchid once again.. the swastika got REMOVED

ember orchid
#

So then what would you even report it for?

severe ridge
#

8l

fallow bridge
#

i think it was reported for the fuck nazis line

#

even if nazis are bad it's still technically counted as malicious

#

i think

#

as i said i didn't report it so idfk

severe ridge
#

🧙‍♀️ i make witches hahaha, pew pew

ember orchid
#

I mean you said you were thinking of reporting it, right?

fallow bridge
#

yeah

ember orchid
#

I was just curious what you'd even report it for.

gaunt ginkgo
#

Some people just wanted to play good old fashioned vidya games without being reminded about fucked up shit

fallow bridge
#

oh

ember orchid
#

Fuck nazis doesn't really sound malicious to me.

fallow bridge
#

malicious intent

ember orchid
#

No more than like "fuck republicans" or "fuck liberals."

fallow bridge
#

meh

ember orchid
#

And I can't see a mod or anything get taken down for that shit.

fallow bridge
#

of course not

#

but still

#

i was thinking about if it did

ember orchid
#

So how's "fuck nazis" any worse, bro?

fallow bridge
#

Fili your talking with me about something i decided not to do.

pastel estuary
#

boy i'm glad my in-development mod can't really be controversial

fallow bridge
#

yee

pastel estuary
#

course, i wasted the first mod momentum on something dumb

#

but w/e

fallow bridge
#

there are many reasons why i decided not to report the mod

#

main one being if it got taken down

ember orchid
#

Well sure, but I was curious how it could even be reported.

#

Legitimately, at least.

fallow bridge
#

meh

#

who knows

#

either way someone reported it

#

and it seems that valve probably agreed

#

that or the comments section is just gone cause fuck it

#

back to what i was saying BEFORE

#

this whole stupid ass situation never needed to happen

hexed anchor
#

paw's witch stuff is 👌

ember orchid
#

Weird, I can see the comments.

fallow bridge
#

A: Blair could have instead of silently placing the changes into his framework mod that almost every mod user has because of what his smaller mods that require it do, made a separate mod that had all this political stuff in it instead
B: Blair could have understood that not everyone is so headforward and ok with having politics put onto them when they are usually trying to get away from politics and made the changes optional
C: could have said ok to my idea of making a separate mod that didn't include the politics so people could choose whether they wanted the politics or not
He could have done any one of those 3 things which have been offered or talked about and this whole argument WOULDN'T of happened

ember orchid
#

Bro, it's a free mod. Someone expressed their opinion in it.

fallow bridge
#

but here we are

ember orchid
#

It doesn't affect the gameplay at all.

#

Who cares?

fallow bridge
#

¯_(ツ)_/¯

pastel estuary
#

could have said ok to my idea of making a separate mod that didn't include the politics
you can't republish his stuff, that would violate the workshop tos

ember orchid
#

Just ignore it and move on like an adult.

#

This shit's ridiculous.

fallow bridge
#

@pastel estuary if i got the ok from him when i asked it would have been legal

#

because that means he consented to me reuploading a edited version of the mod that i would make sure people who downloaded it know that it was not my creation at all

ember orchid
#

It also could have been avoided by him just not expressing his beliefs. Or by everyone who disagrees just shrugging and moving on.

#

Like shit, man.

fallow bridge
#

Fili I play games to get away from the real world. some of the changes he put in where big enough to where you couldn't just ignore them

#

but

#

lets not start another one of these arguments please

#

people handle politics differently

#

drop it

ember orchid
#

It's a title screen and loading screen message, come on.

#

Plus, it's his stuff.

young sequoia
#

Just use the big anime tiddies menu screen mod

ember orchid
#

You could get a sticky note and put it over the lower right side of the screen.

fallow bridge
#

Fili

ember orchid
#

And one in the center until the game loads.

fallow bridge
#

stop please

#

we don't need another argument

#

just stop

#

it's all been handled

#

there's a fix

#

no more

ember orchid
#

If only you could talk to your few days younger self and give the same advice, haha.

fallow bridge
#

<@&671452400221159444>

ember orchid
#

But yeah, just chill out, guys. Come on.

young sequoia
#

o shit

#

killbill ironside siren sound

hexed anchor
#

wait blue, is that a real mod?

young sequoia
#

probably lol

#

yup

hexed anchor
#

bruh

fallow bridge
#

what did you expect?

#

i mean there is literal naked player model mods

hexed anchor
#

bruh moment numero dos

pine vigil
#

Summoned but unclear as to why.

fallow bridge
#

i'll DM you conall

#

nevermind

#

xD

#

basically arguments that weren't needed where starting up again

#

and i had asked that it just stop repeatedly

pine vigil
#

Yeah, disabled DM’s back in my dev days.

fallow bridge
#

lol

#

but yeah pinged because i figured it was time for someone with actual meaning to stop the arguing

young sequoia
#

us non-moderators have no meaning?!

pine vigil
#

Damn right

fallow bridge
#

what i mean is that people with actual power

#

lol

hexed anchor
#

pog

young sequoia
#

pog champ

#

Doki i love you you lil cutie

fallow bridge
#

oop

young sequoia
#

you aren't elitist like vunder trying to step on us normal peasants

#

!!!

fallow bridge
#

we should probably move to another channel. aren't really talking about mods anymore

#

me??!

young sequoia
#

i should circle back to anime tiddy wallpapers

pine vigil
#

Please don’t.

fallow bridge
#

i get that it's a joke

#

but i am in no way elitist

young sequoia
#

well you get that its a joke

#

so thats that lol

fallow bridge
#

anyways

pine vigil
#

Right I’m watching tv so keep it chill everyone and have a good night/evening/whatever

young sequoia
#

I love you mitch mcconnall

pine vigil
#

Wow

#

Banned

young sequoia
#

jk

#

pls no

fallow bridge
#

that's a actual website

young sequoia
hollow shadow
#

Why is my inventory weird

hexed anchor
#

wym

hollow shadow
#

Its upside down

hexed anchor
#

oh no

#

I think the fix is disabling the g.e.a.r mod

#

or whatever that base thing is

#

just unsubscribe really

hollow shadow
#

I realy want to release the salvaged rifle update, but i cant get itemzed working to make the airtanks spawnable

#

it says MediaFolder error

severe ridge
#

just finished my first distributions table i hate it

#

but everything is rare and makes sense enough

#

time to draw some ammo

hollow shadow
#

Im jelly

tropic hazel
#

hi sorry im confused

#

what happened to gear

#

i was planning to get rid of it because of the garbage that kept being added but uh

#

did he just get rid of the entire mod

honest drum
#

I think so @tropic hazel

tropic hazel
#

great :/

tropic hazel
#

that is stupid

#

Wowzers! I keep adding stuff that isn't related to the game in any way because I support something that like one person in the entire community cares about, what do you mean they don't like it I'm gonna remove the mod and break a lot of saved games as punishment

honest drum
#

yeah tbh I hate fascists and nazis and as a POC support BLM (obviously), but making unwanted changes to a mod subversively and then doing something like that is just so immature and childish

tropic hazel
#

i dont really care about the movements anymore

honest drum
#

I don't get a choice :/

tropic hazel
#

i just want to play zomboid in peace without having this shoved down my throat

#

its kinda embarrassing honestly

#

the fuck nazis thing

honest drum
#

I too would like some escape

tropic hazel
#

its just obnoxiously large

honest drum
#

yeah it doesn't really accomplish anything. no one taught blair to not feed the trolls?

#

I don't doubt that he's received messages from "white supremacists" if this is how explosively he reacts

#

this is borderline lulcow level of feeding the trolls

tropic hazel
#

no one taught blair that most people arent 2 year olds and dont need to have keys in front of their face all the time to realize that some things are not ok

#

pretty sure everyone who went to school at least once knows that nazis are bad

honest drum
#

germany gets drachenlord, the US gets chris-chan, and project zomboid gets blair algol I guess

tropic hazel
#

lmao yes

#

im wondering which mods this broke for me

honest drum
#

I play unmodded except for survivor radio

severe ridge
#

tired im waiting for animzed to create better content

tropic hazel
#

a friend got me the game a few days ago and so i started playing again

#

with mods now since i can have them

#

not very cash money to get rid of a really important mod and break many others

severe ridge
#

yeah

#

my mod used gear

#

but i created my own lite version, it was just couple txt to add bodylocation equip

tropic hazel
#

oh yes i wanted to get that one

severe ridge
#

so i saved me arse

honest drum
#

we should start programming classes at a younger age, since you obviously don't need to be a socially functional adult to make effective programmed content

severe ridge
#

im socially awkward

#

lel

tropic hazel
#

i have really bad social anxiety

honest drum
#

me too, but I don't delete my art because someone sent me a mean message

severe ridge
#

oh

tropic hazel
#

i will probably learn on my own eventually i have a few ideas

severe ridge
#

ppl were just bothering a lot

#

like

#

srsly

#

it was just something temporary etc, i understood, like whatever fk nazis anyways lmao

honest drum
#

when you start being successful, people will start tearing at you for whatever reason

severe ridge
#

but yeah, not a good first impression to some folks -zzz

honest drum
#

people went after president obama for wearing a tan suit

#

the real test is in how gracefully you respond

#

or yknow, just dont

#

if you're getting messages from nazis (which I don't doubt), just block them and keep making good content

severe ridge
#

the thing is

#

people were creating mods to overwrite his mod already lol

honest drum
#

sure, that's public response to something gross

tropic hazel
#

or he could just not do that stuff in a mod that has nothing to do with it

severe ridge
#

i mean, its his stuff, he made it, you dont like just dont use it xD

tropic hazel
#

i mean yes

severe ridge
#

but yeah

#

that escalated

honest drum
#

yeah he put his content into a public space, and I can choose to install it or not

#

I never did, i dont normally mod games outside of the bethesda/obsidian titles and minecraft lol

#

but I don't think that changes the fact that someone else making a mod in response to him in the public space isn't** wrong either

tropic hazel
#

i usually dont use mods but once i start i cant stop

severe ridge
#

i usually dont use mods but once i start i cant stop
@tropic hazel why i made my mods lol

tropic hazel
#

im always like oh wait i kinda want this

#

and get sad when it isnt in the game

#

and then i end up having like a billion mods

#

happened with rimworld and will happen with zomboid eventually

honest drum
#

now if, like, someone made a bot that made like 1000 reports a minute to get his work deleted, or somehow changed his own mod on his submission, I'd have a problem with it

#

but a response mod is just, like, normal retribution for making a gross change

#

and honestly shows people value his work

#

if I made a stupid mod no one would do something like that because I'm a nobody in that scene and my work won't be good

tropic hazel
#

if i ever end up making anything i will probably just publish it for my friends because im embarrassed about basically anything

#

i always feel like someone will be like woah bro that is really cringe get rid of that or i will come to your house and murder your chair

#

huge exaggeration but you get the point

honest drum
#

oh i'm at a standing desk

#

i murder all chairs

#

chairs are cringe come here im gonna uncringe your home and murder all your chairs

tropic hazel
#

i mean

#

mine is already broken enough it would put it out of its misery

hollow shadow
#

Anyone got a fix to itemzed? mediafolder error

#

Pls

honest drum
#

well, i'm giving you time to have someone who knows what that is respond, but you might want to look to #old_techsupport

drifting ore
#

I'm sorry but deleting your entire mod was a bit of an odd move :/ I know the conversation is already pretty much done but I was having a lot of fun with it, and even if I don't really like that stuff in my games I didn't really feel the need to complain more since it's just the starting screen, but deleting it hits everyone, it's a big loss to people that used it in their games, and people were also making mods that used G.E.A.R. for a base to make their own content, I'm sorry I don't wanna stir stuff up, but that was a pretty sad thing to see, I hope it comes back once

honest drum
#

It was the actions of a tantrum. It's not really anything beyond that.

fallow bridge
#

Yep. Nothing more we can do besides move on

hollow shadow
#

Im not sure if it still works but you guys could use Better belts if you realy need extra slots :v

fallow bridge
#

If it used GEAR as a base mod than it won’t work at all

hollow shadow
#

I think it only needed Gear base to be able to quickly equip slots past 6

drifting ore
#

General message to all discord channels: RIGHT we're fucking sick of this - the development of this game is being seriously hampered the last couple of weeks by the constant hand wringing, harassment, complaints and whatnot about political stuff. As of now, no real world politics, left or right leaning, allowed on this entire discord server. Warnings will be enacted and bans if not followed. This is a game, we're game developers, and we've spent way too much of the past two weeks dealing with this bullshit. As for the mods, while we support people's right to make their own political messages in mods as they see fit, and will absolutely not tolerate harassment of them (if you don't like, unsubscribe) we do have an issue with modders having the power to put words into our mouth, whether we support the messages ourselves or not, mods auto updating in the background with political messaging that people would have no reason to assume is not us makes us extremely uneasy. As such, the mod terms will be updated to mean any overt political messaging of any kind will need clear attribution to the mod / mod owner who made it.

Now with the new no politics rules in place, can we all try and move on. We've also been seeing some worrying messages from people we'll be keeping a very close eye on going forward. You'd be advised to try and keep the discord as politics, explicit and implicit, free from now on be you on the left, right or middle. We'll update the server rules officially soon.

honest drum
#

I can't speak for everyone but I approve of this move.

tropic hazel
#

same

hollow shadow
#

yus

honest drum
#

"mod terms will be updated to mean any overt political messaging of any kind will need clear attribution to the mod/mod owner who made it"

#

this is the big one

#

at least, for the people who spend most of their time on #mod_development , it is

#

you ever see those obscure, like, county laws, like "No dolphin fins shall be attached to motor vehicle roofs in this county"?

#

and you ask, man, why is that a rule? what happened to cause that?