#mod_development

1 messages · Page 419 of 1

summer dust
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guys animation come future Open door cars ??

rocky lynx
drifting ore
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what's the mod there?

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the trees?

spark crystal
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from Snake's mod that's in development.

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We need an FAQ with your screenshots @rocky lynx :p

fallow bridge
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@drifting ore that my friend is the amazing thing we call, a corn stock

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when i first saw it i thought "trees?"

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but then i saw the corn and was like "mmmm i want corn now"

drifting ore
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Ah yes, America's ever growing infinite corn infrastructure derived from the early use of slavery during the colonization on which the entire country's economy depends on. Corn.

hexed anchor
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Corn is good for you

drifting ore
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no

spiral dove
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snake simply provides screenshots with mods that society will never see. empty show off

mortal talon
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Probably an asked question, but where would I go to find all of, or at least the most used exported lua functions, stuff like getSoundManager?

tawdry siren
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snake made mods for yourself? ;d

jagged sentinel
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It will come out eventually, and when it does it will truly be worth the wait

quasi geode
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his mods have been out for a while 🤔

rocky lynx
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outdoorsman trait reduces time to half. Campfire needs to have fuel also.

quaint nightBOT
drifting ore
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@quasi geode I'm guessinf your professions framework from Build 40 isn't likely to work with Build 41, right?

quasi geode
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if your looking at the workshop version, it pretty much will but one the profession traits needs to be commented out. If you use the version on github, its fully compatible and has extra b41 features like clothing options for profs...i have a commit i need to push to github later allowing clothing options with traits (char creation screen option clothes, not extra inventory stuff)

drifting ore
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sounds good to me. thank you. :) I hope to get some custom professions put together using it before the build goes multiplayer

quasi geode
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ya i'm still actively working on that one, so adding in some experimental features and such...i need to redo all the examples but the version on github should have better documention at any rate (though still missing the newest features)

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pretty sure i threw some of the examples for the newer stuff up on the TIS forums thread for the mod

quaint nightBOT
lavish adder
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is there a b41 version for ORGM?

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oooor... is it still being updated?

quasi geode
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no 41 yet

lavish adder
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Okay

quasi geode
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theres no point yet anyways until 41 is closer to being stable branch

lavish adder
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I can understand, I really liked that mod for adding alot of firearms in the game, tired of just having pistols and shotguns

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(even though b41 has some new firearms, some guns like the m14 are kinda hard to acquire without using the cheat menu mod)

quasi geode
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its still being worked on, just not any of the pz specific code for now

lavish adder
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That's good to know

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Btw where can I request (or at least suggest) guns for ORGM?

quasi geode
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theres a discord for the mod but i'm not going to lie..if you post it in there by the time i'm ready to actually deal with it, i wont remember. lol
theres a discussion on the workshop page with the current list, put it in there and i'll at least have a record of it later 😄

lavish adder
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Okay

willow estuary
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whispers sweetly at Fenris "Broomhandle Mauser.... ....Micro Uzi.... ....Hardballer Longslide... ...Underbarrel Shotgun"

lavish adder
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Okay, I made my list in the discussion

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You can check it out if you have free time

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@willow estuary what the heck is an underbarrel shotgun

quasi geode
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out of those 10, 5 are already in the mod, and 1 is ambigious (the L.E.....theres 2 already in)

lavish adder
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...

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Wait fuck I forgot what I listed

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So....which of the ten?

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I assume the WA2000 isn't added yet

quasi geode
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eh the only ones not there are the WA, scar, scout, and 98

lavish adder
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Oh okay

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btw, Hi-Point YC G1

willow estuary
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The scar is another one I'd like to see; just because I liked mine so much in CDDA.

quasi geode
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its highly requested. bit out of date though so lower priority. ofc the real deciding factor on additions is if Fili feels like modelling it. 😉

lavish adder
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The Yeet Cannon or the Scar?

willow estuary
quasi geode
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the scar lol

lavish adder
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Oh...

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I assume you never heard of the yeet cannon then?

quasi geode
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i have

lavish adder
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Oh

quaint nightBOT
ivory lance
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Is it hard to make a mod with your own custom music in PZ?

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I used to change .ogg files in other games but I don't want just swap original music to my custom music

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I want to have original soundtrack and my custom songs playing randomly

tired charm
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No its not hard, you Just have to add them in a music file i dont Remember, there you can change some factors which I dont Remember but its not hard at all

glossy frigate
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Are there perchance any mods out there that allow vehicle customization, like armour or spikes and the like? Always wanted something like that but I'd kinda be surprised if it exists

lavish adder
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I don't think so

long grove
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hey, would it be possible to make glass more durable using mods?

lavish adder
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This is a pretty dumb question but is it possible to... like add a species framework as a mod? (species I mean races like elves, orcs, lizardmen and whatever)

spark crystal
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would probably be doable via Fenris' profession framework, wherein you select the race as a profession, which forces a selection of traits. May also be possible (down the line, or with some guidance) to change skin colour at least - custom character models / rigs is probably less possible.

lavish adder
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I was thinking of character selection but I guess that works too

spark crystal
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You could have an Orc profession (forced traits, race based buffs/debufs) that forces the skin colour to a shade of green or grey, etc.

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That's as close to character selection as zomboid offers

lavish adder
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What about something let's say... exotic like argonians?

spark crystal
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would suggest the same thing. Not quite sure how that's any different from what you said earlier

torn patio
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That would be awesome

rocky lynx
jagged sentinel
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Man honestly Snake keep doing what you are doing, i can't wait for the b41 version of this mod to come out! 😄

rocky lynx
quasi geode
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not sure the ambulance is needed. pretty sure the moose is already dead. 😉

rocky lynx
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hunting during a blizzard nice experience :p

quasi geode
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lol just wait til 42 when theres actual animals you can play with....bear charging out of the blizzard 🙂

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or alternately, possibly using that ambulance to hunt instead of the rifle. roadkill 😄

rocky lynx
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yeahh!

willow estuary
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@rocky lynx you happen to have a list of features you have planned for LGE in build 41?

drifting ore
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pleas

torn patio
lavish adder
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smh why does that site doesn't have rimworld support

drifting ore
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now I have to wait or what? it says:
trying download using steam client...
I'll have my Steam client open, i'm also logged in.


Alright, tried it with Opera, didn't worked either, but there it failed and it gave me a error message, soon after the Firefox 'version' of steamworksdown... failed, I clicked on 'retry' and it worked, but I think thats more a server like problem, thanks.

torn patio
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I think there are other websites that do the same thing, not sure

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I vaguely remember Nolan linking a non steam download page, I couldn’t find it in the chat search tho, might wanna just shoot him a DM he’s on this discord maybe he can give you a rar file of the mod

warm tulip
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I'm trying PathTo on a zombie and it's nil but other functions work

quasi geode
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its pretty outdated. better off using a decompilier like JD-GUI

warm tulip
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I am doing that now

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i found pathToLocation but also nil

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somehow

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actually no, now math.random is nil?

quasi geode
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math.random shouldnt be nil

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though its not often used, most ppl end up using ZombRand(), and w/e the float version was idr...math module should work fine though

warm tulip
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ZombRandFloat works

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it must sandbox out standard libraries or something

quasi geode
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naw most of the built in modules work except io and a few others. its not real lua

warm tulip
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i doubt they made their own lua

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it's just the environment

quasi geode
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its kahlua

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The following functions are not implemented in Kahlua:
  * io.`*`
  * debug.`*`
  * string.dump (but you can dump a closure into an InputStream from Java)
  * loadstring, loadfile, load, dofile (but loadstring is available if you link with LuaJ)
  * gcinfo
  * xpcall
  * os.execute, os.exit, os.setlocale, os.getenv, os.remove, os.clock, os.tmpname, os.rename
  * newproxy
  * gcinfo (deprecated in lua)```
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rest is pretty much there though

warm tulip
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dunno

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I'm just trying to remake nocturnal zombies

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without the use of sending client commands. or it not working at all

quasi geode
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ya that constant send client command is kinda ugh. deciding factor in not throwing that mod on my server lol

warm tulip
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not sure why it does that

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I just have it completely server side

quasi geode
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ya lol much better XD

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math.random though i've used in a few things, so that one should be fine

warm tulip
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im on 41 so maybe that's why?

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do you have to include the math library or something

quasi geode
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i'm pretty sure i've tested on 41, but not sure if i actually triggered the function i'd have to check. i dont think the kahlua vm has changed at all over versions.
should be global

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huh, odd. looks like it tried to call nil

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well wth. just dumped the math table. not in there 🤔

rocky lynx
rocky lynx
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@willow estuary features? A lot... New Farming, fishing, trapping mechanics. Hunting with rifle and slingshot, new foragable items, new way to found seeds, new building options and cooking mechanics, a lot of new fishes and lures.

flint gorge
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Looks lit

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That dead elk is very depressing lol 😭

willow estuary
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Working on some Vanilla item trash; just barebones at this point, hence the lack of icons.

long grove
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theres a mod that already has some of this stuff but not all of it

willow estuary
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We're doing this from scratch for a couple of reasons 🙂

hardy sigil
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anyone know how to install the hydrocraft beta for build 41 ?

lavish adder
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Wait for it to be updated?

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Alot of stuff in hydrocraft won't work in build 41

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You might as well wait until the build becomes stable

hardy sigil
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ok shouldn't be to long until there is a stable build

lavish adder
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I mean, stuff built from the cheat menu doesn't work for some reason (sometimes)

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And for some reason too, I can't grab dirt

long grove
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it already has a stable ish build

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its a beta, but no issues so far

fallow bridge
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@hardy sigil it's gonna take about 3 months or so for it to hit stable

hardy sigil
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not to long then

rocky lynx
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Tobacco plant for LGR Mod 😄

short forge
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3 months to hit stable unhappy

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so im not getting orgm until past my birthday

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this is a bruh moment

quaint nightBOT
fallow bridge
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@short forge maybe even longer, we don't know how long. that number is just a guess

drifting ore
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@rocky lynx you have a very strong modding skill

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@rocky lynx do you have any group?

spiral dove
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@drifting ore да только это просто картинки

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@drifting ore не думаю что он выложит это когда то

drifting ore
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@spiral dove ну почему же. У него там есть распильныстанок

spiral dove
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@drifting ore как мод называется?

rocky lynx
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Table Saw Mod

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Do you want to see some gameplay?

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i'm not speak english but i can make a little stream to show what's comming

lavish adder
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Table Saw?

rocky lynx
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Yep

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@drifting ore i'm part of spanish community, from Argentina.

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well, i'll try to make a discord stream now

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Muldraugh channel! If you want to see the upcoming mods in actions, enter to that channel 😄

drifting ore
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@rocky lynx Spanish ... uh ... can you send an invitation to the channel?

lavish adder
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What's the table saw for?

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And what does it do?

torn patio
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Is the table saw a proper constructed thing like a wall or shelf or is it like hydrocraft where you make it in your inventory then drop it?

rocky lynx
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@torn patio its an world object like the base game, can move it , dismantle it, zombies can destroys. Also are a container, so you can place some items inside.

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you can interact with it with right click to saw logs or planks, only if have electricity in that place.

torn patio
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Awesome

rocky lynx
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@drifting ore Done!

rocky lynx
fallow bridge
#

that looks fucking awesome

gusty crystal
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Man I can't wait for the mod

spiral dove
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@rocky lynx when you loading this in workshop?

gusty crystal
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Is the camo water container in the mod too?

rocky lynx
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@spiral dove Soon!!!!

gusty crystal
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That's dope

rocky lynx
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Military Canteen.

ivory lance
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@drifting ore What mod is it?

drifting ore
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@ivory lance ask Snake, it is his mod

ivory lance
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@rocky lynx ?

jagged sentinel
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It's called Le Gourmet Revolution

willow estuary
glacial flicker
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skelly

hexed anchor
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kind of spooky

ivory lance
quaint nightBOT
torn patio
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Wow that dreams mod is such a unique idea

ivory lance
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Yup

radiant ginkgo
torn patio
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Ford model t

radiant ginkgo
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No

drifting ore
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what even is that

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a ice cream van?

vital swallow
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it's a tesla semi isn't it

long grove
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milk man truck

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also might be an older mail van

sick thistle
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@long grove make a LLV so i can take my rage out on christmas zombies

long grove
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no

sick thistle
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:(

heavy hearth
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has anyone created a remote opening powered gate mod yet? specifically for the double gate

fallow bridge
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No

fallow bridge
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someone plz make a mod that changes the way Machetes get holstered

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they should go onto the belt instead of your back

willow estuary
marsh beacon
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What a legend

willow estuary
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Anyone know of a function that you can use in lua to change sandbox values?

fallow bridge
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@willow estuary is this a mod you are creating or is this something already in the workshop

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i need it

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INFORM ME

willow estuary
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Naw, I was working on something else at the time, and just changed the machete properties with the lua command line in debug.

But it's literally the simplest, entry level modding tutorial thing to do yourself if you want it, seconds of work.

fallow bridge
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heh

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can't do anything of that so

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rip

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don't understand any of it

fallow bridge
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@willow estuary if you tell me exactly what ya did I can make a attempt at it

lost spear
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So when adding clothing through a mod, is that even possible? Or is it gonna be really hard to do so? I’d assume it will be easyish

rocky lynx
lavish adder
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Meat Grinder for making patties?

rocky lynx
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yep!

lavish adder
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Nice

placid plaza
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mmm very nice

rocky lynx
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can place it on floors, crates, counters, tables, etc.

rocky lynx
near bone
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С наступающим

gusty crystal
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What is the yellowish rod thing on the floor in the image?

rocky lynx
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wooden stick pile (Reduces weight and uses as campfire fuel)

ivory lance
#

Could you remind me how your mod is named? 😮

flint gorge
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Really impressed with the work Snake is doing

willow estuary
prime marsh
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Custom clothing mods @willow estuary ?

willow estuary
drifting ore
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Look's Good

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Though i hope that there's gonna be a S.W.A.T Uniform mod

long grove
#

proper riot police armor would be nice

lavish adder
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Medieval Armor

quaint nightBOT
long grove
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oh boy

fallow bridge
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man the bot is going at it

novel glen
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am learning modding

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first "real" mod i wanna make will be lamp posts you can build

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like lamp on pillars except they run on gens

sick thistle
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How difficult are clothing mods?

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@willow estuary

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Lotta stuff to it or is the new clothing system pretty easy to work with?

willow estuary
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At this point I can only swap textures; there's some unknown mechanism preventing the addition of new working clothing items.

novel glen
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hopfully the devs add some mod support
?

rocky lynx
willow estuary
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Figured out the mechanism preventing adding new clothing items; it's currently set up so that you can't add "new" clothing items with steam workshop mods, it involves editing game files that mods don't affect.
I'm sure this will change, probably has to do with testing the new clothing systems, and how many bug reports they get already about mod items.

rocky lynx
radiant ginkgo
novel glen
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hippie van>

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?

fallow bridge
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lol

radiant ginkgo
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Hmm, but no. You can make a hipster texture yourself if you want to 😄

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But textures for cars from mods are rarely made by people... There will be a standard textures and a little commercial textures!

heavy hearth
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anyone know of the vehicle repair mod works in 41?

novel glen
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@heavy hearth um, you can already?

heavy hearth
fallow bridge
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it's called "Repair car parts"

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or "Car parts repair"

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one of the two

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@heavy hearth

heavy hearth
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the one I linked is the only one I'm finding. is it a low rated mod?

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or even better linky

summer walrus
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I wonder how easy it would be to make new weapon models for 41

heavy hearth
#

anyone know where the vegitation_farming icons are?

lavish adder
heavy hearth
#

@nimble spoke I have a question about your farming mod. I've just created a quick POC to add some more veggies such as leeks, onions and bell peppers and wondering if it's possible after planting to loop it's state so that after harvesting it's status would go back to young so that I could put in apple, orange and lemon trees

nimble spoke
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@heavy hearth I still have to add that for the iwbums version, there were huge changes to farming code so I need to find the function for that

heavy hearth
#

cool. I'm doing this on iwbums so I'll put that on the todo when you've done your bit

nimble spoke
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Ok, if you have other ideas that may need changes to the farming system let me know

heavy hearth
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will do

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I don't know if I'm doing this right though. I basically made a coppy of the lettuce example and added onions, leeks and bell peppers. Went out for a drive and found all 3 seed packets in a warehouse. I copied the menu scripts for each veg, editing in the correct name then in the NewCrops.lua I copied that block of text 3 times again editing it for the respective veg. Just planted some onions and it gives me a attempted index: growCode of non-table: null error in the log

nimble spoke
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are you using it and my lettuce mod together?

heavy hearth
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I removed all mention of lettuce from mine

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so using it as a template for adding the other veg

royal chasm
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hi guys, I wanted to place some npcs of the mod "Superb Survivor" in specific locations in my mod "The Walking Dead Project" with their our dialogue. I have seen a guide to place the survivor, but how do I give them specific dialogues?

heavy hearth
#

actually, that NewCrops.growThingy is a farily generic function. I don't need one for every veg

nimble spoke
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You don't really need one for each, but in case you want to customize some details

heavy hearth
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I'm in the get it working mode atm. customize later lol

nimble spoke
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If you also have my lettuce mod enabled, try to disable it and then test on a new save

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just to be sure the problem isn't the lua file being the same in both mods

heavy hearth
#

they shouldn't be. I added onions first then grep/awk'd the directory to remove "Lettuce" from every file

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or I should say I grep/awk'd to remove lettuce and replace with onion

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I'll give it a go though to see what happens

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I really need to do more coding. management has made me lazy. Your NewCrop object was conflicting mine so I just renamed mine to RthNewCrop and it's working. No errors in the log at least

quasi geode
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just make it local. doesnt look like that table needed to be global anyways

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oh nvm. i see your referencing it in a string later

nimble spoke
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As I suspected, I forgot to warn people to change their lua file names to avoid this conflict

heavy hearth
#

@nimble spoke I've got a handle on how this works now and have seed packets, seeds and crops for most of the missing veg + watermellons. Main question where are the textures used during the growing phase? I serched the steam PZ directory but couldn't find them

nimble spoke
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@heavy hearth The only textures I made are used by wheat, all the others use textures from the game. Textures can be found in texture packs

spiral plover
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Would anyone happen to know what lua script I have to add to in order to make a new tree change with the weather?

willow estuary
#

That might be java side only?

You can also edit the texture pack files to replace tree sprites.

spiral plover
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I suppose I could always write my own script, it isn't that complex to just make the overlay sprite change depending on the season

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I'd prefer to make my own trees though

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Also like, the erosion system started as a mod, so, if anything is gunna be in the lua I'd think that would be

summer dust
#

can play online ??

spiral plover
#

that aint really a modding question

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but there is online MP in Build 40

summer dust
#

i try PZ Unity mod

fallow bridge
#

what

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PZ unity?

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if it's a mod that allows PZ MP in build 41 than i'd advise you to not use it and just wait for MP to be released

short forge
#

use splitscreen

fallow bridge
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yeah

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SS works perfectly

nimble spoke
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erosion system is all java, and a nightmare to understand in my opinion

fallow bridge
#

easy

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each day that goes by adds +1 to the erosion max number, after awhile the texture gets swapped to a more damaged texture

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once that number hits it's max (usually around a month and a half) it stops the texture changes

spiral plover
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Yeah It isn't that complex of a concept, the scripts might be weirdly written though. I just want to add some apple trees to my map and having them have green leaves all year round seems a bit weird.

fallow bridge
#

Oh that’s not erosion

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That’s seasonal

shrewd grove
#

hey guys, does anybody have the updated scripts for blender 2.8 to import/export models in and out?

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i have them, but im getting errors when hitting run the script

weak heron
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Only been able to load the models with .txt, does anyone know how to import/edit the new models with .X ??

willow estuary
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I believe there's .xml files in the media directory that are used to load models?

weak heron
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I can't find any file that resembles a model loader, do happen know the file name?

willow estuary
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Ah, sorry, I was wrong; the xml file I thought of was for adding clothing items to the character graphics.

weak heron
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Ooooo, that seems very interesting. Are you talking about the files in SteamLibrary\steamapps\common\ProjectZomboid\media\clothing ?

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I've found that you can view those .X files with DX Viewer if you installed DirectX SDK August 2009 version, but cannot edit it.

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There was an addon for older version blender, but it can't seem to load any .X model in the zomboid folder.

quasi geode
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.X is a DirectX 3d model. theres a number of modelling apps that will support it (either natively or with plugins). blender support seems meh

weak heron
#

Yeah.. I've found so many model program that claims to support X format, and then turn out to only export it or not have the option at all.

quasi geode
#

export is more common then import for x if i remember right

weak heron
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Seems that way. I'm really hoping to not get to those expensive modeler like 3DS Max, but options are running out.

quasi geode
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hrm at the very least, theres always open asset import library (aka: assimp) which is what pz uses to load the models. Open source and free, BUT its more of a software library then actual software.
I keep it installed on my linux laptop since theres a command line program to convert model formats.

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probably not so useful to the majority of people though that need to quickly convert though

quasi geode
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oh hey. try LithUnwrap if you can find it...should import and export to .X and its free

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its older software

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if i recall the old version was really good, then another company picked up the name and remade the software (not as good? its ages since i payed attention). But was a great tool for converting formats and doing the UV mapping

weak heron
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Thanks a lot for the tips. I really appreciate it.

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Just tried assimp, so its a model viewer that works as a format exchanger? Seems to import and export .x file just fine. I will check out LithUnwrap as well.

quasi geode
#

oh cool, i didnt realize the viewer did conversions...but no, the viewer is just extra...assimp is the actual code that does the importing (and exporting), its not actually tied specifically to any one viewer or software

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good to know the viewer will convert though, i've never used it. just through command line interface

weak heron
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Well, I didn't know what to do with the source code download link so I pick the older version with an Installer lol. Found the assimp_viewer.exe in Assimp/bin/x86.

quasi geode
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older one should be fine, i dont think the .X model format has changed in years.

weak heron
#

That's good news.

quaint nightBOT
craggy furnace
#

filibuster is working on some cool stuff

drifting ore
#

So out of curiosity been looking through items in scripts folder as a reference (learning to mod), been wondering how the icons actually look like, let's take Dogfood as an example, I've been looking for the icon sprite of it everywhere, no result... Where the hell are they located at?

willow estuary
#

They're in a texture pack and not the textures directory.

quaint nightBOT
viscid kelp
quaint nightBOT
lavish adder
#

um

placid wren
#

Any way I can edit a mod's script on my computer as a file? What I mean is, I downloaded a mod, not through the steam workshop, but as a file from online, an I'd like to take out some content from it so it doesn't appear in game.

#

It's the ORGM mod

red zinc
#

hello

#

i am wondering if there is reason to believe that AIZ mod and a few others will not be working anymore after update next week?

#

one of our players mentioned something...

weak heron
#

I think you can install the mod locally instead of inside Steam workshop folder. As I understand, if you delete stuff from mod inside Steam folder, the game will re-install it next time you launch, but install the mod in C:\Users\Administrator\Zomboid\Workshop\ and those file will remain after you modify them.

placid wren
#

Thanks 👌

quaint nightBOT
thorny kayak
quaint nightBOT
rocky lynx
#

Not finished, need a lot to do.

soft musk
#

Heyo I'm trying to edit a mod's values from workshop but can't find the files for it? Is there something I'm missing? The only mod showing in C:\Users*****\Zomboid\mods is the examplemod, is there a different place for workshop mods?

weak heron
#

If you download the mod via steam, it should be in SteamLibrary\steamapps\workshop\content\108600\

quaint nightBOT
quaint nightBOT
nimble spoke
#

do we have unreasonable house alarms? 🤔

echo roost
#

just go off for no reason

nimble spoke
#

isn't it because there a new flag for zombies activating alarms?

heavy hearth
#

@nimble spoke found an admissionin the Lettuce example. it's missing the HasSeed=True statement in the server/Farming/NewCrops.lua

nimble spoke
#

I will take a look

#

Updated, thank you

rare vortex
#

I'm addicted to RH4DB4 tweak and fix, this guy doesn't make any mistake all his stuff should be concidered in next update imo

fallow bridge
soft musk
#

@latent mantle that looks amazing

fallow bridge
#

So far it looks great

red zinc
#

Hello, anyone here ther maker of the ERIS minimap?

#

id like to have a plugin for my map plz

#

maybe in a way that i can maintain it myself if that is possible...

rocky lynx
pallid matrix
#

Love it.

#

cool

#

that's something we don't really have yet

rocky lynx
soft musk
#

@rocky lynx amazing dude, love your work.

ember orchid
#

Any of you dudes have an idea of how to add more working wheels to vehicles?

radiant ginkgo
#

Heh

#

It's impossible

red zinc
#

Where can i get additional furniture and also buildings?

heavy hearth
#

has anyone here written a script to add sheet rope to the log stack recipe?

willow estuary
#

I think I've seen that in More Builds maybe?

spiral plover
#

@latent mantle how does one get the overlay sprites on their custom furniture?

#

I know there is a script, although it is autogenerated in tilezed, that you can add to it

#

not entirely sure what I am to do though!

fallow bridge
#

That’s possible?

soft musk
#

@latent mantle it'd be cool if you made like wall lamps from like the sims they aren't many variations for lights that are on the walls

tacit roost
#

Hey guys, does anyone have any links for tutorials on scripting? I want to try my hand at creating a few simple mods (starting with crafting), but I'm not sure how to start. I checked the FAQs, but didn't see any references for it.

#

Or hell, a collection of links for world building and model creation would be appreciated too.

latent mantle
#

anyway i erased door and added some detail :3

vivid osprey
#

Can someone point me toward anyone who knows something about Hydrocraft? I'm playing the github 41 beta and had a question! ✨

restive iris
#

How do I get started with map modding?

jagged sentinel
#

@vivid osprey What do you need man! 😄

vivid osprey
#

The compass is.....very broken. I'm fairly sure it's a part of the mod.

#

opening it causes about 300 exceptions.

jagged sentinel
#

You might want to report that

#

Check what it says in the logs and make a possible github report for it

echo roost
#

This storage furniture mod looks interesting

vivid osprey
#

How do I go about making a report? I've only been playing the game about a week but I tend to break things with mods immediately.

jagged sentinel
#

Due to it being with HC

#

You'll need to do it on their Github

vivid osprey
#

((unrelated. I dissected a zombie and have no damn clue what to do with its bodyparts. 😆 I put them on a shelf like a decoration))

jagged sentinel
#

Haha

#

You should get a mod like Craft Helper for that

#

Right clickin on items gives you all possible recipes

vivid osprey
#

look, the end of the world doesn't exempt me from wanting a cute house, damnit. It needs feng shui

jagged sentinel
#

😛

echo roost
#

Eat the corpse

vivid osprey
#

the shelves up there also look nice. I was considering learning to mod for this game myself- There aren't enough clothing options. I wanna kill zombies in an early nineties aerobics jumpsuit. 🏃‍♀️

jagged sentinel
#

If you are that said Artiste with the skill for pixels and the eye for color

#

You might as well do it 😄

vivid osprey
#

Aesthetics Mods: beautify your home before the fucking helicopter finds you

restive iris
#

Does the modding guide tell me how to make Maps?

#

Also how do tile sets work?

spark crystal
#

@vivid osprey @restive iris how to make maps -> Check the pins in #mapping

celest seal
#

I'll like do create some vehicles. Is anyone here who can script? So we could work together? I could increase 3D modeling exp, and someone codding

radiant ginkgo
#

I'm not good with scripts but I can help you with cars :)

radiant ginkgo
#

@celest seal

simple ingot
#

i'm also same question' custom funitures' but, i dont know how can fix the container overlay? i think some lua file to make them. Is there a tutorial link?

#

and one more question.
When I make a map, I know that things are placed according to the local name of the building.
But how do we do that with military supplies like Kingsmouth?

willow estuary
#

From media/lua/server/items/distribution.lua:

   armystorage = {
        locker ={
            rolls = 2,
            items = {
                "HolsterSimple", 3,
...
                "Vest_BulletArmy", 0.5,
            },
        },
        
        metal_shelves =
        {
            rolls = 2,
            items = {
                "HolsterSimple", 3,
...
                "Radio.HamRadio2",2,
            }
        },
    },```
Looks like `armystorage` is what you need to define the room as.
simple ingot
#

oh realllllllly thx i'll try right now😂

restive iris
#

Is it possible to make fast shambles faster?

#

Like not sprinter fast

#

But more fast

#

Cause sprinters break multiplayer

willow estuary
#

Looks great @latent mantle !

latent mantle
#

thx!

quaint nightBOT
celest seal
#

@radiant ginkgo yes?

radiant ginkgo
#

Of course

celest seal
#

Do you know how to implement them?

#

I need to go for now, anyway I pm you

willow estuary
#

Oh fuck yeah!

fallow bridge
#

@latent mantle your a fucking god at making that shit

latent orchid
#

when and will it be 41 compatible?

wise silo
#

That looks nice.

quaint nightBOT
quaint nightBOT
echo roost
#

Very nice

quaint nightBOT
quaint nightBOT
quaint nightBOT
quaint nightBOT
heavy hearth
#

is there a mod that will show you the condition of a lightbulb while its in your inventory? I'm always getting my headlight salvage mixed up with my electrical

quaint nightBOT
quaint nightBOT
quaint nightBOT
quaint nightBOT
quaint nightBOT
latent mantle
#

Just gathered them at one place :3

placid dagger
#

noice 🙂

quaint nightBOT
quaint nightBOT
quaint nightBOT
quaint nightBOT
latent mantle
lavish adder
#

Can't wait to decorate my base with those furnitures

#

and I wish that a 2-wall garage door can fit a damn car

soft musk
restive iris
#

How do I make the zombies sound like Sanic?

main cave
#

idk

latent mantle
#

simple design X3

echo roost
#

oh baby

rustic crag
#

we need placeable spiffo and other toys :/

latent mantle
#

ooooh

#

kind of toy shelves?

#

that sounds interesting >:3c

#

oh and i changed gas can to without spout. At reddit. someone said without spout is normal when store them

rustic crag
#

looks better without the spout

#

but it would be better if the game didnt have the spout out

#

so wbfactory whats these mods called?

latent mantle
#

i didn't make them as mod yet

#

i don't know how to make them as mod... like coding thing

#

so... i'm just keep drawing until someone help me with coding X3

#

sorry about that

#

and i'm trying to make campfire cooking stand as new campfire image

#

but i have to choose which one i have to put on that. like between frying fan and cooking pot

#

which one would be good?

rustic crag
#

dang they look awesome like they should be apart of the game as gas station shelves

#

you should make a propane tank one

latent mantle
#

yeh i'm considering that too

#

but since propane tank is 20 weight in game

#

only 3 tanks can be stored

#

when i'm searching good design of it. it usually store 4 tanks in thing :3c

#

oh wait i think i found something

#

maybe just making it as one space storage would be good

#

with this design >:3c

#

thank you for suggestion!

rustic crag
#

i mean just make the container bigger :/

latent mantle
#

oh XD well i'm not sure is it able to make container bigger. usual maximum container is 65. right?

rustic crag
#

why dont you just make them a 3 tall unit

#

like 3 shelves and skinny

#

or do it like the ice cream fridge

latent mantle
#

Oooh~ I will try!

rustic crag
#

no problem 😄

turbid gale
radiant ginkgo
#

@turbid gale The problem with this APC is glass. Zombies will still bite through APC or have you solved this problem?

turbid gale
#

not sure, haven't gotten to that stage yet

radiant ginkgo
#

In my opinion they will bite even if you remove line with glass code

turbid gale
#

that's an opinion, or is it a speculation?

radiant ginkgo
#

Speculation is likely but try to remove it

turbid gale
#

obviously. I'll get to it when I get there

#

there's still a lot of parts I need to work on

radiant ginkgo
#

All these parts are limited or I don't understand anything in code:) Like to add 6 wheels to car

turbid gale
#

the game's base vehicles class doesn't do anything else with more wheels, even though you can define them

#

at least, I haven't tried much more

#

I'm just defining parts and what not to make it more what I want

radiant ginkgo
#

That's why they are limited

turbid gale
#

ah I see what you're saying

radiant ginkgo
#

Keep good work! 🙂

latent mantle
rustic crag
#

looks great dude

#

👍

#

10/10

quaint nightBOT
turbid gale
#

learning that PZ is quite hard-coded with suspension/tire names. But not brakes!

latent mantle
#

cook some warm soup! >:9

drifting ore
#

Soup from the soup store

latent mantle
#

Woh

drifting ore
#

lmao

radiant ginkgo
#

Can they bite?

turbid gale
#

they never did

#

they knocked the "window" (periscope) and the "door" (hatch) to 0%, but never actually hit my character

#

they just kept pounding on it

radiant ginkgo
#

Interesting

#

Tried to increase weight of APC and add power?

turbid gale
#

I already did early on

#

I can't make the suspension stronger

#

so when I make it very heavy it just bobbles around strangely

radiant ginkgo
#

I did the same thing, but the result is the same as yours. Make a burnt out version of APC it would be cool

#

Or not burned

nimble spoke
#

vehicles script allow for a lot of customization, but it can be hard as hell to get the result you want

turbid gale
#

The game seems to be able to adjust dampening and stiffness, but no matter how stiff it is, it just caves in over a heavy load.

#

Tire and suspension names seem to be very hard coded though.

quaint nightBOT
long grove
#

also i don't know if this "car" has this problem

#

but does it make you back up/go fowards to kill em like other vehicles do?

turbid gale
#

it does, but it's not really a problem

quaint nightBOT
turbid pasture
#

Hey guys, I'm trying to make few not very complicated mods and have few questions, maybe you know the answers.

  1. Is there something similar to "NearItem: Campfire" to check for other movable objects nearby? Was thinking about checking if there is TV nearby.
  2. Also, would be good to check if there is electricity (I assume, it doesn't matter if its from powerplant or generator).
  3. Is there a way to check for heatsource, not only campfire?
latent mantle
viral compass
#

@latent mantle looks good. Im working on some arcade machines myself

latent mantle
#

Yours looks good too!

viral compass
#

Thank you!

viral compass
turbid pasture
#

would pick it up and haul to my base

drifting ore
#

They look great, maybe there could be an arcade referencing PAWS

viral compass
#

@drifting ore I can change the top right one to spiffo if that is what you mean

drifting ore
#

I think spiffo back then was gray

#

But yeah, solid work there

viral compass
#

will probably tune it a little bit

drifting ore
#

Cool!

turbid pasture
#

spiffo version looks nice, but some of those other look more luxurious.

viral compass
#

@turbid pasture Nice catch, not sure why all of the ones facing that direction miss a chunk.
Luxurious is not a bad thing though is it? I plan on making some more arcade stuff so you can have an entire hall full. think air hockey and stuff. I tried to make one of those basketball throwing games today but it looked really odd in a single tile. Will need to explore 2+ tile set ups for those.

small quail
#

Is there a guide for importing models in game?

turbid pasture
#

luxurious is a good thing. in that time, people thought that more colors = better quality 🙂 well, some thing that way now too.

#

air hockey and backetball would look strange if on one tile.

viral compass
#

exactly, so I figured I'll draw the stuff first and then figure out how to put it in game

lavish adder
#

I guess it's best if you make 2 tiles each for the air hockey and the basketball then make them connected when you're gonna move/disassemble them

#

Just like the pinball machine in twiggys

heavy hearth
#

Guys, I'm looking for a tutorial on texture packs. @latent mantle has created me some awesome textures for a farming extention to @nimble spoke 's Farming time with the growing phases of the plants I added and sent me the original alpha png but I have no clue as to what to do with it

viral compass
#

@heavy hearth im in the same boat as you. If i make any progress ill update you.

latent mantle
#

more vegesss

heavy hearth
#

@viral compass turns out to be really simple. I used TileZed. Tools -> .pack files -> create pack file then point it to where you want it, where the images are, click ok

viral compass
#

@heavy hearth sweet, then how do you add properties to the tiles?

heavy hearth
#

no idea lol

viral compass
#

😂 👌

lavish adder
#

So... is there gonna be a mod that makes gardening spray cans more common again?

abstract raptor
#

Hi -- I wanted to change the color of the blood; but it appears changing the blood overlay doesn't do anything 😐 Thoughts?

red zinc
#

if any of you guys is taking requests 😄

#

it would be very nice if someon ecould look into something relating to radio uses.

#

having a beacon would be nice, or at least something so i can make my own broadcasts for my server
for players a beacon that allows saving/repeating a short message of a max number of letters maybe

nimble spoke
#

@heavy hearth for most farming tiles you don't really need special tile properties so the texture pack alone will be enough

#

all the farming code does is to point to textures, and because the object will be defined as a growing crop several properties are automatic

heavy hearth
#

@nimble spoke I worked it out. I unpacked your .pack file and was trying to marry up the numbers in the xml file to the png and it wasn't making sense. Was pointed at TileZed and it did everything I needed

#

@latent mantle did the textures

#

now we just need 41 to drop onto stable so you can get that looping functionality in 😄

#

apple, lemon and orange trees

nimble spoke
#

I had some issues with Tilezed... I don't remember which one but either the 1x or 2x pack received wrong numbers that I had to fix manually in the xml and then repack

#

I'm glad to see that in the end my farming code will be useful, have fun farming

turbid pasture
#

@latent mantle what are the top two ones that you added recently?

#

@lavish adder are they still rare? I mean, they were removed when 41 came out, but were put back in together with mouse traps.

nimble spoke
#

the catch is that kitchen counters now are randomly set into a type of loot, instead of spawning everything that kitchen counters could spawn before, so kitchens with only 1 or 2 counters don't have a good chance of spawning the loot type that has traps, seeds or the spray

#

in my opinion small kitchens lik that should keep the old spawn method

#

it makes no sense that a kitchen with only 1 counter with have pans, but no canned food or knives or anything else

heavy hearth
#

counters in spiffos still spawn multiple loot types. I've had a spray can from spiffos a few games ago

nimble spoke
#

spiffo has its own spawn tables

turbid pasture
#

Thanks for info, didnt knew that. Sure sucks not to find good items in small kitchens then.

#

@nimble spoke you wont be updating farming time? Im asking because that raathtuxinator uses your framework. And i think you for sure had some of same vegetables in. And since it requires your mod to be on, kinda no reason to duplicate it.

nimble spoke
#

I'll update it at some point, specially if modders ask for new functionalities that the farming code does not allow for right now

turbid pasture
#

I see. Well, bad, that its hard to add new plants. I have tux's mod downloaded, but didnt have time to check out normaly. Have in mind what i would like to do with hot peppers, but probably will end up by adding it into forage tabble.

lavish adder
#

@turbid pasture yes

heavy hearth
#

@turbid pasture wasn't that hard tbh. @nimble spoke did all the hard work. It's pretty much just filling in an array and hoping to get someone to do textures for you

#

the feature I'd love to see is being able to loop the growth cycle so that fruit trees and other plant once, harvest many can be implemented

turbid pasture
#

But you need to use another functioning mod. Not framework without items allready in. Or am im wrong?

heavy hearth
#

with a random chance of disease that puts it on the last growth stage

#

farming time is a framework

turbid pasture
#

Oh, my bad then. Maybe i mixed it with cooking time then. It for sure has items and recipies in it.

#

Yeah, trees would be nice

#

Could be used for decoration too.

nimble spoke
#

it is a framework with some new things included yes, I understand some people would prefer a blank framework to add their own crop types, but you can always override or possibly disable my stuff if you want to

#

from the start my goal was to get farmoid and other famous mods to use the framework, that's why I added crop types that were not in farmoid, and then latter added corn and wheat

#

with build 41 I added lettuce as an example mod on how to use the framework, maybe that would have been the best decision for all crops

#

@heavy hearth I'll work on that, I had it working at some point before, but never added a crop type that used it. Right now I'm trying to update the extra skills system though

spark crystal
#

@nimble spoke had you ever considered looking into including irrigation in your framework (or as a separate framework)

nimble spoke
#

To be honest no, do we have working mods for that?

spark crystal
#

Not anymore, afaik

#

Unless @rocky lynx has sneaked it into LGRP?

#

It was part of Hydrocraft at one point (and standalone before that)

#

Last I knew, farming was pretty much removed from HC

nimble spoke
#

Well, if HC moved farming additions to my framework then people would finally stop asking me to make it compatible with a mod that was not meant to work with anything else

#

I may take a look eventually, but I wont make any promises

spark crystal
#

👍

#

I don't care for HC- I only used it for the pallets (Which I had permission to move into my Simple Logistics mod) and the irrigation

rocky lynx
#

Hello? Irrigation for LGR you say?

spark crystal
#

Hey Snake! did you ever work on irrigation for farming systems, like the old mod above? :p

drifting ore
#

Good morning. I would like to make a request to the fantastic creators of mods or that they provide me with the necessary tools or guides to create the following: My idea is to show the numerical values for Insulation, Wind Resistance, Waterproof, Bloody, Dirty, State of clothing. As it does with the values of weight and protection.

turbid pasture
#

I would look into similar mods, how they get the values. I know Health bars mod shows body temperature slider. Maybe you can find something useful there. Or maybe you can contact mod author on steam. Maybe he is here, don't know.

drifting ore
#

@turbid pasture Thank you very much for answering, I will look for how to contact them to help me with that mod. At least for me it would be more comfortable to see the values than the colored bars.

drifting ore
#

My query is more technical. When you create a new bookmark, for example if I create a new one that says Base Reyghel, what is the exact file that saves it? Where can I find it? I am helping Atox test its map, I have already tested 37 houses with different errors, what I did was mark them with their exact number so that he can see them and correct the errors, but I want to send him that file, So you know what houses they are and their exact locations in the map coordinates. I've already asked the creator of the mod on Steam the question, but maybe he was here in the community or someone else would know the answer.

rocky lynx
#

Hey @spark crystal with an irrigation system players can't do any work in farms, only plant seeds and wait... i want to give to players a work to get good food. Now in LGR some plants needs wooden sticks and sheet ropes to make special plants. Need to think about it. For now players need to exit from their bases sometimes to make sheet ropes from zombies (I want to force players exit from their bases to get a good farm and good food)

turbid pasture
spark crystal
#

@rocky lynx I know, and that's what I love about it!

#

You could try a weed system? It could also help for compost too, rather than using some of the food from the farm

#

Add an item (weeds) for when you clear grass on a tile.
And add a new option to farming plots, clear weeds - which may happen randomly.
Gives weeds item, which you can compost to make fertiliser

#

If you don't clear weeds, much higher chance for the plant to become diseased

#

Irrigation system, would require very high farming and high carpentry to put together.
Would remove the need to water manually, but would make weeds grow faster in your farm plots

#

Still need to make sure the barrel the irrigation system is connected to has water

#

And build the pipes and lay them down

nimble spoke
#

That one person you might want to meet in the apocalypse so you can kill personally, but may be useful to you

quaint nightBOT
quaint nightBOT
turbid pasture
#

@nimble spoke what recipes are you planning to add for that chemistry teacher?

drifting ore
#

@turbid pasture Thanks for letting me know about that mod, I didn't know it existed. I was already using it and done just what I wanted, to give me the values of hunger, resistance, disease and others with numbers. I have left a comment on Steam thanking the mod and asking my questions about the values.
Yes, to create the markers I use the eris-minimap itself.
I do all this to help Atox test its map and release it as soon as possible. Fetzen and Ethereal fell in love with an image that they put out of a huge map of their server that is made up of more than 10 maps made by the community.

turbid pasture
#

I seen eris minimap txt file somewhere with bookmarks, probably not in mod folder. Will check when I will be at computer. I think it could be c users user zomboid main folder.

slate jetty
#

Hey guys. I was messing with the "Custom Categories" mod, trying to update it to b41. Someone can tell where (if there's a way) to check the Base.ItemName of the new items?

nimble spoke
#

you can check all items in media/lua/scripts/

#

@turbid pasture any recipe that seems possible and useful with items you would find in 90's kentucky. If you think a recipe should be added let me know

#

the idea is to use a school tabletop lab for the "harder" recipes, but not all of them

turbid pasture
#

I think you should use not only possible recipes, but also recipes for some items, which are limited, but it would be harder to make. Since its another proffesion, it has to be worth to take it.

nimble spoke
#

the profession will unlock all chemistry recipes I decide to add, so I think it will be worth taking, at least in MP where people go for different careers. Some recipes will be available through magazines too

#

more interesting than engineer anyway, since the recipes are varied in thei uses

long grove
#

chemistry?

#

what use would that have?

#

bullet production?

nimble spoke
#

all kinds of uses, from soap to gunpowder to alcohol.... who knows, what would you like to make with it?

long grove
#

probably bullets, would require smithing though

#

theres also the hc flamethrower

main cave
#

The words are wrong way

quaint nightBOT
quaint nightBOT
drifting ore
#

Oof hows that APC mod coming?

soft musk
#

@nimble spoke Pesticides, medicines which could have some plants with it, drugs like the normal pills in game perhaps

weak heron
#

Does anyone know if it's possible to mod it so two backpacks can be equipped at the same time?

turbid pasture
#

you mean on the back? Because you can equip second backpack into secondary hand and have 1handed weapon in main hand.

#

Im not sure, but i think that having 2 backpacks on the back isn'p possible. but that is easy to workaround - create new op backpack with higher capacity.

long grove
#

or make "2" backpacks by combining them into one singular equipable entity

turbid pasture
#

well, result is the same, new item(backpack). Doesnt matter how you want to add it to the game, craft or find.

#

I actually thought about similar thing, to add more capacity to backpack by sewing "pouches". Like military backpacks have additional ones for medkit. maybe tools, but you already have tool belt.

long grove
#

i mean like

#

say you have a dufflebag and a schoolbag

#

"Craft" and make dufflebag and school bag

#

wear it on your back, with their models for each

turbid pasture
#

for that modder would need to create various combinations of textures. I would choose easier path and create new backpack with 1 texture variant (well, and would just recollor vanilla one of army backpacks).

#

as for combining. backpacks and duffel bags have different color, and that wouldnt show up in the new texture anyway.

weak heron
#

Well, I was wondering if you can define a vest with pockets as container instead of clothing, therefore giving you more equipped container on your person. But it seems that if you define an item type as container, the only CanBeEquipped spot will have to be "Back". Meaning no matter what, you can only equipped 1 bag on Back, Primary, Secondary, and that's it.

turbid pasture
#

I agree, that would be great, I also thought about that. As I understand, developers will add that in future. So in the meantime 30 weight backpack should be good, if not edit it, or add new backpack with higher capacity.

#

There is mod in steam workshop, that counts how many pockets you have. I didnt test it. Maybe it has something like adding pockets. But I think it just has values what clothes can add to carrying capacity. Its called something like realistic weight. Will check how its called later.

weak heron
#

Interesting. I'll check it out. Thanks.

quaint nightBOT
elfin plinth
#

hey! any fun mods you'd recommend that don't break the balance? right now i'm using hydrocraft

drifting ore
#

Well, hydrocraft already breaks balance

elfin plinth
#

true but it provides a lot of things to do while being reasonably complex

drifting ore
#

Maybe one of the mini map mods

#

Since almost everyone uses the map webpage anyway

elfin plinth
#

i don't want easy mode, merely diversity

willow estuary
#

Filibuster's Used Cars; Soulfilcher's Driving Time; ORGM

turbid pasture
#

i dont see minimap as such a bad thing. just turn off that it didnt showed where zombies are

#

you probably can navigate your town irl without map

drifting ore
#

I didn't say that mod was bad

#

It's small and doesn't break balance as long one turns off zed location

turbid pasture
#

you didnt, Jack did. Or it wasnt written after your suggestion.

willow estuary
#

I feel like being able to never get lost does make the game easier?

turbid pasture
#

Do you use online map?
Yes, it makes game easier. But same if you had a lot of ingame hours and knew map very well.

drifting ore
#

If you get lost in the woods it's still a problem since it'd be hard to find a reference point

turbid pasture
#

Its useless discussion. He uses hydrocraft and dont want game to be easier? Sure, more things to do with it.
Another thing, that its probably wrong channel to ask

willow estuary
#

The mini-map includes the x & y coordinates in the display, so you always know exactly where you are.

#

Plus you can put markers on the map, which makes locating any caches you put in the woods trivial.

heavy hearth
#

@nimble spoke quick question mate. Strawberries. I had a look at the grow function but couldn't see how you've done it. Can that functionality be implemented into fruit trees like I mentioned the other day?

turbid pasture
#

strawberries are from vanilla.

eternal stirrup
#

hey, is there a way to open .txt car models in blender?

#

I'm an absolute noob in modelling and wanted to see how other cars are made and try making my own car

nimble spoke
#

@heavy hearth Not yet, I will add it in a way it will be very simple, just a matter of setting the growth phase you want for it

#

@eternal stirrup there are import/export scripts for these txt files

eternal stirrup
#

@nimble spoke would you mind pointing me in the right direction for these scripts? I tried googling before I posted,but couldn't find anything. Thanks!

turbid pasture
#

@nimble spoke are you fixing something with strawberry growing, or just making posibility to grow something like strawberries are growing now?

weak heron
turbid gale
#

currently working on bullet proofing them

soft musk
#

@turbid gale those are so seriously good i cannot express that enough.

turbid gale
#

those aren't even the total number of skins

#

there's 15 olive, 5 camo, 4 olive medevac

#

they have different serial numbers

#

the probability of finding two with the same serial number will be very low

soft musk
#

niceee

red zinc
#

Very nice

#

Some postapocalyptic mad maxish vehicles would also be cool

#

But ill gladly take a tank

#

What will be the trunk size? Will it fit all my loot?

#

Would you please make one blood splattered?

#

As if id had rolled over q lot of zeds already

turbid gale
#

no trunk

#

it's an APC, not a logistics vehicle

#

driver, commander, 6x passangers

pallid matrix
#

hot damn.

drifting ore
#

Twilight 2000: PZ edition

#

It's coming bois

#

"Good luck, you're on your own"

hexed anchor
#

Fucking

#

drum mag for a m16

#

what a madlad

drifting ore
#

Realism of T2K in a nutshell

#

Famous examples include the concept of a limited nuclear exchange without mass retaliation, a massive American terrorist organization called New America which is basically Slavery 2.0 with Branch Davidians, and the entire US Navy somehow getting wiped out except for one sub.

#

Yet PZ would be the perfect game for it since the basic concept is the same: murderhobos in a truck driving around scavenging trying to stay alive, except the Zombies are Poles, Czechs, Soviets, and NATO goons gone land pirate

turbid pasture
#

So tank will have 7*20 space on seats + glovebox? not bad anyway

turbid gale
#

or 30 if big seats

turbid gale
#

M113 is now bullet proof

tired charm
#

the cloink is amazing.

turbid gale
#

I'm going to make it an actual sound

#

what I'm working on

tired charm
#

cool

turbid gale
#

however, you are only immune to bullets

#

being an idiot and crashing into things will still injure the player

#

hell, I should actually make its protection against crashes bad

#

as armored vehicle accidents are really really bad for the crew

tired charm
#

yeah maybe stuff like fractures more than wounds

#

you wouldn't cut yourself but harm you badly maybe

turbid gale
#

everything you get would be fair, basically

#

there's nothing soft in armored vehicles

tired charm
#

yeah of course

#

tho hitting at not too high speed something such as tree wouldn' make the crew inside die of bleeding, maybe they would hit inside around somewhere, though there shouldn't be big lacerations if not at very high pseed

#

speed*

turbid gale
#

making this code more complex to provide more complex protection well

#

isn't somehing I really want to do

turbid pasture
#

release for testing allready

#

i want to find one beside school. i hear americas schools have a lot of shootings. and guns i found in school only confirm that

#

as for injuries inside armored vehicle, if person wears helmet, crash isnt big, then its not so big damage taken.

turbid gale
#

not really. Even with protective gear, armored vehicle collisions are bad

#

the vehicle stops instantly. The crew doesn't

#

so the crew go however fast the vehicle was going into the insides.

#

armored vehicles do not have airbags nor crumple zones. The vehicle does not absorb any collision energy

willow estuary
#

low PlayerDamageProtection it is then! 😄

#

I like it when a balancing mechanic also reflects reality.

#

Also makes the tactic for dealing with an enemy in a m113 for pvp to ram it with a vehicle with high PlayerDamageProtection.

turbid gale
#

yup: ramming tanks with bulldozers is a valid tactic IRL

willow estuary
#

Sick!

heavy hearth
#

Is it possible to toggle world items such as doors and gates from LUA?

turbid gale
wise silo
#

It's called "Lua", not "LUA". leaCheeseAngry

nimble spoke
#

@turbid gale did you set front and back health to higher values?

#

ohhhh and player protection, that should be higher too

turbid gale
#

no it shouldn't

#

have you seen military reports from armored vehicle accidents?

#

even at very low speeds they're very very bad

#

LAV-25 rear-ended another LAV-25 at like 25 mph. Broken bones and one fatality

#

the fact I let your character live at a crash going 45 mph is a blessing

nimble spoke
#

well, hitting a lamp post with that thing would possibly break the post instead of stopping it completely, right? And since we can't do that....

turbid gale
#

but, the durability of the vehicle itself is very very good

#

it's about 20x stronger than cars

#

also, it needs some balance

#

you are completely immune to being attacked when init

#

zombies can't hurt you

#

survivors from super survivors can't shoot you

#

(it even plays a sound when armor stops bullets)

nimble spoke
#

It is good to see people going for more custom vehicles, I always tought we had so much potential there, and I never finsihed some of the ideas I had

turbid gale
#

basically, I'm okay with the crash damage as it makes the driver of the M113 have to be well, good

nimble spoke
#

yeah, I guess that immunity is enough as a positive side of it

turbid gale
#

the M113 won't be a win condition

#

so in PvP, ramming it will be a valid counter

willow estuary
#

Yeah, this is some good shit here.
I'm a HUGE proponent for vehicles not being a "win button" vs zeds, but people crash so much I think this I'll balance it out in play?

willow estuary
turbid gale
tired charm
#

xd good luck

nimble spoke
#

is that a fix washing machine panel?

turbid gale
#

it does look like a washing machine now that you mention it

#

lmao

#

so is the nature of boxes on treads

pine tree
#

What tools does everyone use for modding in this game?

turbid gale
#

Gimp, blender, notepad++

pine tree
#

notepad++??? Im over here in sublime and visual studio lmao

turbid gale
#

you don't need it

#

you don't compile anything, but notepad++ is above ordinary notepad and it's as complex as it needs to be while being decently easy to use

#

anything else is each to your own

#

VS Studio, VS Code, etc, it will work

#

Visual Studio is nice, I use it when working with Unity, but notepad++ can start up instantly with "right-click -> open with Notepad++"

turbid pasture
#

everyone uses what they are used to, or like. im also using notepad++ for zomboid, because its enough for me. can serch in folder, highlight, opens fast. even faster then sublime.

#

that mechanics menu sure looks like washing machine

turbid gale
turbid pasture
#

washing machine has more buttons now.

#

What parts are you going to use? I assume not vanilla ones?

turbid gale
#

muffler, headlights, gastank, battery, seats, engine parts are vanilla

#

suspension, doors, brakes, windows are custom

turbid pasture
#

i see, so would be harder to repair. but more realistic

turbid gale
#

M113s have a high chance of spawning with some spare parts in them

turbid pasture
#

where will you put those parts? on seats? glove box? I remember you said there will be no trunk.

#

glove box, wont have space for parts, so nwm on that part

turbid gale
#

I made the glove box a smidge bigger and put them in there

#

so the capacity in ti will be quite a bit bigger

#

however, not like

#

huge

#

in PZ brakes and suspensions are quite small

#

same with the "periscope" items

#

no hatches or doors will spawn in it

turbid pasture
#

i see.

turbid gale
#

so, it'll be convenient vehicle storage wise until you try to do what dedicated trucks are for

#

which I think is fair

pine tree
#

I just wrote my first lua script today!

hasty summit
#

Clap clap

heavy hearth
#

is there a way to link a remote controller to an item not in the players inventory?

willow estuary
#

Well, that's how you can detonate some bombs, so probably.

heavy hearth
#

the bomb needs to be in the inventory to link them. I want to make a mod that implements an electric gate so we lazy people don't have to get out of the car to open/close them but I need to be able to link the remote controllers to the gate with the electric motor attached

turbid pasture
#

I like it, err... I mean lazy people would use it. Even when on foot, you need to walk close to end of gates, to open close. Dont want to close if i walk in middle.

#

@pine tree congrats. What are you modding?

pine tree
#

Well, cmd line lol but I made a text adventure and now I think I'm going to tackle something else lol

#

Gotta start somewhere

quaint nightBOT
quaint nightBOT
turbid pasture
#

Yay m113 is out. Going to test it out.

tired charm
#

good job vilespring, spiffo's proud of you!

valid fiber
#

💯

quaint nightBOT
abstract raptor
#

In tha Wordzed thingy, how do I know what specific time the broadcast will happen?

#

cuz the only option I see is for hours, but what if I want the broadcast to happen later on in the thing like after a month or so

fallow bridge
#

you'd put the hours to whatever hour would be that set months

abstract raptor
#

it goes from 6:00 to 23:50

#

:S

#

Oh! How do I get the musical notes in the radio mod?

abstract raptor
#

figured it out

#

but how do I know what frequency I tune to 🤔

abstract raptor
#

grrr I can't get the radio mod to work

abstract raptor
#

can anyone help me :< I = idiot, apparently

abstract raptor
#

I got it figured out

turbid gale
#

After my M113 mod, I'm thinking of what to make next. I'm thinking an M3 Halftrack and an M3 Scout Car. They would be like the M113, kinda. As they would be rare spawning only in junkyards and places that would make sense for collectors to have them, but unlike the M113 would use standard heavy duty parts instead of its own special parts.

shrewd grove
#

that trunk mod physically breaks cars

#

suspensions cannot handle the weight

lost spear
#

Wait what?

#

Is it that trunk mod that adds more space in the trunks?

turbid gale
#

yes

#

the items in vehicles do make the vehicles heavier. Their suspensions cannot take as much as that mod allows

#

like, expanding the trunk inventories of the trucks to 800? That won't might bottom out the vehicles, it will.

willow estuary
#

Yeah, I think Fili had someone complaining to him to fix his box trucks because a previous trunk space mod was overloading it 😆

long grove
#

what about old cars from the 50's or earlier?

turbid gale
#

That would be pretty interesting

#

I'm thinking of making 2 vehicles from the 40's

long grove
#

world war?

turbid gale
#

M5 Halftrack, M3 Scout Car

long grove
#

hm, i was thinking 20's to early 30's classic cars but thats cool too

nimble spoke
#

we should have some old pickup trucks, even their rusted broken versions around farms

#

This is something I totally expect to find in farm areas

willow estuary
#

I think there definitely needs to be some old wrecks like that; figured out a way to spawn them at farms as well.

quaint nightBOT
abstract raptor
abstract raptor
#

aw man, I lost all my save data cuz the power went out earlier. I lost that entire power thirst commercial

tired charm
#

Oh cool

#

look forward to apocalypic radios

#

messages*

abstract raptor
#

@tired charm :D so far I've got like 14 ish days of a survivor radio.

tired charm
#

cool

wet dune
#

you should add bob and kate communicating if possible

abstract raptor
#

I'd be willing to do that; or at the very least if you wanna write the script I can enter it in

#

In fact if anyone wants to write stuff or has suggestions; I'm all ears. I wanna release this as having a lot of content.

#

I mean; it should be ready to test if anyone wants to help me out with that too

#

@devout zephyr I hate to bother you, but I'm having problems getting the adverts to work in WordZed -- can you help me?

wet dune
#

alright, I came up with a decent script

#

You can change it however you'd like.

#

This is kate

#

this is bob

#

Bob? Bob? where the hell are you?

#

I'm just going on a little supply run honey.

#

Didn't you hear the helicopter?

#

Those things will be swarming west point!

#

if you want me to dm you this script I can.

abstract raptor
#

plz do

drifting ore
#

hey everyone

#

if you had to guess

#

how would you go about trying to mod vehicles into boats?

abstract raptor
#

First: I'd sacrifice a goat to the PZ devs

drifting ore
#

@abstract raptor DONE.

#

i dont know how veciels work

#

hevicles

abstract raptor
#

Second: I'm not sure it's possible cuz like how the water works as an impassable barrier

drifting ore
#

vehicles (ffs)

#

@abstract raptor i agree BUT: PZ takes in account tiles for friction and sliding potential

#

so it means that somewhere there is a file giving individual info for each tile

#

maybe it would be possible to create another an exception in that document for a certain class of vehicle

#

I need to have a look at it closer

abstract raptor
#

that'd be dope

#

boats rule

willow estuary
#

You might be able to make "fake boats" that aren't actual vehicles but are able to move across water tiles, if real vehicles don't work.
Using the Drivable Cars mod that predates vehicles as a template?
There's a plane in there, it thinkit might "fly" over water.

drifting ore
#

@willow estuary that a good idea

#

i should have a look at what they did

#

although I think it would be cleaner to use the framawork they already have for vehicles

willow estuary
#

Also, if you could somehow give a vehicel the noclip property, but only while on water tiles, that may work?

drifting ore
#

well sure that's idea, but noclip is really a hl thing

#

i think it would mostly require me to see if you cna a new class

#

and edit the drivable tiles somehow

willow estuary
#

Yeah, replicate the PZ vehicle classes java in lua? Might work.

#

@drifting ore this something that may be worth taking to Filibuster's discord? There's a lot of work being done there on how to do unconventional things with vehicles is PZ.

drifting ore
#

@willow estuary i will have a look ty

abstract raptor
#

Anyone else have some ideas for shortlived survivor frequencies that can be found ? :)

wet dune
#

maybe some raider messages?

#

like plans for raids?

abstract raptor
#

Hmmm 🤔

abstract raptor
#

I'm doing the big lebowski

#

Mwahaha

abstract raptor
#

Welp, I just uploaded the mod I think

#

how long till it shows up on steam?

drifting ore
#

dunno

#

shouldnt take long

abstract raptor
#

its up!

#

😄

quaint nightBOT
abstract raptor
#

(hehehe)