#Doesn't work on offline mode

1 messages · Page 1 of 1 (latest)

tight garnet
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I am running Identity2 for 1.21.11 using MultiMC to run multiple instances 1 with my online account so i run in on online mode, and the 2 others on offline mode, when i do a lan world, they just instantly disconnect and can't connect, also as a suggestion, you should change the allay flight mechanices to something similar to Gamingbarn's Morphs Allay morph as i feel like it is more smooth and mor like an actual ally flight mechanics, thank you for your time and also for your effort in making this mod. I hope you can fix the bugs and at least consider changing the flight mechanics of the allay.
-Turtle

hexed hatchBOT
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Reminder: per the guidelines, please include your logs and the exact Minecraft version. You can attach the log file directly or share an mclo.gs link.

round meteor
tight garnet
oblique bridge
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otherwise its going to fail

tight garnet
oblique bridge
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sure do you have any examples?

round meteor
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Just to make sure

oblique bridge
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he said it

round meteor
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Welp I guess that’s for you to solve then

oblique bridge
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oh wait i didnt read might bad

round meteor
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Anyway

tight garnet
tight garnet
tight garnet
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you could see in the mod/datapack by Gamingbarn because i really like those physics for the allay

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instead of the default creative flight

tight garnet
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or if you finish making it

oblique bridge
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sure thx

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tho i wont update identity probably until next week (just for 1.20.1 and 1.20.4 release) after that for the fix update its probably will be after my midterms

tight garnet
oblique bridge
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1.20.1 and 1.20.4 didnt receive the new identity update yet