Remaining Identity Forge 1.20.1 Issues
1. Flying identities need landing behavior
Flying identities can fly, but they cannot properly stop flying and return to normal ground movement. Add a landing or grounded mode so flyers can walk when needed.
2. Bee morph model is upside down and reversed
The bee renders with the wrong orientation while morphed.
3. Warden melee attack does not work
The warden melee attack still does not trigger or apply correctly.
4. Ender Dragon wing animation needs the old flap fix
Check the old implementation. The previous working fix used a wing flap value around 1 / 10. Reuse or compare against that logic.
5. Squid and glow squid swim animation is still imperfect
The animation is acceptable for now, but add a TODO because the swim loop is not perfect.
6. Revert the shulker primary ability changes
The shulker ability should be reverted to the previous implementation.
7. Goat head is not anchored correctly
The goat head can move too freely. Anchor it properly to the model and limit its movement.
8. Creative fly speed is not affected by flySpeed
Changing flySpeed does not affect creative mode flight. Add a config option to also override creative fly speed. Default should be false.
9. Sound config options still allow default entity ambient sounds
Even with useIdentitySounds, playAmbientSounds, and hearSelfAmbient set to false, default entity ambient sounds can still be heard. Clarify and fix the behavior of these settings.
10. Ambient sounds can play twice
Zombie and cat were noticed, but this may affect all identities. It sounds like two ambient sounds are triggered every time an ambient sound plays.
11. Modded invisibility still needs verification
Vanilla invisibility works, but modded invisibility was not tested. Verify that modded invisibility works if it uses normal Minecraft visibility checks.
12. villagersRunFromIdentities still does not work
Villagers still do not properly run away from hostile identities such as zombies.
13. Wolf morph does not scare skeletons
Skeletons follow the wolf morph closely instead of running away. They do not attack, but the fear behavior is still wrong.
14. Cat and ocelot morphs do not scare creepers
Cats scare phantoms correctly, but creepers are still not scared.
15. Foxes attack chicken morphs but do not damage the player
Foxes target and attack chicken morphs, but only the identity entity seems to receive the hit. The player receives no damage.
16. Morph loot drop behavior needs retesting
Recheck whether mobs attacking morphs can still cause morph loot drops.
17. Chicken morph drop behavior needs retesting
Recheck whether chicken morphs still drop items incorrectly when damage equals or exceeds chicken health.
18. Fish flopping sound should only play while moving
Fish morphs should not spam flop sounds while standing still on land. The flop sound should only play when the player is moving.
19. Wolf shake animation is too fast
Wolf shake works, but the animation plays way too quickly.
20. Warden burrow does not work
The player still cannot bury themselves with the warden secondary ability.
21. Silverfish burrow causes suffocation and bad visibility
Silverfish can burrow, but the player suffocates and cannot see correctly. The player should be able to look around from inside the block without creating x ray visibility.
22. Silverfish cannot enter already infested blocks
Silverfish can burrow into valid stone like blocks, but cannot enter existing infested blocks.
23. First person arm rendering is still broken for some identities
Example: Enderman renders nothing in first person.
24. Variant selection in the G menu is only partially good
The G menu variant selection still needs polish or completion.
25. Variant autocomplete is missing baby variants
Variant autocomplete is almost good, but baby variants need to be added.