#Found issues for 1.20.1-identity2-forge-2.1.1.jar (new)

1 messages · Page 1 of 1 (latest)

left copper
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So far, i have found:

-Flying mobs cannot fly properly and are locked in place; can fly in creative, but cannot exit out of flying

-Attacking animations for iron golem not working

-flySpeed does not change the fly speed of mobs(core stuff probably not in yet)

-useIdentitySounds does not change if on or off; ambience plays anyway

-Ender Dragon animation not working properly (wings do not flap correctly)

-Shulker morph's primary ability does not open shulker to fire bullets: once primary is pressed it barely opens shell and closes immediately

-Goat morph's primary ability sound is incorrect (is currently a ravager's attack sound)

-Cannot access variants of mobs in the menu (G); variants do not autocomplete in chat to give a hint of what's available (can be helpful for players)

-Illusioner morph's clones when primary ability is used do not disappear and are invulnerable when switching or clearing morphs

-Strider morph cannot swim through flowing lava easily

[more bugs are yet to be found]

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will add more down here...

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glad we can go through dimensions with our identities btw, just checked that out

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-Chicken Morph drops items if the amount of health lost equals to the chicken's health (most likely there because chickens lay eggs and would want the identity to do so too) [could make it the chicken's primary ability that takes a while to recharge]

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-Invisibility effect does not affect morph you currently are(most likely true for modded invisibility like True Invisibility too)

snow portal
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ONG goated

left copper
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more on the way

left copper
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just so you know, i don't know anything about the soul jars lol

snow portal
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Tbh I think I’m going to remove that

left copper
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-villagersRunFromIdentities currently not doing anything (doesn't matter if it's on/off, villagers do not run if morphed into a zombie)

left copper
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-Ravager morph's attack/ability animations not working

snow portal
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Huh

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Oh no nvm it was on 1.20.6

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I didn’t check on 1.20.1

left copper
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on that topic, -warden morph's attack animations not working too

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wait does warden have a secondary ability? it looks like it's supposed to do something but it doesn't do much besides bury you a little bit on the ground the same way you crouch with a morph on, but you get stuck until you move/jump

snow portal
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Yeah it supposed to hurry you

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Bury

left copper
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ah, that isn't working right

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btw, you want to see if it's still compatible with other modded mobs or just stick to vanilla for now?

snow portal
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just vanilla

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alexs mobs and naturalist will be next

left copper
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ok

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-Being hit while wearing armor as a morph plays the equip armor sound for every armor you have on

snow portal
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@misty dew you up?

misty dewBOT
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Ollama request failed. Check that the server is running.

snow portal
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balright

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tried to install mac os on my server and seems to have killed my ai

misty dewBOT
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Ollama request failed. Check that the server is running.

snow portal
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@misty dew

left copper
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could've sworn there was a config to turn off ender dragon griefing

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also:
-mobs that could fly and slowfall down do not fall faster when crouching (was in the original identity mod)

misty dewBOT
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The lizard master, Ask me a question with !ask <question> or by tagging me.

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Ollama request failed. Check that the server is running.

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Ollama request failed. Check that the server is running.

snow portal
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okay my bot is dead lmao

left copper
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-Being hit by a mob as a morph doesn't trigger the mob's hurt sound, but environmental damage such as cacti and lava does(not including fall damage)

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would you happen to know how rare giant zombies are when enableGiantZombieAiAndHardSpawns is on?

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anyway:
-enableGiantZombieAiAndHardSpawns does give giants AI, but does not make them spawn in the world

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-Villager morphs cannot apply a job to themselves when pressing Shift + V on a job block(not sure if there's a config I missed)

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-Most morphs with arms do not have a 1st person model like a player's(So far, iron golem is the only one that has one)

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-Fish morphs spam the "fish flops" sound when on the ground

left copper
left copper
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-Enderman morphs are not shown to carry blocks in their hands when holding one in your inventory

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-(would be nice if the wolf morph automatically shakes off water from its fur after getting wet so it's not permanently wet)

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-(would also be nice if there's a config to turn off the added strength from mobs like the iron golem when hitting mobs/entities)

left copper
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-Not sure it's there, but silverfish's secondary ability to bury itself in stone-like blocks doesn't work (never tried silverfish before)

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-Wolf morph does not scare off skeletons

snow portal
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damn

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bro kept going

left copper
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yup

snow portal
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@hearty orbit this guy didnt ask for a compat and did all of them

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chad

left copper
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-Cat/Ocelot morph doesn't scare creepers/phantoms

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-Chicken morphs get hunted by foxes, but foxes deal no damage to you unlike wolves and sheep morph which do work (foxes also keep hunting the spot where you exited from the chicken morph and stay there)

left copper
snow portal
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new file for identity i still got an issue with variants if you want to continue the test or whatever. Tho i didnt retested if all the bugs you listed yet, ill try to do it by Sunday

left copper
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ok

left copper
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-Wolf and cat morphs do scare skeletons and phantoms respectively, but cats do not scare creepers yet

-Mobs attacking you don't trigger your current morph's hurt sound except for cacti, lava, etc.(same issue as the last one)

-villagersRunFromIdentities still not working yet(same issue as the last one)

-flying morphs still locked in place like the last issue except once morphed and unmorphed after flying, using creative or spectator and attempting to fly also locks you in place; restarting server does not fix it

-attack animations for iron golem, ravager, warden, hoglin and zoglin still absent(same issue as the last one)

-useIdentityAttackDamage being off currently not working yet

-shulker morph now opens shell, but doesn't fire bullets

-foxes don't hurt chicken morphs yet(same issue as the last one)

-morphing into a zombie with giantZombieSpawnReplacementChance at a number also spawns a giant zombie where you stand with those same chances per morph

-playAmbientSounds(can't test due to being by myself; might be a multiplayer thing I think) and hearSelfAmbient being off do not work yet

-ender dragon wing animations not properly animating yet(same issue as the last one)

-noticed strider walks through lava smoothly, but can't rise out of it to escape if submerged

-invisibility doesn't make mob invisible yet(same issue as the last one)

-warden can't bury itself yet with secondary ability(same issue as the last one)

-being hit while wearing armor as a morph plays the equip armor sound for every armor you have on(same issue as the last one)

-villager morphs cannot apply a job to themselves when pressing Shift + V on a job block(same issue as the last one)

-most morphs with arms do not have a 1st person model like a player's except for iron golem(same issue as the last one)

left copper
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-silverfish morph has burrow ability, but it only teleports on top of the stone toward the center and turns it into its infested version forever and cannot burrow into infested blocks too

-wolf morph performs the shake sound when emerging from water/rain, but does not actually shake the water off yet

-(camel's secondary ability could be it performing its leaping ability[can't believe the sound for it is called "camel yeets"])

-fish morphs still spam flopping noises when on the ground(same issue as the last one)[this one isn't your doing; fish aren't meant to stand still at all]

-(wither skeleton morph can be edited to inflict wither on its attacks)

-(combine enableGiantZombieAiAndHardSpawns and giantZombieSpawnReplacementChance into something like:
/identity config set enableGiantZombieAndSetSpawnChance [true/false] [0.0 to 1.0] if you want or keep it as it is currently

snow portal
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Okok

left copper
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-squid and glow squid morphs do not loop swimming animation (they have an animation right after you morph for a second and then stop)

-(as for variants, don't even bother doing tropical fish, there are WAY too many of them lol)

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also, change that falling faster thing so you only fall faster if you are currently falling downward only; can't shift + jump 1 block up in case sneaking around is involved

left copper
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-(mooshroom morph's ability should be to feed you mushroom stew like how the cow's ability is to give you milk)

-(enderman morph's second "ability" could be its enraged state with its mouth open and everything)

left copper
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-bee flying animations not present(wings do not flap)

left copper
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-(/identity config list and /identity list should stay within chat since they're too big to put at the bottom center of the screen)

left copper
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-identitiesEquipArmor and identitiesEquipItems being off doesn't seem to work currently

snow portal
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Okok thank you very much for your reports

left copper
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np, also the enableMorphAcquisitionTendrils are those purple particles right?

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when you kill a mob i mean. If it's the case:
-enableMorphAcquisitionTendrils being off doesn't work right now

snow portal
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I think I’m pretty done coding the fixes I just need to test everything

snow portal
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Remaining Identity Forge 1.20.1 Issues

1. Flying identities need landing behavior

Flying identities can fly, but they cannot properly stop flying and return to normal ground movement. Add a landing or grounded mode so flyers can walk when needed.

2. Bee morph model is upside down and reversed

The bee renders with the wrong orientation while morphed.

3. Warden melee attack does not work

The warden melee attack still does not trigger or apply correctly.

4. Ender Dragon wing animation needs the old flap fix

Check the old implementation. The previous working fix used a wing flap value around 1 / 10. Reuse or compare against that logic.

5. Squid and glow squid swim animation is still imperfect

The animation is acceptable for now, but add a TODO because the swim loop is not perfect.

6. Revert the shulker primary ability changes

The shulker ability should be reverted to the previous implementation.

7. Goat head is not anchored correctly

The goat head can move too freely. Anchor it properly to the model and limit its movement.

8. Creative fly speed is not affected by flySpeed

Changing flySpeed does not affect creative mode flight. Add a config option to also override creative fly speed. Default should be false.

9. Sound config options still allow default entity ambient sounds

Even with useIdentitySounds, playAmbientSounds, and hearSelfAmbient set to false, default entity ambient sounds can still be heard. Clarify and fix the behavior of these settings.

10. Ambient sounds can play twice

Zombie and cat were noticed, but this may affect all identities. It sounds like two ambient sounds are triggered every time an ambient sound plays.

11. Modded invisibility still needs verification

Vanilla invisibility works, but modded invisibility was not tested. Verify that modded invisibility works if it uses normal Minecraft visibility checks.

12. villagersRunFromIdentities still does not work

Villagers still do not properly run away from hostile identities such as zombies.

13. Wolf morph does not scare skeletons

Skeletons follow the wolf morph closely instead of running away. They do not attack, but the fear behavior is still wrong.

14. Cat and ocelot morphs do not scare creepers

Cats scare phantoms correctly, but creepers are still not scared.

15. Foxes attack chicken morphs but do not damage the player

Foxes target and attack chicken morphs, but only the identity entity seems to receive the hit. The player receives no damage.

16. Morph loot drop behavior needs retesting

Recheck whether mobs attacking morphs can still cause morph loot drops.

17. Chicken morph drop behavior needs retesting

Recheck whether chicken morphs still drop items incorrectly when damage equals or exceeds chicken health.

18. Fish flopping sound should only play while moving

Fish morphs should not spam flop sounds while standing still on land. The flop sound should only play when the player is moving.

19. Wolf shake animation is too fast

Wolf shake works, but the animation plays way too quickly.

20. Warden burrow does not work

The player still cannot bury themselves with the warden secondary ability.

21. Silverfish burrow causes suffocation and bad visibility

Silverfish can burrow, but the player suffocates and cannot see correctly. The player should be able to look around from inside the block without creating x ray visibility.

22. Silverfish cannot enter already infested blocks

Silverfish can burrow into valid stone like blocks, but cannot enter existing infested blocks.

23. First person arm rendering is still broken for some identities

Example: Enderman renders nothing in first person.

24. Variant selection in the G menu is only partially good

The G menu variant selection still needs polish or completion.

25. Variant autocomplete is missing baby variants

Variant autocomplete is almost good, but baby variants need to be added.

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26. Giants should burn in daylight

Giant zombies should burn in daylight.

27. Chicken primary ability still does not lay an egg

The chicken ability still needs to spawn or lay an egg.

28. Camel secondary ability does not trigger the leap

The camel secondary ability should trigger the camel leap.

29. Enderman enraged state does not visually render

The enderman secondary ability sends the message and plays the sound, but the enraged visual state does not render.

snow portal
left copper
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nice

snow portal
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I wont be able to work on it since tomorrow night so heres the updated jar: my only issues left were: ```md

Remaining Identity Forge 1.20.1 Issues

1. Bee morph orientation and roll behavior

The bee still defaults to an upside down orientation.

The roll animation now triggers when pressing B, but it gets interrupted.

2. Warden burrow ability gets stuck

The warden stays locked in the animation before trying to bury itself.

It looks like something prevents it from moving to the next stage of the burrow ability.

3. Ender Dragon wing flap

Check how the wing flap was handled in the current 1.20.4 version and port that logic back if possible.

4. Shulker ability needs full revert

Revert all shulker changes made since yesterday.

The shulker should use the old behavior again because the current version keeps teleporting nonstop.

5. Ambient sounds can play twice

This might be caused by hearSelfAmbient and ambient sound both playing at the same time.

Check if the same ambient sound is triggered once for the player and once for the identity.

6. Creeper fear behavior is incomplete

The creeper starts running away from the cat morph, but it still explodes anyway.

7. identitiesEquipItems blocks block placement

When identitiesEquipItems is set to true, the player cannot place blocks with anything.

8. Goat head binding TODO

The goat is acceptable for now, but add a TODO because the head binding and movement are still not perfect.

9. Camel leap behavior needs confirmation

When pressing B, the camel is launched forward.

Check if this matches the intended camel leap behavior.

left copper
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@snow portal welp

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the mod couldn't be applied

snow portal
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Can you send me the crash

left copper
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it didn't really crash with a crash log

snow portal
left copper
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Here's this version's issues (Along with the issues you posted):

-(Important) Morphs cannot use items(can still drop items and use tools, your hand will always stay the same with no item visible and you can't place blocks or eat food/drink potions/etc.)

-all morphs (except iron golem) show the player's hand(doesn't display item held like above issue)

-flying morphs can land and walk, but when attempting to fly, are still "locked in place" in the air

-enderman morph's secondary ability does not make enderman shake and the enraged state only lasts for around 9 seconds until switching back to the calmed state

-[Camel's secondary ability works properly, however every time you leap and land, you take some damage each time]

-[Replace mooshroom's sound "Shears click" to "Mooshroom gets milked"]

-villager morphs can't be applied a job yet for any job block

-[remember to remove the soul jar mechanic someday(if you want to I mean)]

-small morphs such as endermites and silverfish can xray for caves when inside a snow layer(don't know what you can do about this tbh)

-either hearSelfAmbient, playAmbientSounds or useIdentitySounds not working (morphs don't emit noise regardless of config being on or off); also certain footsteps like the cow or chicken not playing when walking(ocassionally plays while jumping)

-[Add a config to turn off the "To keep your morph after death, use /identity config set deathMorphRule none" text in chat (would be on by default of course)]

-Variants that include baby versions of mobs, there is for example Chicken Baby(is stated as an unknown variant token when selecting) and {Age:-24000,IsBaby:1b}(working option) when autocompleting. Slimes and Magma Cube variants not shown yet. Also sheep's wool variants not autocompleted in chat(Is in menu)

snow portal
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For villagers shift and press primary ability button

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On the workbench

left copper
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i did that, but it just kept saying Could not apply villager profession

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you could also add villager variants, for example jungle and taiga. I don't actually know how many there are and there's baby ones too so it might be a bit much

left copper
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-turtle morph's arms and legs animate way too fast (since turtles are very slow and shouldn't be moving at these speeds and normal turtles' animations are fast when moving fast too apparently)

-axolotl's arm and leg animations do not sync with player's speed(they currently move at a fixed speed when standing still or moving on land)

-[sniffer's second ability should be giving a random seed/plant they normally find]

-[might want to remove minecraft:player as a morphable option, their textures are weird anyway]

-add zombie baby variant

-for morphs with visible arms(like iron golem) running and going to 3rd person and back to 1st person might move the arm position and can even be in front of your screen

-useIdentityAttackDamage currently not removing the identity's damage

snow portal
left copper
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oh yea, i wondered what that was for lol

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well besides the issues i made and yours, i don't think there's much more after that

snow portal
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Nice

snow portal
snow portal
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@hearty orbit

hearty orbit
left copper
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Issues found:

-[I originally wrote a problem with morph flight and creative flight, but flySpeed was set to 0 by default and once you change that and set overrideCreativeFlySpeed to true, it finally worked both in survival and creative(btw vanilla flySpeed is 0.05)] The overrideCreativeFlySpeed might be broken since flying mobs rely on that setting to be true in order to fly and turning it off just halts flying entirely for morphed, unmorphed and even creative players

-warden morph performs sonic boom attack instantly before warden's animation gets to the point of attack

-warden morph can't bury when using secondary ability (you probably removed that)

-enderman's secondary ability does not make enderman shake(it's fine if you don't make it do that)

-when enderman morph's second ability makes it calm down, it plays the enderman cries out sound(the screeching sound made when looking at an enderman)

-humanoid mobs(including enderman) do not show their arm in 1st person like the iron golem

-hoglin and zoglin heads are twisted 180 degrees(it does play attack animation when using ability, but it makes its head turn back unnaturally)

-ravager's head spazzes out similar to the hoglin and zoglin

-[remove Frog Baby from variants(they start as tadpoles)]

-using /identity morph [mob] and choosing its baby version, for example Chicken Baby and Panda Baby do not work, but the variants work in the identity menu

-using bee morph's ability works, but it stays upside down for 2 seconds until instantly making itself upright

-[not sure if shulker's primary is just for it to open its shell or do that and fire bullets(currently only opens shell and that's it)]

-[parrot morph should dance when a jukebox is playing nearby(do this if you want, doesn't matter too much)]

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-strider morph can't swim up lava if it happens to be submerged

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A lot less issues though, nice

left copper
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-all horse morphs' head/neck stuck in one position and can't look left or right

-endermite isn't supposed to have abilities

-remove wandering trader baby as a variant

-wolf shake animation too fast and the wolf and baby wolf morphs do not get wet in rain

-rabbit morph's animation does not play when moving(the mob jumps around instead of walks/runs so that animation can loop when walking/running)

-slow falling morphs that hold the crouch button to fall faster should only fall faster if the player is currently moving towards -Y instead of always

-attack animations for mobs like the warden could be put in when using your bare hand to attack(or not, you decide)

-if you use warden's primary attack before warden's animation ends, it does not play again unless you remorph into the warden

-when hurt as a morph, doesn't play the morph's hurt sound

left copper
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btw, the part that says variants like Chicken Baby and Panda Baby, it works with the word baby only when typed in chat for variants

snow portal
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okok

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tbh ive done too much identity coding I need a break and my midterms are starting soon so idk when i'll be able to continue working on that

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probably next week

left copper
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no problem

left copper
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oh yea almost forgot about this one, not sure if you've seen it yet, but morphs riding on boats appear to be sunken in more than the actual mob resulting in small morphs being forced to drown while riding one

dim horizon