#I still have the dh related simple clouds issue on the latest release.
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i did my tests with 2.3.6
can you check if the clouds are visible through blocks (not only leaves)
lemme try
ok yeah theres still smt wrong when we switch from vanilla render to dh
all blocks not just leaves
2.3.6b still does it
wait tho
it looks like the overdraw issue happens further away
with 0.2
also im using a photon port that is compatible
it depends on your rendering distance
but i switch to atmospherics every now and then to make sure
hmm
can you send me the link
for photon
The issue is related to the depth scene, meaning the buffer that determines what should render in front of what. Near the transition where vanilla rendering ends and Distant Horizons starts, the depth information isn’t being handled correctly, so the clouds end up using an incomplete or incorrect depth scene and can render through blocks.
what was exactly fixed in 0.2 tho
dh meanly it had a memory issue and it more stable and i thought I fixed the issue
Immersive engineering compat
ie? why was ie incompatible in the first place lol
i see
WHERE
In my DMs