#Help with player's choice battle, both missions

18 messages · Page 1 of 1 (latest)

ruby marsh
#

As title states, I want to complete the missions of all 6 realm of gods and all 6 battle of fate. I filtered my box for those two categories.

Please help me out, I tried the team in pasting in screenshot but keep getting one-shot. If possible let me know how to use the units, I struggle to know who tanks and when, who floats, when to use actives, when to use reversible exchange etc.

Thanks in advance!

ruby marsh
#

Bump? :(

proper smelt
#

Can you make two replies, one filtered by RoG and the other one filtered BoF?

ruby marsh
#

Oh okay

#

Rog and extra screenshot of the team I tried to use and got oneshot

proper smelt
ruby marsh
ruby marsh
#

Who should tank and when? Who can take a super? When should I exchange if ever, which active to use on the future blues, etc

proper smelt
#

So you want someone to play the stage for you...
Sure, post your turns here and ill respond when I have time

ruby marsh
#

Huh no. Just wanted help understanding how the units work. Specially with reversible exchange units there's 10 pages of text and it's a bit hard to understand all the kits.

I'm obviously using them in some wrong or suboptimal way if I'm getting one-shot with the best team possible

#

Let's keep it to rotations then, who are my slot 1s who shouldn't get nuked? Specially later in the fight

proper smelt
#

The problem is that (especially with the PHY LR UI unit) there are too many different situations where things can be different on who to use.

Rotation wise its just
PHY LR UI + INT SEZA UI
PHY LR UI + STR LR SSBE

ruby marsh
#

I see. Idk I don't really understand when I should exchange from ui goku to vegeta if ever. Do I just switch when I need one turn of 77% DR? That's the only thing I see worthwhile for the change but it's only for one turn, otherwise vegeta needs to get hit in order to build DR and later in the fight that will just get me killed. That's how I lost one of the runs in the last fight vegetacry

proper smelt
#

UI:
100% dodge on his first appearance
80% dodge before attacking
70% dodge after attacking (100% if the EX SA procced)
Builds up ki and stats via dodging (4 dodges total)
Deals a lot of damage
Has a 3 turn stat raise on his ultra SA (so you can utilize that on SSBE the next turn)

SSBE:
Invincible on his first appearance (yes technically he can take damage post attack if he didnt get hit enough)
Builds up Ki and DR when getting hit (4 times)
70% DR before attacking fully built up
40% DR after attacking fully built up
Guaranteed crit on 24Ki
Deals a lot of damage
Active buffs his damage even further for 1 turn (can swap back to UI and he gets the active buff aswell)

UIs entire defense (especially before attacking) is his dodge so if he gets hit its not unlikely that he will get hit for quite a bit (or just straight up proccs his "cant die once" passive), however as it is with dodge he can also dodge 999m attacks if it procs.

SSBEs defense (before and after attacking) is a combination of DR and DEF, so his tanking is much more consistent, HOWEVER it has a limit so he cant tank 999m attacks whatsoever as example.

You gotta go a bit by feel/experience on who to use in which situation.

ruby marsh
#

Just a couple more questions. Regarding the can't die part of the passive of ui.

  1. Does it just prevent me from dying and I'm left at 1hp? I don't read anything about healing in the passive.

  2. Does it just prevent death on the hit it procs and then if i get hit again I can still die?

  3. It's it available once every turn? I don't see the just once per battle icon on that part of the passive

proper smelt
#
  1. Yes

  2. Yes

  3. Yes