#Add a basic upscaler like Lanzcos, FSR 1 or Snapdragon Game Super Resolution 1.
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Amethyst alr upscales the image to fit the screen
Fsr won't work due to it only working on Vulkan/directx apps
but thats just linear/integer scaling or whatever?
Yes
Even FSR 1.0? The one you can use on any app with "lossless scaling"?
Something like fsr will not work at all on amethyst or even mc java
Lossless scaling only works on windows
And it does a lot of fuckury with applications window to get working
what about like Snapdragon Game Super Resolution 1.0?
I don't know enough about it to say for sure
or like Lanzcos?
but I don't see why FSR 1.0 shouldn't work, since it should just be a very basic algorithm?
It's not like FSR 2.0 that would require temporal data or stuff
It just doesn't support opengl
OpenGL development is kinda
Abandoned, no further improvement cuz they already switched to Vulkan api
@quaint willow
"desktop upscalers simply wont work because phones cannot run then fast enough" -tomikun
idk, could maybe look into "Snapdragon GSR 1/Game Super Resolution", cuz that one should be like the same thing, but made for phones
GSR will be snapdragon exclusive and might require modern snapdragon hardware to function
you can run GSR on PC with lossless scaling too, idk if there's anything exclusive about it
I don't think a6xx supports this
Or it does?
Not sure
"of course it does?"
"desktop GPUs support everything"
"phones GPUs do not"
-tomikun
Runtime cost on Snapdragon: SGSR is well optimized to run on Adreno™ and generally can provide maximum wave occupancy.