if event-entity is a zombie:
set {_r} to a random integer between 1 and 2
if {_r} = 2:
set event-entity's zombie spawn reinforcements attribute to 1
if event-entity is a zombie or skeleton:
set {_helmet} to a random element of tag values of minecraft tag "head_armor"
set {_chestplate} to a random element of tag values of minecraft tag "chest_armor"
set {_leggings} to a random element of tag values of minecraft tag "leg_armor"
set {_boots} to a random element of tag values of minecraft tag "foot_armor"
randomly enchant {_helmet} at level (random integer between 1 and 30), allowing treasure enchantments
randomly enchant {_chestplate} at level (random integer between 1 and 30), allowing treasure enchantments
randomly enchant {_leggings} at level (random integer between 1 and 30), allowing treasure enchantments
randomly enchant {_boots} at level (random integer between 1 and 30), allowing treasure enchantments
set helmet of event-entity to {_helmet}
set chestplate of event-entity to {_chestplate}
set leggings of event-entity to {_leggings}
set boots of event-entity to {_boots}```
there arent any errors but skeletons just don't get any armor
and zombies work just fine
#why doesnt this work for skeletons
1 messages · Page 1 of 1 (latest)
Try using if any there
whta?
And making a case for zombies and skeletons
how do i use that
case?
case 1
case 2
then:
your code```
Pretty sure ive told you before
that doesnt work any more
wait
it does work
and now skeletons have armor
wow
ur a genius
Well given your earlier code event-entity is a zombie worked, but event-entity is a zombie or skeleton didnt, its likely the x or y that breaks it. So just check for one entity at a time
ty
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