if player's tool is a stick named "Selector":
if {e} is false or not set:
set {pos1} to position of event-block
set {e} to true
send "&aStart Selected!" to player
else if {e} is true:
set {_pos2} to position of event-block
set {e} to false
send "&0End Selected!" to player```
#why dont these conditions work
1 messages · Page 1 of 1 (latest)
bru why cant i use or
idk
just do:
if ({e} ? false) is false:
^ also an option