command /seektest:
permission: op
trigger:
set {_p} to player
set {_targets::} to all living entities in radius 20 around {_p}
remove {_p} from {_targets::}
if size of {_targets::} <= 0:
send "&cNo valid targets nearby." to {_p}
stop
set {_t} to random element out of {_targets::}
spawn shulker bullet at location 1.5 blocks above {_p}
set {_b} to last spawned entity
wait 1 tick
set target of {_b} to {_t}
send "&a[SeekTest] Target locked."
while {_b} is alive:
if {_t} is not alive:
stop
set target of {_b} to {_t}
wait 1 ticks
#heat seeking shulker bullets...?
1 messages · Page 1 of 1 (latest)

da faq
my goal here is to summon a shulker bullet and it seek out another target
but it just falls to my feet eith gravity
Well you should have lead with that
Also target only works for living entities i think
So maybe try spawning an invisible shulker
hmmm
ok so behind the idea of missles here, im recreating a threadling strand thing from destniy 2, its an ability i can cast that send 2 or 3 of these threadlings out aand seek out targets to attack. if i spawn in an invisable shulker it would be hard to control it too send x amount of projectiles within 5 ticks, is there a better way?
i really dont wanna have a shulker sitting around then delete it after x duration
you do know shulker bullets automatically heat seek right?
they arent working when i summon it thorugh skript tho, and i havent been able to make a shulker spit one and force the bullets target
ima just be an over achiever and try recreating the tracking Ai dedicated for the bullet
I failed, how can I get the bullet to work like it does normally without a shulker
Spawn an invisible shulker and make it target the player maybe
yeah but im avoiding those entities being spawned, i want to spawn the bullett make the bullet track an entity and on damage that entity get blown up like a missle
command /seekbullet:
permission: op
trigger:
set {_shooter} to player
set {_targets::*} to all living entities in radius 25 around {_shooter}
remove {_shooter} from {_targets::*}
if size of {_targets::*} = 0:
stop
clear {_bullets::*}
clear {_bulletTarget::*}
loop 1 times:
set {_target} to random element out of {_targets::*}
spawn shulker bullet at location 2.5 blocks above and 1 block in front of {_shooter}
set {_bullet} to last spawned entity
set name of {_bullet} to "&aThreadling"
add {_bullet} to {_bullets::*}
set {_bulletTarget::%uuid of {_bullet}%} to {_target}
wait 1 tick
while size of {_bullets::*} > 0:
loop {_bullets::*}:
set {_bullet} to loop-value
set {_target} to {_bulletTarget::%uuid of {_bullet}%}
if {_target} is not alive:
delete {_bullet}
continue
if {_bullet} is not alive:
delete {_bullet}
continue
# Homing movement
set {_tloc} to location 1 block above {_target}
loop all entities in radius 1.3 of {_bullet}:
if loop-entity is alive:
kill {_bullet}
set {_dx} to x-coordinate of {_tloc} - x-coordinate of {_bullet}
set {_dy} to y-coordinate of {_tloc} - y-coordinate of {_bullet}
set {_dz} to z-coordinate of {_tloc} - z-coordinate of {_bullet}
draw 1 of dust using dustOption(green, 5) at {_bullet}
set velocity of {_bullet} to vector({_dx} / 12, {_dy} / 10, {_dz} / 12)
wait 1 tick
heres what i have so far
its vectors but it works
last thing i need is a working "on hit"
wich i cant seem to figure out
{how do i track a death event of a shulker bullet with a name?}
Yeah we dont allow ai code here.
bruh
tell me why cuz honestly that Ai has been more help understanding how shit works than anyone here, probably cuz you are to busy criticly analyzing Ai to actually help.
Well, this skript-help is intended to help you learn from mistakes, which is best done through practice instead of getting a robot to do it for you
at what point have you actually helped?
we will help when you stop pasting ai code slop into help channels expecting something
... you- you reelize i didnt get told that until the second time i paste somthing right?
you dont help, you argue, and you complain.
i got it all to work without youre help.
does my point make sense yet?
Honestly i think you’re doing that to a higher degree
Your*
its against the rules to post ai code
i understand Ai is looked down on, for more reasons than i can list
good to know...
why are you still here.
you are replying to me
If you understand that, especially the reasoning being it prevents your personal growth, why use it?
we are having a conversation
im pressed for time, and i have fun going beyond my current understanding, the fastest way ive learned to code, is with AI
i dont want to hear you shit on AI anymore please
that's cool
respect people that wont help you because you use ai
then why are you here?
i don't care
i will as long as its against the rules
thats why hes here.
i use she/her pronouns please
No, just a female??
PRONOUNS IS CRAZY!
everyone has them ❤️
you used one here
great
don't expect help
bro...
But not a replacement for your own thinking!
its not..?
if AI doesnt know how i figure it out. i spent a week on this.... with or without AI it wouldve been hard to learn, now i can take this and apply what i learned to say an enderpearl?
or a snow ball
make heatseaking snowballs
you guys look at AI in such a dark light
its against the rules
i recreated solo leveling with AI
and im in the government...
thats cool i think it wont be very good
good for you
like rules do anything at this level
ITS FUCKING AI!
its like a harmless puppy
i get it, if used abusivly or exessivly its bad, i say the same thing to a friend
but i dont abuse it
i use Ai to trouble shoot, and maybe mass build code
thats it
mostly trouble shooting
https://www.bbc.com/news/articles/cy8gy7lv448o
https://apnews.com/article/ai-artificial-intelligence-health-business-90020cdf5fa16c79ca2e5b6c4c9bbb14
https://www.noemamag.com/the-exploited-labor-behind-artificial-intelligence/
https://www.npr.org/2025/07/09/nx-s1-5462609/grok-elon-musk-antisemitic-racist-content
https://www.bloomberg.com/news/articles/2025-08-12/ai-eroded-doctors-ability-to-spot-cancer-within-months-in-study?embedded-checkout=true
5 links on why it is not a harmless puppy
did i not just explain i understand it CAN be abused
how about a subject change? cuz im done arguing wasting my time.
is there a way to get shulker bullets track naturaly? anyone who knows about it?
i have a shity vector pull but i want the natural tracking.
No ones denying AI hasn't come a long way or that (in some cases) it can be used as a tool. BUT, there are many cases of AI making mistakes (ie failing simple math questions, not knowing how to spell 'strawberry', etc). You need a basic understanding of the topic you are using ai for to be able to decide, at face value whether the result it generates is in the realm of possibility, and then do more work to make sure it is accurate to a degree enough for your purposes.
This is actually quite relevant to Skript as AI constantly confises Skript for Python, and has very minimal Skript knowledge compared to other languages (Py, C++, Java, etc)
AI should not be used as a replacement for your own growth though. Its the same thing as why cheating in school is bad. If you get your friend to do an assignment for you, when it comes to the next one, you wont have the learning from last time to go off of. Relying on this friend (or AI) for higher and higher knowledge only puts you further behind where you could be with practice and patience
As I think i've suggested twice now, if you want the real thing, why not use the real thing? Spawn a(n invisible) shulker, make it target the player/shoot, and then delete it immediately!
i dont want a shulker to exist. is that a requirment tho?
i mean why cant you use it? seems like a straight forward solution to me. You havet provided reasoning for why this doesnt fit your needs
im summoning multiple its for a rpg setup where you activate the ability.
it scans for entities around you and fires them and tracks individual targets.
and a shulker means i need to force it to fire fast enough to get rid of it.
and then again and again
on different targets.
and i tried this
it worked ok(ish)
but i have more precise control if i can remove the shulker from the situatioon entirly
this is all based on destiny 2 strand subclass. threadlings
skript has a way to make a mob target a player. If you need more control, you would have to look into maybe skript-reflect to get the shulker to shoot specifically when and only when you designate.
more addons?
although, skript-reflect adds a "bit of java stuff" to skript, so you would need a decent prequisite knowledge of base skript
https://mcsrc.dev/#1/26.1-snapshot-1/net/minecraft/world/entity/projectile/ShulkerBullet
you can copy the shulker code if you would like aswell
hmmm, i mmight just be stuck with what i have for now ig...
Addons are not bad. They add functionality. Only bad thing is downloading outdated/buggy ones, or ones you dont end up using
what language is that!
Java.
Minecraft X edition
moderator bot
nvm
wanna bad but fun idea
i want to make a void thrasher
i floating beast in the end dimension, that fires mini hollow purples
hollow purple=begone ball
yes, ive seen read jjk
im just gunna abandon the threadlings for now, its to stable functional point
gg
right ima go do that. if i need help understanding somthing complex.... ill figure out weather i wanna deal with people asking if i used ai again...'
Or, work your way up to that yourself! its a much more fulfilling acheivement
i recreated fricking dugeons!
from solo leveling!
nothing could be more gratifying than that!
how about the learning behind that, so you can transfer that knowedge towards working on another project?
3k lines of over complicating code for variable and precise dungeons with i have great control over, and so many fail safes for smooth game play!