command /chatcolour:
aliases: /chatcolor
trigger:
create a gui with virtual chest inventory with 3 rows named "Chat Colour Selector"
edit last created gui:
make gui 10 with red wool named "&cRed":
set {chatcolour.%player%} to "&c"
send "<#00FFFD>&lU<#4CF2F0>&lN<#5EF2F0>&lB<#70F1EF>&lO<#4CF2F0>&lX<#00FFFD>&lD&8 » &7Your chat colour is now &cRed&7!" to player
close the player's inventory
make gui 11 with orange wool named "&6Orange":
set {chatcolour.%player%} to "&6"
send "<#00FFFD>&lU<#4CF2F0>&lN<#5EF2F0>&lB<#70F1EF>&lO<#4CF2F0>&lX<#00FFFD>&lD&8 » &7Your chat colour is now &6Orange&7!" to player
close the player's inventory
#can someone help me add permisons
1 messages · Page 1 of 1 (latest)
set {chatcolour.%player%} to "&e"
send "<#00FFFD>&lU<#4CF2F0>&lN<#5EF2F0>&lB<#70F1EF>&lO<#4CF2F0>&lX<#00FFFD>&lD&8 » &7Your chat colour is now &eYellow&7!" to player
close the player's inventory
make gui 13 with lime wool named "&aLime":
set {chatcolour.%player%} to "&a"
send "<#00FFFD>&lU<#4CF2F0>&lN<#5EF2F0>&lB<#70F1EF>&lO<#4CF2F0>&lX<#00FFFD>&lD&8 » &7Your chat colour is now &aLime&7!" to player
close the player's inventory
make gui 14 with light blue wool named "&bAqua":
set {chatcolour.%player%} to "&b"
send "<#00FFFD>&lU<#4CF2F0>&lN<#5EF2F0>&lB<#70F1EF>&lO<#4CF2F0>&lX<#00FFFD>&lD&8 » &7Your chat colour is now &bAqua&7!" to player
close the player's inventory
make gui 15 with blue wool named "&9Blue":
set {chatcolour.%player%} to "&9"
send "<#00FFFD>&lU<#4CF2F0>&lN<#5EF2F0>&lB<#70F1EF>&lO<#4CF2F0>&lX<#00FFFD>&lD&8 » &7Your chat colour is now &9Blue&7!" to player
close the player's inventory
make gui 16 with purple wool named "&5Purple":
set {chatcolour.%player%} to "&5"
send "<#00FFFD>&lU<#4CF2F0>&lN<#5EF2F0>&lB<#70F1EF>&lO<#4CF2F0>&lX<#00FFFD>&lD&8 » &7Your chat colour is now &5Purple&7!" to player
close the player's inventory
make gui 22 with gray wool named "&7Reset Colour":
delete {chatcolour.%player%}
send "<#00FFFD>&lU<#4CF2F0>&lN<#5EF2F0>&lB<#70F1EF>&lO<#4CF2F0>&lX<#00FFFD>&lD&8 » &7Your chat colour has been reset!" to player
close the player's inventory
open last created gui to player
on chat:
if {chatcolour.%player%} is set:
set message to "%{chatcolour.%player%}%%message%"```
If you need the command to require a permission, you can use the permission option for it (permission: test.example). Otherwise, you can use the expression: if player has permission "test.example":
make gui 10 with red wool named "&cRed":
if player has permission "chatcolour.red":
set {chatcolour.%player%} to "&c"
send "<#00FFFD>&lU<#4CF2F0>&lN<#5EF2F0>&lB<#70F1EF>&lO<#4CF2F0>&lX<#00FFFD>&lD&8 » &7Your chat colour is now &cRed&7!" to player
close the player's inventory```
like this
or do i remove the :
That's good. If/else statements always end with a colon