#Cant delete Guardian lazer
1 messages · Page 1 of 1 (latest)
Mc version?
@cedar belfry
seems to be an issue with the id
command /test:
trigger:
set {_id} to random integer between 1 and 99999
create a guardian laser from player to target block with id "%{_id}%" for all players
wait 5 seconds
remove guardian laser with id "%{_id}%"
this works
How to delete existing beams
Does a reboot not work?
and how to make the beams always follow player in that 5 seconds
make an entity always on forward player?