#Cant delete Guardian lazer

1 messages · Page 1 of 1 (latest)

cedar belfry
#
    trigger:
        set {_player} to player
        create a guardian laser from player to target block with id "%{_player}%" for all players
        wait 5 seconds
        remove guardian laser with id "%{_player}%"```
#

@pseudo sun

pseudo sun
#

Mc version?

#

@cedar belfry

#

seems to be an issue with the id

#
command /test:
    trigger:
        set {_id} to random integer between 1 and 99999
        create a guardian laser from player to target block with id "%{_id}%" for all players
        wait 5 seconds
        remove guardian laser with id "%{_id}%"
#

this works

cedar belfry
pseudo sun
#

Does a reboot not work?

cedar belfry
#

make an entity always on forward player?

pseudo sun
#

I’ll add it as an option

#

Soon