#Vector facing player isnt working and i have skbee

1 messages · Page 1 of 1 (latest)

faint cradle
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set {_vec} to vector direction of player doesnt working either

muted mural
faint cradle
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i dont get it

muted mural
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Look at the example

muted mural
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Look real closely

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Please check the syntax you're getting you probably grabbed a syntax of an addon that you didn't have

faint cradle
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i have skbee

muted mural
faint cradle
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basically im trying to make it so my player dashes

muted mural
faint cradle
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ive got this so far

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but i go too far up when i jump since it just multiplies the velocity

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i rather just go up a tiny bit and forwar a lot

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i just have no clue im so lost

muted mural
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Okay just multiply the vector by 3

haughty driftBOT
muted mural
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Read this real closely

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If you need to perform such operation, then simply replace the number with a vector where all 3 components are that number. For example, instead of vector(1, 2, 3) * 5, you would do vector(1, 2, 3) ** vector(5, 5, 5)

faint cradle
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so like this?

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now it only does it in 4 direction

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s e w or north