#Increase bow damage
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chances are the attacker isn't an arrow
if projectile is an arrow:
send "you shot an arrow!" to shooter```
on shoot:
if projectile is an arrow:
set damage to damage * 2
"Use "damage" in "on damage:" events"
using SkBee, you can set the attack damage of the arrow directly (i do not remember what it is called; all I know is it involves components, now)
I suppose you could also set your own metadata/NBT for the arrow and then use on projectile hit: