#Increase bow damage

1 messages · Page 1 of 1 (latest)

polar atlas
#

on damage:
if attacker is arrow:
if shooter is player:
if {bow_power.%attacker%} is 1:
set damage to damage * 2

How can I do this? This code doesn't work

civic kelp
#

chances are the attacker isn't an arrow

light maple
polar atlas
#

on shoot:
if projectile is an arrow:
set damage to damage * 2

polar atlas
empty scarab
#

using SkBee, you can set the attack damage of the arrow directly (i do not remember what it is called; all I know is it involves components, now)

royal void
#

I suppose you could also set your own metadata/NBT for the arrow and then use on projectile hit: