#Add enchant glint to an item/hide enchant
1 messages · Page 1 of 1 (latest)
does that work with named items?
give glowing oak log named "big log" to player like this?
yeah
hm
if player has 64 oak log:
remove 64 oak log from player
give glowing oak log named "big log" to player``` this is the full script
give player %item%
do you want me to replace oak log with %item% or what?
cause i dont undestand skript that much
give player 1 of glowing oak log named "big log"
type /skript info and send ss
yall know that skript has that too right
what's wrong with https://skripthub.net/docs/?id=12824
oh, i didn't know about this one
how can i stop the big log from getting used when getting another big log?
use plain oak log for the not big log
not sure im using this right
how can i make it so that an if statement can accept a compass of which one line of lore has the word "big oak" and the other line is whatever, as it only works if i include both lines of lore in the if statement
if line 1 of lore of x is "big oak"
Ty
if player has compass:
if line 2 of lore of compass is "Big Oak":``` dont think im using this right
on the right track, but you need to loop their inventory to find the proper item.
loop items in player's inventory:
if loop-item is compass:
if line 2 of lore of loop-item is "Big Oak":```
like this?
oh it works