#Advancement Script

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nimble oyster
#

I have script for advancements. I'm using placeholders with skript-placeholders, but I wan't to use skript variables. When I use variables it doesn't check the level of advancement.


command /osiagniecia: #/advancements
    permission: dominismc.advancements.test
    trigger:
        set {blocks1::%player%} to 2500 
        set {kills1::%player%} to 13 
        send "Kille: %{kills1::%player%}% %{blocks1::%player%}%"
        adv(player)```
hollow fox
dense thunder
nimble oyster