#How to rotate a block display properly

1 messages · Page 1 of 1 (latest)

buoyant pulsar
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display translation

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-0.5 * scale, for x y and z

sacred dawn
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        set display translation of {Ritual} to vector(-0.5 * x-coordinate of {_scale}, -0.5 * y-coordinate of {_scale}, -0.5 * z-coordinate of {_scale})```
I just tried it.
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It still doesnt work

sacred dawn
buoyant pulsar
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just use -0.5, -0.5, -0.5

sacred dawn