#Removing all block from list (not fixed)

1 messages · Page 1 of 1 (latest)

robust badge
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    trigger:
        loop {test::%uuid of player%::*}:
            set block at loop-value to air
        clear {test::%uuid of player%::*}
        send "&cYour tracked blocks have been reset!" to player```

i tried this aswell but it didnt work... still a large console error
whole mountain
#

Try
loop {test::%uuid of player%}:
set block at loop-value to air

robust badge
#

its weird because when i have a block placed, it gives an error and if the list is empty it works fine

brazen wadi
#

because you are storing the block itself, not it's location

robust badge
#
    trigger:
        loop {test::%uuid of player%::*}:
            set blocks at location of loop-value to air
        clear {test::%uuid of player%::*}
        send "&cYour tracked blocks have been reset!" to player```

does clear does send message doesnt set the blocks to air...
#

if i replace "blocks" with "block" it gives a console error

robust badge
#

Removing all block from list (not fixed)

brazen wadi
#

again, you are storing a block, not location