on death of player:
set {_soulbound::*} to all items in victim's inventory where [lore of input contains "&b🔥 Soulbound 🔥" or "&x&F&F&4&2&3&7⋙ ● Soulbound"]
loop {_soulbound::*}:
remove loop-value from drops
remove loop-value from victim's inventory
add loop-value to {soulbound_items::%victim%::*}
on respawn:
if {soulbound_items::%player%::*} is not empty:
give player {soulbound_items::%player%::*}
delete {soulbound_items::%player%::*}
#SoulBound
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