#SoulBound

1 messages · Page 1 of 1 (latest)

fierce harbor
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on death of player:
    set {_soulbound::*} to all items in victim's inventory where [lore of input contains "&b🔥 Soulbound 🔥" or "&x&F&F&4&2&3&7⋙ ● Soulbound"]
    loop {_soulbound::*}:
        remove loop-value from drops
        remove loop-value from victim's inventory
        add loop-value to {soulbound_items::%victim%::*}

on respawn:
    if {soulbound_items::%player%::*} is not empty:
        give player {soulbound_items::%player%::*}
        delete {soulbound_items::%player%::*}
gloomy cove
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what's wrong with it

wide elk
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^

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pretty sure is empty isnt a thing though

fierce harbor
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Maybe

fierce harbor
primal widget
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well if its an item just check if it isn't air