#<none> output

1 messages · Page 1 of 1 (latest)

worthy valve
#

because {times} is a global variable, not a local variable referring to the parameter

#

but honestly, you already set the castka variable before, I dont see why you need to do it again

broken nymph
#
on chat:
    if {OwnOnGoing::%player's uuid%} is true:
        cancel event
        set {_cislo} to message parsed as number
        if message parsed as number is set:
            send "abc" to player
        set {castka::%player's uuid%} to {_cislo}
        vytvorit(player, {castka::%player's uuid%})
        set {OwnOnGoing::%player's uuid%} to false
        
        




function vytvorit(p: player, times: number = 0):
    create a gui with id "hra" with virtual chest inventory with 2 rows named "CoinFlip | Vytvorit hru":
        
        set {castka::%{_p}'s uuid%} to {times}

        make gui slot 1 with gold ingot named "&ePridat castku (+100)":
            add 100 to {castka::%{_p}'s uuid%}
            make gui slot 4 with purple dye with lore "%{castka::%{_p}'s uuid%}%" named "&aCastka:"
        make gui slot 2 with gold block named "&ePridat castku (+1000)":
            add 1000 to {castka::%{_p}'s uuid%}
            make gui slot 4 with purple dye with lore "%{castka::%{_p}'s uuid%}%" named "&aCastka:"
            
            
        make gui slot 10 with redstone named "&4Oddelat castku (-100)":
            if {castka::%{_p}'s uuid%} >= 100:
                remove 100 from {castka::%{_p}'s uuid%}
                make gui slot 4 with purple dye with lore "%{castka::%{_p}'s uuid%}%" named "&aCastka:"
            else:
                send "Nemuzes jit do minusu!" to {_p}
        make gui slot 11 with redstone block named "&4Oddelat castku (-1000)":
            if {castka::%{_p}'s uuid%} >= 1000:
                remove 1000 from {castka::%{_p}'s uuid%}
                make gui slot 4 with purple dye with lore "%{castka::%{_p}'s uuid%}%" named "&aCastka:"
            else:
                send "Nemuzes jit do minusu!" to {_p}
                
        make gui slot 13 with oak sign named "Pridat vlastni castka":
            send "Napis do chatu vlastni castku" to {_p}
            set {OwnOnGoing::%{_p}'s uuid%} to true
            close {_p}'s inventory
            
        make gui slot 6 with green dye named "&aPotvrdit":
            set {castka::%{_p}'s uuid%} to 0
        make gui slot 7 with green dye named "&aPotvrdit":
            set {castka::%{_p}'s uuid%} to 0

        make gui slot 15 with red dye named "&4Zrusit":
            open gui with id "Abc" to {_p}
        make gui slot 16 with red dye named "&4Zrusit":
            open gui with id "Abc" to {_p}


        make gui slot 4 with purple dye with lore "%{castka::%{_p}'s uuid%}%" named "&aCastka:"
    open gui with id "hra" to {_p}```When I use the oak sign ("Pridat vlastni castka") it closes ✅ it types in the chat ✅ it sends a check "abc" that it parsed as number ✅  opens back the gui ✅  the chatted number is there ❌  insted there is <none>

(accidentally deleted)