#help im tryna make sum
1 messages · Page 1 of 1 (latest)
Not if you don't tell us what's wrong
oh yeah
so the particles wont work
its like a boost and when iboost the particles follow me
but when i boost it lifts me into air and flings me
dosent understand
set {_elapsed} to difference between now and {boostTime.%player%} in seconds
play "entity.ender_dragon.flap" to player with volume 1 and pitch 1
spawn redstone dust particle colored (170, 0, 255) at player
spawn redstone dust particle colored (170, 0, 255) at player
spawn redstone dust particle colored (0, 0, 0) at player
spawn redstone dust particle colored (170, 0, 255) at player
spawn redstone dust particle colored (0, 0, 0) at player
heres the full skript
on rightclick with dragon egg:
if {boost.%player%} is set:
set {_elapsed} to difference between now and {boostTime.%player%} in seconds
set {_timeLeft} to round(20 - {_elapsed})
if {_timeLeft} > 0:
send "§c❌ Your Dragon's Boost is still on cooldown for §6%{_timeLeft}% seconds!" to player
stop
# If cooldown expired but variable still exists, reset it
delete {boost.%player%}
# **Activate Boost**
set {boost.%player%} to true
set {boostTime.%player%} to now
# **Play Dragon Flap Sound**
play "entity.ender_dragon.flap" to player with volume 1 and pitch 1
# **Boost Upwards Quickly (Initial Lift-Off)**
set {_velocity} to vector(0, 1, 0) # Strong vertical launch
add {_velocity} to player's velocity
spawn redstone dust particle colored (170, 0, 255) at player
wait 10 ticks # Small delay before forward motion begins
# **Move Forward While Gently Falling (Half-Circle Effect)**
set {_yaw} to player's yaw
set {_vx} to cos({_yaw}) * 0.5
set {_vz} to sin({_yaw}) * 0.5
loop 15 times:
set {_curveHeight} to (0.5 - (loop-number / 30)) # Decreases over time (half-circle effect)
set {_velocity} to vector({_vx}, {_curveHeight}, {_vz})
add {_velocity} to player's velocity
spawn redstone dust particle colored (170, 0, 255) at player
spawn redstone dust particle colored (0, 0, 0) at player
wait 2 ticks
# **Final Fall (Drops Faster After Half-Circle)**
loop 5 times:
set {_velocity} to vector(0, -0.3, 0)
add {_velocity} to player's velocity
spawn redstone dust particle colored (170, 0, 255) at player
spawn redstone dust particle colored (0, 0, 0) at player
wait 2 ticks
# **Stop Movement**
wait 5 ticks
set player's velocity to vector(0, 0, 0)
Cooldown (20 seconds)
wait 20 seconds
delete {boost.%player%}
send "§a✔ §fYour &cDragon's Boost &fis &aReady!" to player
last part not enough room
but the particles r supposted to be purple n black
- Format your code in ```
- AI-generated code is not allowed here, as it means you aren't confident enough to work with code yourself, so you need to learn the basics before things start to make sense
true
ai 💀
ai sucks 💀
chat after some time
i learend skript
and ive fianlly fixed this skript
set {_dir} to vector from yaw player's yaw and pitch player's pitch
set velocity of player to {_dir} * 3
play sound "minecraft:entity.ender_dragon.flap" to player
loop 30 times:
draw 4 of dust using dustOption(black, 1) at player with offset vector(0.5, 0.5, 0.5)
draw 4 of dust using dustOption(purple, 1) at player with offset vector(0.5, 0.5, 0.5)
draw 4 of dust using dustOption(dark purple, 1) at player with offset vector(0.5, 0.5, 0.5)
wait 1 tick```
or you cpu;d aso do
push player up at speed 1.5
or
push player foward at speed 1.5
my first skript fr
yah
you could use this as a better version ```on right click:
player's tool or offhand tool is dragon egg
player does not have dragon egg on cooldown
set the cooldown of dragon egg for player to 15 seconds
set {_dir} to vector from yaw player's yaw and pitch player's pitch
set velocity of player to {_dir} * 3
play sound "minecraft:entity.ender_dragon.flap" to player
loop 1000 times:
draw 4 of dust using dustOption(black, 1) at player with offset vector(0.5, 0.5, 0.5)
draw 4 of dust using dustOption(purple, 1) at player with offset vector(0.5, 0.5, 0.5)
draw 4 of dust using dustOption(dark purple, 1) at player with offset vector(0.5, 0.5, 0.5)
wait 1 tick
if player is on ground:
stop```
necropost kekw
yeah im talking about those first, but as you do it too 🤷♂️