#help im tryna make sum

1 messages · Page 1 of 1 (latest)

atomic marlin
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can someone help me 😭

solemn juniper
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Not if you don't tell us what's wrong

atomic marlin
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oh yeah

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so the particles wont work

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its like a boost and when iboost the particles follow me

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but when i boost it lifts me into air and flings me

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dosent understand

set {_elapsed} to difference between now and {boostTime.%player%} in seconds

play "entity.ender_dragon.flap" to player with volume 1 and pitch 1

spawn redstone dust particle colored (170, 0, 255) at player

spawn redstone dust particle colored (170, 0, 255) at player
spawn redstone dust particle colored (0, 0, 0) at player

spawn redstone dust particle colored (170, 0, 255) at player
spawn redstone dust particle colored (0, 0, 0) at player

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heres the full skript

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on rightclick with dragon egg:
if {boost.%player%} is set:
set {_elapsed} to difference between now and {boostTime.%player%} in seconds
set {_timeLeft} to round(20 - {_elapsed})

    if {_timeLeft} > 0:
        send "§c❌ Your Dragon's Boost is still on cooldown for §6%{_timeLeft}% seconds!" to player
        stop

    # If cooldown expired but variable still exists, reset it
    delete {boost.%player%}

# **Activate Boost**
set {boost.%player%} to true
set {boostTime.%player%} to now

# **Play Dragon Flap Sound**
play "entity.ender_dragon.flap" to player with volume 1 and pitch 1

# **Boost Upwards Quickly (Initial Lift-Off)**
set {_velocity} to vector(0, 1, 0)  # Strong vertical launch
add {_velocity} to player's velocity
spawn redstone dust particle colored (170, 0, 255) at player

wait 10 ticks  # Small delay before forward motion begins

# **Move Forward While Gently Falling (Half-Circle Effect)**
set {_yaw} to player's yaw
set {_vx} to cos({_yaw}) * 0.5
set {_vz} to sin({_yaw}) * 0.5

loop 15 times:
    set {_curveHeight} to (0.5 - (loop-number / 30))  # Decreases over time (half-circle effect)
    set {_velocity} to vector({_vx}, {_curveHeight}, {_vz})
    add {_velocity} to player's velocity
    spawn redstone dust particle colored (170, 0, 255) at player
    spawn redstone dust particle colored (0, 0, 0) at player
    wait 2 ticks

# **Final Fall (Drops Faster After Half-Circle)**
loop 5 times:
    set {_velocity} to vector(0, -0.3, 0)
    add {_velocity} to player's velocity
    spawn redstone dust particle colored (170, 0, 255) at player
    spawn redstone dust particle colored (0, 0, 0) at player
    wait 2 ticks

# **Stop Movement**
wait 5 ticks
set player's velocity to vector(0, 0, 0)
atomic marlin
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last part not enough room

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but the particles r supposted to be purple n black

distant orbit
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  1. Format your code in ```
  2. AI-generated code is not allowed here, as it means you aren't confident enough to work with code yourself, so you need to learn the basics before things start to make sense
atomic marlin
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true

fair zodiac
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ai 💀

atomic marlin
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ai sucks 💀

atomic marlin
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chat after some time

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i learend skript

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and ive fianlly fixed this skript

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    set {_dir} to vector from yaw player's yaw and pitch player's pitch
    set velocity of player to {_dir} * 3
    play sound "minecraft:entity.ender_dragon.flap" to player

    loop 30 times:
        draw 4 of dust using dustOption(black, 1) at player with offset vector(0.5, 0.5, 0.5)
        draw 4 of dust using dustOption(purple, 1) at player with offset vector(0.5, 0.5, 0.5)
        draw 4 of dust using dustOption(dark purple, 1) at player with offset vector(0.5, 0.5, 0.5)
        wait 1 tick```
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or you cpu;d aso do

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push player up at speed 1.5

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or

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push player foward at speed 1.5

atomic marlin
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my first skript fr

north mural
ionic storm
# atomic marlin ```on right click with dragon egg: set {_dir} to vector from yaw player's ya...

you could use this as a better version ```on right click:
player's tool or offhand tool is dragon egg
player does not have dragon egg on cooldown
set the cooldown of dragon egg for player to 15 seconds
set {_dir} to vector from yaw player's yaw and pitch player's pitch
set velocity of player to {_dir} * 3
play sound "minecraft:entity.ender_dragon.flap" to player

loop 1000 times:
    draw 4 of dust using dustOption(black, 1) at player with offset vector(0.5, 0.5, 0.5)
    draw 4 of dust using dustOption(purple, 1) at player with offset vector(0.5, 0.5, 0.5)
    draw 4 of dust using dustOption(dark purple, 1) at player with offset vector(0.5, 0.5, 0.5)
    wait 1 tick
    if player is on ground:
        stop```
glossy cosmos
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necropost kekw

ionic storm
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not really nexro but sure

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alwayz necroed before me

glossy cosmos
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yeah im talking about those first, but as you do it too 🤷‍♂️

atomic marlin
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its ragebait

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just push them up

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like 0.7

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then forwards

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2

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then while the block below them is air