command /petspawn:
trigger:
spawn armor stand at player with nbt from "{Small:1,Invisible:1,NoGravity:1}"
set {pet::%player's uuid%} to last spawned armor stand
set helmet of {pet::%player's uuid%} to player head
command /removepet:
trigger:
delete {pet::%player's uuid%}
every 1 tick:
set {_y} to 0.45
set {_x} to -1.55
set {_z} to 0.75
set {_spawn} to location {_x}, {_y}, {_z} in world "mainblisssmp"
on player move:
if entity is player:
set {_y} to player's y coord + 0.45
set {_x} to player's x coord + -1.55
set {_z} to player's z coord + 0.75
set {_w} to player's world
set {_st} to location {_x}, {_y}, {_z} in world {_w}
set {_st}'s pitch to 0
set {_st}'s yaw to 110
teleport {pets::%player's uuid%} to {_st}
on damage of entity:
delete victim
``` im trying to remove the pet but doesnt remove, theres just an idle head there, how do i remove it. i know an armour stand is an entity but how can i only remove the pet?
#pet
1 messages · Page 1 of 1 (latest)
kill then delete the variable
also you can use vector offsets (which are more performant) instead of manipulating the player’s location
how do i kill the entity with remove pet? kill the variable?
yes
pet soawn doesnt work i think because i have one stuck
basically i done removepet earlier
and now there is an idle head
how remove that permanently
use item displays
how do i remove the idle head tho
what the heck is the point of that periodical