#pvp projectile
1 messages · Page 1 of 1 (latest)
I would also recommend on damage of player: and using list variables and UUIDs
you can see how its similar to your first line, meaning its an event and should be at the start of the code
{projectile.pvp.%player%} -> {projectilePvP::%player's UUID%}
Please dont use chat gpt to make scripts. It doesnt know whats its doing