#question
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idk you can look in skUnity docs
I checked skripthub but found nothing
Most features of spectator mode are handled by client, not server and thus, most events aren't fired in it. I took a quick look at Minecraft mappings and I don't see any packets connected to it besides net.minecraft.network.protocol.game.ServerboundTeleportToEntityPacket.
but they do move faster on the server so it must be possible to manipulate right?
That's why many plugins create their own spectator mode so they don't lose control over it.
okay, not really skript related but is there any server option to set max fly speed or anything similar? because I’m trying to use spectator mode but I can’t have the players fly insanely fast using the scrollwheel thing
We're getting back to what I said earlier.
how can something happening on the server be clientside?
You can check it yourself, but I reckon velocity change event won't be called at all during flying as a spectator. Even if it was called, the best you could do is set player's new velocity (which may be really uncomfortable for the player).