#zombie villager

1 messages · Page 1 of 1 (latest)

pale pagoda
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    set name of the zombie to "&b&lCop"
    set the helmet of zombie to diamond helmet
    set the chestplate of zombie to iron chestplate
    set the leggings of zombie to iron leggings
    set the boots of zombie to diamond boots
    set tool of zombie to iron sword
    apply speed 2 to the zombie for 9999 minutes
    wait 60 seconds
    kill entity

Is there a way to make it look for zombie villagers instead of a normal zombie

dusty obsidian
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Wdym make it look for zombie villagers?

pale pagoda
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this skript is automatically searching for a zombie and modfying it. I'd like it to instead focus on zombie villagers

dusty obsidian
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on spawn of a zombie villager?

pale pagoda
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I tried that but it said it couldn't understand it

dusty obsidian
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Ok then do
on spawn:
Broadcast event-entity

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And then use a zombie villager spawn egg

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See what it Broadcasts

lime sinew
pale pagoda
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Actually I changed my mind, I'd prefer it act when a zombie pigman is spawned in and also for it to include setting their anger/aggression to attack mode

lime sinew
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okay,

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so then just change the first line to the new entity type

pale pagoda
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Is it "pigzombie" "Zombie pigmen" or "zombie_pigmen"? (1.8.8)

lime sinew
dusty obsidian
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Why do ppl use 1.8

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Is it bc of aternos

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Also mb forgot about the tag thing

pale pagoda
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Not because of aternos, I'm making a server and the plugins I'm using date back to that long ago.

pale pagoda
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alright so i got the zombie pigman to work

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now I just need to somehow set the anger to automatically be hostile

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Says it's expected 1 tab but found 4 spaces instead. Not sure why that is since I placed the new line in exactly the same indent as the rest that do work

lime sinew
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4 spaces look the same as 1 tab

pale pagoda
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"can't understand this ocndition/effect: set anger of zombie pigman to 600"

lime sinew
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probably because that's made up syntax

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you can see if the docs has a way to do this, or skbee probably can do it through NBT

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but no guarantee it works on 1.8

pale pagoda
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the docs?

lime sinew
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skripthub.net.docs

pale pagoda
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    set the helmet of zombie pigman to diamond helmet
    set the chestplate of zombie pigman to iron chestplate
    set the leggings of zombie pigman to iron leggings
    set the boots of zombie pigman to diamond boots
    set tool of zombie pigman to iron sword
    set target of zombie pigman to nearest player
    apply speed 2 to the zombie pigman for 9999 minutes
    wait 60 seconds
    kill entity```

the target of the zombie pigman can't be set to 'nearest player' because the latter is not a living 

same issue if I just use "player"
lime sinew
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  1. I dont think the nearest player works like that, check the syntax and skbee version required
  2. there's no [event-]player in an on spawn: event