code:VB function draw(l1: location, l2: location, c: color, p: player): set {_v} to vector between {_l1} and {_l2} set {_d} to distance between {_l1} and {_l2} loop ({_d} / 0.2) times: set vector length of {_v} to (loop-value * 0.2) draw 10 of dust using dustOption({_c}, 0.8) at {_l1} ~ {_v} with force loop all players in radius 1 of {_l1} ~ {_v}: set {pl} to loop-player
#function breaking
1 messages · Page 1 of 1 (latest)
i then damage the loop player and no matter where they are, every player gets ddamaged.
Yeah u were getting help then just stopped talking there and made this.
I have noticed that they recreate thread so it would float to the top, and maybe some wonderful fairy will jump in and fix it.
cross posting def not liked round here
also why the heck is pl not local