if {levels::%player's uuid%} >= 10:
set the chat format to "&8[&7%{levels::%player's uuid%}%&8] %player's prefix%%player%&r: &f%message%"
else:
set the chat format to "&8[&f%{levels::%player's uuid%}%&8] %player's prefix%%player%&r: &f%message%"
send "&aDebug: Your level is %{levels::%player's uuid%}%" to player```
its always using the else value even though my level is 10
#level color not showing
1 messages · Page 1 of 1 (latest)
did you set it through a command?
is the argument type string or text instead of integer?
yes it's through command and the arg is integer
trigger:
if arg-1 is "Level":
if arg-2 is "set":
set {levels::%player's uuid%} to arg-3```
can you !broadcast "%{levels::%player's uuid%}% / %class info of {levels::%player's uuid%}%"
It's just sending that message in the chat, not running any cmd
Yes. Can i see the message?
Like it's not executing any command its just saying !broadcast etc in chat as a message
none of the "!" commands are working on my server
Enable them in config
alright
Okay
- Do ypu have other chat events that are cancelled?
- Send sk info
yes we have chat emojis
If the chat event is being cancelled then this code wont work
ah alright
Debug it
i got it working, thanks