#how to open another gui after an item in the current gui is clicked?
1 messages · Page 1 of 1 (latest)
where is {_killsounds} defined
so you have a local variable defined in one file
and you try to call it in another
think about that
@zealous dagger dont meant to be rude but f u ngl first of all IT DOGSHIT HORRIBLE TO USE VARIABLES FOR GUI, USE SKRIPT-GUI OR METADATA TAGS PLEASE
politely calm down
while using variables instead of metadata isn't recommended, you could state your viewpoint with a more respectful tone
skript-gui hasn't been updated in 2+ years, it really isn't a good alternative anymore (vanilla skript gui's are preferred now)
in a more respectful way: you can change all {killsound} vars to metadata tag "killsound" of player or just use {-killsound::%player%} (but make sure to enable the ram var regex in the skript config)
this way, the data will not interfere with other players' inventories and it will be properly cleared on server stop
Wdym Skript gui was legit updated most recently of like 4 days ago
oh wait unless i'm mixing up addons
you are.
ye i messed up plugin versions mb
The guy you went off on.
Probably could've been less on him about it 
skript guis are best for guis but still like every gui is a pain to make, if i want to make a /store gui will take me hours cuz i want a nice looking one with custom shit
Skript GUI just offers minor QoL changes really tbh.
if u don't mind 1-2 extra lines on average. Skript-GUI just aint worth the trouble
i've never used skript gui
not really worth it

Vanilla GUIs do the job well, and if you build them properly like using functions, it wont take 30000 hours and 5138075128375125 lines.
Eh for the gui i want for /store prob like 100 lines ish
