#thetag doesn't get tped when he explodes
1 messages · Page 1 of 1 (latest)
Could you send the relevant lines instead of your whole script?
^ I can't read through all that, being on mobile
*and nobody wants to read through all of that
- I know you dont want "critical" feedback on your code as youre still learning skript, but this is a good opportunity to learn more: stop using console commands.
- skript can add/remove potion effects, its worth figuring out how to do that
- skbee (an addon) can also do teams stuff, but if you dont want to worry about addons yet, just leave it
- Can you only send the section where they are supposed to exploed/teleport?
- you can also try debugging
ok, and what are the results? Is "debug 3" sent?
shouldnt you be using input, not {_p}
well yeah broadcasting doesn't tp
what was broadcasted when you broadcasted the var?
{inqueue::%{_p}%}
.
oh wait
the tp is the issue not the explode
i read the title wrong
that was my concern too, but since the var is set its fine
and yes, the tp is the issue
where do you set {thetag}? is it set to a player? or just their username?
(its set to a random player last line)
is the location valid? is the worldname correct (capital?)
try just teleporting yourself to it
then its the variable i guess
or maybe just the player.
are you by chance killing the player? I dont think you can teleport dead players
Hmm, the var is the actual player, not just their name, correct?
don't filters require you to use input
what's that filter for?
thats just to represent that loop-player
i guess this would work, but it would be true for everyone, so its not even needed
then use input
{_p} is the player in the function