#thetag doesn't get tped when he explodes

1 messages · Page 1 of 1 (latest)

gritty fiber
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why

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no errors?

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when reloading script

steep mulch
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Could you send the relevant lines instead of your whole script?

proper breach
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^ I can't read through all that, being on mobile

steep mulch
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*and nobody wants to read through all of that

turbid quail
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  1. I know you dont want "critical" feedback on your code as youre still learning skript, but this is a good opportunity to learn more: stop using console commands.
  • skript can add/remove potion effects, its worth figuring out how to do that
  • skbee (an addon) can also do teams stuff, but if you dont want to worry about addons yet, just leave it
  1. Can you only send the section where they are supposed to exploed/teleport?
  • you can also try debugging
proper breach
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Do me a favour, try broadcasting {thetag}

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I think it might be getting wrongly set

turbid quail
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ok, and what are the results? Is "debug 3" sent?

turbid quail
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shouldnt you be using input, not {_p}

proper breach
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well yeah broadcasting doesn't tp

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what was broadcasted when you broadcasted the var?

turbid quail
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{inqueue::%{_p}%}

turbid quail
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oh wait

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the tp is the issue not the explode

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i read the title wrong

proper breach
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that was my concern too, but since the var is set its fine

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and yes, the tp is the issue

turbid quail
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where do you set {thetag}? is it set to a player? or just their username?
(its set to a random player last line)

proper breach
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is the location valid? is the worldname correct (capital?)

turbid quail
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try just teleporting yourself to it

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then its the variable i guess

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or maybe just the player.
are you by chance killing the player? I dont think you can teleport dead players

proper breach
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Hmm, the var is the actual player, not just their name, correct?

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don't filters require you to use input

turbid quail
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what's that filter for?

turbid quail
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i guess this would work, but it would be true for everyone, so its not even needed

turbid quail
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{_p} is the player in the function