why does the item not remove?
if attacker is not a player:
stop
if victim is not a player:
stop
set {_n} to name of held item of attacker
if {_n} is name of {replace}:
if victim has {Hyperion}:
if {cooldown::staticGeme::ability::%uuid of attacker%} is set:
stop
remove 1 of {Hyperion} from victim
set {cooldown::staticGeme::ability::%uuid of attacker%} to 120
send "%nl%&aUsed Hyperion Remover!%nl%" to attacker
send "%nl%&7%attacker% has removed your hyperion for 2 minutes!%nl%" to victim
wait 120 seconds
give 1 of {Hyperion} to victim
loop 120 times:
wait 1 seconds
remove 1 from {cooldown::staticGeme::ability::%uuid of attacker%}
if {cooldown::staticGeme::ability::%uuid of attacker%} <= 0:
delete {cooldown::staticGeme::ability::%uuid of attacker%}```