#bossbar no work

1 messages · Page 1 of 1 (latest)

olive shale
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no errors but the bossbar doesn't show for the attacker

wispy kettle
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i think its the if level of glowing of attacker is 2: condition
your code may not be passing that condition (try putting a broadcast statement after that condition)
also what does that even do? not valid syntax according to the parser

earnest geode
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also curious what the 2 waits do

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and yeah, probably a condition not passing

wispy kettle
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its likely either the glowing condition or the bossbar1::particle condition

olive shale
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@wispy kettle @earnest geode the wait 5s is unfinished, its supposed to be how frequently the bossbar will update also wdym by not valid syntax?

earnest geode
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the skunity parser doesnt like it, but that doesnt have all addons iirc. if it loads in game, it should be fine.

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the wait 5 seconds isnt in a loop or anything though

olive shale
olive shale
earnest geode
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just debug and see which conditions pass

olive shale
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its just the bossbar refusing to work ._.

earnest geode
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        add attacker to {bar::%attacker's uuid%}
        set bar color of {bar::%attacker's uuid%} to red
        set bar title of {bar::%attacker's uuid%} to "&cᴀᴛᴛᴀᴄᴋ ᴅᴀᴍᴀɢᴇ ʙᴏᴏꜱᴛ"
        set bar progress of {bar::%attacker's uuid%} to 100
        set bar visibility of {bar::%attacker's uuid%} to true```
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this part?

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well, your setting the variable to the player's bossbar, but if they dont have a bar, that might not work

olive shale
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oh nvm yeah its not passing

earnest geode
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check the examples on the docs or the skbee wiki