#on death: skript

1 messages · Page 1 of 1 (latest)

dapper tapir
#
on damage:
    if attacker is a player:
        if victim is a entity:
            if attacker's held item is air:
                set damage to 1
                set damage to {_damage}
                damage victim by {_damage}
                bind hologram "&c★ &f%FormatNumber({_damage})% &c★" to victim for 1 second offset by 0.4, 0.7, 0.7
            else:
                set {_damage} to {playerdamage::%attacker's uuid%}
                set {_damage} to {_damage}*{rebirthdamage::%attacker's uuid%}*{bonusdamage::%attacker's uuid%}
                damage victim by {_damage}
                bind hologram "&c★ &f%FormatNumber({_damage})% &c★" to victim for 1 second offset by 0.4, 0.7, 0.7
#

no errors

#
on death:
    if attacker is a player:
        if victim is a entity:
            if {rebirths::%attacker's uuid%} = 0:
                set {_firstnumber} to 1 * {mobmultiplier::%attacker's uuid%}
                set {_secondnumber} to 30 * {mobmultiplier::%attacker's uuid%}
                set {_total} to random integer between {_firstnumber} and {_secondnumber}
                add {_total} to {money::%attacker's uuid%}
                
                set {_1firstnumber} to 1 * {mobmultiplier::%attacker's uuid%}
                set {_1secondnumber} to 20 * {mobmultiplier::%attacker's uuid%}
                set {_1total} to random integer between {_1firstnumber} and {_1secondnumber}
                add {_1total} to {membranes::%attacker's uuid%}
                send action bar "&a🔹 &fᴍᴏɴᴇʏ » &a+%{_total}% | &b🔹 &fᴍᴇᴍʙʀᴀɴᴇs » &a+%{_1total}%" to attacker
            else:
                set {_firstnumber} to 5 * {mobmultiplier::%attacker's uuid%} * {rebirths::%attacker's uuid%}
                set {_secondnumber} to 40 * {mobmultiplier::%attacker's uuid%} * {rebirths::%attacker's uuid%}
                set {_total} to random integer between {_firstnumber} and {_secondnumber}
                add {_total} to {money::%attacker's uuid%}
                
                set {_1firstnumber} to 3 * {mobmultiplier::%attacker's uuid%} * {rebirths::%attacker's uuid%}
                set {_1secondnumber} to 35 * {mobmultiplier::%attacker's uuid%} * {rebirths::%attacker's uuid%}
                set {_1total} to random integer between {_1firstnumber} and {_1secondnumber}
                add {_1total} to {membranes::%attacker's uuid%}
                send action bar "&a🔹 &fᴍᴏɴᴇʏ » &a+%{_total}% | &b🔹 &fᴍᴇᴍʙʀᴀɴᴇs » &a+%{_1total}%" to attacker
dapper tapir
dapper tapir
#

works with crits and it doesnt work without crits wtf

dull flume
#

do you mean set {_damage} to damage?

dapper tapir
#

i am so dumb

#

ty

#

ALSO

#
on load:
    set {sword::newbie} to wooden sword named "&c| &fNewbie Sword &c|" with item flag hide attributes and hide enchants
    set line 1 of lore of {sword::newbie} to "&7Damage &7» &c+%{playerdamage::%player's uuid%}%"
    set line 2 of lore of {sword::newbie} to "&7"
    set line 3 of lore of {sword::newbie} to "&eItem Ability:"
    set line 4 of lore of {sword::newbie} to "&7On right click you will gain 3 seconds of"
    set line 5 of lore of {sword::newbie} to "&7Stregth 1, there is a cooldown of 30 seconds."
    set line 6 of lore of {sword::newbie} to "&7"
    set line 7 of lore of {sword::newbie} to "&f&lCOMMON SWORD"
#

the set line 1 of lore of {sword::newbie} to "&7Damage &7» &c+%{playerdamage::%player's uuid%}%"

#

does this for sum reason?

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any reason why

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cause it should say 3

dull flume
#

you used on load
no players are in the on load event

dapper tapir
#

so should i do on join?

dull flume
#

i think its more efficient to do that when giving the item, you know the use of your code better