#Custom item losing ability upon enchant
1 messages · Page 1 of 1 (latest)
cuz its given
So like
you may want to make
if name of player's tool is "herenameofsword":
because if you change like the unbreakable nbt
the {withersword} isnt it anymore
Cuz its not the EXCACT same as given
but like waht if the player uses an anvil and anmes it to the sword or wahtever
would that work or nah
ok i tihnk i understand what youre saying
okay yes it works but i need to also fix the anvil are you able to help with that?
when i combine the sword and a book in an anvil it adds an nbt tag
dyk how to remove that nbt tag while keeping the enchant
or is it just not possible
so when you put the sword and an enchant book in an anvil and combine it
the nbt goes from 4 to 5
and i think that’s why it’s not shooting anymore
on load:
set {withersword} to unbreakable netherite sword named "&7Wither Sword" with lore "&dA sword forged in the heart of the wither"
on load:
register new shaped recipe for unbreakable netherite sword named "&7Wither Sword" with lore "&dA sword forged in the heart of the wither" using diamond block, netherite ingot, diamond block, netherite ingot, nether star, netherite ingot, diamond block, netherite ingot and diamond block with id "withersword"
on join:
set {cooldown_1.%player's uuid%} to false
on right click:
if player is holding {withersword}:
if {cooldown_1.%player's uuid%} is false:
make player shoot a wither skull at speed 3
set {cooldown_1.%player's uuid%} to true
wait 15 seconds
set {cooldown_1.%player's uuid%} to false
if {cooldown_1.%player's uuid%} is true:
send "&4&lYou may not use this item now!" to player
on damage:
if attacker is holding {withersword}:
increase damage by 1
on enchant:
if id of the tool contains "withersword":
set id of the tool to "withersword"
- Name your variable
witherSword. Camel case is cool. - You set up a variable, why not use it in the very next line? register a recipe for the variable instead of typing out the long details of the item again
- also, its recommended to use the recipe section, as its neater.
- Don't set the cooldowns to false. If you do that, they are still set, and thus still take up storage space. Instead, you can just delete them.
- Dont name it
cooldown_1, when you have dozens of cooldowns, how are you going to remember which is which? Name it something like{cooldown::%player's UUID%::witherSword} - Checking for the variable to identofy the item is finicky, as it requires the item in question to be exactly the variable, no extra enchants, and must have full durability. The best option is to check for a custom NBT tag you add to the item to ID it.
- You can set cooldowns to false/true, but the best option is to set them to a time. that way, you can set your cooldown to
15 seconds from now, which will set it to 15 seconds in the future. then, check ifnow > {cooldownHere}to see if it has passed yet. - You can also make the cooldowns metadata tags
tysm
i dont get like half of it but i got it working lolol
on load:
set {withersword} to unbreakable netherite sword named "&7Wither Sword" with lore "&dA sword forged in the heart of the wither"
on load:
register new shaped recipe for unbreakable netherite sword named "&7Wither Sword" with lore "&dA sword forged in the heart of the wither" using diamond block, netherite ingot, diamond block, netherite ingot, nether star, netherite ingot, diamond block, netherite ingot and diamond block with id "withersword"
on join:
set {cooldown_1.%player's uuid%} to false
on right click:
if name of player's tool is "&7Wither Sword":
if {cooldown_1.%player's uuid%} is false:
make player shoot a wither skull at speed 3
set {cooldown_1.%player's uuid%} to true
wait 1 seconds
set {cooldown_1.%player's uuid%} to false
if {cooldown_1.%player's uuid%} is true:
send "&4&lYou may not use this item now!" to player
on damage:
if attacker is holding "&7Wither Sword":
increase damage by 1