#Its been a while that im looking but i can't find how to do pet heads
1 messages · Page 1 of 1 (latest)
{pets::%player's uuid%} is a single variable, and will only allow for 1 pet. I got the impression you wanted multiple, for that you'd need a list.
on move would cause quite a bit of lag. I'd just use a while loop to teleport them. That might also be a bit intensive, so you could only move those more than x blocks away
huh
btw
It wont let me name it with the nbt
spawn armor stand named "e" with nbt "{Invisible:1,NoGravity:1}" at player
it doesnt work
with nbt compound from
it works
The name is set
Its just not visible. That's how armor stands work
hm also yes ^
Check the custom name visible tag or whatever it was
I believe you can also set display name of %entity% to "whatever" which will override the CustomNameVisible tag
EDIT: I just checked, and that is the case: https://docs.skunity.com/syntax/search/id:5196
Represents the Minecraft account, display or tab list name of a player, or the custom name of an item, entity, inventory, or gamerule.
Players
Name: The Minecraft account name of the player. Can't be changed, but 'display name' can be changed.
Display Name: The name of the player that is displayed in messages. This name can be change...
why not use a while loop instead
And what wil be the condition?
while player is online
you have the rest, just put in in there
Uh
Oh nvm thanks
Nvm
@tribal maple
i cant make it work
@tribal maple
I got it o think
2 sec leme test
why did you ping them twice. there's other people here that can also help, no need to ping anyone in particular
you have line 1 and 2 swapped.
The event comes before everything else
but, on any move is going to cause SIGNIFICANT lag
so instead, use on join
and if you edit your code, you will have to log off and back on to the server
on join = the event you will need to check for
while player is online = the code after this will always run, so make sure you wait at least 1 tick after the last line of code (otherwise your server will crash)
no problem
Alr
new prob
so
Yk hitboxes are fucking anpying sometimes?
Well i made my pet not have one
and then the name it had just went at the botom of the armor stand (looking in spectator mode)
before:
how do i fix it?
you say you removed the hitbox. by this, you mean you added the Marker tag to the nbt of the stand?
If that is the case...yep, that's your problem. That's how marker stands work: the name will always be at the bottom and there is no way to fix it
summon the armor stand one block lower?
Yes
yeah, so that's why. Armor stands with the Marker tag will always have their name displayed at the base.
So to get it like the last image you have, you'd need to do what Cosy suggested and make the armor stand be one block lower.
yea
alr
guys
How do i use vectors to offset the location
there is nothing online
location ~ vector
ill try


