#help custom item tag
1 messages · Page 1 of 1 (latest)
not lore
alr idk what u mean then, sorry
maybe this? https://skripthub.net/docs/?id=10692
(its SkBee)
Official Example
set {_n} to nbt compound from "{Points:10}"
set {_i} to netherite axe with nbt {_n}
give player diamond sword with nbt from "{points:1}"
give player diamond pickaxe with nbt from "{Damage:100}"```
*Example by: ShaneBee*
i do it like this?
set {wood_hatchet1} to unbreakable wooden axe named "&6Wooden &fHatchet &7🪓" with lore "&f⭐ 3%%" with custom model data 1 with all flags hidden with nbt {Chance:3}```
you are very close. your nbt that you are adding to the item needs to be in a string: "{SomeNBT:6}"
you can apply the whole compound, or set an individual tag: set (string/int/whatever) tag "name" of NBT compound of %object% to ...
that too
how do i do this:
set {_chance} to tag "Chance" of player's tool nbt```