Main Color: &1&l
Secondary Color: &9
Title Color: &4&l
IP Color: &b
every second:
loop all players:
set title of loop-player's scoreboard to "{@Title Color}GTBox"
set line 10 of loop-player's scoreboard to "&l&m-----------------"
if {mined::%loop-player's uuid%} is set:
set line 9 of loop-player's scoreboard to "{@Main Color}Blocks: {@Secondary Color}%{mined::%loop-player's uuid%}%"
else:
set line 9 of loop-player's scoreboard to "{@Main Color}Blocks: {@Secondary Color}0"
set line 8 of loop-player's scoreboard to ""
if {deaths::%loop-player's uuid%} is set:
set line 7 of loop-player's scoreboard to "{@Main Color}Deaths: {@Secondary Color}%{deaths::%loop-player's uuid%}%"
else:
set line 7 of loop-player's scoreboard to "{@Main Color}Deaths: {@Secondary Color}0"
if {kills::%loop-player's uuid%} is set:
set line 6 of loop-player's scoreboard to "{@Main Color}Kills: {@Secondary Color}%{kills::%loop-player's uuid%}%"
else:
set line 6 of loop-player's scoreboard to "{@Main Color}Kills: {@Secondary Color}0"
set line 5 of loop-player's scoreboard to ""
set line 4 of loop-player's scoreboard to "{@Main Color}Players: {@Secondary Color}%online player count%/10"
set line 3 of loop-player's scoreboard to ""
set line 2 of loop-player's scoreboard to "{@IP Color}GTWBox.minehut.gg"
set line 1 of loop-player's scoreboard to "&l&m-----------------"
on death:
add 1 to {deaths::%victim's uuid%}
if attacker is a player:
add 1 to {kills::%attacker's uuid%}
on mine:
add 1 to {mined::%player's uuid%}```