#I'm new
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although minecraft does (or did?) treat them as different types of stone
you'll need to check for each block type
Isn’t any stone or something
I think any stone works for some of them
At least, I heard that in a different post a while ago
stone
Try this out
I’d like to know if this works
stone should just be stone. they should all just be their names.
you can broadcast type of event-block to check the values

Use else ifs
im just gonna
give player (drops of event-block)```
thats much shorter
you can use an if any there too
yes
thats the items that would drop if it was broken
although it might be with a fist. so maybe use https://skripthub.net/docs/?id=9470
actually, just drops of event-block using player's tool
parentheses dont really matter there

i mean, you need silk touch for grass, otherwise the natural drop is dirt
if that's what you mean isnt working
give player x if it isn’t working that way
Don’t you have to specify to whom you’re giving the item(s)?
using diamond pickaxe of silk touch 1 would also work
should
Send full code?
What’s not working?
Using player’s tool
Also, do you not have to put cancel drops too
cancel event will stop it
cobble is, again, natural unless you have silk touch.
not cancelling is weird tho
wait
Ah yeah
use on break, not on mine.
i dont remember exactly, but i think
on mine= using the preferred toolon break= broken by anything
wait no,
cause it wouldnt give if the event wanst triggered
add this:```on mine:
broadcast "MINE:%newline% - %type of event-block% => %drops of event-block using player's tool%"
on break:
broadcast "BREAK:%newline% - %type of event-block% => %drops of event-block using player's tool%"```
see what's sent