permission: op
permission message: &cYou don't have permission to use this command
trigger:
if arg-1 is "create":
if arg-2 is set:
if {kit::%arg-2%::*} is set:
send "&cA kit named %arg-2% already exists."
else:
set {kit::%arg-2%::*} to all items of player's inventory
send "&bKit named %arg-2% has been created."
else:
send "&cCorrect usage: /kit create <kit-name>"
if arg-1 is "give":
if {kit::%arg-2%::*} is set:
if arg-3 is set:
clear inventory of arg-3
clear all the potion effects of arg-3
heal arg-3
add {kit::%arg-2%::*} to arg-3's inventory
send "&bYou received %arg-2% kit." to arg-3
else:
clear inventory of player
clear all the potion effects of player
heal player
add {kit::%arg-2%::*} to player's inventory
send "&bYou received %arg-2% kit." to player
else:
send "&cKit named %arg-2% does not exist."```
#Inventory slots?
1 messages · Page 1 of 1 (latest)
Few people asked me to use loop but I am not able to get an idea about it even after reading the docs.
That's why I am not able to proceed further with my skript
Inventory slots?
So whats the issue, you can't figure out how to save a kit?
or just to give them in the right order
it looks like it should work
can't see why it might just duplicate your inv
Like if I wear armour or I have something in offhand and I do /kit create xyz. It creates a kit
Then if I do /kit give xyz it just gives me the items in inventory no matter if I had armour slots or offhand equipped or not.
i mean you never told it to manually equip armour if that was in the kit list
just go check helm, chest, leg and boot slots individually, set them to the first 4 arguments
set the 5th argument to the player's offhand tool
then set the player's armour to the list indexes 1-4, offhand list index 5
give them the rest
like can you give an example of how to check and stuff @azure patrol
if {kit::%arg-2%::*} contains player's helmet: like so?
i mean if you wanted to check if a kit has the player's helmet, sure ig
pretty sure that is not what you're trying to do though
Yeah true