aliases: /togglesc , /togglescoreboard
trigger:
toggle player's scoreboard
every second:
loop all players:
set title of loop-player's scoreboard to formatted "&2&lTᴏʀᴛʟᴇʙᴏx"
set line 7 of loop-player's scoreboard to "&aIP&8: &aTᴏʀᴛʟᴇʙᴏx.ᴍɪɴᴇʜᴜᴛ.ɢɢ "
set line 6 of loop-player's scoreboard to "&a "
set line 5 of loop-player's scoreboard to "&ePʟᴀʏᴇʀ&8: %loop-player's displayname% "
set line 4 of loop-player's scoreboard to "&eOɴʟɪɴᴇ Pʟᴀʏᴇʀs&8: &b%online player count%/%max player count%"
if {kills::%loop-player's uuid%} is not set:
set {kills::%loop-player's uuid%} to 0
if {deaths::%loop-player's uuid%} is not set:
set {deaths::%loop-player's uuid%} to 0
if {kdr::%loop-player's uuid%} is not set:
set {kdr::%loop-player's uuid%} to 0
set line 3 of loop-player's scoreboard to "&eKɪʟʟs&8: &b%{kills::%loop-player's uuid%}%"
set line 2 of loop-player's scoreboard to "&eDᴇᴀᴛʜs&8: &b%{deaths::%loop-player's uuid%}%"
set {kdr::loop-player's uuid} to {kills::%loop-player's uuid%} / {deaths::%loop-player's uuid%}
set line 1 of loop-player's scoreboard to "&eKᴅʀ&8: &b%{kdr::%loop-player's uuid%}%"
on death:
loop all players:
if victim is a player:
if attacker is a player:
add 0.2 to {kills::%attacker's uuid%}
on death:
add 1 to {deaths::%victim's uuid%}
command /resetkdr:
permission: OP
trigger:
set {kills::%player's uuid%} to 0
set {deaths::%player's uuid%} to 0```
#kdr isnt working
1 messages · Page 1 of 1 (latest)
why are u adding 0.2 to the kills of player???
Here:
add 1 to {deaths::%victim's uuid%}```
Could be replaced with
```on death:
add 1 to {deaths::%player's uuid%}```
idk but it does it 5 times for some reason
ok
it says use attacker of victim
u could use
if victim is a player
if attacker is a player:
add 1 to {kills::%attacker's uuid%}```
for the kills
and kdr isnt how many kills u got / how many deaths u got
its a kill to death ratio
can u send a ss of the kdr: in the scoreboard
aliases: /togglesc , /togglescoreboard
trigger:
toggle player's scoreboard
every second:
loop all players:
set title of loop-player's scoreboard to formatted "&2&lTᴏʀᴛʟᴇʙᴏx"
set line 7 of loop-player's scoreboard to "&aIP&8: &aTᴏʀᴛʟᴇʙᴏx.ᴍɪɴᴇʜᴜᴛ.ɢɢ "
set line 6 of loop-player's scoreboard to "&a "
set line 5 of loop-player's scoreboard to "&ePʟᴀʏᴇʀ&8: %loop-player's displayname% "
set line 4 of loop-player's scoreboard to "&eOɴʟɪɴᴇ Pʟᴀʏᴇʀs&8: &b%online player count%/%max player count%"
if {kills::%loop-player's uuid%} is not set:
set {kills::%loop-player's uuid%} to 0
if {deaths::%loop-player's uuid%} is not set:
set {deaths::%loop-player's uuid%} to 0
if {kdr::%loop-player's uuid%} is not set:
set {kdr::%loop-player's uuid%} to 0
set line 3 of loop-player's scoreboard to "&eKɪʟʟs&8: &b%{kills::%loop-player's uuid%}%"
set line 2 of loop-player's scoreboard to "&eDᴇᴀᴛʜs&8: &b%{deaths::%loop-player's uuid%}%"
set line 1 of loop-player's scoreboard to "&eKᴅʀ&8: &b%{kills::%loop-player's uuid%}%/&b%{deaths::%loop-player's uuid%}%"
on death:
loop all players:
if victim is a player:
if attacker is a player:
add 0.2 to {kills::%attacker's uuid%}
on death:
add 1 to {deaths::%victim's uuid%}
command /resetkdr:
permission: OP
trigger:
set {kills::%player's uuid%} to 0
set {deaths::%player's uuid%} to 0```
that might work
@primal abyss