#Detect specific entity has died?
1 messages · Page 1 of 1 (latest)
remove the _ to the variable
spawn a zombie at player's location
set {_ent} to last spawned entity
set {alive.%entity%} to {_ent}
set the name of {_ent} to the player's name
on death:
if victim is {alive.%victim%}:
#set {alive.%ent%} to false
broadcast "Died"```
thats what i got right now
Local vars only work in the same event
It still wont broadcast
Not in 2 different vars
is {alive.%victim%} a local variable?
No
well that wont work either
Spawn a zombie at location of player
Set {alive.%last spawned entity%} to last spawned entity
Set the display name of {alive.%last spawned entity%} to name of player
On death:
If victim contains {alive.*}:
Broadcast “dead”```
I spoonfed
Your issue
damn
kk
Yes
On quit: you cant use attacker victim entity
Shooter
Etc
kk