#how remove click on item
1 messages · Page 1 of 1 (latest)
if I do this, then the second part of this script, where the player puts things there, will not work
if name of event-inventory is "&7 some name &7--":
play sound "entity.villager.yes" with volume 50 and pitch 2.0 to the player
loop all items in event-inventory where [name of input is not "some lore"]:
add (item amount of loop-item) to {_count}
set {_count1} to {_count}*5
if {_count} > 0:
send title "&e+ %{_count1}% coins!" to player for 0.5 second
add {_count1} to player's balance
clear event-inventory
```
mhh
maybe check for the item with something like
if index of event-slot is ___
than i cant help srr