#circle of particles

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olive saddle
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read the skbee particle docs theres an example you can use to make a circle

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2 s

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look at the example

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so like

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every second:
    loop all players:
        (circle code) ```
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what’s the error

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hmm

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show an image of the error

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have you got skbee added and uptodate

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does the cmd work

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from the example

olive saddle
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if it doesn’t work try update skbee

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still try it because it could be your code

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it might be your code than

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brb

analog spindle
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makes it a local variable

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regular / global variable = {var}
local = {_var}

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auto deletes the variable after that event/skript finishes, so you don't clog up the skript variables file and lag the server every time it tries to load them

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loop 180 times:
  set {_v} to spherical vector with radius 3, yaw loop-value*2, pitch 0
  draw 1 of dust using dustOption(lime, 1) at player ~ {_v}

loop 180 times:
  set {_v} to spherical vector with radius 3, yaw player's yaw-90, pitch loop-value*2
  draw 1 of dust using dustOption(orange, 1) at location 1 infront of player's head ~ {_v}```
analog spindle
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set a variable to the location for the center of the circle

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distance between player and variable is less than or equal to circle radius

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check other players distance from the variable then

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or loop players in radius x of variable

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why not

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W

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loop all players in radius 5 of position