#circle of particles
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2 s
Spawn a particle. This system is more inline with how Bukkit deals with particles, hence the choices in the pattern.
Some particles may be affected differently by these values, so let's break them down:
first number = count, how many particles to spawn at once. (use '0' if you notice the particle kinda flies away.)
particle = the particle to s...
look at the example
so like
every second:
loop all players:
(circle code) ```
what’s the error
hmm
show an image of the error
have you got skbee added and uptodate
does the cmd work
from the example
Try just use this
if it doesn’t work try update skbee
still try it because it could be your code
it might be your code than
brb
makes it a local variable
regular / global variable = {var}
local = {_var}
auto deletes the variable after that event/skript finishes, so you don't clog up the skript variables file and lag the server every time it tries to load them
loop 180 times:
set {_v} to spherical vector with radius 3, yaw loop-value*2, pitch 0
draw 1 of dust using dustOption(lime, 1) at player ~ {_v}
loop 180 times:
set {_v} to spherical vector with radius 3, yaw player's yaw-90, pitch loop-value*2
draw 1 of dust using dustOption(orange, 1) at location 1 infront of player's head ~ {_v}```
set a variable to the location for the center of the circle
distance between player and variable is less than or equal to circle radius
check other players distance from the variable then
or loop players in radius x of variable
why not
W
loop all players in radius 5 of position