So I'm trying to make it where when a player has a special of bucket that can collect lava. Without using the special bucket. Which I have that part done
But Because you can't normally stack buckets, I was going to try to change the amount a player has
if {Bucket_Item_Remaining} is greater than {Bucket_Item_Get}:
set {Bucket_Item_Give} to {Bucket_Item_Remaining} - {Bucket_Item_Get}
if {%{Bucket_name}% Item Override} is set:
set amount of {Bucket_item} in player's inventory to {Bucket_Item_Remaining}
Bucket_Item_Get, is how many is in the player's inventory
Bucket_Item_Remaining, is how much is left after compression
Bucket_name, is the ID name of the "block" to get the settings correlated to it
Bucket_item, is the item the player gets (lava bucket named "&cLava")
This is the error I get